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Found 8 results

  1. Amysaurus

    Amy's MV Resources

    Hey guys! Here's what I've been working on for MV so far! Windowskins: Icons: Sprites: Balloons: Facesets: Miscellaneous: Terms of Use: - You can use my work in any non-commercial project, with credit (Amysaurus or Amy Hohman is fine). - You can edit these for personal use, but don't post edits without my permission! - You may link to my resources, but don't repost my work without permission.
  2. Since I can no longer promote it on the QT through my signature, I am just going to put it on the table. This is it, folks. This is what I’m here for. I am doing other projects for experience in the meantime. It might sound pretentious, but this is my love letter to vintage RPGs, Square, and the RM community as a whole, including Enterbrain and ASCII. It’s all the muse it filled me up with since my childhood, carefully distilled to create a single story. Deep down, at its core, Overworld is an intergalactic love story that focuses on three special characters who are all part of the same interstellar legacy. I slapped together some lore on the spot. Did the best I could, but it has layers that are just hard to properly set up all at once. The game narrative would cover it all and much more. LORE Long ago, the Denizens set forth into space. Orphans from a dead, forgotten planet in search of a new home. They discovered Tri World. A special planet comprised of three layers. Overworld, the surface and waters of the planet. Underworld, the hellscape beneath the surface of the planet. And Skyworld, an invisible paradise above the cloud canopies of the sky. They knew their arrival would be far too sudden and abrupt to promise a healthy, stable development of their relationship. Furthermore, they knew that they would never be the ones to live here. Instead of an occupation or invasion, they covertly collected DNA from the major races of Tri World and mixed it with some of their own, creating a male and female subject to carry their legacy, and in time, rule the planet with the people's support (this never comes up in our story, it was just a premise for why they are created). They would represent complete union, and contain the best of all races. This pair of souls was unlike any other in existence, containing mystical properties that entwine them together throughout time and space. When they die, they are reincarnated into new bodies birthed from random women all around Overworld. These souls are drawn to one another like magnets. Regardless of conditions, they always reunite, fall in love, and die together. Offspring were never able to be produced, and whilst waiting over generations, something went horribly wrong. A female subject killed her male partner in an act of premeditated murder. The connect was severed, and no male was born again, breaking the line. The Denizens population has withered away to one family. Desperate to fix the problem, they create a male clone at the moment of a new female’s birth, and send it down to Overworld. Backstory (Revealed later in game) Leeson is discovered on a shoreline by a fisherman and raised as a human boy. His green hair was unusual, so the fisherman’s wife routinely dyed it black. Leeson became a soldier and fought as a rebel in the Imperial war, but was inevitably drawn to his counterpart, who didn’t seem to be drawn to him because he couldn’t seem to find her. His search leads him to the legendary rebel frigate, Corsair. Leeson becomes a trusted ally of Captain Siegfried Blackheart (see my avi for reference), and his first mate, Rico Cortez. Several years later: Leeson is still searching for his partner, but unbeknownst to him, she dies prematurely of illness. The last Denizens, now much older, make one last attempt to make things right. Another clone is sent down. . . (Game Begins) Leeson is drawn to a shoreline whilst at port, and discovers a baby boy with green hair wrapped in a swaddle. Rico Cortez takes the boy as his own, naming him Xander Cortez. He grows up alongside Rico’s kids, Rio and Mia Cortez, and their friend, Leon Blackheart. Introduction The player will spend some time as Xander, Leon, Mia, and Rio as children, Rio being a pre-teen. You have a room on the Corsair you can decorate a little bit. The kids end up shadowing Siegfried, Rico and Leeson against instructions, so there is some dialogue and play as children. Seigfreid meets with another Captain and Imperials ambush the scene. Everyone is separated. The exact scene has had 3 different settings from a wharf to a warehouse to another ship, but: Rico is struck down, Siegfried is killed, Leon emerges, exposing the kids and throws a grenado that creates even more chaos, Leeson ushers Leon out of there, Rio storms the Imperials and is taken by them, Mia runs and Xander follows her. They reach the Corsair to find it being seized by the enemy. Xander steps up and gets Mia out of there. 