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† Escape from the Cursed Convent † - Adventure / Story Rich Game
Kim_Shyuen posted a topic in Games in Progress
† Official Website † † Steam † † Itch.io † † Facebook † † Twitter † † Trailer PV † >> click to view << *This is not the final version of the trailer PV** Escape from the Cursed Convent is a derivative work of the manga 'Hengoku no Schwester'. It is an adventure game, filled with rich storytelling which includes several gameplay styles such as qte, collecting system, puzzle solving and more. An occurrence at a catholic convent, which is located in Holy Roman Empire; The 16th century Europe which is filled with faith,and Witch Trials. " Thou shalt not suffer a witch to live." (Book of Exodus, 22:18) Adeline, a serf whose mother was wrongfully accused as an evil witch and making a deal with a demon. During that period, the Witched Children are sent to the Claustrum Convent for the re-education of sorcerers. However, it turns out that the convent is another living hell, where torment and execution are considered to be redemption. Adeline and her friend Helena decide to escape from the cursed convent. And so, the story driven by saint, freedom and faith begins ... † Mysterious, beautiful pixel art world, every detail is placed with love † † Explore the 16th century culture, religion, buildings and more † † Different story lines and endings depends on your choice † † Several gameplay styles such as QTE, collecting system, mini games, cooking system etc † *Check out more screenshot and gifs at our Official website!* *Most of them are still in Chinese ver* Hi folks! I'm Kim Shyuen from Malaysia, who is the producer of ''Escape from the Cursed Convent'. This is a remake project of my very first game 'The Nun's Prayer' .The story, system, game play and graphic has been greatly improved compare to 'The Nun's Prayer'. This game has been developing for three years and I've helped by many talented and amazing people such as plugin, artist, testers and more. Thanks a lot to them! The prologue, epilogue and chapter 1 were done, hopefully the full version (eng&cn) will be released in Winter 2020. If you're interested in this project, it would be great to follow us on these social media ! Thanks for your reading and hope you have a nice day! -
Download through Itch.io by clicking this link! Synopsis "You walked unspeakable distances, until you found this peculiar forest. A glade immersed you in peace. As you kept walking, you found a place full of life—Heartland. Everything here gives you the peace you have been craving for. Yet you keep trying opening your eyes. You do not remember anything about yourself. If you do open them, you will get to see the truth. And sometimes, the pitch-black darkness is a better place to stay in." The Game Heartland is a narrative-based, story-rich, psychological-esque, linear RPG with a different take on battles. The gameplay is rather straight-forward, being based solely on the completion of the story. Though to make it to the end, you'll first have to face off familiar faces from your past through one-in-one, strategical, meaningful and decisive battles. All the events of the game and your actions are narrated in a second person point of view by a narrator. Through him, you will get to know the mistery amongst Heartland—and you yourself. The game heavily focuses on atmosphere to engage the player into the narrative, relying upon a plethora of nature sounds, beautiful scenarios and excellent background music which will take you in a singular journey to the discovering of the very truth. Battles have a peculiar twist, in which classic commands such as "attack", "guard" and even "items" are completely removed. Instead, you will get to choose between physical (Swordplay) and magic (Sorceries) techniques, as well as the Remnants bequeathed from your enemies, as you defeat them. Each opponent is a boss-like fight, and you will have to find the best skill composition to a strategy in order to defeat your foes. Heartland features no gameover, but the game won't advance until you win. Showcase (Click thumbnails to enlarge!) Author Notes Patch 1.01a As of 29/11/2018, the patch 1.01a was released in order to fix the obnoxious collision bugs that the game had,\. as well as other minor issues. With this patch, the game now promises to be fully playable without breaking immersion. The patch is allocated in the Itch.io page, so don't forget to grab it from there because it's vital!
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Hey guys, I'm trying to come up with a pseudo-language for a long-running project I've been thinking of, more or less spoken (or written?) the the background of the world, but not really for the direct narrative. Something for world building, eh? The language is supposed to be a hyper-evolved English about 500 years or more in the future, as being interpreted by those hearing it some 1500 years in the future so iIdeally, the language would be based in English, or Latin. Structurally, I'd like a semi-logical cipher that would allow the player to translate this imaginary language into English if they could somehow figure it out, the players that devote more time to understanding the world and the 'puzzles', get more out of the lore. I've worked off direct letter replacements before, and either haven't found the correct combinations I like. I usually end up with a cipher such as: Would become something like: Hello, how are you doing today? I'm swell. Callo, cov ara vov doen todav? E'n cvell. Which, I dunno, isn't bad, but I'd be interested in hearing thoughts on, or different strategies towards this kind of thing.
