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She was one of the best in her line of work. She had it all - the money, the fame, the respect of her peers and the fear in the eyes of her enemies. But sometimes all it takes is one hit from the bitch called life to knock you off your feet. Following the tragedy of the RM-8 incident, Eva Reynes finds herself in a life drenched with alcohol and music, with no care in the world for her job and her responsibilities. Evenings once spent chasing criminals were now spent chasing bottles of whisky. On one such evening, she got a call from her apprentice and friend, Damien Wills. He had been framed for murder. "Just this time" were her words when she put on her overcoat and headed for the scene of the crime. But when she finds out that this case somehow connects to the one case which ruined her life, how will she react? Are there answers at the end of the road, or will she end up chasing shadows leading nowhere? How will the years of drinking and reclusion take a toll on her when it matters the most? Walk in the footsteps of the legendary Eva Reynes and unveil the truth. Warning: Eva Reynes: Volume One is a dark, sadistic mystery game which gets increasingly difficult, and there will be no hand-holding after the tutorial. After the first episode, you will be on your own to make deductions and find clues. The game will NOT warn you if you go on the wrong path, miss clues, or make wrong deductions, which may eventually put you on a one way street to a bad ending. At times you won't even know where you made the mistake. - Unique personalities, complex and unpredictable plots, and a captivating story. - Investigate crime scenes, search for clues, make deductions and find out the truth. - Engage in timed discourse battles; point out contradictions using the evidence you've found. - Manage and develop skills/traits like Personality, Perception, Discourse, etc. - At times you'll have to choose between being a good person or a good investigator. - Original content and artwork. - Several bad endings, one normal ending and one true ending. Website: https://www.potatobraingames.com/eva-reynes RMN: https://rpgmaker.net/games/10841/ Twitter: https://twitter.com/PotatoBrainG Facebook: https://www.facebook.com/PotatobrainGames/ Lead Developer: Rishigangi (Potatobrain Games) Graphics: Sage Takeda Avery Cyanide FirstSeedMaterial Sturmfels PandaMaru com_sho Cvrtis bougainvillea Chalkdust hiddenone waifu2x Bokou Indrah whtdragon Enterbrain [Copyright](C) 2012 KADOKAWA, INC; DEGICA Co., LTD artists Archeia, Marimo, Caz, Ocean's Dream, Thernz scripters Yami, Liquidize Music samkfj Kerrigan Marrion Fields Production shimtone MAKOOTO Amachamusic MakaiSymphony RengokuTeien Scripts: MOGHunter Yanfly - yanfly.moe Khas HimeWorks Soulpour Archeia DreamX Takeya Kimura Shaz Karberus Hudell ExHydra PHLiM2 Kamesoft Tor Damian Design
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Hi everyone. I’ll try to keep this short and not too verbose. This project has actually been complete for about 2 months now, but since I tend to harbor feelings of self-doubt in things I do, I debated with myself as to whether it was suitable to be shared. Ultimately, I decided that it’s probably good enough. I welcome constructive criticism, feedback, and of course any bug reports are very much appreciated. Background “Light of the World” is my RPG project that I worked on over the past 2.5 years. Ever since I was a kid, it’s been a dream of mine to create my own game, so I’m happy that I finally could realize that dream. However, it would make me even happier if others could enjoy it, since that’s the whole point of video games! Because I’m not a programmer and not good at graphic design, I was fortunate to be able to work on my project with RPG Maker VX Ace. When I started making my game, I had two specific goals in mind. First, I wanted to compose all the music, and I wanted it all to be good. In my opinion, the best video games all have stellar soundtracks, so I put my absolute all into writing the music for “Light of the World”—and I hope it shows! Even if nothing else about my game is good, in the very least I hope my