13 years later: The player is now assuming the role of Xander and Mia, living in a quiet walled city in a far western nation still neutral in the war. They work as light weight Mercenaries for a local contractor. They take the soft jobs none of the other mercs want to do, and the pay reflects it. After a few jobs and some development, a new job will cross their paths with a pair of familiar faces. . . Leon and Leeson. Shortly after the player gets reunited with the Corsair, and find their room is exactly as they left it. It’s not long before life on the Corsair brings them close enough to Imperials to meet Xander’s counterpart, Fera. She's a devout knight serving in the Imperial Infantry. Fate will bind their spirits and send them across all three layers of Tri World on a quest to save it from certain destruction at the hands of the Emperor’s latest and greatest weapon, Rio Cortez. He has been broken and manipulated by his captors, and now leads a vicious conquest to speed up the Emperor’s plans for world domination. You meet plenty of other characters, such as Vega Numera, a young, gifted inventor from the slums of Machine City, who is forced to collect scrap for his underprivileged family. GAMEPLAY I don’t have a fancy section prepared, but I aim to swing for the fences whilst keeping things appropriately neat and trimmed. Very open to input and co-development. The world and setting is supposed to be very endearing, rich with character, texture and lore. The one major thing I have developed for it is the crafting system, particularly the Invention category. Vega can build a Death Bot, a secret character, as one of the notable perks. The Corsair will also play a bigger role in gameplay than most ships. I was thinking Falcao’s tools system could be used to have live action world map battles whilst navigating the waters. That’s all for now. I may add stuff later.
  3. PROGRAM USED: VX Ace GENRE: Fantasy/Classic SNES-style RPG PROJECT INFO: [LINK TO DEMO HERE] Once, long ago, the world was full of magic and wonder; two races, humans and elves, lived alongside one another in peace and harmony. Then, one day, a demon of unimaginable power began to tear apart the very fabric of reality; all of creation stood on the brink of destruction. And so the Gods themselves, in desperation, were forced to make a terrible decision in the hopes of saving the universe: they split their creation in two--one a world of magic, the other a world of matter--and in between the two, they sealed the demon away. They wept for their creations; never again could the two races mingle as they once had. Never again could magic exist alongside technology. For if ever the two worlds were merged again, the demon would be set free--and his reign of terror would begin anew. But two worlds, once whole, can never truly be parted, for they yearn to be as one. And when worlds collide, tragedy follows... Explore a massive fantasy world, with plenty of unique locations and numerous side questlines! Discover the consistent and well-planned history and lore of the world, and get rewarded for it! A unique "upgrade" system where you customize and upgrade your weapons over time rather than buying new ones at every town! Combine your attacks and spells to form powerful "dual skills" for a new level of strategy! ...and much, much more! The story is almost entirely written save for a few specifics here and there, and I plan to compose plenty of original music for it, but even so some assistance would be welcome on both fronts. Here are the positions I'm looking for: Mapping [POSITION TAKEN] Writing (for help with story/dialogue) [POSITION TAKEN] Eventing [POSITION AVAILABLE] Dungeon/puzzle designers [POSITION AVAILABLE] Artists (for battlers, battlebacks, the title screen and intro cutscene images) [POSITIONS AVAILABLE] People to work on skill/exp/stat/monster balance [POSITION AVAILABLE]
  4. "When one Memory is tainted... it corrupts another... creating nothing but an never-ending Nightmare... " Gensokyo; (dubbed as the Land of Illusions or Land of Fantasy) is a large Island surrounded by many mountainous regions. Home to different populations, Rabbits and Humans make up a small part while the rest are populated with many different forms of Youkai; including spirits as well. With the creation of the Great Hakurei Border, very little people of the Outside world would know the location of Gensokyo as it stands in a veil after the Great War that met it's end... cutting off any forms of contact with this form of society. Even with the Great Hakurei Border, some Youkai and Humans would leave or accidentally come here without knowing it is there, many of the human population are because of people who were captured during the war; those who have fought in the war; and those who come to seek shelter and escape from many influences of the Outside world. Because of it's isolation, many of