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She was one of the best in her line of work. She had it all - the money, the fame, the respect of her peers and the fear in the eyes of her enemies. But sometimes all it takes is one hit from the bitch called life to knock you off your feet. Following the tragedy of the RM-8 incident, Eva Reynes finds herself in a life drenched with alcohol and music, with no care in the world for her job and her responsibilities. Evenings once spent chasing criminals were now spent chasing bottles of whisky. On one such evening, she got a call from her apprentice and friend, Damien Wills. He had been framed for murder. "Just this time" were her words when she put on her overcoat and headed for the scene of the crime. But when she finds out that this case somehow connects to the one case which ruined her life, how will she react? Are there answers at the end of the road, or will she end up chasing shadows leading nowhere? How will the years of drinking and reclusion take a toll on her when it matters the most? Walk in the footsteps of the legendary Eva Reynes and unveil the truth. Warning: Eva Reynes: Volume One is a dark, sadistic mystery game which gets increasingly difficult, and there will be no hand-holding after the tutorial. After the first episode, you will be on your own to make deductions and find clues. The game will NOT warn you if you go on the wrong path, miss clues, or make wrong deductions, which may eventually put you on a one way street to a bad ending. At times you won't even know where you made the mistake. - Unique personalities, complex and unpredictable plots, and a captivating story. - Investigate crime scenes, search for clues, make deductions and find out the truth. - Engage in timed discourse battles; point out contradictions using the evidence you've found. - Manage and develop skills/traits like Personality, Perception, Discourse, etc. - At times you'll have to choose between being a good person or a good investigator. - Original content and artwork. - Several bad endings, one normal ending and one true ending. Website: https://www.potatobraingames.com/eva-reynes RMN: https://rpgmaker.net/games/10841/ Twitter: https://twitter.com/PotatoBrainG Facebook: https://www.facebook.com/PotatobrainGames/ Lead Developer: Rishigangi (Potatobrain Games) Graphics: Sage Takeda Avery Cyanide FirstSeedMaterial Sturmfels PandaMaru com_sho Cvrtis bougainvillea Chalkdust hiddenone waifu2x Bokou Indrah whtdragon Enterbrain [Copyright](C) 2012 KADOKAWA, INC; DEGICA Co., LTD artists Archeia, Marimo, Caz, Ocean's Dream, Thernz scripters Yami, Liquidize Music samkfj Kerrigan Marrion Fields Production shimtone MAKOOTO Amachamusic MakaiSymphony RengokuTeien Scripts: MOGHunter Yanfly - yanfly.moe Khas HimeWorks Soulpour Archeia DreamX Takeya Kimura Shaz Karberus Hudell ExHydra PHLiM2 Kamesoft Tor Damian Design
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(Sorry if I didn't introduce myself in the proper section. Will do that when the post limitation for me gets lifted.^^') - Download link - http://gamejolt.com/games/karma-flow-the-prototype/185747 - Introduction - Karma Flow – the Prototype is a Noir Open-Stealth game made with RPG Maker 2003 for a Short Game Contest indicted last year by an italian community. The game was developed in a month and a half. As the subtitle implies, this is only a prototype for the real chapters which I'm working on right now. Both the English and Italian version are now available for download! The player takes on the role of the Meat Hunter Florien Kealborn, an hired hit. Throughout the five episodes that define the whole game experience, the player is tasked with the assassination of specific targets or is given specific mission objectives to carry out. All of this must be done without alerting the Karma, a new and strange phenomenon that works under the "eye for an eye" principle. He who kills dies the same way. The player has complete freedom over the course of action. You can decide where to kill your target, when and how. However, all of this must be done without alerting the Karma. If you do, Florien will suffer the same death as her victim! This requires you to find alternatives to direct kills. - Features - Five episodes, and sub-quests, that gives you complete freedom. Complete non-linear experience. Decide when, how and where. Study the game's map, the enemies movements, decide the mission's time of day, listen in on enemies conversations, set up traps... How to carry out the mission is completely up to you! A noir-themed story and atmosphere with uncommon twists. Three difficulty levels, in order to make the game accessible to anyone. Ranking system for each episode. Various extras, original artworks included. Trophies and online leaderboards system. - Synopsis - After a devastating war, the country of Hardnam began to face a major economical and financial crisis, having been "confined" by the countries that won the conflict and being unable to trade or having any kind of relationships with the other countries. This all changed after the crime families took control of Hardnam. Soon, criminal activities became the main source of profit, the one thing that made the country survive the crisis. However, a new and strange phenomenon started to spread across all of Hardnam after having made its first manifestation in the capital of Rolsara. No one knows exactly what it is. The only things that is known is that it responds to the "eye for an eye" principle. Killing means being killed, stealing means being robbed, etcetera, etcetera. This "anomaly" has been called Karma. Florien Kealborn is one of Rolsara's best Meat Hunters, an assassin, currently broke and without a job because of the Karma. Since it's nearly impossible for her to find an honest job due to Hardnam's current condition, Flo decides to risk it: the only way is to trick the Karma and get back to business. - Characters descriptions - Florien Kealborn Age: 24 Occupation: Former member of the Old Major Organization Description: Considered to be, by herself mostly, one of the most lethal assassins Rolsara has ever saw. She began working as a hired hit for the Eathan family when she was only thirteen, for unknown reasons. Daughter of Kenneth Kealborn, last boss of the Kealborn family and sister of Marien and Klerika Kealborn. Even though she is an extremely good-looking and sensual female, she's a bit of a "tomboy". She is tough, egocentric, sarcastic and can be really cold and ruthless on the job. However she is friendly and caring towards her closest friends, which aren't a lot, mostly her former colleagues. She's a heavy smoker and usually drinks a lot. She is extremely agile and athletic. Chris Kaleido Age: 26 Occupation: Former member of the Old Major Organization Description: Chris was a brilliant Project Engineer and worked for a very important company before it had to be closed due to what the conflict caused. He ended up without a job and without any money as he had to spend most of his fortune to help her mother overcome severe illness. She eventually died. Chris decided to use his very last foundings to create a small criminal activity and began his career as an hacker, hacking bank accounts and security devices mostly. He eventually draw Don Borkus' attention, which offered him a job in his crime family. Soon after, he left the family and joined the Old Major Organization instead. He was the "mind" behind the Organization, helping Florien and the other hired hits with their preparations before a murder. Chris is a very intelligent and composed individual and always manages to make rational decisions in no time. He, however, lacks the "ruthlessness" and all the other "qualities" that are standard among hired hits, so he never does any "field works" and always stays behind the scenes. He has a really deep friendly relationship with Flo, and respects Old Major a lot. He's a smoker, just like Flo, although not as an heavy smoker as her. Old Major Age: 63 Occupation: Former leader of the Old Major Organization Description: A lot can be said about Old Major, from his many successes in the underworld business to the many allies he made among the other crime families. But there is little to none explanation about his personal info and his past. He was the leader of the well-known Old Major Organization. Most of the time he is silent and speaks only if is absolutely necessary. Florien and Chris always have a hard time remember the last time he smiled or showed any kind of emotion. He appreciates Chris' professionalism a lot but despises Florien's careless and unrespectful behaviour although he simply tries to let it slide. He dreams of expanding his organization and make it the most wanted service for criminals in need. Marty Rivers Age: 31 Occupation: Former Machinegun Kingdom's celebrity spokesperson Description: Everyone knows Marty Rivers! And everyone knows Machinegun Kingdom, the number one weapons and other kind of equipment supplier in all of Rolsara. Marty served as Machinegun Kingdom's celebrity spokesperson and always appeared in all of its commercials along with his girls who he refers to as his "Sexorgeous Chicks". With the manifestation of the Karma, most criminal activities ceased to exist aswell as Machinegun Kingdom, resulting in Marty Rivers losing his job. Marty's a very annoying and irritating kind of guy, always going nuts when surrounded by women. He was very popular among Machinegun Kingdom's followers because of his ridicolous and funny gags, even though he's convinced that his charm made him popular. He has a lot of connections among criminals and suppliers. - Screenshots - - Artworks - Direct Link: http://img02.deviantart.net/954b/i/2016/007/1/d/karma_flow___promo_art__3_by_ssafropat-d9n2dzm.png Direct Link: http://pre01.deviantart.net/622f/th/pre/i/2016/085/f/6/karma_flow___florien_kealborn_new_conc_art_by_ssafropat-d9wikgp.png Direct Link: http://pre14.deviantart.net/9b70/th/pre/i/2016/222/d/1/karma_flow___florien_kealborn__thank_you__wip_by_ssafropat-d9il9p5.png Direct Link: http://i59.tinypic.com/jq50s9.png Direct Link: http://i61.tinypic.com/116v0uh.jpg Direct Link: http://i59.tinypic.com/ixttfb.png Direct Link: http://i65.tinypic.com/e6xi1e.png Direct Link: http://orig09.deviantart.net/cded/f/2015/354/3/8/karma_flow___anabelle_s_torments_by_ssafropat-d9krz6b.png Direct Link: http://i67.tinypic.com/sys6jt.jpg Direct Link: http://i63.tinypic.com/28gz1iv.jpg Direct Link: http://i62.tinypic.com/208zfc3.jpg Direct Link: http://i62.tinypic.com/s1t007.jpg - Credits - A game by: OldPat Created for the: RPG2s.net's Short Game Contest #2 Basic graphics package by: VAL Charas KF/Artworks by: OldPat Hrot (Flo's animations) Music by/from: Bows Bob James Nekomata Master Metal Gear Solid 2 Phantasy Star Online 2 Apollo Justice Persona 3 L.A. Noire Studio Apartment Whiplash Timecop1983 Catherine Apollo Justice Skullgirls Betatested by: Kopkun Sin Dragnfly CAVE_DOG_IS_BACK Testament Afro Soft's fanfare by: Sacred Virgo Launcher created by: Diamond/Daemond Karma Flow Official Website (work in progress): KopKun Special thanks goes to: - All of the SGC#2's contenders. - All of the SGC#2's judges. - The communities of RPG2S.net and RPGMaker.net. - Family and friends. - Shellshaka a.k.a. Sacred Virgo. - And all of you! Thank you so much!^^