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Mnemomancer Narrative The following is the opening scene of the Mnemomancer project. Not too much, around four pages worth of stuff, but thought I'd share it to display what sort of narrative I'm looking to incorporate in my story. I've been influenced greatly by games such as Shadowrun (1993), Planescape: Torment (1999), Fallout: New Vegas (2010), and Shin Megami Tensei IV (2013). _______________________ Where was I going again? Am I running away from something, or.... Perhaps it was toward something instead? The air felt too thick to breathe in. My movements were that of an old man’s, I could barely see now. The sounds of chains hitting each other. The dance of gold and iron on my fingers. A cross which once had a purpose. I think I too had a purpose, a long time ago… But it’s a distant memory now. [Twenty-Eight Days Ago] [Mysterious Voice] “Oh, yes, I wonder how long it has been since I expected you to arrive here in this graveyard. It must’ve been…I’m actually not sure. It has been a long time, for sure, to the point where I can’t even count the number of years.†“Kehehehe…†“The journey is straight ahead, mnemomancer. I am the Undertaker, and the opportunity to offer my services once more is nothing less than absolutely thrilling for me. Kehehehehe…†{The Undertaker] “But it would seem that I must pardon my excitement – you have been sent here for a purpose. The cycle begins anew, and your very existence has been called to prepare you against the dangers to come.†“Standing behind me is my home, but inside my home is a mirror – for most, it’s simply an ordinary mirror, but its true abilities will come to light when those in need of it stare at their reflection.†“My assistant, Maiden Torri, shall lead you inside. Do not be surprised as to what you see inside that mirror, mnemomancer. This mirror is there to place the pieces of your future together – do take it seriously.†[Maiden Torri] “This way, mnemomancer.†“This here is the mirror. It was a gift, long ago, meant to be the left hand to the madam as I am her right. However, despite all this time, none has uttered its true name. Perhaps you and the mirror share some common ground – neither of you really own a name nowadays.†“Come, stand right here.†[Protagonist] > You stare at your reflection, seeing nothing out of the ordinary. Usually, you would’ve walked away, but the bizarre situation planted the seeds of curiosity, and you continued to stare into the depths of the mirror, wondering just what exactly you were meant to see. > A few moments later, your reflection began to warp. Your body would’ve jumped in surprise, but the mirror paralyzed you, holding your gaze. You watch as the warped reflection transformed into a vision of your former teacher, Ms. Farrell… > Except it wasn’t Ms. Farrell. The reflection held a crimson aura, making her appear as a red-colored ghost. You could almost feel heat leave the mirror, except it wasn’t that of a fire, but temperature, that of a human body. [scarlet Phantom] “I am the one who has walked through the brilliant red flames of Michael the Saint, who has been bathed in the blood of my pride and the heart of my shame. I am both brave and cowardly, for while I flee from death itself, not once have I never burned myself for deciding to ignore my destiny and making my own path in this life. [Protagonist] > The reflection of Ms. Farrell began to change once more, and you find yourself facing the supposed murderer of your aunt – her boyfriend, Garrett. His handsome face and carefree grin did not incite any anger in you, however; this was the Garrett before he was a murderer, and perhaps deep down, you did think he was once a kind and sane young man. > The reflection was almost incandescent to look at, as it glowed with energy – yet it was not blinding, and the visage began to speak as well. [Golden Phantom] “I am the one who sacrificed myself to the spears that rained from the heavens, choosing to be the martyr who carried the weight of the world’s sin on my shoulders. It was not bravery that drove me, but an overwhelming desire to show just what one person could do when pushed to the utmost – the only thing capable of pushing me was fate.†[Protagonist] > Garrett’s smiling face dissolved into the mirror once more, warping itself into yet another form. However, you knew that there was little room for surprise anymore, as the face and body of Adrianna took form within the mirror, as lovely and cheerful as she was in life. > However, it was not joy or remorse that took form, but an overwhelming emptiness. Ms. Farrell was most definitely alive, Garret was possibly alive, but Adrianna was most definitely dead – yet you could not cry. > The phantom, cloaked in blue, brimmed with a familiar essence. You stood there, silent as ever, as it began to speak in her all too familiar voice. [Azure Phantom] “I am the one who is neither survivor nor martyr, for I walk the path of strength itself. Never would there be songs or stories written in my name, and over time, I shall be removed from history altogether – yet, I was the one who made the journey possible, and I was the one who brought victory to my companions, and for that, I will transcend beyond human memory to become part of the worlds for an eternity.