music is something that people can enjoy. My second aim was to write up a good storyline, and while I do think there are things I could’ve done better, I’m overall satisfied with the result. Here’s a quick rundown of some things you can expect: Language, alcohol, and one sexually suggestive part of the story; I’d say my game rates probably around “PG13,” though that’s just my opinion and I’m not in the business of ESRB ratings (So I'm not sure if this post would necessitate one of those "mature content" banners; my first instinct would be to say "no" but I'm not 100% familiar with the guidelines here on what qualifies as "mature") ~10 hours of gameplay Starts off kinda boring but it gets better (trust me) Closed-world RPG with minimal random encounters and a fixed level progression; no grinding needed Challenging boss fights Story-driven Decent variety of puzzles strewn throughout the game 42 original music tracks Lots of shoutouts and callbacks to oldschool games ranging from Resident Evil to Fire Emblem and everything in between Vanilla RPG Maker VX Ace assets are used because I’m not good with graphic design I also recorded a short 10-minute video describing my thoughts on my project, in case you’re interested in hearing. It’ll be on my YT channel, alongside all of my music tracks for “Light of the World.” If this all sounds like it’d be fun to you, then I’d love if you would give my game a shot. If not, then that’s fine; I wish you the best either way. Story You play as Lucy, a new recruit to the Adventurers' Guild, a multi-national association with goals to explore the world and establish peace and prosperity wherever possible. You'll be starting off on a newly-discovered island by the name of Lairotut. On the surface, there doesn't really seem much to this generic adventure premise, but if you stick it through, you just may be surprised at where the journey takes you. Screenshots Download Link https://www.dropbox.com/s/8suax36ef3ojy6y/Light of the World.exe?dl=0 Credits Music, writing, production, bug testing – me One music track (“Astronomy”) written by Albert & Joe Bouchard, Sandy Pearlman (Blue Oyster Cult), which I then transcribed into a .midi file RPG Maker VX Ace Developed and produced by Enterbrain & Kadokawa Games. This includes the game engine, most of the graphics, the ambient sound effects (rain, wind, etc.), and basic sound effects. DLC pack for some extra assets Adiktuzmiko boldpaste2 Candacis Deathswallow Ksi Marquise Matombo Matseb2611 Pandamaru TheInfamousBonBon Scripts Victor Sant – basic engine, numerous battle system scripts, and anti-lag Yanfly Engine – skills with HP costs (Lucy is very grateful!) Daimonious Tales Games – keybinding, options menu, HP bars for battles, popups for obtaining items, Syvkal – pretty stat bars for the status & battle screens (HP, MP, TP, Atk, etc.) Shadowmaster9000 – playtime display in the pause screen William Couillard – Final Fantasy-inspired battle log Seiryuki – advanced inventory categorization Lecode – status effects display on enemies during battle Melosx – more detailed save screen Hime Works – RMVX Ace Vehicle BGM fix I believe I hit on all the requirements for submitting a thread, but please let me know if there's anything I missed. Thanks!
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Hello all, We are a group of small developers who worked on our game project Stitched for the past 3 years. Stitched got greenlit several months ago and ever since we been hard at work to make this project into an amazing horror narrative experience as possible! Now we are very happy to announce that our game is released on Steam! Check out our game below: http://store.steampowered.com/app/727340/Stitched/ Abstract: Stitched is a horror adventure game about a girl who is trapped in a doll factory. Genre: Horror, adventure, puzzle, mystery Game Progression: Game finished Recruitment: None at the moment Demo: None at the moment Story / Setting / Purpose: Stitched strings together the thrilling story of Catherine Stockholmes, an otherwise ordinary girl. The story begins with Catherine waking up in an eerie doll factory. With a great desire to escape, Catherine is forced