Gensokyo's culture are little influence of modern Japan, many of the spiritual practices, certain items such as tea leaves; and old style food items in Gensokyo would show that old and traditional Japan still lingers here... despite the modern technology era slowly coming into Gensokyo. Today, Gensokyo is still cut off from almost many influences, maintaining it's traditional arts and style to the coming years ahead. Many months have passed since the Incidents of the Cherry Blossom and that of the Scarlet Mist... Today marks the first day of Spring and the whole land of Gensokyo would soon bloom back to it's former self. Many of the residents of Gensokyo would rest and relax, knowing that it would be a peaceful day to start a new year. However many of them still are careful; as the war between the Humans and the Youkai still lingers, even when the Great Hakurei Border was created. The tension still grows, but it remains docile as many wish to run their lives normally. Reimu Hakurei; the maiden of the Hakurei Shrine would prepare an upcoming festivity later in the day to mark the first day of Spring in Gensokyo. It was not long after that Reimu and eventually that many others experience a strange aura of uneasiness around Gensokyo... Something was wrong... It wouldn't be soon that this will spread throughout... On the night of the festivity, nearly everyone attends, despite the restless aura, everyone continues to have a good time to celebrate the first day of spring. Later on, many people have come to terms that something was not right, the feeling of dread spreads within the Shrine, without knowing that they will meet something... that Gensokyo will never forget.... Tensions still linger between the Youkai and Humans over the past 1,200 years as countless battles/wars between the two ravages the land of Gensokyo and that of the Outside World. Many years before 1885 A.D., The Youkai have invaded the very borders of Japan; destroying many Human settlements to hurting many of the citizens of the Outside World. The Humans retaliated however, defeating many of the Youkai that invaded their land. But the Youkai were relentless.... many have come back; raiding many settlements before destroying them for food and supplies; and the Humans alike. It was not long until the Japan military was able to pinpoint the location of where the Youkai have come from.... Many planes flew to Gensokyo, sending down airstrikes hoping to weaken the strength of the aggressive Youkai. But it didn't... it made things a lot worse. The Youkai began using their prisoners as a shield to warn the borders of Japan. Many have been killed during the airstrikes while the Youkai are able to replenish their forces. The Humans would counter this by sending many people to Gensokyo to exorcise and exterminate them. While this has been affecting the Outside world, other than the Youkai, many of the local residents in Gensokyo are also in danger of getting killed... As countless wars continue to ravage between the lands, it was not until the final battle where rumours of an item in Gensokyo that grants immortality would bring the war to a nightmarish end... 1885 A.D. The Great Hakurei Border was created to stop the Humans from marching further and to also stop many of the Youkai from invading, as an attempt to stop the tensions between the Humans and Youkai... The Hakurei Border would create a veil to isolate itself from the Outside world; to never let them find Gensokyo ever again, trapping anything that was within Gensokyo.... Has the war ended? For now.... as this marks Year 0.... These are the current characters you'll be teaming up in the World of Gensokyo. As the project progresses, more and more characters will be added to this page and unlocked to increase your party's power and toward Victory! Each character have unique attacks and personalities that allows many opportunities in battle! Read the descriptions left to right to the corresponding character. Reimu Hakurei - Age: At least 15 years-old Abilities: Manipulation of Auras, High Intuition, Fighting, Summoning Godly powers; Shrine Maiden of the Hakurei Shrine; located very far east of Gensokyo near a mountainous region. Being the sole shrine maiden other than Sanae, Reimu is often called upon many times to investigate activities and incidents that happens throughout Gensokyo. Reimu is described as an easy-going, optimistic, dutiful, and curious person; sometimes to a larger extent. Se's often sympathetic to other people, sometimes her rivals. The Hakurei Shrine today is the popular locale for many residents of Gensokyo. Marisa Kirisame - Age: At least 16 years-old Abilities: High-level Magic A Human Magician and a very close friend of Reimu. She is often described as a straight-forward and a very self-confident person who often loves to get into trouble just of curiosity. Despite that, Marisa is a very determined hard worker; trying to equal her