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Found 131 results

  1. Hello! My name is Christoph Jakob, I'm a Freelance Composer from Germany. I've been composing original compositions for roughly 10 years - I started working in the gamedev business in early 2017. My main focus lies on: - 16 Bit - Orchestra with Synthesizers - I'm not afraid to try out new things! Portfolio & Demo Reel Link: SoundCloud Contact Info: Twitter mail: ChrisJakob94@web.de Discord: DisOmikron#5729 I grew up with Nintendo and Sega and still play a lot of their games today. Some of the inspirations should be slightly audible at certain points. To me, composing music for a game does not simply mean composing any song and throwing high quality instruments in. It's all about consistency, suitability and a certain recognition value. I want people to recognize my music when they hear it. If you like what you hear, feel free to contact me! I'm looking forward to hearing from you guys!
  2. captainhellfire

    Pirate RPG - Bloodbeard's Revenge

    Ahoy mateys! Me first game, Bloodbeard's Revenge has just released here on itch.io! You play as the mad pirate Bloodbeard, returning from a successful voyage with a ship overloaded with gold. But a mysterious treasure seems to be more than the crew can handle and is calling out to beasties that seem to be appearing more numerous with each passing day! This game is based on the adventures of me pirate band, Captain Hellfire and The Wretched Brethren so be sure to check us out if ya like tunes with extra rum and swashbuckling! Check out the game trailer here Credits: Utilises scripts from Moghunter, Galv, Yanfly, Modern Algebra.
  3. Hello there! I'm an independent sound designer / music producer who creates audio for games, animations, films and also works as a ghost producer. If you ever need anything audio-related (Music / Sound Design / Audio Integration / Adaptive Music / VO / Audio Editing etc) please feel free to message me. I would be happy to contribute! Demoreel : Website SoundCloud e-mail: contact@chirpchirpsounds.com These are some of my works: - Onward Internet (Sound Design & Music) - Brick Shot 2 (Sound Design) - Fast Track (Sound Design) - Wobblers (Music & Sound Design) - Magic Mountains (Sound Design) - Tower of Beauty (Music & Sound Design) - Tummy Slide (Sound Design) - M U R M U R ( Sound Design) chirp-chirp!
  4. Ruedefaux