to venture through the factory. But little does she know that terrible fates always befall the curious ones. Will Catherine muster enough courage to needle her way out of the factory? Or will she fall into sheer despair and perish? For more information, please visit our steam page: http://store.steampowered.com/app/727340/Stitched/ Character Bios: Catherine Stockhomes is an 18 years old girl with a sweet and honest personality. She was diagnosed with a serious heart condition at a young age. Her symptom will worsen whenever she is frightened. This can potentially lead to her passing out or worse, death. Credits: { Project Creator/Lead Developer } Minh Nguyen { Assistant Developer } Joshua Kim Phi Ton Sagar Patel { Lead Artist } Betsy Luk { Illustration } Dorothy Kim - Webmaster/cutscene arts Melanie Ho - Cutscene arts Yvette Tsui - GUI arts Yu-Hsuan “Irene” Ti - General arts Yung Nguyen - General arts Allison Nguyen - General arts Cyan Chan - Concept arts { Graphical Resources } ‘A.M’ ‘Ayene’ ‘BenBen’ ‘Caitlin NicNubill’ ‘Flaming Teddy Productions’ ‘Hanzo’ ‘Mack’ ‘NanikasiraTkool’ ‘Pixel’s World’ ‘Rainbow Jello’ ‘Recife’ ‘White Patisserie’ RPG Maker XP Horror Interior Tiles - [Copyright](C) 2015 DEGICA, LTD; creator: Frontier Works Classic School Tiles - [Copyright](C) Sherman3D Modern Day Tiles - [Copyright](C) 2012 ENTERBRAIN, INC; artist Lunarea { Voice } Catherine Stockholmes - Dorothy Kim Dark Figure - Dorothy Kim Doll - Karen Lee { Music/Sound Effects } Darren Curtis John Hammer "Train destruction.flac" by CGEffex of Freesound.org "Glass Smash, Bottle, C.wav" by InspectorJ of Freesound.org Survival Horror - [Copyright](C) Joel Steudler The Emporium of Copper and Steel - [Copyright](C) 2014 DEGICA, LLC Musician Murray Atkinson Sinister Hollows - [Copyright](C) 2015 DEGICA Co., LTD; Pack Creator: Murray Atkinson { Programmers } Minh Nguyen Phi Ton { Scripts } ‘Acezon’ - F12 Reset Fix ‘Amaranth Games’ - Mouse ‘Near Fantastica’ - Mouse ‘SephirothSpaw’ - Mouse ‘Shaz’ - Mouse ‘Lanthanum Entertainment/Adiktuzmiko’ - Map HUD ‘Hime’ - Title Large Choices ‘Khas Arcthunder’ - Lighting Effect ‘Mithran’ - Text Cache ‘Moghunter’ - Picture Gallery ‘Raizen’ - Sliding Puzzle Game ‘TheoAllen’ - Pathfinding ‘Yanfly’ - Movement Mod, System Options, Save Engine ‘Zalerinian (~ZF)’ - Keyboard Manager { Game Engine } Enterbrain (RMVXA) { Testers } Joe Nunez Joshua Kim Minh Nguyen Nhu Pho Phi Ton Sagar Patel Saveen Chadalawada Triet Nguyen Trailers: Screenshots: Features: - Compelling story - Unsettling atmosphere - Meticulously detailed, hand drawn cut scenes - Thoroughly developed characters - Heart-stopping chase sequences - A variety of engaging puzzles Price: $7.99 Check out our game release on steam: http://store.steampowered.com/app/727340/Stitched/ For other media: FacebookTwitterIndieDBSteam Discussion
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Hey all, not sure if this website is too active lately, but I recently started working on my VX Ace horror game again, and started drawing all the maps from scratch as parallaxes, as opposed to tiling. I was wondering if anyone would be able to critique them... (screenshots are attached) Critique ANYTHING! Art style, level design, atmosphere, etc... Let me know your thoughts in the comments! FYI, in the game your character's health is measured by sanity. The counter in the top right shows that, and I have a system where the lower your sanity, the more distorted some levels can be One of the first rooms, eyes don't appear unless sanity is at 1. 1st puzzle area. 1st appearance of a "monster", standing still against wall until a later moment. Day and Night puzzle room
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I know you can use a conditional branch for one item when it comes to implementing puzzles, but what about two items or more? Take the lighter puzzle in Mad Father for example: Aya needs an empty lighter, lighter fluid and cooking oil in order to burn the monster blocking her path. How would you do that in RPG Maker VX Ace?
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I just wanted to post and say I completed a simple sewer valve puzzle. I'm pretty proud of it.