magic skills similar to that of Reimu's. You will often see Reimu and Marisa together throughout their times together. Alice Margatroid - Age: Unknown, Possibly young as a Youkai Abilities: Magic, Puppetry Proficiency A Magician capable of using dolls to aid her in battle. Alice lives alongside with Marisa as neighbours in the Forest of Magic. However, she spends most of her time alone making dolls as a hobby; which limits her relationship to mostly Marisa and Reimu (though Alice harbours more feelings to Marisa). Alice relies on her dolls to attack for her, which makes her to be more strategic than relying on full power magic or danmaku. Aya Shameimaru - Age: Over 1000 years-old, possibly around the same age as Yukari Abilities: Sharp Vision and hearing from great distances, Manipulation of Wind A Crow Tengu who is very known as Gensokyo's local Newspaper writer who often writes news story with exaggerating details. Despite that, Aya is very strong with her abilities, stronger than she realizes, most of the time she would "accidentally win" when she tries to find a news story. Aya calls her local newspaper to many of the residents of Gensokyo; Bunbunmaru Newspaper. Hong Meiling - Age: Unknown Abilities: Chinese Martial Arts, Manipulation of Qi A Youkai, part gatekeeper and gardener who patrols the gate of the Scarlet Devil Mansion. She is very known for her mastery in the martial arts. Despite her skills, The Scarlet Devil Mansion is often quiet without incident; in which most cases she would fall asleep and let many residents of Gensokyo pass without worry. Very little info is found about her origin. Sakuya Izayoi - Age: Appears to be around 16-20 years-old Abilities: Manipulation of Time and Space, Knife Proficiency Chief Maid of the Scarlet Devil Mansion who works for her mistress, Remilia Scarlet. Her true power is manipulating time. She would throw knives mid-air as time stops which then aims and flies directly at her targets. She would often stop time to finish cleaning many of the areas of the Scarlet Devil Mansion; despite having fairy maids around to work. Patchouli Knowledge - Age: Around 100 years-old Abilities: Magic, highly skilled in Elemental Magic A very smart magician from the Scarlet Devil Mansion. Patchouli spends most of her time in the Voile Library (main library of the Scarlet Devil Mansion) reading and writing out many magic books. Her skill in elemental magic makes her capable of casting powerful magic in multiples. However, her poor health along with Asthma, Anemia, there are chances she may not be able to recite spells at times. Remilia Scarlet - Age: Around to be 500 years-old Abilities: Manipulation of Fate Owner and Head of the Scarlet Devil Mansion; Mistress of Sakuya and Meiling; and the older sister and guardian of Flandre Scarlet. Though her appearance is often childlike and her behaviour as well, her fearsome magical attacks are known throughout Gensokyo as the "Scarlet Devil" . Like many vampires she is very sensitive to light and weakens if she is exposed, to which most of the time she stays inside the mansion that has few windows. Yuyuko Saigyouji - Age: Deceased but Immortal (Existed for at least 1,000 years) Abilities: Manipulation of Death, Ability to control Departed souls The Ghost princess of Hakugyokurou, but was once a human being. Her death from suicide would let her body to place a seal on the Saigyou Ayakashi, a dangerous youkai cherry blossom tree that would kill innocent humans. Despite this, Yuyuko's personality is very friendly and good-humoured among many residents of Gensokyo who knows her. Unlike many ghosts, her spirit resembles a human body of which she can freely move around Gensokyo. Youmu Konpaku - Age: Possibly to be under 60 years-old Abilities: Sword-fighting, concentration, super-speed A person with a mixed breed of part Human, part phantom who attends the gardens of Hakugyokurou. Youmu has a straightforward and focused personality, which compliments her very skills in sword-fighting; learned from her former teacher and former gardener, Youki Konpaku. She works and follow orders from Yuyuko Saigyouji as best as she can; mostly spending her time in the garden tending them with care. Yukari Yakumo - Age: 1,200 years-old, possibly older than Gensokyo's history Abilities: Manipulation of Boundaries Yukari Yakumo is a youkai of boundaries. One of the most powerful Youkai to live in Gensokyo; along with others (Suika and Yuyuko). Most of the time, she spends at her home sleeping all day and enjoy most of her life there. Although she rarely leaves home, she is often acquainted with Suika and Yuyuko including those who maintain the border of Gensokyo; mainly Reimu. Though she is often flaky and unreliable all the time, when the safety or security of Gensokyo is at stake, she will do whatever it takes to get involved. Cirno - Age: Implied to be 60 years, however childish in Youkai terms Abilities: Manipulation