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Found 12 results

  1. Abstrack : Legenda Kristal is an adventure game using a historically accurate Indonesia as a base, to preserve it's history among it's young people. It's story focuses on the struggle of a young man convincing heroes of the past to defeat Dajjal, and his troops, from destroying mankind in the future. Tags: Game In Progress Game Progression : Story (50%) , Maps : 100% , System: 100% , Music: 80% (Game Complete Schedule : 12/28/2018) Commercial Game Type Language : Available in Indonesia & English
  2. Online Database System by efeberk Version : 1.0.5 Introduction It will enable player interacts with your MYSQL database. So players can have accounts or you can create some ranking tables or you can make a mailing system that players can send message to another player etc... I can give many samples. And I prepared a useful demo that introduce you how does ODS work exactly. Actually It is not like MMO script, doesn't require any machine that must be open 24h. I made a photo about procedure with my newbie design I used php + mysql but I don't say that you must use them. You can use asp.net + access database of course because this script just requesting(GET) to the webpages. I said GET because I didn't make a script for posting. But php has a parameter like $_GET so it works like posting datas Also I recorded a video that how to install this system to your hosting + your game. You need to have a hosting (free or paid) to store database and php files. I don't support free webhostings because they putting their ads on your php files. So it will cause of some errors on game. Let's see in the video: Video has been blocked for a while. Also I made many systems these you know on some MMORPG games. They are: Login / Register Ranking Table - Players racing Guild System - Players cooperating Couple System - Players flirting Rental Shops - Players gaining Bazaar System - Players trading I also added a location API that finds your real country when you talk with a guy ;p Try it on demo. You don't need to use custom scripts on your games. I just prepared them to show you what can you do with this system. Core scripts work on all RGSS version but custom scripts are only work on RGSS3. There is a guide about SQL injection in scripts. Look this in the demo. Core + Custom scripts won't effect your base scripts. I mean if you are using Tanketai SBS or Gubid's TBS(actually I didn't try), it won't be problem I think. But I don't say with %100. So any problems/errors/bugs can be posted on this thread. Core Script ( I prefer play demo to understand something) Screenshots(12) Known bugs Download Demo(Opened) : https://www.mediafire.com/?t8x0y9bfu6icba3 Download Demo(Compiled) : Not available
  3. Hello, i am thinking about making a pet game which let player upload their pet status on my host server, and then when a player declare a battle, system will pick a random profile from the server and generate a clone pet base on it. Battle is automatically, player can watch only. How do you guys think? I make this game for fun only, player can upload their own picture as profile picture too Currently i am stuck at rising pet system, any help is welcome (Game balance, eggs' hatching time, pets' life time, food, pets' attributes...)
  4. So, with RPG Maker MV out I've once again begun the circle of... A new RPG Maker came out! Oh boy, I want to make a game! Look at that cool [script]/[plugin]. I'm gonna try it. Hu-uh... I can't find a [script]/[plugin]. for this function I want in my game. Maybe I can learn how to program. Okay, I found some free tutorials Nice, I spent like an hour here. I don't feel like I really learned anything though. I still don't get it... maybe I'll stop making my game until I can figure out how to code. Why did this tutorial have such a high jump in complexity?! I don't get it... urgh! so Frustrated... maybe someone made a similar script. I'll lower my standards a bit and look through all the scripts... Now I've lost my motivation to work on my game... [insert anything shiny that will further distract me from game design] Return to 1. Does that sound a bit familiar? You could probably replace this layout with Art, Music, etc. The bottom line is, I didn't stay invested in learning how to code long enough to see results. I can bring up a number of excuses, and shift the blame around, but it really just boils down to I don't fully understand how to properly motivate myself to learn a programming language. Well, I found a resource that is working for me. It's called CodeCombat (<-clicky). It has a free website that teaches you coding via videogame. There are five languages available to choose from when you start your game. Python JavaScript CoffeeScript (A work in progress) Clojure (A work in progress) Lua Then they will set you on a gameboard map where you can choose the first level and begin your quest. As you progress in the game, you will get equipment to wear. This equipment unlocks more commands within the language. As an example for JavaScript, when you first start you only have a pair of shoes. These shoes give you the option to type (and thus run) the following 4 commands: self.moveDown() self.moveLeft() self.moveRight() self.moveUp() And you use these commands to move through a spike maze with gem stones to collect along the way. It's a LOT like the custom move eventing you are already doing in RPG Maker. Except you're typing the full string instead of just clicking a button. The game limits you severely on the number of commands you can run because it wants to do repetition. It also provides rewards for good coding (No bugs, completing the task in under [x] statements]. Give it a shot. It might be just what you need to get started, lay down a foundation of understanding and maybe spark that motivation to dig deeper and get better.
