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Found 14 results

  1. Free Movement v0.87 By G.A.M. Kertopermono Site link - Download - Demo RPG Maker VX Ace is mainly constrained to the grid. Luckily there are quite some scripts that add off-the-grid movement, mainly called "pixel movement". As that's kind of a BS term for something like that (it implies you can only travel per pixel, and most of the time it skips a few pixels anyway), I just give it a more general term. Free Movement gives you freedom of movement in eight directions. I'd love to implement free movement in three dimensions, but the engine isn't built on 3D. Yet. Installation Make sure to put this below Materials, but above Main Process. This script overrides several methods. If you are sure no method that is used by other scripts get overridden, you can place it anywhere, otherwise, make sure this script is loaded first. Do know that there is a possibility that this script will stop working due to that. This script adds aliases for several methods. If you are sure no method that is used by other scripts get overridden, you can place it anywhere, otherwise, make sure this script is loaded after any other script overriding these methods, otherwise this script stops working. This script has additional functionality and / or compatibility with other scripts. In order to benefit the most out of it, it is advised to place this script after the others. Optional CompatibilityCXJ - AnimEx v1.01+ Usage Script Download Demo Download v0.86 Older versions: License This work is licensed under a Creative Commons Attribution 3.0 Unported License.
  2. OK, so in one of my projects, I have two on-screen encounters, but I want them to act like this (below), how would I achieve this? The first one moves much like a Dr. Who Weeping Angel, where it can move, but only if you don't make eye contact. It cannot move when eye contact with the player is made. And the second is kind of the opposite, where it basically wonders at random, but the moment the player makes eye contact, it will basically charge at the player.
  3. Hey everyone, how's it going? I'm new to RPG Maker and trying to make a specific type of event. If you've ever played the original Pokémon Red/Blue/Green/Yellow, there are these tiles in the Team Rocket Hideout, which cause you to move forward uncontrollably until you hit a wall or another tile. So I decided to try some similar puzzles for a game I'm currently working on. Now here's what I'm not sure on. When the player touches the tile directly above him, it moves him up three spaces. Then when he touches the tile pointing to the right, it moves him to the right two spaces, etc. However, this requires stepping off the tile to activate the second event. Normally, I would just program the first tile to move the character along the whole path, so up 3, right 2, down 4, right 3, up 8, and so on and so forth, but there are two problems: 1. Later in the dungeon, some of these automatic tile sequences can be entered halfway through, and it would be a lot of work to program each tile 2. There are some areas with moving obstacles that will stop the player, breaking the sequence and allowing the player to get to hidden locations or open new paths So basically, I'm looking for a way to make it so when I step on that up tile, it moves me up three spaces, then when I hit the tile pointing right, I automatically move right without any button input. Anyone have any ideas for a simple way to program this? Thanks in advance!
  4. wariolandgoldpiramid

