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Hey, total newbie to MV here: Very sorry if this has already been answered in a previous thread! I couldn't find it... I have a skill that damages all enemies in combat, and the skill animation is working fine, but I want the damage popups to appear all at once (rather than one by one for each enemy). Im using these plugins at the moment: YEP_X_ActSeqPack1 YEP_X_ActSeqPack2 YEP_X_ActSeqPack3 YEP_BattleEngineCore I've read through a lot of the documentation on these plugins and have been digging around on Google for an hour and all I could find was this https://forums.rpgmakerweb.com/index.php?threads/apply-damage-to-all-simultaneously.96638/ I think I'm just not understanding the extreme basics here! Am I missing something obvious or am I just going about this wrong? How can I make the damage popups and subsequent deaths of enemies happen at once rather than in a chain? attached is a screenshot of my skill
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Hi folks. Apologies if this is in the wrong place, but it was the only place I could think to post a general question about the forum itself. I would like to ask a question relating to resources, but I have noticed that I cannot start a thread in the resource request forum. Is there somewhere better to ask a question about whether a resource already exists or not? Do I need to wait a certain amount of time before I can post in certain forums? Would love any help you can offer. Cheers.
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~Question time!~ I have been delving into RPG Maker VXAce and I have been hearing about plugins for it to change the way the game works and runs to do all kinds of shiny things. So for someone who has never used a plugin for this. Can someone tell me where would be the best place to go or a good starting point to get savvy with these mystical tools that are plugins?
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Presently I'm using all the default RTP content (and some DLC) for music. And really, it's working out so far, but I would eventually like to get some sweet custom music in there. Here's the problem: I have NO idea what I'm doing when it comes to making music. At all. I've tooled around with mixers before, like Dance2eJay, MTV Music Generator, and a few other things like that, but that's about it. With literally no knowledge of developing music or where to go to get samples and so on, what would you say is a good program and place for resources? Keep in mind, I am absolutely, 100% noobish on this, so something more complicated my not work out. I have worked with Audacity to a small degree, but only for the purposes of splicing together stuff for podcasts. As usual, if I've put this somewhere utterly incorrect, please feel free to move it. It's possible that I won't HAVE to use different music, but I definitely want to learn about making it and would at least like that as an option, especially for future projects.
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I had a heck of a time trying to get something that I considered to be, at least from a gamer angle, to be relatively simple to work properly in RPG Maker VX and it caused me to wonder if maybe there was a better way to go about it or if I should have coded instead tried to do everything within events. So here's how this worked. In my game, you get to select 3 staff members out of 10 to assist you with your initial consultation for a mind jump, wherein you jump inside a person's dream and the 3 staff members that sit in for the consultation will also assist you in your jump. The patient that you're getting ready to interview is ex-military and during the staff meeting prior to the consultation, Tyler, your chief security coordinator (also ex-military) vehemently declines being included in the consultation, even though you wanted him in as a sort of expert, given his background. As a result, he's either locked in to the consultation or out depending on your decision during the staff meeting. So here's how I wrote the events. X Y Z ABCDEFGHIJ X - StaffConsult1, Y - StaffConsult2, Z - StaffConsult3 A-J - Initial staff member positions. The best way to think about the above is think about the scenario in Final Fantasy 6 (3 on the U.S. SNES) where the team divides up and you can select which scenario you want to do and in what order. There are 2 pages for each event. The first page is the one we'll be looking at mostly, but the second page is there just in case the person is dead, at which point it checks for KaremaDead=ON for example and has no graphic selectable there if that is so. Let's say you go to select Karema (initially at the A position). First it checks if Karema's number (1 in this case) is set to StaffConsult 1 or 2. Why not 3? Because there's a parallel process running where as soon as 3 is not 0, it asks if you'd like to confirm your selection. If you want to start over, it resets all character positions (except Tyler) and resets StaffConsult 1, 2, and 3 to 0. Anyway, back to Karema. If it's confirmed she's at StaffConsult 1 or 2, it asks if you'd like to remove her or not. If so, that StaffConsult (1 or 2) is set to 0 and she's reset back to where she was. HOWEVER...this was my first issue. There doesn't seem to be a way to do an OR statement. See, what I really wanted was... If StaffConsult1 == 1 OR StaffConsult2 == 1... But you can't do that, at least not