  5. Description is in the title. I simply want to know a few good sites that I could place my game (when it's completed) to get some feedback on it. I don't want popularity or commercial deals or something unreasonable, just constructive criticism.
  6. Oh-huh-hooo yes. One of the 9,000+ things I abhor. Online dating is like a long distance relationship. Wait. Online dating IS a form of long distance relationships. Why do I hate it so much, you ask? Well, pull up a seat and grab a thing of popcorn because this is one hell of a story. It all started about a year ago. There was this girl (I won't name names) I was dating. At first, it was a nice close relationship until she moved somewhere else. I, being the loving whelp, always asked if she was okay, if she needed anything, etc. All I get are plain answers. Few months later, next thing I know, she goes off dating two other people at once! Ain't that a kick in the head. Hurts, right? Surely enough, one of them found out and dumped her on the spot while the other guy held on. After a few more months, some stuff happened, I can't remember what, and he dumped her as well. After that, she comes crawling back to me, I decline, and she tells me to tell the other guy that she still "loves" him. Pfft. Jesus Cristo, what a persistence, I'll say. Jeez. Anyhow, moral of the story: Always think what might be happening behind the screen. This goes for anyone currently dating someone online or something like that. I also feel bad for those affected by the realization that they've been violated and misused after everything they've done for that person. People don't seem to realize how disoriented and emotionally-damaged others who fell victim to this realization were and still are affected. This world is tainted with materialistic scum. If you don't get them what they want, they'll strike at you ever so silently. This is downright horrible to the core. These people have HEARTS. And the scum chose to shatter them. When I found out I was betrayed, I turned into a lonesome beast. A hikikomori, if you will. I never wanted to feel alive. I didn't eat properly, I flucked in school, my productions sucked. I went from happy, optimistic, and upbeat to rancid, antisocial, and suicidal in a spit second. Luckily, I refused to greet the noose because there was a small amount of joy. Of hope. A shining light gleaming through my heart. I became me again, only different. I when from Richard, the antisocial and possibly sadistic author, to the lovable Dia, the optimistic, crazy-fun scene girl who is obsessed with art, music, games, and food. I just want to spread amessage. What's really going on behind that computer? And of course, I don't wish to discourage anyone currently in a long distance relationship. Thanks for reading. Love you guys! ^3^
  7. cuongeke1

    Bloody Roar 2 - Net play

    Hi, everybody! Do you have ever played Bloody Roar 2? This fighting game is really good! It's a PS1 game but you can enjoy it via Epsxe emulator on PC. It's even greater since now you can fighting online with other players by Net plugin included inside Emulator. Well it's so boring when fight with COM, i really want to challenge some real human players So i'll post here the game + instruction file show you how to play online -------------------------------------- REQUIREMENT: - Internet connection (>200kb/s) slower internet may cause frame rate problem... - Direct X9 installed (here is the download link) Download: softpedia.com/get/System/OS-Enhancements/DirectX-9.0c-Redistributable.shtml - EPSXE Emulator Download: mediafire.com/download/emqm7dx570nxo1m/GIALAP-NET.rar Password if required: cuongeke - Game ISO: Download BR2: romhustler.net/rom/psx/bloody-roar-2-u-scus-94424 * Note: Game ISO & Emulator need to be same in order to play online (In game config need to be same too, i think) ----------------------------------------- And this is the instruction file show how to config emulator: CONFIG INSTRUCTION: mediafire.com/view/fhaki8fj79daf7f/huongdan-cuongeke.pdf I'm not sure if this file 's been written in English but you can follow the images, it's easy, really. Need support? Comment here & i'll help you? Well i really want to fight some good players Not only BR2, we can play other games like King of Fighter 97 too, i'm good at this game too