    RUEDEFAUX//LOLISTOMP Music

    Hello~ I'm Ruedefaux. Primarily I'm an illustrator, but for the past few years I've been experimenting with music making under the name Lolistomp. I'm not too used to sharing my music so openly since it's just something fun I do at the moment, but why not? Currently I make theme songs and such for my own characters as it helps me with ideation process when I draw and/or write stories, and sometimes I make songs with the intention of possibly using them for future projects when I learn the fundamentals. I'm heavily inspired by the hardcore genre, Gabber, along with retro game music-- so my stuff tends to lean towards the noisy and repetitive side for the most (definitely not within everyone's tastes LOL but that's okay with me). Sometimes I experiment loosely with other genres as well. Here's a few of my favourites so far: EDIT: huh... probably shouldve considered the order I listed these songs due to their images, but I'm too amused to switch around the last two... :')
  5. My philosophy: There seems to be a trend in incidental music (music for games, movies, shows, etc.) for what I call "extreme ambience," that is to say that the intent is to make the music so far in the background you barely notice it. Now, don't get me wrong, a more ambient soundtrack is definitely better for genres such as horror or suspense, but outside of that, the best soundtracks in history are the ones that provided a character all their own. What would "Star Wars" be without that massive orchestral fanfare to open up with? Would it really be a Mario game without those catchy platforming melodies that you can't help but hum to as you leap and run through each level? All of my music--save for horror commissions--is based around the same formula that made the classic game soundtracks of yesteryear work: a strong melodic background that conjures up imagery and will stick in your players' heads after they're done, giving your game a truly memorable soundtrack that they'll associate with your game forevermore. My influences: Nobuo Uematsu--the guy behind Final Fantasy music for those who don't know--is my single biggest influence in terms of game music in particular, though my focus on imagery-inspiring music comes from Koji Kondo (Mario, Zelda, Metroid, etc). Outside game music, I find inspiration in the works of Romantic composers such as Tchaikovsky, as well as film composers such as Max Steiner, John Williams, and Danny Elfman. My business model: You give me details of what you're looking for, and I'll do my best to make something to fit. I'll give you a free preview of the work--if you like, I'll even give you a preview of the work while it's still in-progress so you can hear what I have so far--and if you have ANY reservations or complaints at all, I'll immediately fix them in whatever way you want. I will never charge you for a product you're not 100% satisfied with! And my commissioned work thus far (NOT available for use by anyone other than the commissioner): My list of rules: Try and give me a specific idea of what you want beforehand. For example, what is the context of the music (Love theme, Sad music, Town music, Character theme)? Is there something specific about the context to take into consideration (Tragic/happy love story, Village/City/Port town, Hero/Villain/Comic relief character)? What kind of instruments are you looking for? The more specific you can get, the faster I can get it done and the better the quality will be! I only accept paypal, all contact via PM. Use of my original stuff is free for non-commercial use only. If you want to use it in a commercial project, you will need to pay for it (see below). I reserve the right to put any composition I write up on my Youtube channel. The channel serves as a portfolio of sorts; if you don't want the piece to be publicly available, you will need to let me know in advance. That said, if you allow it, I will of course give credit to you and your game so that other people can't steal it for their own project. I don't work on strict timetables. Good music can't be rushed; if you need it in a certain amount of time, I will do my best to have something for you to hear within the general area of when you want it, but I can't guarantee with absolute certainty that it will be completely finished by then. You MUST give me credit (as Casey Kendall/CoGDork) in the credits of your game. This is obvious, really. Pricing is as follows (all prices in USD): Commercial License for Original Music (per track): $5 Short jingles (10 seconds or less): $3 Small ensembles (1-3 instruments): $5 Medium ensembles (4-8 instruments): $7 Large ensembles/Full Orchestra (9+ instruments): $15 NEW BUNDLE DISCOUNTS! 5-Jingle Bundle: $10 (instead of $15) 5-Small Bundle: $15 (instead of $25) Commercial Collection License Bundle (use ALL of my original stuff in your commercial project): $20 All of these examples are for looping pieces. If you want a full-length epic theme that doesn't loop, the price is negotiable based on the number of instruments and the length of the piece. If you want to commission a full soundtrack, that is also negotiable.
  6. I'm not sure why this isn't already up, or if it is, my bad for double posting. Here's a corner where we share our favorite songs, regardless of genre. And no, we promise we won't judge too much! Rules Do post one song per post, and give others a chance to showcase their favorite songs. No profanity in your songs, as much as possible. Censored silly sounds are fine. Likewise, try to cut down on suggestive material. Preferably, don't repost the same song as somebody else. This is especially easy if you listen to indie. And let's get started with one of mine:
  7. captainhellfire

    Pirate Rpg: Bloodbeard's Revenge

    Ahoy shipmates! Here be a wee look into me game, Captain Hellfire and The Wretched Brethren: Bloodbeard's Revenge. She be a pirate rpg, set on a ship and later a cursed island. I've been slaving away on 'er for about 4 years or so now (and also running a pirate band, hence the long development time). The first chapter is lookin' to be released along with our first EP in the next few months so strike yer colours and prepare to be boarded! ----------------------------------------------------------------------------------------------------------------------------------------------- Synopsis - You play as Bloodbeard, the deranged quartermaster aboard Captain Hellfire's flagship, The Devil's Revenge. Overloaded with gold and jewels the crew finds themselves on the final leg of the treacherous voyage home. But the rum is gone and mutiny waits in the wings, and what in the blazes is going on with that mysterious treasure chest, overladen with vines and drawing evermore ravenous beasties from the depths? With a combo based 3rd person battle system using state of the art (circa 1990) digitised graphics, and a top down perspective view for exploration, you'll tackle fiendish puzzles, bloodthirsty enemies and the most formidable opponent of all... Yourself! Climb aboard and sail the blackened seas as the scoundrel entrusted to keep Captain Hellfire's scurvy crew under control, the legendary Bloodbeard! Truly this is a voyage not to be missed! Yarrrrrrrr!!!!!!!! ----------------------------------------------------------------------------------------------------------------------------------------------- This be me first game ever and I couldn't have done it without the help o the lot of ye that have developed such a great forum with answers to all the questions a pirate would ever have, and also most importantly the script writers who have created such brilliant code and asked fer nothing more than their name being respected, feared and whispered in the dark corners of taverns in hushed awe (or failing that at least appearing in the games credits.....) Would be much obliged to hear yer thoughts on the screenshots and the game when she be released! Thankin' the lot of ye , shipmates
  8. NekaMusic

    NEKA MUSIC - Composer for hire!