of anything that is cold Cirno is a Youkai Ice fairy who mostly spends her time in the Misty Lake. Comparing to average fairies that live throughout Gensokyo, she is considered to be the strongest of them all with her ice attacks and skills. Often, she loses to those she challenges to the residents of Gensokyo. Cirno's personality is childish, rather incompetent, and aggressive; attacking anyone who she thinks as an enemy without thinking twice of the odds. Here are some screenies of the project! It's not much but many many more will be added once the demo progresses! For now these are test videos for now just to show we're getting some things done. But it's better than screenies no? We'll include some very soundtracks used in the Touhou project that you will not find anywhere, it took some time to find the very ones that are fitting to the story and battle. More to come after a few works! Explore the open world of Gensokyo anytime anywhere! As you venture through your story, many challenges are ahead to test your skills, These challenges include story-changing sub scenarios, quests, finding vistas, and testing your battle skills against formidable foes in many skill challenges hidden around Gensokyo, from land sea, and air... including the underworld.... Don't always rely on pure power to defeat your foes! The Enemies in Gensokyo are relentless, they will do whatever it takes to get you into tough situations. Enemies will also remain strong as you get stronger, be careful not to let your guard down at all costs, you won't turn back once it's done! The ultimate difficulty of Touhou, unlocked after the main story which unlocks extra content for you to finish up! More locations are revealed, Time won't stop in battle, enemies gain new skills, and nothing will stop these new enemies to try to take you down. Nothing is safe, nothing will be easy, survival and strategy is the only key to victory.... If you like being a berserker that relies on heavy damage, a tank that can take damages for your allies, or a healer that can help your allies survive. You can build the stats of your characters any you like. Instead of weapons and armor granting you stats, you will be getting Jewels; upgrade components that grant bonus stats to your characters, in which you can remove them anytime you want. To achieve the jewels you would like, you can find them hidden around Gensokyo, or... create them by crafting them! No random encounters, enemies will freely roam around the areas where you cross, but they won't stand there all the time! Unique map encounter AI will make sure that you are careful at all times. From disappearing to appearing, while some chase you if you get within their range, and some... do nothing at all but just walk or stand! The primary sources of power and the main form of attacks of the Touhou Realm. Every character have unique powerful Spell and Skill cards to use in their time of need. Each have different effects and abilities that can turn the tide in battle to ensure your advantage or your victory. Be sure to use them at the right time however or else face the long cooldowns! We did our best to make this Touhou project as custom as possible! From RTP Parallax mapping, custom Touhou portraits, to custom Touhou menus and UI, We hope to give you players a different experience to our first time fanmade Touhou RPG project! We thank the following people below! Without their scripts and resources, we wouldn't have this project! Donate your free support to Reimu Hakurei and the Touhou project! We don't accept money, we accept free hugs though~ If you like to support us, use this banner below! Even though this project is still in a work in progress, the amount of support we can get from you will help us keep going no matter what~ Even so, we'll do our best to give you guys a great experience~ Thank you for your time to look at our project, we'll see you next time on the next update~ ^-^
  5. I'm really confused about this, now say I used a non-commercial recourse in a game, and I put it up completely free; can I ask for donations? And no the donations wouldn't really affect anything they're just.. donations.
  6. Amysaurus

    RTP - Chibified!

    Hey everyone! I'm working on turning the whole RTP into chibis! I'll update as I finish each sheet, so enjoy! Dropbox download link (includes all completed sheets): Here New Style Actor 1: Faces: Busts: Actor 2: Faces: Busts: Actor 3: Faces: Busts: Actor 4: Faces: Busts: Evil: Faces: Busts:
  7. Amysaurus

    Amysaurus' Sprites!

    Hi everybody! Here's a big collection of sprites I've made over the years! Feel free to use these in any non-commercial works! Of course, comments and feedback are always appreciated! Characters [RTP Edits]: Templates: Animals: Other: Icons: Bits n' Pieces: "Who do I credit?": Why, Enterbrain and I (Amysaurus), that's who! (If you use the surfer, also credit Kaduki ) Thanks for looking!