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*click on the title to download* Or Mediafire link: http://www.mediafire.com/download/y8b1j81qgyy7rhj/the_seventh_door__pv2.2.zip Title: The seventh Door (La Septieme Porte) Software: RPG-Maker XP Genre: Supernatural Thriller with Varied Gameplay Status: Completed Year: 2012-2013 (English translation: 2014-2015) Estimated game length: 1 to 2 hours May not be suitable for very young audiences. "The Seventh Door" is a completed group project made by the Famas community. The goal was for each member of the team to take turns developing each sequence in the game, improvising the story and diversifying the gameplay as they pleased. As such, the first segment of the game was developed by one participant and then handed off to the next one who would then test it and also develop the next part. They would then also take the plot in whatever direction they wanted before handing the project off to the particpant after them. This continued until the game was finished. Participants were encouraged to express their own style. The project exclusively contains custom graphics, and most of the soundtrack was composed by me (sriden) plus one track by Roi of the Suisse. The RTP is only used for a couple of sound effects. Originally developed by members of a French RPG Maker forum, the whole game has been translated into English. The game tells the story of a man who wakes up on a roof after a black-out, and understands that there's been a short period during which he wasn't controlling what he was doing. When put in jail by the police, he discovers that he has some uncontrollable fits that give him strange abilities. He uses them to escape, but quickly realizes that some much more dangerous people are after him. In the meantime, Detective Zikaz investigates the murder of a young woman. A chalk drawing of a door has been left on the wall next to the victim, and the detective is starting to have headaches and memory problems while investigating the place. Little by little, he will discover the truth behind all this. The gameplay is varied, and contains several mini-games developed by the participants. This includes puzzle, driving, adventure, and stealth elements to name a few. Without spoiling too much, some segments are more open ended than others. At times there may be multiple ways of achieving your goals, whereas at other times the gameplay is more linear. There are multiple endings, as well as bonus features after the credits depending on your actions throughout the game. If you get stuck, you'll find a help file in the game's folder. Note that in some segments with customized dialogue boxes, it is recommended to play in full-screen mode (Alt+Enter). He's been purposely designed at the beginning of the game to have a sober style that fits everywhere, with hesitant personality and wearing clothes with dark colors. The idea behind this was for him to be someone who could flow easily from one segment of the game to another, as they could be quite varied. But he's about to progressively discover that he's part of a grim project that is beyond his understanding. Suffering from unexplained blackouts during which he has no idea what he did, he's on the run from dangerous and powerful men. A police detective who is investigating the death of a young woman. As he searches for answers, he'll encounter strange clues and have to navigate a treacherous path of lies and deceit. What truths await him at the heart of this sinister crime? Both will meet other characters throughout their quests, whom we will let you discover on your own. Participants are, in order of appearance throughout the project: - sriden - Creation - trotter - Amalrich Von Monesser - Roi of the Suisse - Criket - mapache - AlterEgo - Zeus81 for the title screen script and other contributions. - Kisth for her advice and contributions to the scenario. Translation into english by sriden. Proofreading and suggestions: - Jacki, who proofread the whole game until the end, and that was a huge task! - Creation - Trihan - Nurvuss - Rorschach Games Much thanks to them! The author of a segment is discreetly displayed at the beginning of each chapter, along with the author of the music when applicable. Further detail is provided during the ending credits, as well as in the 'read me file' (included in the game's folder). Some rules have been set out for the team at the start of the project: - 2 weeks at the most (and a handful of days on average) for each participation. - No RTP except for sound effects. - No default battles or menu (except for loading/saving screen). - Do not (deeply) modify a segment you made before, because some people have put some efforts in subsequent segments according to it. (etc) Be warned that the ending contains several long cutscenes that were necessary to tie up several loose ends and bring the long-awaited answers. The project contains a lot of custom sprite animations and pixel-art. In some segments, participants were given a hand by other members to make graphics or sprites that they were unable to make themselves within the time frame, or for other reasons. A short teaser, made for the original French game: http://www.youtube.com/watch?v=CdEOYG_ZWkg Listen to the full Original Soundtrack here: http://www.youtube.com/watch?v=WkA2B6XFeC8 Don't hesitate to share your impressions here after playing!