    Hello there. My name is "Neka" Music. I am an aspiring composer who's ready for hire. I am primarily working on JRPG music, however, another genre will always be appreciated, and I would like to find a new project. This is my sample portfolio : https://soundcloud.com/nekamusic My Youtube channel : https://www.youtube.com/channel/UCF60iuAyrU46kqlRARKhwMg/playlists?view_as=subscriber e-mail : nekagroup09@gmail.com For further information please contact me , so we can discuss for the price. Regards Neka Music
  9. PhoenixSoul

    Song Title

    Pretty simple. Take a word or syllable (or a combination of the two) from the song title of the previous post and make a new song title. Remember to include the artist, or if it is traditional, to say so. Examples: > There's No Secrets This Year - Silversun Pickups becomes > No Way Back - Foo Fighters >If You Want Peace, Prepare For War - Children of Bodom becomes You - Bad Religion Note: Titles that have swearing in them (this is not my beef) must be as mildly censored as possible. e.e (I hate to be that person) Well, without further ado, let us start. Welcome to Paradise - Green Day (Green Day Rock Band)
  10. ​--- ​My name's Harriet and I'm a composer of music. I've been composing music for around 2 years, and I'm willing to help you get the video game music you desire. I compose mostly, and pretty much always, orchestral. I do use electronic sounds and modern instruments such as Electric Guitars, synths and drums, but I sometimes blend the two together. Examples Example work from the game soundtrack ​Yandere Simulator (2017+, YandereDev) The First Tragedy - Example work from the game soundtrack ​The Legend of Jerry Quiver: Rise of The Dominion (2017+, Ferret Entertainment): ​Peaceful Melodies Melody for Forests - Character Theme - Character Theme - ​Battle Melodies Jazz - Metal/Orchestral - Abstract - ​Route Melodies Creepy - Dark Orchestral - Cheerful - ​Character Themes Heroic - https://soundcloud.com/spuddyferret/nathans-theme-ost Tragic - https://soundcloud.com/spuddyferret/alices-theme-ost-version Dark - https://soundcloud.com/spuddyferret/monaxias-waltz ​Cinematic Melodies Music Box/Horror - https://soundcloud.com/spuddyferret/lovers-lullaby Mischievous - https://soundcloud.com/spuddyferret/mischief-little-red-roses Intense Orchestral/Rock - https://soundcloud.com/spuddyferret/battle-of-the-witches-1 Here is how the process works: 1. You send me a PM on this website, and you tell me what you want. You must tell me EVERYTHING about the character/location/subject or the song will not be as good as it possibly can be. Please give me an example of another piece of music that you want your track to sound like. 2. I will send you a basic piano music file with the melody and simple accompaniment. You will then give me feedback on the piece, if you want it to sound different and to have other adjustments. 3. I finish the piece and I will give you the final music track to you in MP3 and in other desired formats. If you would like me to loop your track, please say so. 4. This is all for ​free.​ I am here to gain experience, you want some music. No money is required here. Use this form for an easy request: ​Ferret Entertainment Commission: ​Name: - Theme/Route/Cinematic/Battle/Peaceful?: - ​Is your desired piece orchestral?: - ​Details about Subject (Character/Location etc.): - - - - Desired File Format: - ​Do you want the Track to loop? - ​--- ​Rules ​1. I do one client at a time. If you arrive before someone else, you will have top priority. If you ask before I have finished another song, you will be put on a waiting list until I am done. ​2. I have the right to decline your request for ANY reason. 3. Two songs at a time. ​4. Yes, I will work for any game. ​ ​I hope I can help you in your video game! ​Harriet
  11. XxXhelazz

    Free 8 bit songs (minipack)

    I made 9 songs that you can use in your project (if you credit me, of course) Here's the link: https://mega.nz/#!z5oShB4Q!IPgxkzQErrirQgNR7dTa4yppQxX-EKyhLLsowZN0a6g
  12. Saltwater Croc

