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Found 2 results

  1. Reedo's Simple Side Battle System Ace Edition (RSSBSACE) Version 1.7b September 30, 2013 By Reedo References None. This is an original script by Reedo. Description This script is a recreation of the original RSSBS created for VX back at the end of 2009. The script has been completely reworked for ACE. RSSBSACE offers a simple, plug-and-play, side-view-battle-system with no additional resource requirements. This script is only a visual modification to the battle system and does not add any game-play mechanics. RSSBSACE is designed for a high-degree of compatibility with other scripts. Features This simple SBS provides a classic "FF"-style side-battle experience. This script will: Draw the party on the right side of the screen, facing left, using the actor graphic specified in the database and in a formation fitting the Ace battle background layout. Place a shadow on the ground beneath living actors. Show the actor's stepping animation on their turn and when acting, if able to take actions. Make the actor step toward the enemy when taking an action other than guarding. Show animations for all actor actions as defined in the database for the particular action being performed. Show animations for all enemy actions as defined in the database, or a default animation if none is defined (e.g. normal attack) Flash the actor red when they successfully receive a hostile action. Show dead actors as faded, whitened, and rotated to lay on their back. Make living actors perform a "victory dance" when the battle ends (they jump and spin). Optionally "mirror" enemy images to make them face to the right. Version 1.2 Make actors step back when guarding. Make actors start facing backward and jump when surprised. Make actors start facing down and flashing white on preemptive strike Version 1.6 Show weapon or skill icon as moving (swinging, punching, or pulsing) graphic during actions. (by popular demand!) Now compatible with "battle test" from within the database. Version 1.7 Additional options for weapon motion by weapon type. Ensures all animations play on RSSBSACE on-screen actors. As an additional feature, the script will force the game to attempt to load a tile-based battle background for any map type, not just maps using the field tile set. Some of the floor tiles in the other tile sets will work to generate a battle background, so this allows you to use tile-based backgrounds in more of your maps. Options There are a few options at the top of the script which can be modified to change the positioning and movement of the actors, specify the mirrored enemies, and disable the forced tile-based battle backgrounds. In most cases there will be no need to modify any of these options, other than the list of enemies to mirror. This option looks like: FLIP_ENEMY = [ 3, 4, 6, 7, 8, 10, 14, 16, 17, 18, 19, 21, 22, 24, 25, 27 ] And each number is simply the ID of the enemy to flip. This is the number preceding the enemy name in the Enemies tab of the database. Screen Shots (battle begins) (player attacks) (player is hit) (victory dance) Known Bugs None at this time. Please report any found. Requirements None. This is a stand-alone script. Installation Plug-and-Play Just insert a new script directly under Materials, name it RSSBSACE, and paste in the script code. For compatibility purposes it is typically best to insert RSSBSACE above all other scripts*. * If using Yanfly YEA Battle Engine, this script must be installed below the Yanfly script. Configuration The only configuration necessary will be to arrange the troops such that the enemies are on the left-hand side of the screen. Go into the Troops tab of the database, select each troop used in your game and drag the enemy images to arrange them to your liking on the left side of the screen. All other configuration is optional via the "User Options" section at the top of the script. Compatibility Should be compatible with most other scripts. Obviously any other script which also modifies the battle scene may not be compatible, but this should mostly relate to visuals such as the placement of animations. Any battle-addon which affect mechanics and not visuals should be compatible. The original RSSBS for VX was highly compatible with other scripts. This version follows a similar design pattern so I expect it to also be highly compatible with other scripts. A Note About YanFly Scripts I have not yet tried any of Miss YanFly's scripts for Ace, but I expect there may be some contention between our two scripts. Although I suppose it is equally likely that her script will simply overwrite mine and everything will occur with her settings while my actors appear on screen. We had a good deal of success between our scripts in the past so if this one turns out to have any issues I will do my best to set some time aside to correct my script and ensure as much compatibility with Miss YanFly's as possible. Update This script is now confirmed compatible with the Yanfly YEA Battle Engine. Script Here is the complete RSSBSACE script: Summary With this script you can quickly and easily show your party on screen during battle with animations and effects and no special configuration beyond rearranging the enemy layout in your troops. Comments and suggestions are welcome.
  2. I keep getting an error message while using Reedo's side-view battle system script. I have looked everywhere for a fix, but cannot find a solution. The Error: Script "RSSBSACE" Line 213: Name error occured. Uninitalized constant Spriteset_Battle::REEDO_SBS Any help would be greatly appreciated! Note: I am new to these forums and did not know where to post this, so if it should be moved, please let me know!
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