  8. WARNING! The game is for ages 13 and up, so please be aware about the game contents below: • Infrequent use of strong language. • Violence. See (only as reference): ESRB Ratings Guide. Opening Video, including Credit: (opening song by Mashiro Ayano) Not updated yet. Credit in the video: • Scripts: Hime Works, Galv, TheoAllen, Yanfly, Moghunter, and more. • Graphics: P.A. Works - SHIROBAKO, UD COBO, Ayene, Mack, and more. • Audio: RMN Music Pack, Aaron Krogh, SoundJay.com, and more. • Font: Manfred Klein. • Special thanks to: amerk, for his "Night of the Living Noobyas" ^^ . It taught me many things. Detailed credit (list of scripts, etc.): The Game Credit. All of the non-original resources are a placeholder. Abstract • Story-driven RPG (episodic): Magus Survival Game. • Introduction to philosophy: moral philosophy, epistemology, and ontology. The philosophy is a bonus so you doesn't need to dealing with it if you don't want it (you can skip them). Think the bonus as an item that you can get. Please note, the game did not intend to offensive anyone or any group. Philosophy in this game just an introduction to philosophy subject and everything (non-philosophy) in the game is fictional, including the characters in the Magus Survival Game. For the further explanation about this disclaimer, see Thoughtful Youth Program (in the Download section, click the image link). Game Progression Completed episode: 2 of 13 (So, it's about 15%). Here the episode: Story and Gameplay A. Story (Synopsis) B. Gameplay: story progression • How to finish the game (the goal) • uNPCs focus • The Argument Notes Minigame / side quest mechanism Will be explained in the twelfth episode's update. • Philosophy focus C. Gameplay: for the duel • Magic • Mastery Level (MLvl) • Online Play: Group and Couple System Characters All of these characters below will be playable in Online Play and Bonus Patches: Senjutsu Minerva, 19 years old. Profile: university student who love studying philosophy in her private room. She is passive, thoughtful, perfectionist, and tidy person. But she is really lazy to attending class when the class subject isn't interesting. Specialty: teaching philosophy. Magic: Reading Mind. Weapon: guns. Senjutsu Tetsu, 18 years old. Profile: he cares with others, but very harsh boy, and tends to love being alone. He is truant, walking on the street just for find a gang and defeat them with his lazy eyes! He wants to protect the others with strength. Specialty: defeat one gang! Magic: ? Armor: his old gloves. Naifu Shakira, 19 years old. Profile: she is active, a chef, gamer, nice to people, love having many friends, and colleger who really dilligent. Everybody likes her. Hobby: voice acting. Specialty: acting. Magic: none. Weapon: knives. Senjutsu Kiri, 24 years old. Profile: he ever attended terrorists military training, ever became editor, and now he is a priest. All of it he did for enforce his ideology: everything should be managed by Minerva the Great, the goddess of wisdom. Specialty: teaching Her wisdom, rationally. Magic: ? Weapon: antique guns. Screenshots The blue background message and the sample non-fictional monolog about philosophy (focus: Cultural Relativism). Thanks to GlitchyPSIX's script! ^^ Sample of the argument notes you will get after philosophy discussion (or after meet an uNPC). Anyway, purple: counter argument. Online Play: the group announcement board. Features Download 1 Mysterious Online Bug (solved?) Feedback and Support Philosophy Literature (Indonesian) Descartes, Rene. 2012. DISKURSUS & METODE. Jogjakarta: IRCiSoD. Kattsoff, Louis O. 2004. Pengantar Filsafat. Yogyakarta: Tiara Wacana Yogya. Rachels, James. 2004. Filsafat Moral. Yogyakarta: Kanisius. Ruane, Janet M. 2013. Dasar-Dasar Metode Penelitian. Bandung: Nusa Media. Sidharta, B. Arief. 2010. Pengantar Logika. Bandung: PT Refika Aditama. Wattimena, Reza A.A. 2015. Filsafat sebagai Revolusi Hidup. Yogyakarta: PT KANISIUS. Woodhouse, Mark B. 2000. Berfilsafat: Sebuah Langkah Awal. Yogyakarta: KANISIUS.
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