    The Music of DLSea Studios

    Hello there! I'm a longtime professional composer and musician. I'm here to show off my work. I'll be updating this thread from time to time. I was inspired to start making music since I was very young, from playing games like Super Mario Bros 3. The catchy, tinny music captivated my ears and my imagination. Some of my biggest musical influences Include Koji Kondo, Jun Ishikawa, Aivi Tran, Stevie Wonder, Earth Wind and Fire, Loreena McKennitt, John Williams, Joel Chernoff, and many others. The biggest single thing to influence my works are music from early Kirby games (Characterized by their heavy usage of rhythmic arpeggios in their music). If you have any questions, please ask away. Some frequently asked questions: Here is my portfolio preview. Please enjoy! I'll be adding to this thread periodically with some old favorites and some new uploads.
  13. Dear community, my name is Frederic Bernard. I'm a 28 years young, professional composer from Germany. I am generally open to any music style, and would consider myself being highly skilled in most every genre; from solo piano, to chamber music, to massively full orchestral scores, or electronic music. I studied classical music at the University of Music in Freiburg, while my main instrument is the piano, which I'm playing since over 20 years. I additionally got vast experience working and recording with real life studio orchestras and working together with some of Europe finest artists. Recent credits of my work include music for commercial campaigns of major brands such as: SONY, DORITOS, INTEL, CANON, SIXT, TIME INC., HEARST CORP., TV channels like NBC Sports, National Geographic, MLB Sports Network...and many many more! Watch some visual projects of mine here: (*"re-score means that I used third party movie footage were I have extracted the orginal music score to replace it with my own; only the voiceover in the Ardman film snippets obviously isn't mine) -Disney Animation's/"Pixar's Ratatouille" - Re-score with Music by me: https://www.youtube.com/watch?v=9tGHDTxqscI -Ardman's "Arthur Christmas" - Re-score with Music by me: https://www.youtube.com/watch?v=fFxbCuy9inc -Sony "Working your Dreams" Campaign https://www.youtube.com/watch?v=Jeve7dqDGhY -Doritos Superbowl 2015 Ad Campaign, "DORITOS Secret" https://www.youtube.com/watch?v=jtoCOfKedUU -HUMAN (2017 Multi Award Winning Short Film) -Orchestra Recording Session 2015 (Budapest) https://www.youtube.com/watch?v=Pm0mGaYTyFU Also, feel free to visit my homepage for more info about me, my work my soundcloud portfolio and contact info (you can also download the PDF scores there for my live orchestra works): http://fredericbernardmusic.com/ Looking forward for any custom score job offers, feedback/critique, or anything else! PS: for those who are tight on schedule/budget: I've additionally got a quite immense collection of already produced royalty free music, which I license daily to companies all around the globe. You will find the links for these production music agencies on my website. Of course I also gladly compose new, bespoke music, feel free to ask! best, Frederic
  14. Scythuz