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Canvas - A Zeldaish RPG filled with puzzles and secrets. (unencrypted w/ full walkthrough included)
sbethune81 posted a topic in Completed Games
Canvas This is a game for those who love to explore, experiment, and discover. Welcome. Story: Arrym is a Wraith, one of an elite band of thieves notorious for taking on big jobs. He has all the talent in the world, but what little motivation he once had has all but dried up. Branak has the opposite problem. He is a Wisp, a newly inducted member of the guild, with seemingly misplaced dreams of greatness. He is determined to prove himself in the eyes of his superiors and take his place among the Wraiths. They are partners. In the midst of completing a job and evading their sworn enemies, the Knights of the Thorn, they are presented with a bigger job. Much bigger...and far more noble than they would typically agree to. Battle System: Almost everything on-map in Canvas is evented, including the battle system. Use an assortment of pixel-based attacks and abilities to dispatch your enemies in a variety of ways. You can anger them with arrows, stun them with bombs, throw them into each other with gusts of wind, and more! Each on-map enemy was carefully crafted with its own behavior, movement style, and methods of attack to provide the player with challenging and often thought-provoking encounters. Your on-map weapon will change appearance based on the weapon you have equipped. Features: Character swapping - each with their own unique "tool" and advantage/disadvantages when it comes to combat (Weapon range, attack speed, etc.) A variety of shared tools/abilities acquired throughout the game, useful for combat and puzzle solving. Item crafting Area maps Bestiary Glossary Characters grow based on your AP allocation A free-jump system that works hand in hand with my... Robust elevation system - Ties in with projectiles, tools, line of sight, jumping, etc. Puzzles aplenty! - You will need to experiment with your tools, and then come up with new and creative ways use and combine them. Mini-games galore! - As you explore the world of Canvas, you will discover many evented mini-games to add variety to the gameplay. They are all fully-interactive game systems as opposed to pass/fail based on a number or stat systems. Lockpicking (2 versions) Mining Fishing Pickpocketing Blacksmithing Persuasion Screenshots: New Screenshots: * The game is around 15 hours long The game is unencrypted, and for those who own RPG Maker VX Ace, I encourage you to poke around and explore. Download: http://rpgmaker.net/games/5517/ Credits: You might also like my first game, Manifest, which can be found here: http://rpgmaker.net/games/3694/ -
Abstract: Nostalgia attack Genre: Retro 16-bit Puzzle Adventure Game Progression: Game completed. 3 years in development. Release date 1st of March 2017. Lenght: 10-15 hours of gameplay Over 50 nostalgia-packed levels, pixel graphics, and a great electronic chip-tune soundtrack. Inspired by games like Sokoban, Ilomilo, the Adventures of Lolo series and old school game titles from the Nintendo NES and Super Nintendo SNES systems. GAME TEASER: https://www.youtube.com/watch?v=W5Sq4Nc1Bjc evil Seeds THE GAME Toots and Coots are evil Seeds, mushroom loving eared tadpole demons. They aren't very strong or agile, but what they lack in strength, they make up for in cleverness and patience. They must find the way out of the tower from which they are imprisoned. Clear all the mazes, get all the mushrooms and escape the tower alive. Rumor has that they weren't the first ones to be imprisoned. COLLECT THE ORBS Toots (the red evil Seed) can collect the red and orange Orbs. Coots (the blue evil Seed) can collect the blue and aqua Orbs. GET THE KEY Once all Orbs are collected the chest will open and you will be able the grab the key. GET OUT Once you grab the key the door will open. Get to the door to proceed to the next level. Features: • Retro 16-bit pixel graphic • Great electronic chip-tune soundtrack • Over 50 levels • Challenging puzzles • FREE TO PLAY (No Advertisement) Download: Release date: 1st of March 2017 Available at: http://evilseeds-game.com/ Known Issues: I known to cause mild to severe nostalgia. EVIL SEEDS CREDITS: GAME DESIGN AND PROGRAMMING by François-Maxime Ayotte 3RD PARTY SCRIPTS Galv, HimeWorks, Yanfly, Falcao, Game_Guy, Neon Black, Rycochet, SirBilly, Zeus81 SOUNDTRACK by Timmie wong - DDRKirby(ISQ) http://ddrkirbyisq.bandcamp.com/ https://soundcloud.com/ddrkirbyisq https://www.facebook.com/DDRKirbyISQMusic http://www.youtube.com/channel/UCoBhx2o-pEfwaCQk1VwGWdA François-Maxime Ayotte GAME TESTERS Frédéric Arcelin Dan Tu Pham Quang Michael Martineau GRAPHIC RESSOURCES Ryan914, Vanya, GregMustache, Tyxerus, OneCutStudio SPECIAL THANKS TsukiHime, DrDhoom & Quasi, Galv, KilloZapit, Valérie Bibeau, Catalina Chirila PROGRAMMED WITH Ruby Game Scripting System Enterbrain, Inc. / Yoji Ojima
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12 Abstract/Genre: 12 is a short puzzle/rpg made for Fusegu's contest Completion/Playtime: The game is completed, and the average playtime is around 40 minutes. Characters: Module 13, the main character of the game, is a robot, who finds him self in a strange testing facility. Dr. Evil, the creator of Module 13, is here for story progression and comic relief. Story: The story focuses on the testing and trails of Module 13, as he is newly created, and must prove his worth. Credits: Yanfly- scripting everything else - me Issues: Currently, there are no known issues. Download: Here Screenshots: Gallery
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****EDIT**** x 5 I added another one to the list I've been playing around with different puzzle ideas to add into my game. I posted a bunch that I'm already using so feel free to use them if you like 'em. I just added other ideas some other ppl added.