    [SOLVED] WASD controlls / turning your character

    I need a couple of plugins, as follows: adding WASD controls for both character movement and menu navigation. The player can use arrow keys or wasd, whichever they prefer. I kind of don't like how, if you press a directional key, the character will automatically move in that direction, and you can't just make your character turn. I would like a plugin that makes it so that if the player simply taps a directional key without holding the button, the character will turn in that direction without movement. Yes, I have searched for these plugins, but haven't found any with working download links. And the Key Binding plugin I found was a bit to confusing, I'd prefer a simple script that adds these controls.
  5. Anybody know if there's a way to completely stop a movement when an obstacle blocks passage, rather than just skipping? Doesn't need to be a script, but I don't see any other VX sections, and the VX site is gone. I need it to fix a glitch in a puzzle involving floor panels that force movement, and blocks the player has to push around to control their movement along said panels. As is, this is what happens: If there's, say, a string of arrow panels with three pointing left, then one pointing down, and a block the player needs to move onto the down one to prevent that movement. Stepping on the rightmost panel has the player move left three times, then down once to complete the chain of panels. If the block is moved onto the down arrow as needed though, the movement command skips the final left movement, but then still moves the player down afterwards. Naturally, I need it to cancel the movement instead, and simply turning Skip off doesn't work because then it locks the player in place if the movement is interrupted.
  6. Hey, would it be possible to create a plugin that allows the character and events to not only move diagonally, but to move at a 30/60 degree (isometric) angle instead of the standard 45 degree angle? here's a diagonal sprite I created if this helps - and here's a map that you could probably use as a parallax - if there's anyone able to help out with this, thanks heaps! I may be able to give something in return
  7. Hello! I'd appreciate some help with this, it's really getting in the way. So, I'm trying to script a cutscene where the main character walks up to his house. He needs to turn twice. He'll turn the first time, but he won't the second time and instead walks up to his house sideways! Afterwards, the character moves around facing just that direction. I've tried fiddling with different movement commands and direction fix, but it doesn't seem to help. Here's a screenshots of my event: I would very much appreciate some help, thank you!
  8. How would I disable and enable actors being able to move in any direction until I deem they should.. I got reports people can walk around on the intro screen of my game (where the opening story text scroll segues into the next scene where the actor is teleported to where they can actually move around), and I want to be able to totally stop any attempt at players being able to move the character until I deem fit (they can still be automatically moved by the engine if need be though) Just need to know if I can do this with event tweaks (I have one event on the intro screen that teleports the transparent player to the second scene, removes the transparency, has some more opening text, then the player should then be able to move around after a brief dialogue sequence), or if I need a script for this.
  9. I'm working on an Ultima I-style game and one thing that's out of place is the way characters "slide" from tile to tile, and the camera follows suit. Is there any way to make movement snap between tiles? On a related note, is there any way to force the player to have to press the movement key every time to move tiles, as opposed to holing the button down? Thanks ahead of time for any help!
  10. I have two questions. The first one is sort of difficult to put into words so I didn't know what to search for to find help, sorry if it sounds stupid... Basically, I'm having some trouble with actors moving. Most of them are set to Highest movement frequency, so they're constantly moving around (it's set to Random as well, they're just pacing around the same room). In playtests I've noticed that it's awkward to catch up to the actors to use the action button on them to talk; it's impossible to reach them from their front, as they run away if you're blocking them... and when talking to them from the side or back, their sprite does a cringeworthy sideways walk-slide animation. I want them to walk a little bit randomly, stop a few seconds, then go back to walking a while - and the reason I didn't use a Move Route is because I don't want it to be an exact number of steps (3 steps, stop, 3 steps, stop...), I'd like it to be more random(5 steps, stop, 2 steps, stop, 8 steps...). Any idea how I can do this? Do I still need to use a Move Route? Another maybe noob question: I have said actors set to start at specific places. In this situation they start out standing against the wall, next to the door to their own rooms for convenience. If I enter a room, they all reset and are standing against the wall when I come back out. It looks sorta creepy and feels like sloppiness on my part. How I can keep them in the random positions they moved to even after leaving the map/entering a room? (I have a tendency to ramble so I bolded the important parts...) Any help is appreciated. Thanks!
  11. So I'm pretty new to RPG Maker, but I was wondering if there was a way to make the player move to specific coordinates regardless of where they are. Like an autorun event is triggered and the player could be anywhere in the room, but they have to go to a specific location. I'm sorry if this doesn't make any sense.
  12. In RPG Maker, when you move your character around, they will face that direction while they are moving. For example, if you move up, they will face up. If you move left, they will face left. With this plugin, you can set it up so that when the player holds down a specific button, the character will not change directions while moving. This allows you to create strafing movement, where you move side to side while facing forward. There can be other mechanics involved where the direction that you face may be important. More information and downloads available at HimeWorks
  13. This plugin allows you to restrict player movement temporarily using events. By default, they can move in all four, or eight, directions. By using certain plugin commands, you can "lock" certain directions if you didn't want to allow them to move in those directions. More information and downloads available at HimeWorks
  14. Whitewitchworks

    Sprite animation?

    I'm sorry to be a bother, I'm quiet new at this and am trying to make a Sprite look like it's well 'floating' basically the character is trapped in liquid crystal, so she would slowly move up and down. But while I am fine drawing static images I'm not very good at animation *sheepish* I'm hoping soemone can help or guide me to a tutorial I could use. Thank you
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