    Scythuz Music & Sound Effects Design

    Hello, I'm Scythuz and I am a professional freelancer who specialises in music and sound effects and ambience design. I have been working as one for roughly 3 to 4 years and have worked on games in various engines from RPG Maker & Gamemaker to Unity & the Unreal Engine. I've worked on everything from small game jam entries to fully fledged steam releases with over 100k copies sold. If you want to bring your game's audio to life, I'm your guy. I will take on pretty much any type of reasonable work within the above fields and you can hear some of my work right here! Music Portfolio: Sound Design Portfolio: Past commissions/projects: Please check out my soundcloud sets page to see the projects that I am currently allowed to share work for, feel free to ask for examples in specific styles. Soundcloud sets. If you like what you hear, please consider hiring me! My prices are as follows: $15 per hour for all music, sound design and audio related work. OR $30 per minute for music work. Example pricings: Most simple pieces of 2 minutes long music will usually take 3 to 5 hours, that's just $45 to $75 per track. More complex themes, or themes longer than 2 minutes will cost more due to taking longer to create. Sound design work takes a lot less time, it's not unusual to see me do 5-15 sounds in an hour. Menu sounds are even quicker than this. Budgeting, inquiries and free sample tracks If you're not sure whether you can afford me or not, or simply want to compare my prices to other people more easily, please feel free to approach me with a budget, track list and specific style in mind (youtube links are great for this). I will happily help with any inquiries you might have and I may even have time to give you a short sample track snippet. Be aware that this would be an incomplete track of a short length (less than a minute) and only serves to give you a taste of what it's like to work with me, how good a fit I will be for your game and a way to gauge pricing more accurately if there is uncertainty. Thanks for checking me out, I look forward to working with you!
  15. How to make a perfect looping BGM for RPG Maker VX ACE (OGG Vorbis) Credits : Shu Introduction Have you ever wanted your battle music to play the intro once, and then loop only the main part, like most Final Fantasy battle music? That's exactly what this tutorial will teach you how to do. Required Program Audacity 2.0, the free audio editing tool. Editing the BGM Open your desired BGM in Audacity. Find the portion that you want to loop by using the selection tool and zoom tool and carefully listening to where the song should begin looping, and where the song should restart to the beginning of the loop. These two points in the song MUST sound exactly the same! It is recommended that the loop point is loud, because trying to loop on a quiet, sensitive part of a song is more noticeable and harder to make it seamless. Once you know where the points are, select the point where the loop should begin, and then go to Tracks -> Add Label at Selection. Enter "Loop Start." Do the same for where you want the loop to restart, and label it as "Loop End." You can test to see if it loops seamlessly by highlighting the area inside these two labels and shift+clicking the play button. Next, thou shall go to the bottom of the program, where you shall see some drop-down menus. Click a drop-down menu and set it to "samples" like shown in this image: and then make sure that "Length" is checked instead of "End" like so: Now, make sure that you have selected the area of the song from the Loop Start label to the Loop End label, and then go to File -> Export... Name it, and make sure the File Type is set to Ogg Vorbis Files. Click Save. This is the most important step! An Edit Metadata window should appear. At the bottom, click add until there are two blank tags. Double click the first blank tag and type in "LOOPSTART". In the second blank tag, type in "LOOPLENGTH". Look at the bottom of Audacity to see a number under Selection Start. Insert this number as the value for LOOPSTART without commas. Do the same for LOOPLENGTH using the number under Length. Click OK, import your new ogg file inside your RPG Maker VX, go to Sound Test, and click Play! If it loops exactly where you wanted it to, then you have not failed. Go forth, and make awesomeness.
  16. Hello, I'm Ernest Soler, a Composer, Producer, and Session Guitarist from Barcelona, Spain. Here's a little resume/introduction for if you ever need someone of my profile for any job, or to collaborate in any Project.. I've got a Home Studio, so I can work remotely as a Composer, Producer or Session Guitarist, or also as Sound Editor or Audio Engineer. I offer the highest level of attention, dedication and quality I can provide, so I'm only interested in paid jobs, thank you! To know more, please check my website: ernestsoler.info (or soundcloud) Experience: -17 years experience as a Musician and Guitarist, 10 as a Composer. -Modern Music Conservatory for 4 years. -Private Guitar, Theory and Harmony teacher for 12 years. -As a Musician and Guitarist I have vast performing experience in diverse styles, including (but not limited to) Electric (Blues, Jazz/Fussion, Funk, Rock etc), as well as Acoustic styles (Classical, Flamenco, Latin, Gipsy Jazz/Manouche), or Folk music from around the world. -As a Composer I have produced for recording Studios and Audiovisual Producers of all kind; working on projects for diverse media like Videogames, Cinema, TV, or Radio: 2018-15, Composition of Orchestral OST for "GemRPG", an Android Videogame by "Crossworld Entertainment" (USA) 2016, Composition of Epic Orchestral track for the Trailer/Promo of "Undertow", an upcoming Pirate-themed MMORPG 2015, Composition of Acoustic/World Music track for the promo of "Quill", an upcoming MMORPG by "Psy-Spec" (USA) 2015, Composition of Orchestral tracks for "Witch Pop", a Puzzle Videogame by "Grimworks" (Latvia) 2015, (since 2013) Extensive and continued Session Guitarist work for "SCORCCiO Records" (UK/Spain) 2014, Composition of Orchestral tracks for "Dragon Rider", an Indie Arcade RPG Videogame (UK) 2014, Composition of Electro/Funk/Rock tracks for "Revolution Ace", an Arcade Videogame by "Laser Guided Games" (Canada) 2013-14, Composition of Western style tracks for "Death on Frontier", a J-RPG Videogame by "The Game Gallery" (USA) 2013, Composition of Orchestral track for "Kingdom Knights" (now Avalon Lords), a Videogame by "Animus Interactive" (USA) 2013, Composition of Orchestral tracks for a "Magic The Gathering" Docuflick by "Rock Island Productions" (UK) 2013, Composition of Orchestral Soundtrack and Sound FX, for two Promotional Videogames by "Danone Actimel" 2013, Sound FX Designer for "Baboos" an arcade Videogame by "Sundew Games" (New Zealand) 2013, Composition of MIDI theme for a Java Racing Videogame by "Mobi2Fun" (Bangalore, India) 2013, Session Guitarist jobs for "Wobbly Music" (Lancashire, UK) 2013, Composition of Acoustic/Ethnic track with Arabic/Hindu elements for a Documentary by SCOPL 2013, Co-Composition/adaptation and interpretation of folk (Africa, Cuba, Catalunya) for a Movie by "Destruction Film Productions" 2012, Orchestral Composition for a submarine themed Videogame by "DymO" 2012, Orchestral Composition for a Short-Movie produced by SCOPL 2012, Composition of tracks for a Promotional Spot by the company Numintec 2011, Composition of acoustic tracks for a Documentary about Liberia produced by the U.N. (United Nations) 2010, Composition of various musical loops for an unreleased Indie RPG Videogame 2010, Flamenco (traditional) composition for the audiovisual producer "Multiproducciones Digitales" (Mexico) 2009, Composition of Acoustic fingerpicking guitar piece for the project "Archivo de la Experiencia" by the Spanish Ministry of Culture 2008, Composition of musical cues for the TV program "MPEG" for "Comunicalia TV" 2007, Arrangement of instrumental theme track for "El Vespino Sideral", Radio Contrabanda (Barcelona) Links: -Orchestral composition for Witch Pop: Witch Pop Theme - ernestsoler.info/witchpop -One of the Orchestral compositions for the Magic The Gathering Trailer: Babylon - ernestsoler.info/babylon -Orchestral compositions for Dragon Rider: Airship Battle - ernestsoler.info/airshipbattle -Orchestral compositions for the second Actimel Videogame: GeoBoss - ernestsoler.info/geoboss ActimelTheme - ernestsoler.info/actimeltheme -The Orchestral Theme song for Animus Interactive: KingdomKnights Theme - ernestsoler.info/kingdomtheme -Electro-Funk-Rock style compositions for the Arcade Videogame: Revolution Ace - ernestsoler.info/ace Desert - ernestsoler.info/desert -Western style compositions for the J-RPG Videogame: Death on Frontier - ernestsoler.info/western Aguadulce Town - ernestsoler.info/aguadulce -Acoustic composition for the survivalism Documentary: Gajadanat - ernestsoler.info/gajadanat I can compose in almost any musical style, I'm up for the challenge, so don't hesitate in consulting me; if the idea or project resonates with me, it will be a breeze!! For any questions or proposals, please contact me at: ernzzzz@gmail.com, or by phone (+34)633 593 062 ernestsoler.info // soundcloud.com/ernzo Thank you for your time; I look forward to hearing from you!!
  17. Hi, I am Benedict. Composer Do many genres, including singing. Am a cellist and studied at the Sydney Conservatorium of Music. Also a sound designer. Have created music and sound design for Adidas, EU Commission, Vice, German Tourism Board, for Cirque du Soleil and many others. I also produced and composed music for a Nintendo game on the NDS, using closed-source proprietary technology.
  18. Kayzee