with eventing. As a result, I have it set up like this... If StaffConsult1 == 1 Choices - Keep, Remove Keep, Skip to Label End Remove, Reset Karema, StaffConsult1 == 0, Skip to Label End If StaffConsult2 == 1 Choices - Keep, Remove Keep, Skip to Label End Remove, Reset Karema, StaffConsult2 == 0, Skip to Label End Lots of other eventing stuff that I'll explain momentarily Label End Don't get me wrong, it works, it's just that there's redundancy I wish I could get rid of. What I WISH I could do is set up some sort of quick array feature that would check them both for 1, then replace with 0 if the choice is to remove. Alternatively, I could also disallow the ability to change people in the middle of the operation and have it where you have to select 2 other people, then choose to start over. The other problem is without any sort of array or indexing function, I then have to call a common event called NumberToName that simply says if StaffConsult1 is 1, then StaffName1 is "Karema"...but that particular event line is repeated 10 times...then 10 more for StaffConsult2 and StaffName 2...then 10 more for StaffConsult3 and StaffName3. Again, it works, it's just a pain. Furthermore, it's going to need further refinement somewhere down the road because as it stands Tyler is not selectable within this instance ONLY because I deliberately exclude that ability this time, so I'll need to create a clever locking method for that. I am actively studying Ruby as well as several other scripting/coding languages (I actually have a bachelors in computer information systems, but I'm not a huge fan of coding, go figure). What are your thoughts? And definitely let me know if I posted this in the wrong area. Edit: I just realized I didn't explain how the rest of the eventing works. So let's say Karema is at position A and StaffConsult1, 2, and 3 are all 0. If you select Karema and it confirms StaffConsult1 and 2 aren't 1, it asks Add/Don't Add. If you choose Add, it checks if StaffConsult1 is 0 and if so, then StaffConsult1==1 and Karema's position gets set to X. If StaffConsult1 is not 0, it checks if StaffConsult2 is 0 and if so, then StaffConsult2==1 and Karema's position gets set to Y. If neither of these are true, then StaffConsult3==1 and Karema's position gets set to Z at which point the parallel process kicks in.
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Hello all, new to this community and RPG maker. I have been lurking the past few weeks and I have to say, this community makes me feel good about wanting to create games/sprites/tile sets among other things. I am a novice in the graphical category, but I'm absorbent like a sponge. Now that I have my new machine built and a few monitors to play on, I am about ready. Last step was joining! So there you have it, I can't wait to start getting into conversations and doing some script writing, which may take a bit, don't know Ruby very well, but have programming experience in C#, C++, Java and Java Script, so LETS DO THIS!
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Hello there everyone!!! I am quite new to this community (i just signed up). However, i am looking to get into designing games and enabling myself to tell my story via game design! Have to get myself situated; getting myself a signature, an avatar, get myself used to the community, etc. I am hoping to learn a lot and get my designing off the ground (finally, because i have had visions since i was a young kid). Are there any hints / tips, where to begin? I have been looking up tutorials for beginners and just getting my hands dirty. However, I am still wondering WHERE to begin with game developing. I have an idea but the whole story isn't developed yet but i believe just chipping away at it will get easier and easier. Does anyone have any organization skills so i can keep everything in order?
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Hello friends started my first attempt at parallax maps tonight, a quick question on it how would you go about collision areas and over head ? guess the parallax scripts cover that, but yeah here's my image, unfinished atm but 4 am so need some sleep , what do you think and any thoughts/advice please do tell as i'm completely new to this, advice on shadows blending and Angles would be nice Edit is my second work over of the parallax i messed up and merged everything togther so cant set my trees as a overhead image haha >> ahh wel gonna try a new map now
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Got RPG Maker Vx Ace yesterday along with "Game Character Hub" on steam, and it's my hope that not only can you guys help me learn wtf I'm doing, but to also help me use RPGM to make the game with the story i've always wanted to play through. So! I'll call out for help if youtube tutorials begin to fail me...
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Hey guys! After a lot of time spent on level design, I started to learn how to script. I sucked and didn't understand anything. So now I decided to create music. As a percussionist, I know nothing about music other than rhythm (which is not as much as it seems....). But I still tried to learn a few tricks and, hey! I made a track. Yeah yeah, it's not very good, but I think it's a decent start! I'd really like some feedback so that one day my music will be good enough so that I can use it in my games Here it is: https://soundcloud.com/merdouille44/my-first-song Thanks a lot!