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Grain - A game by Matt Mats
Matt Mats posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Hi, after some months of hard work, thinking and fun, I finally managed to create a game introduction. I hope you like it, just as I liked to create and share this with you. Story Characters Some screenshots I apologize for any grammar or other mistakes I made, since English isn't my native language : ) Grain is in a early development stage yet, that's why I'm searching for some drawers to help me and my team with the graphics and pictures. Credits to: Clouds MilaVasileva milavasileva.deviantart.com/ar…otoshop-Brushes-150978401 Wheat Field Brushes photoshopfreebrushes.com (Free for personal, non commercial use only) vintage newspaper by sophiaastock sophiaastock.deviantart.com/ar…intage-newspaper-44286078 BrushScriptStd fontzone.net underwood champion by Vic Fieger Bebas Neue by Dharma Type Drawings:(The good ones) Mikael, Mijani, (The bad ones) Matt Mats (Matt Mort)- 4 replies
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Puzzle Involving Pushing Barrels Into Water?
Biggest_Queen posted a topic in Editor Support and Discussion
Hey, so recently I started making a game and I wanted to incorporate a puzzle in which the player pushes 3 barrels across a river to make a bridge. That would allow the player to use the barrels to get across and, therefore, have access to the other side. However, I have no clue how to even start with this. I have looked up tutorials on how to do this but the only pretty helpful one that I found had imgur images and they were broken, which means I couldn't see the event pages in the first place :/ So, I'm sorry if it seems nooby, but I'd like to know how I could pull this off using things like switches, events and variables and preferably without a script. Any help on the topic is very much appreciated Images are helpful- 30 replies
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How to make a Zelda-esque colored crystal switch puzzle?
Fox420 posted a topic in Editor Support and Discussion
I'm trying to figure out how to do a Zelda ALTTP styled 2 color crystal block switch puzzle, and was wondering how I might go about it with eventing? Say I have a room full of blue and orange blocks, and two crystals to get to the exit. How would I go about setting up the crystals to sync and the blocks to sync with the crystals? Any help would be immensely appreciated. -
zombie I can see clearly now my brain has gone...
Jonath4nC posted a topic in Theory and Development
Prelude to the description: Characters: Sprites: The Theory: The Development: Screenshots: Gameplay: Here's a support bar if you would like to support my project - (I think you can just copy and paste it into your signature?) Thanks for stopping by! (and an even bigger THANKYOU if you read all this!) (...now imagine how big that thankyou will be once you like this post... careful though, your eyes might explode from the thankyou if you comment, so you may want to wear some glasses just saying ) -
A puzzle-exploration game with horror elements Angela the high school girl is having a recurring dream... but what does it mean? The answer can only lie in going deeper... --- Game status: Completed (with placeholder graphics), possibility for minor mechanical edits. (p.s. asdjhagsk I know I tagged this wrong, I can't figure out a way to edit tags if there is a way at all? Sorry. Could I request movement to 'masterpiece theatre'.) Testing status: v100 tested by multiple people, major bugs should be removed now. (Bug reports always welcome, though!) Length: ~1hr Content warnings: religious themes; some blood/death; dark themes (abuse, insanity (although strictly non-explicit)). Some mild-moderate scares. Very mild language. --- Gameplay: Mostly takes place inside a recurring dream, where gameplay revolves around puzzles. The story is hints-based, so exploration is recommended. A complete walkthrough is included for if you get stuck. There are also a couple of chase scenes where reaction time will be your biggest asset. Highlights: Original, thematic puzzles + creepiness. --- Screenies: Minor issues/Credits: At present if you backtrack from the swimming pool to the balcony, the stairs will appear not to work anymore. Misc credits given in the readme. Download: ~*~*http://www.mediafire.com/download/1rl47c7nbsz1dbu/Josephs_Farm101.zip*~*~ (Note the vx ace RTP isn't included) (VX Ace RTP: http://www.rpgmakerweb.com/download/additional/run-time-packages) --- Thank you so much if you consider playing this game! - Clovejar