    Poem/Song Thing

    So here is something I was working on, mostly for the express purpose of playing around with meter. I had a little tune to go with it but I kinda lost it trying to figure out what the notes where? I should have recorded me singing it to help I guess? I think the meter of the tune was intended to be something like: ♩♩♩ ♫♩♫ (rest) ♩♩♩ ♫♩♫ (rest) ♩♩♩ ♩♩♩ ♩♩♩ ♫♩♫ (rest) 7+7+9+4/4? Okay maybe it wasn't that? I donno what do you guys think? Does this work as a good poem/song? Edit: Rest symbols don't work here... oh well.
  19. Hiya everyone! I'm on the search for a composer for my game! What is the game like? It's a strange game. It will be an RPG, so there's that. I'd rather not reveal much through here, I'd give you more information in an email or otherwise. What style of music? Ideally, strange music to match the strange game. The songs would be around 1-2 minutes in length. The following are encompassed in the mesh of genres that would be used for the songs: Ambient Horror Light electronica Jumbled nonsense Some orchestral elements I don't trust you, are there any other games you've made? I made a decently popular game Party 2. Well then, what's your budget? My budget is flexible, given the flexible nature of the amount of songs/shortness of the songs. I think I'd like to pay by the minute. $8 USD is reasonable I think. But again, I'm flexible. If you don't have a paypal I will rip my eyes out with two rusty sewing needles. Relax. I have a paypal, and that is what I intend to pay with. Well I'm sold. How should I contact you? Hit me up with a PM, we'll further discuss things there. Don't bring any sewing needles. I look forward to hearing from you!
  20. SpuddyFerret