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Parallax noir adventure (featuring steam cars and lizards!)
Biverix posted a topic in Screenshots and Mapping
I wanted to give parallax mapping and Kahs' truly awesome dynamic lights system a try yesterday. So, I threw together this noir-looking urban map in a couple hours. I used mostly various common licence textures found throughout the internet, and I combined them with materials from the High Fantasy and Horror bundles, some with minor edits. Here's the map! It's a part of the filthy, sprawling city (albeit without any objects at this point). The rich and poor live divided - the poor inhabit the valley where they bunk somewhere in the slums, or sleep in the city park. All the while, the upper middle class lives in relative luxury and their gated quarters are serviced by shops, cafes, communal buildings. Also, note - steam cars! Woo! However, it all looks better during the night. Hanging out with bums! Kittens! Also, all the objects such as lights, doors, etc. are just placeholders and are really ill-fitting. Never mind that, I think somebody's being driven off by the ambulance. Must be heart-warming to see such a protective older brother in a den of iniquity such as this! ... What? Climbing up the stairs to the Upper City, you could hear the girl at the news stand yelling: "Extra, extra, read all about it!" If you think poor people are asshats wait til you meet someone rich. I promised lizards, and a lizard I deliver! Hope you have fun looking at this little gallery of nonse, 'cause I had fun toying around with it. -
Dawn
lorderrr posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
-Dawn- Hello! I'm a begginer on RPG Maker, and this is my first project. For this game, i decided to make a Cyberpunk Dystopia set in 1939, mixing cyberpunk ideas with some of the culture in the period.It's still pretty crude at the moment, but i have a demo to release and i would apreciate the feedback -Story- "1939, a cold night, sure, but then she came, now God only knows if i will ever see the dawn." The story is set in 1939, in a world where the Dark Age never happened and science never stoped evolving, resulting in a dystopian cyberpunk world where peace is given through total control.The story is about an unknow investigator that is hired by a mysterious woman to find someone, but as always, there is something deeper than it looks, and the job can only get worse by the minute. -Characters- ... An unknow investigator, not much is know about him or his past. Catherine A mysterious woman, she doesn't seem to be very familiar with the City. Hired the investigator to find someone.Why?Only she knows... -Credits- Scripts: Bullpup Shooting Engine 1.8 - AndreMaker Single Character Menu 1.2 - DarkPaladin Sound Emitting Events - Lemony Vehicle On Off Locations - Galv Awesome Light Effects - Khas Followers Control - TDS Text Sound Effect v2 - Zerbu Yanfly Message System - Yanfly Futuristic Resource Pack - Enterbrain Graphics: MatsuoKiato for the Robot, Computers and Door Sprites Avadan for the Mecha Sprite Antares for random NPC's sprites Sound & Music: Bensound - http://www.bensound.com FreeStock Music - http://www.freestockmusic.com FreeSFX - http://www.freesfx.co.uk -Screenshots- -Features- *Focus on point 'n click style puzzles *Action sequences *Shooting Engine provides arcade-like action *Enviroments full of detail -Download- v1: http://www.4shared.com/file/mKquiMDzce/Cyberpunk__1_.html? If you play the demo, please give me feedback, like how long it took to finish, bugs, issues, tips for improvement, etc... -Known Issues-: No known issues at the moment, will update when i have some feedback. This is one of my first posts, so if i did something wrong, tell me