†[Protagonist] > The smiling face of Adrianna began to warp in form once more, constantly shifting between the faces of all three phantoms. It would seem that you have a choice to make, and the true purpose of the mirror began to dawn on you. [scarlet Phantom] “Will you walk the path of the fire, and cling to life with all you can, for the chance to live out your life to the fullest, a gift all too rare for most?†[Golden Phantom] “Or the path of the light, for perhaps you find meaning in sacrificing yourself to protect everything you hold dear, whether it be a cause, a friend, or even a stranger.†[Azure Phantom] “But if none of those paths are fitting for you to walk, then the path of the memory may be the direction you seek, to trade happiness and legacy for transcendence.†[Phantom Mirror] “The future has set itself out for you. How you choose to grow in power, to become a reflection of the decisions you make, will begin with this one answer.†[Protagonist] 1. “I wish to live my life to the fullest, forgotten but happy.†2. “I wish to die a hero, entombed in the words of man for an eternity.†3. “I wish to transcend to a form above my human self, to be a part of existence itself.†[Phantom Mirror] “Your decision shall stand alongside you for the duration of the journey ahead, mnemomancer. The consequences of previous cycles and past decisions shall affect you no longer.†“Hark! Mnemomancer, the events that are to unfold are yours to determine, and yours alone. No longer will your choices affect your lonesome existence, and you will be the one to orchestrate the moments of history that will be procure a new world!†“Now, look deeper into the mirror, and undergo the first of your many tests!†[Protagonist] > You feel yourself being drawn into the bottomless depths of the mirror. You could not struggle, and out of the corner of your eyes, you could see the Undertaker walking into the house, waving farewell as Maiden Torri simply bowed. > Your forehead pressed against the surface of the mirror, and it began to ripple. No sounds could leave your shocked mouth as you fell forward into the darkness, devoured by the nothingness that now surrounded you. > It was silent. The world was silent. Existence was silent.
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STORY After a brief yet unforgettable experience with the police, during an illegal activity, you awake one day to find your best friend has gone missing, the police are swarming the city and an important end of year exam of which you never studied for is set to take place in only a few hours! The world will shape shift around you as you journey through this choice driven narrative experience, which will have you jumping, from character to character inorder to gain complete insight behind the mysterious missing person case. Each individual character will show a level of depth and humanity, wildly inspired from the video game "The Last Of Us" In an effort to decipher the secrets beyond this disappearance, what you will discover will change your way of thinking forever. CHARACTERS IN A EFFORT TO AVOID PLOT SPOILERS, MINIMAL CHARACTERS/INFO WILL BE ANNOUNCED. Jessie Jessie Is a young teenager, with blonde hair and blue eyes. With a gentle, yet rebellious heart, his actions will cost him dearly. Frank Frank is another young individual who demonstrates strong leadership and passion, however much like Jessie, Frank has a dark heart which will take him further, than he could ever imagine! Matthew Matthew is a young police officer who shows potential in his career, yet has a lacking attitude. However as he digs deeper than he should in this missing person case, he finds himself dealing with a situation ​no rank could constitute. Thomas Thomas is an experienced law officer, who works in conjunction with his partner, Matthew. However at times Thomas can display questionable behaviour, thus leading to frequent comic relief moments between serious segments of "The Parasite Day" More Characters/info coming very soon! CREDITS TILESETS: -Arabian nights tileset -Zombie survival tileset -Mythos Horror tileset -High Fantasy tileset -Futuristic tileset -Modern shop tileset -RPG MAKER resources -RPG MAKER default SPRITES: -Arabian nights tileset -Zombie survival tileset -Mythos Horror tileset -High Fantasy tileset -Futuristic tileset -Modern shop tileset -RPG MAKER resources -RPG MAKER default Everything else as of far, is either personally created or RPG MAKER VX ACE default. SCREENSHOTS BEDROOM SCHOOL CITY ???CITY Thank you for taking the time to visit my page, please feel free to leave any questions regarding the project. A demo version of the game, showcasing a scenario that will introduce players to the ideas and concepts behind "The Parasite Day" will be released in due time. However please take note, that this demo segment will NOT be featured in the final product. And will only be available to the public for a "limited time" only, thank you.
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