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Found 2 results

  1. Here's my new project : Prism+ Virus ã€ãƒ—リズム+ ウイルス】 (The "+" isn't pronounced and is just inserted for aestheticism.) Prism+ Virus will be a survival , sci-fi visual novel . Synopsis : In this present time , anyone who is brought to life has to be implanted with a "Prism" in a region nearby the brain . This governmental device is meant to oversee criminality , prevent any cardiac or celebral disease , to be a replacement for ID cards , and can even be used as an internal phone , web browser and social network access point . The Prism's usages are known to be tremendous and supposedly benefits to everyone's welfare . However , in the case of a group of 13 persons , the Prism becomes an ominous threat . As they wake up with suppressed memories , they find themselves being kept captive in a weird , dreary-looking place that seems utterly unfamiliar . As bewilderment arises , they are told by an offbeat , cubic-looking host , named "Rippoume" , that among them is an infiltrating traitor who will cause world-wide havoc . Because of that , every 3 days , the most suspicious-looking person of the group will see their Prism being mind-hacked by "Rippoume" thus causing an instant demise . As an alternative , they will be also allowed to kill who they expect to be the traitor . This bloody mayhem will then keep on until that the traitor is obliterated , even if the entire group has to be sacrificed . Why were they specifically chosen ? What is this place ? Is there truly a traitor ? And who are the individuals behind this mischievous plan ? "Who is the traitor ?" The 13 characters . Is there truly a traitor among them ? But then , who ? Now what I would like to know is , does this sound like a promising story , knowing that the storyline has been very shortened to give a sypnosis . Does the title sounds appealing to you ? I shall , later on , create a full page with all the characters shown along side with their informations , some sprites , some screenshots of the maps and several other informations as such . (Here you can find one only map for exemple .)
  2. Hello everyone! Some of you may know me, some of you may not. I'll tell you a little bit about me to help you understand why I'm thinking about doing this. I've been using RPG Maker for 10 years as of this post, and have enjoyed helping others tell great stories through their games in my time using it. Part of what I really like about RPG Maker is how friendly it is for beginners and for people with no programming knowledge (such as I was upon first discovering it!), and I firmly believe that we don't have to sacrifice that in order to achieve a much more powerful software. I remember the first time I learned about what "scripts" are. I was amazed! They opened up the doors for things I didn't think possible with the program. I immediately knew that creating scripts was something I definitely wanted to learn more about. So I did. Learning to program in RPG Maker helped me understand how it really works under the hood, and how unnecessarily limited it is. At first, I enjoyed the challenge of making new solutions to work around the program's limitations. I saw lots of impressive projects suffer because of the program's limitations, and decided to do something about it. That's how Effectus was born. Many problems in RPG Maker are related to the program's performance, but there are many that aren't. Having used every iteration of the program since RPG Maker XP, I found lots of things I'd like to improve about the workflow of the editor, and the architecture of both the editor (the program itself) and the player (what runs the games made with it). I had really high hopes for MV. I thought they were finally going to adress most of what the community has been voicing for more than a decade. They didn't. MV might be an improvement upon Ace, but it is definitely not what I wanted. It's not what I expected after a decade and after three iterations of basically the same program with different names. Last year, I talked with my good friends Solistra and Enelvon about the limitations of the program and what we could do about it. At first, we focused on the limitations of RGSS (every version) and the "player", and thus, we decided to make a new one to play games made with RPG Maker. We did, and by doing that, I noticed how much I had to artificially limit many things in order to honor RPG Maker's architecture. The player, although almost complete (...missing wave effects for Sprites and some minor release details, basically) was never released. I didn't want to do the same thing I fault RPG Maker for: artificially limit things. By the end of the year, I told them that maybe we should just go ahead and create a new program altogether. Although they liked the idea, we didn't really move forward with it. They were very busy (still are!) and we didn't have time to talk about it properly. But the seeds of creation were already planted in me. I didn't really stop thinking about it, and the idea has grown since then. Fast forward a couple of months: I'm writing this to request the opinions of the community, because I really love the idea of making a new program instead of fighting against the limitations of RPG Maker.
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