    music Ferret Entertainment - Music Packs

    --- Hi, I'm Spuds, and I'm a game developer who also happens to be good at making cinematic and video game music. I'm working on a Cinematic Music Pack right now, and I hope to sell it when it is done. I have an example I can share with you. https://soundcloud.com/spuddyferret/fe-epic-3 Here's a few other songs that I've composed and remixed: Theme Music: https://soundcloud.com/spuddyferret/lord-dust-suite-samplitude https://soundcloud.com/spuddyferret/the-puppeteers-new-players <--- Outdated. https://soundcloud.com/spuddyferret/daniels-theme-final <--- Made with Logic Pro X - I don't use this anymore. Battle Music: Emotional Music: Remixes and Rearrangements: Taffy's Theme - Joori Choral - Dark Ominous - Murray Atkinson I would love to hear feedback! Also, I use MAGIX Samplitude Music Studio Steam Edition for anyone who wants to know how I got the sounds. ​drops mic --- Legal stuff agh ​All tracks above with the exception of FE-Epic_3 are part of ​The Legend of Jerry Quiver: Rise of The Dominion ​OST and cannot be used without the consent of the composer, SpuddyFerret. ReadMe: Ferret Entertainment - Cinematic Music Pack ©2017. The rights of the content in this pack belong to Dominic Ford. Ferret Entertainment ©2017. As the purchaser, you must agree to the following: -You must not distribute this pack to any one else. -You will only use the content in any DEGICA® made software. - With this, you must give full credit to Ferret Entertainment, stating the track name(s) and specifically stating Ferret Entertainment©. -You will use this pack in commercial and non-commercial projects. -You must not attempt to alter the content and sell it, claiming it as your own.
  21. In this video, I give you the cheat codes for creating your own personalized final boss themes for your RPG game . Feel free to ask any questions!
  22. wariolandgoldpiramid

    Who to credit for these music tracks?

    (This may be the wrong topic to discuss this in, if so, I apologise). I'm using the Steam version of Rpg Maker MV. So, I've imported a few tracks from the folder C:\Program Files (x86)\Steam\steamapps\common\RPG Maker MV\dlc\BaseResource\audio\bgm specifically, 03_A_Gentle_Breeze.ogg I don't see any credits file in this folder, and it seems to be something that comes with MV, but just in case, wanted to make sure, is this a file that needs to be credited?
  23. Saltwater Croc

