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Hello! I am new to this community, but not new to the RPG world. I have been slowly and steadily working on a game called Dies Irae: Phantatiom Elements for a number of years now. My main programmer has become quite busy, so I am looking for assistance on what I hope is the easier aspects of coding. My minimal knowledge of it only allows me to get so far before hitting road blocks. This would include things like some compatibility issues, modifying scripts to fit the GUI that I have created, smaller edits and revisions to plugins. While you can find a lot of info on the project on my facebook (https://www.facebook.com/diesiraegame/) I will give a quick run down of the game here. Forum page for the game as well: Dies Irae: Phantatiom Elements started off as a radioplay. Quickly becoming a great passion of mine, I found myself slowly converting it into a game. I started with RMXP, but as limits arose, I was forced to move it over to RMMV. This has caused me to have to start over in a lot of fields; and also, completely re-envision a lot more. The game follows an orphan named Esther who lives peacefully at an orphanage with her two best friends. Her peaceful days are thrown to the wayside when the orphanage suddenly comes under attack by the Emperor of Ardere, Zaniel Vesta. Forced to give up control of her body to a voice she thought long since suppressed; she awakens a power within herself that had lied dormant... and with it, the true identity of the voice within; the reborn Goddess of Creation, Evangeline. Dies Irae follows a large and colorful cast of characters on a journey that may very feel cliche at first... but soon becomes something far darker. It is a passion project of mine that I hope one day to share with the world and welcome anyone who would love to walk this path with me and help me achieve it!
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vx ace Digimon dotNET (Open positions for spriters and programmers)
FAGC posted a topic in Recruitment
Hello everyone! Today I come to you in the seek for a spriter and a programmer. Overall Concept The project I've been working on for over two years is a mix between three concepts: - From Digimon we have the characters, these already known creatures that are made of data and evolve into other digimon if the requirements are met. - Megaman Battle Network provides us with the concept of "net surfing", where our partner(s) will be able to travel around the net and various devices which are connected to it. - Final fantasy Tactics settled my love for tactic games, so I'm introducing it to this game. Starting in your home page, you'll have a set of mechanics to help you rise, train and evolve your digimons. A task board will be presented to you with quests to complete and progress in the story. With a team of 4 digimon you will be surfing the net fulfilling requests, helping others and battling several threats. But don't get me wrong, you are not inside the net, you're seating in your chair in front of your PC, you are you. Your digimons and various other characters will break the 4th wall when talking to you, acknowledging that you are the one controlling them. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Lore After eons of peace, Yggdrasil, the mother and god of the Digital World, decided to reset the server where it was located and start again. A time and date was settled for the reset, which will come with the erasing of all the digimon in existence. The Three Great Angels, protectors of the Digital World, saw this threat and transported 70% of the digimons to the net, saving them from the reset, the other 30% that couldn't be saved was infected with a program that transformed them in X- Digital Monsters. But it wasn't over, an evil wave that came from the dark ocean (a dangerous space where rejected digimon are being imprisoned) started lurking in the digital world and the net as well. In order to solve this problem, Ophanimon, one of the Three Great Angels, programmed a video game for humans to "play", a risky move to help the digimon evolve and battle this new enemy, that was infecting digimon and making them evil. Now the hope is in the hands of the humans, again. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Main scripts - Gubid's Tactical Battle System (some optimization and new mechanics needed) This is the core of the game, since it revolves around this battle system. There are several changes I want to implement to it, like the lack of animations for the skills and the basic attack. And I want to introduce a card system that will let players add some buffs, skills and weapons for their digimons. - Layy Meta (no change) With this script the maps are converted into an isometric view. - Yanfly's Class System (no change) The core script for evolution of the digimons. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Open positions - Spriter Overall, the digimon sprites are almost complete, I'm using the sprites from the game Digimon World DS, and it's sequels. But it's not complete, since I'm introducing more digimons than these games already have. The spriter taking this position must know that these are isometric overworld sprites, like this one. - RGSS3 Programer In order to accomplish what I stated in the section of Gubid's TBS, the programmer will be in charge of changing the animation script between the system. At this time when the attack is made, the actor jumps to the target and an animation is played. I want to make it more realistic by taking out that jump (or implementing it in some skills if necessary), and make it so the sprite only moves forward to the enemy. If it's a ranged skill, an animation or sprite will be replacing the movement. This is the most important change I want for the system. I also want to add a card system, like only battle items that will add buffs, skills, armors and weapons to the digimons in your party. This system will prompt a selection screen every turn, to choose from 5 random cards of the player's deck, will be used in the digimon that is taking the turn. Cards are usable once per battle, and will have a code to determine which cards can be used together, making it balanced and not overpowered. Gubid's TBS has been abandoned by its programmer and the web page is down. So there is no support for this battle system, and the programmer taking this position will have to learn how it works and how to implement such changes. I'm also willing to hear some ideas to make it simple and not waste time in something too difficult for it to be accomplished. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Well... that's all for now. I hope someone will read this out and help me with this project. Thank you all for your time! Goodbye!