  8. WARNING! The game is for ages 13 and up, so please be aware about the game contents below: • Infrequent use of strong language. • Violence. See (only as reference): ESRB Ratings Guide. Opening Video, including Credit: (opening song by Mashiro Ayano) Not updated yet. Credit in the video: • Scripts: Hime Works, Galv, TheoAllen, Yanfly, Moghunter, and more. • Graphics: P.A. Works - SHIROBAKO, UD COBO, Ayene, Mack, and more. • Audio: RMN Music Pack, Aaron Krogh, SoundJay.com, and more. • Font: Manfred Klein. • Special thanks to: amerk, for his "Night of the Living Noobyas" ^^ . It taught me many things. Detailed credit (list of scripts, etc.): The Game Credit. All of the non-original resources are a placeholder. Abstract • Story-driven RPG (episodic): Magus Survival Game. • Introduction to philosophy: moral philosophy, epistemology, and ontology. The philosophy is a bonus so you doesn't need to dealing with it if you don't want it (you can skip them). Think the bonus as an item that you can get. Please note, the game did not intend to offensive anyone or any group. Philosophy in this game just an introduction to philosophy subject and everything (non-philosophy) in the game is fictional, including the characters in the Magus Survival Game. For the further explanation about this disclaimer, see Thoughtful Youth Program (in the Download section, click the image link). Game Progression Completed episode: 2 of 13 (So, it's about 15%). Here the episode: Story and Gameplay A. Story (Synopsis) B. Gameplay: story progression • How to finish the game (the goal) • uNPCs focus • The Argument Notes Minigame / side quest mechanism Will be explained in the twelfth episode's update. • Philosophy focus C. Gameplay: for the duel • Magic • Mastery Level (MLvl) • Online Play: Group and Couple System Characters All of these characters below will be playable in Online Play and Bonus Patches: Senjutsu Minerva, 19 years old. Profile: university student who love studying philosophy in her private room. She is passive, thoughtful, perfectionist, and tidy person. But she is really lazy to attending class when the class subject isn't interesting. Specialty: teaching philosophy. Magic: Reading Mind. Weapon: guns. Senjutsu Tetsu, 18 years old. Profile: he cares with others, but very harsh boy, and tends to love being alone. He is truant, walking on the street just for find a gang and defeat them with his lazy eyes! He wants to protect the others with strength. Specialty: defeat one gang! Magic: ? Armor: his old gloves. Naifu Shakira, 19 years old. Profile: she is active, a chef, gamer, nice to people, love having many friends, and colleger who really dilligent. Everybody likes her. Hobby: voice acting. Specialty: acting. Magic: none. Weapon: knives. Senjutsu Kiri, 24 years old. Profile: he ever attended terrorists military training, ever became editor, and now he is a priest. All of it he did for enforce his ideology: everything should be managed by Minerva the Great, the goddess of wisdom. Specialty: teaching Her wisdom, rationally. Magic: ? Weapon: antique guns. Screenshots The blue background message and the sample non-fictional monolog about philosophy (focus: Cultural Relativism). Thanks to GlitchyPSIX's script! ^^ Sample of the argument notes you will get after philosophy discussion (or after meet an uNPC). Anyway, purple: counter argument. Online Play: the group announcement board. Features Download 1 Mysterious Online Bug (solved?) Feedback and Support Philosophy Literature (Indonesian) Descartes, Rene. 2012. DISKURSUS & METODE. Jogjakarta: IRCiSoD. Kattsoff, Louis O. 2004. Pengantar Filsafat. Yogyakarta: Tiara Wacana Yogya. Rachels, James. 2004. Filsafat Moral. Yogyakarta: Kanisius. Ruane, Janet M. 2013. Dasar-Dasar Metode Penelitian. Bandung: Nusa Media. Sidharta, B. Arief. 2010. Pengantar Logika. Bandung: PT Refika Aditama. Wattimena, Reza A.A. 2015. Filsafat sebagai Revolusi Hidup. Yogyakarta: PT KANISIUS. Woodhouse, Mark B. 2000. Berfilsafat: Sebuah Langkah Awal. Yogyakarta: KANISIUS.