    audio Iron Croc Music Fortress

    CURRENT STATUS: CLOSED I am a freelance composer. I come from a long line of musicians, both my grandfathers played music by ear. My paternal grandfather could play any instrument he touched. Except for the piano. My maternal grandfather could play one instrument only. By ear. Guess what it was? That's right, the piano! All my life, music has been a huge part of me. From the very first time I listened to beloved video game music from Super Mario Bros 3 from the NES, I was hooked. I have roughly 9 years of musical composing experience. I specialize in adventure and RPG type game soundtracks. Some of my greatest inspirations/influences are Lamb (As in "I will Talk to my Brothers" ) Koji Kondo (Mario, Zelda) , Jun Ishikawa (Kirby) Nobuo Uematsu, Loreena McKennitt, Aivi Tran, and Earth, Wind, and Fire. Thank you for your interest in commissioning me. Here is a preview of my work. https://soundcloud.com/simondlseamusic/portfolio-demo Rates Non-Commercial and Commercial: $30 per finished minute. PIPE ORGAN SOLOS ** $45 per finished minute. The Deathswallow Virtual Organ has FIVE MANUALS with string pipes, reed pipes, brass pipes, standard pipes, swells, and big, huge bass pipes. The organ can crescendo and decrescendo. It can sound as big as a great beast, or as tiny as a little butterfly. ** Pipe Organ Solos will allow you up to two additional instruments, except the Piano. Terms and Usage I accept PAYPAL ONLY. All prices are in $USD. RUSH ORDERS (Less than 7 days) WILL BE DOUBLE THE PRICE. Please note: Client is expected to pay ALL transaction fees (which are a percentage of the final price) Only one track per order at a time. (This may change as you grow to be a regular client.) Please provide a minimum of two (2) visual references. Please describe in detail what you want your piece to sound like. Please try to avoid direct soundalikes. While I understand that most music is inspired by other music, try to be original! (Example: Instruments desired, general emotions/feelings sought-after) Please be aware that if we work together long-term on a single project, you may need to be willing to reveal plot points if necessary, including spoilers. I operate on an NDA (Non Disclosure Agreement: I will not discuss your project(s) to other people. ) Client must read , acknowledge and agree to all terms of usage before the process begins. Please acknowledge this in an email along with your order. I compose for original projects only. No fan project requests, please. Client will receive track upon FULL PAYMENT for TRACK. USAGE: Upon use of my services, you, the client agree that I, the composer, will retain all rights to any music I compose for you. (Licensing is currently unavailable.) I may use any music I compose for you in my professional portfolio AND across social media sites. (However, I will never use client music in my personal projects.) You, the client, have exclusive right to USE whatever I compose for you; no one else may use it. You credit me in-game as well as outside of game as: Simon S. De La Cruz That you please spread the word if you are satisfied with your results. (Also give me a like on Facebook! Follow on twitter) You are entitled to ONE (1) major edit free of charge. Any major edits past that will result in a 50% additional fee of final composition time. BE SURE YOU KNOW WHAT YOU WANT AND YOU KNOW WHAT YOU WANT CHANGED, PLEASE! FOR COMMERCIAL PROJECT CLIENTS The above agreements apply, PLUS You send me one free copy of your completed game, app, or merchandise, as it appears in-store. If you would like music for your commercial game to stay under wraps until a certain date, we can work something out. (Commercial clients ONLY)f FOR ALL CLIENTS: When music is completed, you will be able to listen to it as a preview. The preview will be of very low quality and will have audio watermarks all throughout. Once payment is received, you will receive your track in .WAV file and .OGG format (programmed to loop!) MP3 format files are not available. Requests will be fulfilled in the order they are received. ATTENTION DEVELOPERS: I DO NOT LOOP MUSIC FOR NON-RM GAMES. If you are developing a non-RM video game and want a looping track to have an intro, you will have to do the programming yourself! Music usually typically takes one week* from time commission has started to complete one track. Complicated requests or insufficient information may result in music taking in excess of two weeks to complete one track. ( *Not counting time to redo major edit requests.) You will receive notification via eMail and/or PM once your commission started. I do not do covers of existing pieces or songs from video games, programs, apps, or shows. Client must read, acknowledge, and agree to all terms of usage before the process begins. Please acknowledge this in an email along with your order. Business contact (eMail preferred) Thank you for reading! I look forward to doing business with you.
  24. Hello! I go by Brood, and I've been playing and enjoying RPG Maker games for years. I've been playing games like Yume Nikki and IB and everything inbetween for a long time, and when I first started composing it was for a Yume Nikki fangame a few years ago that sadly never got finished. Although I've evolved a lot since then and now make a lot of varieted music, that is still where my roots lie, and I want to nurture and encourage the creation of more games like that. And because of that, I've decided to start sharing most of my music, so that you may use it in your games! So here's a few random packs I've uploaded so far! The rest are on my patreon. (Feel free to use these in your games! Just credit me & let me know!) Unfortunately dropbox does not let you preview .ogg files, I'll link the soundcloud uploads for previews if anyone wants to, but that makes the post awfully long. https://www.dropbox.com/sh/tbd8myoyexjr12t/AAAgYsEOdADQIswLUjZ7lOJOa?dl=0 (A few dark, yume nikki inspired themes, preview: https://soundcloud.com/jbai/sets/yume-dark) https://www.dropbox.com/sh/5fq2obyqf3ogeo9/AABObKhUGPfFDUmOr1JxeQvJa?dl=0 (A few peaceful/relaxing themes) https://www.dropbox.com/sh/6s43zjlumd43mwx/AADdsBtaW1WxiJyzQdEC0Wena?dl=0 (A few fantasy inspired themes) The rest of my music is over at https://soundcloud.com/jbai! I might put up a few more stuff here for free if anyone wants me to.
  25. Hey guys, I've been troubled by this a while now, and I've had enough of it. I feel like some cutscenes feel a little monotone and boring when the same music plays all the time. However, I have a hard time in fixing this. The change seems unnatural, or out of place. How do you change music in / between cutscenes? Do you fade out the old music and fade the new music in during a black screen? Do you directly fade out the old music and fade in the new track while the scene is playing or do you keep a brief moment of silence in between? Thanks in advance for sharing your opinions, I hope this will help me make better games!
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