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Hello!<3 English is not my mother tongue, so don't be harsh if I’ll make mistakes. Title: Mommy Author: ATTA Engine: RPG Maker VX Ace Genre: horror, fantasy, puzzle Average Game Time: 2+ hour Story: Katira is a little girl who lives in the woods in a small house with her mother, who is a babysitter. Katira’s father and sister were killed by wolves, and Katira is still upset about their demise. They are not so wealthy so Katira’s mother works even at night to afford her daughter normal life. One day Katira wakes up later than usual, but her mother is still not there, although she should’ve come back from work hours ago! Katira is worried so she goes on a journey to find her mother. But when she arrives at house her mother should be in, strange events are starting to accrue. There is nobody alive at the house, there are corpses and blood everywhere and there is no way out. As Katira walks around the house looking for clues, she is starting to have weird hallucinations about little girl who has powerful magic powers within her. Who is that little girl? Why does she want Katira’s mother? Are they so different or actually have a lot in common? Help Katira to save her mother! Characters: (Game contains many characters but main ones are following:) Katira: “You can't replace something you haven't lost.†“Please, Mommy! I'll do anything! I'll be good and I'll do whatever you want me to! I'll clean the house every day and I'll even learn how to cook. And I will never ever ever be jealous of the children that you babysit. I promise! I promise! I promise!†Main character of this story. She is cute little girl who loves plants and gardening, her favourite flower is Love flower. She loves her mother more that anything in the world. Being happy, carefree and kind she is everything a child should be. Will experience in the scary house change her or she’ll remain the same, innocent and pure? Kolea: “WHAT DO YOU THINK YOU'RE DOING!? YOU LITTLE BRAT! I'LL KILL YOU!†“But I like you. You're cute. And really persistent. And hardheaded. But most of all...you're weak!†Main villain of this story. Having a dark past and holding a lot of grudge and guilt, she is psychically unstable child who needs help to put herself back together. She has magical power which she was born with and which also brought her a lot of sadness. Will she ever be happy again? Katira’s mother: “Hello, my dear. How can I help you?†“Dear Katira, I am working right now. I am looking after one girl on address 1a. I will come back around 10:00. Love you, mom.†Victim of this story. She is good mother to Katira and she is ready to do anything for her daughter. She is very nice and optimistic person, stereotype of a caring mother. Credits: SCRIPTS · PabloNeirotti GRAPHICS · SPM · sanggameboy · Dog pictures free · HDWallpictures SOUNDS · sreylas666 · Bad Ice-cream · Soundsnap · SoundsBible · GreenBird · Audio Productions · Freesound · theworkingbamboo · klankbeeld · maerkunst · lemoncreme · foolboymedia If I’ve forgot someone I’m really sorry…Please point it out to me and I’ll fix it right away! Screenshots: Features: · Over 150 maps. · Over 80 original pictures. · 8 different endings. · Backstories for many characters. · Story-oriented game. · Original puzzles. · Bonus room. Download: with RTP Data: http://www.mediafire.com/download/alffe07l9qn8xb5/Mommy_0.2._%28with_RTP_Data%29.zip without RTP Data: http://www.mediafire.com/download/swxp1wwd1zw2vp8/Mommy_0.2..zip Walkthrough: http://www.mediafire.com/download/fj22jzwy6w9v6t6/MommyWalkthrough.docx Known Issues: There aren’t any as far as I’m concerned…Please report if you have some problems. Personal comment: I put a lot of effort in making this game, so I would be really happy if you try it! This is my first game ever, which I started to make two years ago and then I completely stopped at one period ‘cause I didn’t have enough time to finish it…And now I have finally done it! Please tell me what you think about my game honestly, but please don’t be to harsh because I’m very bad at taking bad critics and I’m too sensitive to what other people think so...be gentle, please! Thank you for visiting this topic! Bye.<3
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All right, so something I'm really wanting to do for the next portion of my game is have a side-quest dungeon that leads the main character to a very useful piece of armor for him. This shield is equipped with an effect that reflects all directly offensive magic attacks thrown towards it. Due to the reflective nature of the shield, and the identity of its bearer, being one of the martyred saints of the game's religion, a classic mirrors-and-light puzzle sounded extraordinarily appealing to me. However, I've scoured through these boards and many others, and have found nothing that allows for a Spirit-Temple-Esque reflected light puzzle without extensive homebrewed code. I was wondering if there was any possible way at all I could attempt to event my way through this sort of redirecting-light puzzle (by pressing levers and turning mirrors, leading to them opening the final pathway). I feel like this could be possible by handling the angle of the statue/mirror sprites through events and data from the database, and simply using pictures to create the visual effect of the beams of reflected light, but I'm not sure if that's a correct assumption or not.