  9. â–Making The Early Alpha at Jan, 01, 2015â– Game Info: Story: Character: ScreenShots: Credit: Recruiting: <I'm Looking for a Parallax mapper,an artist and some alpha testers up to 10>
  10. <concept> Mana Wars Online - The first true MMO built using RPGMaker VX ACE! (Okay guys before you call me a total idiot, completely insane or outright megalomaniac - please give this thread a chance. I'm writing this because I already tested the waters ok? And yes, I know I should instead be working on my main project...) So, I am experimenting with Efeberk's Online Database Script (here). But as the online functionality is too slow to create a real MMO, I had the idea to create some kind of asynchronous, turn-based game with reduced functionality and a lightweight game system. After adding Galv's Group Manager script (here) as well as YANFLY's Event Shop (here) and Doppelganger script (here) and a few others, this concept arose: 1. No story, No Maps, No custom artwork, music or sounds. The whole game actually takes place inside the menu's and the combat scene. So there is no walking around - nothing, get that type of game out of your head for now. 2. You start by creating an account, but no character. Each player begins the game with 1000 gold pieces. You can then access only one shop through the menu, where you can "buy" (hire) characters to add to your party. Your party can be quite big, up to 20 people. But you can only add up to 6 characters to your fighting group, the rest stays in your "homebase". You wont be able to buy many guys at the beginning. 3. Once you have your party, other menu options appear: Item shops, skill shops and stuff like that. The whole game is built around a big menu scene with lots of shops. There is also a mailbox system and a clan system etc. just like the ones you find in Efeberks online script. 4. Besides gold there is also "mana", several types of it (green, blue, black etc.i woudl say maybe 5 up to a maximum of 8). The better weapons, more powerful skills and spells as well as the more advanced classes cost "mana" instead of gold. For example: If you want to add some new "water" spells to your "water mage" you need quite a lot of "blue mana". these advanced items would be crafted by using mana, some shops could sell them as well - for enormous amounts of gold. basically gold is for shoping while mana is for crafting. 5. All characters not in your fighting group can be assigned to do other things like healing, crafting or gathering. Gathering is very important, as it will grant you mana depending on the class and level of the character you assign to gather. the game would request a timestamp from the server and mana is gathered only every few hours. 6. the characters assigned to your fighting group can be sent on a "raid". this is the most important but also most complicated part of the game. Basically, your heroes attack the heroes of a random opponent that is roughly within your level range. you can only attack his fighting group, not his gatherers. the process is like this: 6.1 choose enemy within level and show you a quick summary, then decide if you want to attack or skip. 6.2 if you skip you lose some money but can switch to the next available enemy. 6.3 if you fight a battle starts. in that battle you control your own characters, but the opponents characters are controlled by the built-in maker AI. 6.4 Beforehand, your opponents game client has sent all his character data to the server (this functionality is almost completely available in Efeberks script already). 6.5 when you begin the battle, your game client pulls the data and uses that data to fill clone actors with it (there is a script for this but i have tested my own version and it actually works). 6.6 now YANFLY's doppelganger script creates a enemy group out of the cloned actor data that has the same class, level, skills and equipment as your opponents original characters. this is also technically doable, please note that monsters do not carry equipment - it just modifies their attribute ratings. 6.7 now you fight a regular combat against these "clone actors", where the clone actors are controlled by AI. 6.8 each of your chars has a extra command that can "steal" mana of different colors from your opponent. 6.9 if you win the game you get a bit of prize money in addition to the stolen mana. 6.10 when your opponent lost, his chars are not dead, instead they suffer a bit of HP loss (maybe 10%). this is sent back to the server. 7. You can only "raid" once per turn. Your other actions are limited by your mana and money. After using some healing and potions you wont be able to do anything else. While you stay online, your chars do not auto heal or gather. 8. Now there is a "end turn" button, your data gets saved and you can end the game now. 9. while you are gone, there is the chance that you can be attacked by your opponents as well. while "offline" your chars heal themselves and gather mana. 9. After X hours its "your turn again" and you are allowed to raid again. you can "log in" again and do another raid, buy stuff and spend mana. Thats it basically. Add a mailbox, clan functionality, a highscore list, tons and tons and tons of items, skills, spells and classes (the heart of the game - all aligned to elements), as well as some little extras (like crafting) and there you go! Thanks for reading this wall of text, Im now going to look after my brain! cheers -Malagar
  11. jobwaggon

    Online Game?