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Hello everyone. I am new here and trying to make a game of my own. I do a lot of story writing and I decided to try to put some of those stories in the form of a RPG. I am a huge fan of RPGs. I look forward to gaining insperation and assistance from any one willing to give those things. Feel free to put any useful links here. That would help me out a lot. Once again it is a plessure to be here and I am looking forward to developing some awesome stuff.
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Awesome, i'm blogging here. well i hope to post my trials and tribulations about making games here. awesome sauce.
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Heya guys, Tsarmina here. I originally had a blog going to my external blog but for some reason I can't figure out how it even links there >.<" Total newbie, of course. Just wanted to say hi and for anyone else who's new, come and say hi Tsarmina
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Greetings~ I am an artist, writer, planner & musician interested in helping a solid project or starting one up... art: http://acrology.blogspot.com/ music: http://www.reverbnation.com/hiraether Skills: World Builder: Natural environments with focus on creating niches for real ecosystems. Synthetic techno punk when needed. Built in every RPG Maker, favoring VX, made several incomplete games. Made some huge worlds for Neverwinter Nights & NwN2. love it. World Map 500x500, showing 25% of total map : Systems Theory: I can't code but I understand how to implement the i ching into a time cycle. I am interested in getting it to make roles like D&D, but for time / relationships. VERY interested in figuring out a tarot system to top ultima's. Played multiple mmorpg, everything square & or Enix ever made (lvl 90 Brd, Rng, Blu FFXI), Neverwinters, breath or fires, lufias, etc. etc.. I know what makes a good gaming experience & I need to make something because all the new games fall short; making me sad. ;-; Writer: My favorite fantasy books are The Wheel of Time (waiting on towers =P), Every Tolkien Book, & The Hitchhiker's Guide. IRL I dig Kerouac, McKenna, James Joyce, Dostoevsky, Huxley, etc. I write automatically, so poems, lore, bard songs are specialties. I have a real love for planning epic stories on mindmaps & organizing them elementally. I especially want to speak for the disenfranchized poor in war-torn countries, the mages, the shamans & the druids. I am steeped in world mythos; irish, chinese, japanese, hebrew, buddhism, taoism, tarot, alchemy, etc. Crowley especially interests me: I actually own & have read 777 & Gemantria. I wield it like a philosopher's rosettastone of coincidencia oppositorum. Parallax Artist: these take about 30 minutes in zbrush. They are not photoshopped and are raw to show the Baldur's like style. http://3.bp.blogspot...orest path1.BMP With a little touch-up, texturing, lighting, render & photoedit, these can get very high quality. I like bryce for render lights.. I will post the final later . Illustrator: and i love to draw without the computer.. my drawing is automatic & unplanned inspiration . Yoshitaka Amano is my art hero. More art here: http://acrology.blogspot.com/ Bard Sketch: I cannot draw characters with precision unless they're 8-bit. I am suited landscapes, backgrounds, nature, devices, gears, etc. I currently do NOT draw characters or monsters graphically, but would enjoy illustrating concept work instead or learning how to make them virtually without taking days. Electronica Musician, a.k.a. Hiraether: http://www.reverbnation.com/hiraether Gamer music, electro alternative style. Windows 7 promo song "Vagabond 242 ADHD Indulgence" & MySpace promo song "Gnomish March (live)" artist 2010. Should be everything. Check out my links for more; Nothing for sale, just using them as resumes. All my music & pictures are free to listen to / view. I would really enjoy doing a High Fantasy RPG work in the vein of Dragon Quest, but I also love (TB)SRPG like Baldur's, Dwarf Fortress, Civilization IV Fall Further From Heaven and would be more then happy to be on a project of the same caliber. My render style is very conducive to a map like Baldur's, but higher resolution. A combo JRPG system with SRPG elements / maps would be a great hybrid. I CANNOT do all of these things at once, alone. So I must focus a couple jobs, or work with a team where I can skip around & work on different aspects with people. I am currently unemployed & applying for disability... so I should have some time on my hands. I use RPG maker VX currently & I just got Ace, so I'm learning... actually that's what lead me here. ( )b Please contact me if I fit your team or you have an idea so good we should build a team. -- Oneiromancer Crystal Chamber (parallax):