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I'm creating a horror game, and I want to be able to show emotion and give story through puzzles, without puzzles being easy or boring. I'm not sure how I can create engaging and creative puzzles, while still keeping horror atmosphere, story, and keeping the player engaged. I have a few ideas, but not enough to keep the puzzles interesting throughout the story. Any ideas?
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"Listen" is a short adventure game about life and being alive. The game was created by a team of five RPG Maker developers. This was a contribution to the RPG Maker Web Contest. What is it about? The puppetman is a creature that wanders the earth, unseen by almost everybody who is not close to death, but always ignored. He has almost given up on finding somebody to listen to his stories, when he meets a young girl who lives in a german hospice. As they open up for a quite unusual friendship, the little girl learns more about the puppetman's past and the reason he remains unseen. But can she save him? Or does he save her? Some details Team: Alexis Hiemis, Crazy_Leen, Denna, Evrey, Pilzchen Genre: Puzzle, adventure and a bit drama Setting: Modern setting, a hospice in Germany Languages: English, German, Spanish, Italian, Brazilian Portuguese Playtime: Short game: 1- 2 h Game Progression: Revision of the full version released at the rpgmakerweb contest 2014. Beta phase: Beta starting on 04/30/2015. Release date: The offical release is intended for the 06/01/2015. Recruitment: Translators (e.g. Italian, Portuguese, French etc. ), see for further information on that matter the Listen website. Website: https://listen-game.de/en/ Main characters Girl The girl lives in a german hospice and suffers from her lonelyness and boredom. Her bigest wish is it to leave the hospice behind and to ride a Ferris wheel. The puppetman The puppetman is an invisible creature that wanders the earth. Always looking for contact to others and friendship. But his will is nearly broken. Features Some tricky puzzles Charming characters Secrets! A minigame with a record-modus after unlocking Screenshots All screenshots Credits Download (all languages included!)
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Ok so here I am.. again... stuck again... I am so sorry so essentially what I want to do is make the floor of the puzzle room slippery and essentially make it and ice floor puzzle where you have to slide from stone to stone till your aligned with where you want to go. But I can't seem to find where to do that in the events panel any suggestions? or is this a full version needed sort of thing?
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Abstract: An adventure about a woman who owns a tea shop in the middle of all realities. Genre:RPG, side-scroller, puzzler, side scroller, Sci-Fi, Horror, H.P. Lovecraft Game Progression: 5% [media] [/media]Story / Setting / Purpose: Mrs. E Chapter One "On Reflection" is a serial RPG about a woman who owns a tea shop in the middle of every reality, finding herself on various adventures throughout the Multiverse. Ironically all she wants is to get tea for her shop but ends up saving the day from all manner of evil. Mrs. E will be a side scrolling mystery science fiction RPG with a unique artistic scrap book montage to the GUI and some other goodies. Set on alternative realities, planets and times Mrs. E covers many adventures on countless worlds. Playing as either the titular character or one of her companions, you solve mysteries, fight mastermind villains and make choices at the end of each game that will have a profound impact on the ending of each game, and the following game should you wish to continue your experiences from the last. The biggest myetery you have to face in the 13 episodes of the series is who Elizabeth was in her previous life, and why it was so important she forget about it. Character Bios: Elizabeth (Mrs. E): The owner of the strange little tea shop who's doors open to literally anywhere. She is very English and quirky, dark and mysterious and insists she is married. To whom is probably the biggest mystery in her life. She has lead many different lives before, with many different faces and many names, all beginning with the letter "E" and often refers to a time where for her "Everything changed". Whilst caring and emotional on the outside, she has lived so many lives she often finds herself aloof and out of ouch, constantly needing that human interaction to keep her focused. Her greatest frustration, however, is not remembering her previous life and spends most of the series trying to solve that mystery. Credits: Music: TBH Artwork: Josh Clark Scripts: Atelier Rgss Screenshots: . Features: A side scroller adventure spanning countless realities in which you must solve the mystery of your past and in the process make sure your multidimensional tea room stays in business. Little combat, but any there will be will be adapted from a unique system I am currently researching.