    Hi, I was wondering if there is a way to host a single player RPG game online so multiple people can play it at once in their browser? I really want to put it up on facebook, and my own site but I don't know how, so if any one knows how to, or knows of a tutorial could they please put it here?
  12. Amy Pond

    Afar Online RPG

    I would like to introduce my game. Unfortunately it's not made with RPG Maker! I am also generally better at making games than making topics about games, so the contents here may well be a poor description. Blowing my own trumpet, the game is very extensive, so much that I forget some of the things in it, which is a problem I'm trying to overcome by making things more obvious to the player. Free Online RPG - Play now for free All you need is a username and password - no e-mails, no nonesense. Afar is a free online RPG. It is technically an MMORPG although I shy away from that word as it ups people's expectations; therefore consider it a Many-Players Online RPG. Afar is played from the browser, with no downloads other than the usual for a website (images, html files, etc to your cache). Released in the last quarter of 2010, Afar is over a year old, but is the natural successor of Vengeance, Lost Fantasy, and Chronicles of Afar, popular previous games of mine which have now been lost to the ether which were made in RM2K and RMXP over the years. Afar brings everything together (the storylines, the game worlds, different features) in one game. The State of Afar Since it is constantly updated, sometimes many times in one day, any thread I make is going to be quickly outdated. Here are some of the things you can do in Afar. Explore a vast world (over 200 maps link towns and outposts) Interact with the scenery (cut down trees, sing and jump, press wild flowers) Unlock items on an interactive world map Complete quests to explore the storyline Fight enemies in an animated battle system Collect items and equipment Create equipment using the item crafting system Chat with other players in an in-built forum Customise your character in a variety of ways Scope There are currently: Nearly 700 players 167 items to collect 55 enemies to fight 200 maps to explore 63 faces to choose from Most maps are a mixture of a textual narrative with interactive map elements such as trees, logs, items to pick up, chests to open, and other things. Towns and outposts are more detailed, and are unlocked on the world map when visited. Some areas have compulsory boss battles between them, with more planned in the future. User Signatures Dynamic signatures are available, and when anyone clicks yours, you get some gold. Christmas Gift Afar runs regular events where free limited release items are given out. This time last year it was the Santa Hat, which 52 people picked up. Since then there has been the Barbarian Set, Robin Hood Set, and Sailor Set. The current limited release item is the Christmas Cape, which is available now. Multiplayer Elements Afar is multiplayer in the following sense: Fight other players in a sim PvP battle system Buy and sell items from other players in the second hand store Chat with other players in an integrated forum Play against other players in high scores tables Credits CODING PHPBB is used as an absolute base, for secure user authentication and backbone. All other programming by Amy Pond. GRAPHICS Refmap Enterbrain (will be phased out when funds available) Amy Pond ADDITIONAL Thanks to Injury for producing some scripts and other things. Thanks to JBrist for creating the character animation in battle. Free Online RPG - Play now for free All you need is a username and password - no e-mails, no nonesense. All comments, suggestions, and criticism very much welcome.
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