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Found 3 results

  1. Hello there! I'm an independent sound designer / music producer who creates audio for games, animations, films and also works as a ghost producer. If you ever need anything audio-related (Music / Sound Design / Audio Integration / Adaptive Music / VO / Audio Editing etc) please feel free to message me. I would be happy to contribute! Demoreel : Website SoundCloud e-mail: contact@chirpchirpsounds.com These are some of my works: - Onward Internet (Sound Design & Music) - Brick Shot 2 (Sound Design) - Fast Track (Sound Design) - Wobblers (Music & Sound Design) - Magic Mountains (Sound Design) - Tower of Beauty (Music & Sound Design) - Tummy Slide (Sound Design) - M U R M U R ( Sound Design) chirp-chirp!
  2. Hello everyone, I hope to make a game that is worthy to play by your standards. More so, I hope that I do not give up on the project before I finish. Currently, I am attending Full Sail University to attain a BS in Music Production. In the future, I want to make music, sound effects, seamless loops, ANYTHING to do with audio for videogames. I am honored to join this community and hopefully it doesn't fall prey to TOO many trolls and glad to meet you all. V/R DJ_Ithiel
  3. Hello! (I apologize if this is the wrong forum for this topic.) Forgive me, but I need to start by saying that my last true music class was over 8 years ago. Which has led to a problem. I would like to be a producer/middle man/etc for gaming - and have been doing such for my current project. However, I am completely lost when it comes to music. I do have a composer, but conversations have not been the easiest to follow. Neither of us have any significant amounts of experience working with creating music for video games, and my lack of recent knowledge for music in general probably isn't helping. So I would like to ask for help on where you guys, the creators of some pretty rad musical numbers for games, think one in my position should start in learning how to accurately describe problems that occur in the game to the composer for the game. My current knowledge includes watching Extra Credits ((Including their episode about Video Game Music and why it can be very memorable)), as well as discussions with a composer which boiled down to "vague topics for a short list we can reuse" ((Such as having 'small town music', 'city music', 'character motifs', etc)). Any help would be greatly appreciated, and thank you for reading!
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