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Twin Souls
Knighterius posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I welcome you to... brought to you by: Genre: Indie Horror/Puzzle- 62 replies
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Angel Painting : Genre: Puzzle, Horror Average Game Time: 1 Hour Story: Ann, Karen and Baron got lost in the forest while they were wandering around the forest to find a way back home. Along the way, they found an abandoned building in the midst of the forest. The rain was suddenly falling and they had no choice but to take shelter in that creepy-looking place. They hope that they could safely get some rest until their parents find them. But then, a strange thing occurred. Ann woke up and found herself alone in the room where she supposed to be staying with her friends. She wandered around the building to find her missing friends. Because of that, she is going to meet "something" she had only met in her dream. She will soon discover the secret of this place, and her own past. Character Bios: - Ann A young girl who like drawing the most and is good at that. She doesn't have many friends beside Karen and Baron. - Karen One of Ann's close friends since childhood. Very optimistic and cheerful. - Baron One of Ann's close friends since childhood. An assertive boy who want to protect the girls from any harms to come but end up taking them into it himself. Credits: Developer - Jojo741963 Scripts - ATS: Special Message Codes by modern algebra Yanfly Engine Ace - Move Restrict Region by Yanfly Victor Engine - Basic Module & Light Effects by Victor Sant Pathfinding by Jet10985(Jet) with minor modifications by Venima Enterbrain *Woratana, Admannon and Jojo741963 (Don't know which scripts they wrote.) Graphics - Enterbrain(RTP) and Jojo741963 Music - Enterbrain(RTP) and Kevin MacLeod (Royalty Free Music) English Translator - Goddialga Proofreader - Frogge , Misuke Kuwamoto , Stu Vine Special Thanks - Townlore, backdraft, Shinryu, hengmana, Alexatrasxa, Candyz, Demonking, nataukikung and puruz Screenshots: Features: - Original Facesets. - Most of the resources are from RTP. - BGMs from Royalty Free Music. - Tricky puzzles. Download: http://rpgmaker.net/manage_games/8197/
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I'm trying to create a puzzle wherein the player makes tiles appear across a bottomless pit by flipping switches. Since the tile of the pit itself is impassible the player cannot walk across it. Is there a way to use terrain tags or region ID's to make a specific impassible tile on a map passable?
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World One: The Beginning
Jon (NPC) posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
A corrupt government, an enigmatic disease, and false prophecies! Explore a mysterious land in this non-combat adventure RPG. Demo (LAST UPDATE: 8/23/15) RUNTIME: Approx. 45 mins WANT TO CONTRIBUTE TO WORLD ONE? Feel free to PM if you're interested. I'm only really looking to accept mappers, artists (general), musicians, coders, and dedicated testers (ie. people to file error reports and critique literally everything); PM if your skillset is not on this list but you wish to help. STORY: Washed ashore and separated from his crew, Eric finds himself the newest hope for a land that he doesn't even speak the language of. Due to his moral aptitude and his apparent cunning, he is praised as a hero by a small band of outsiders, but the moral grey area begins to grow as betrayal, under-the-table-dealings, an enigmatic virus, and destruction of history happens; every being in Illfog and the land surrounding it seems to have something that isn't quite right about them- Eric must question who, if anyone, is in the right, whilst battling savage monsters, becoming a sex icon, and destroying one red herring after another in a wild goose chase where the clock is ticking. GAMEPLAY FEATURES: For the most part, The Beginning does not offer any traditional battle system (with one or two exceptions), instead going for a visual novel x adventure style. Most things in the gameplay are offered through items and choices which lead to different paths and endings. CHARACTERS: SCREENSHOTS CREDITS Known Issues: No major bugs