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DUSK (Demo) SYNOPSIS A retired Navy Captain must rescue his wife in this story driven ode to classic 16-bit turn-based RPGs. Greater Altreya is a Modern Fantasy world recovering from a civil war and not everyone is happy with the way the fighting ended. Captain Gray Seton is a highly decorated war veteran who is trying to put his past behind him, but finding it to be much more difficult then it sounds. When an ominous letter convinces him that his wife is in danger, he once again decides to take up his sword and embark on a journey that will force him to confront his past once and for all. Many of the people and places he encounters will remind him of the role he played in the war. Not all memories are good ones. Not everyone who knows what he did is happy about it. This demo will take you through the prologue, where Captain Gray realizes something is amiss, and makes plans to leave his quiet life and begin searching for Dr. Violet Seton, his wife. It can be finished in an hour. The full game will feature many dungeons and towns, filled with plenty of memorable characters and things to do. The overall tone of the game is lighthearted, but earnest. The fighting system will get more complex as the game goes on as Limit Breaks are introduced and the Elemental Rock-Paper-Scissor mechanic starts to play a much larger role. This is my first attempt at making my own game and I'm sure that I've made tons of mistakes. I'm looking forward to getting some feedback and seeing what you all think. IMAGES/SCREENSHOTS CHARACTERS Captain Gray Seton - A highly decorated war veteran and devoted father and husband. Coral Maguire - A creative and ambitious Inventor. Taken in by the Seton family at an early age. Ruby Seton - An aspiring Botanist with a keen interest in Apothecary. The daughter or Gray and Violet. DOWNLOAD LINKS Windows https://drive.google.com/drive/folders/19rxvkuyh0dCs3t7mvyjPnuUcdhmBNw62?usp=sharing Mac https://drive.google.com/drive/folders/1T-eFnv9JyNgU2G97645k3c33c6QDJfoj?usp=sharing CREDITS Plugins Yanfly HIME Galv SumRndmDde Moghunter Victor Sant Icons PixelOdyssey Most of All The RPG Maker Community and all of you who have helped with every question or problem I encountered. Thank You for the wisdom and encouragement.
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OVERVIEW Foxblade Fable is a fantasy adventure inspired by late 90s anime and JRPGS, and is in particular inspired by 2D PS1 & Saturn games. The game follows the adventure of Leigh Ravengale and his friends as they travel to a variety of locations to destroy the Binding Stones that summon and control monsters plaguing the kingdom. PLOT SUMMARY CHARACTERS COMBAT SOUNDTRACK DEMO VIDEOS (WIP) Credit For the most part, I am a solo developer on this project. I've thus far been handling all the scripting, UI design, mapping, concept art, portrait art, writing, game design, composing, sound design, etc. That said, the vast majority of the tileset art was done by [at] StR_Lite on Twitter. They're incredibly talented and I'm extremely grateful for the help! I will be updating this thread as I work on the game, looking forward to sharing more progress with you!
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Credits: I hope I could wake your interest and you like what you see 🙃 I really appreciate any support I can get to make this game a reality! 😁 Please consider supporting me on Patreon and get special rewards! 😈 KIAS
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Team JethKo - Knee Deep is a detective adventure with role-playing elements & turn-based combat. What started as a small project turned into a huge thing that took almost a year of work. [: In this game I put ideas into action that have accompanied me since my teenage years & have now become reality. Graphics (apart from facesets & backgrounds), music & story are made by me again. In this concoction I celebrate the cartoons & the music of the 90s & Americana. I also wanted to promote the Artbreeder website with the backgrounds & facesets. [; The focus of this thing is on humor & very far-fetched puzzles. [: I hope you enjoy the game. Inspiration: Sam & Max, The Tick, Duckman, Hotline Miami 2. Grunge, Funk Metal, Nu Metal, Rave, Hip Hop, Jungle. Jethro is fed up. He doesn't want to interview more D-celebrities for this smear sheet, for which he is hired as a writer. He's after a big story again. Then he hears of mysterious murders of young women plaguing Chillcottin City. It's high time he reunited with his old pal Aoko to stir up the underworld of Chillcottins & the tech company that runs the place. Chillcottin City is located where New England & the majestic Sequoia forests meet the Rocky Mountains, the Great Plains & the Bayous. The city is ruled almost dictatorially by a tech mogul, Robert E. Ternel, who even has ambitions to be crowned the new mayor. Robert E. Ternel's corporation dominates the entire urban economy with its cybernetic & genetic engineering products. The nebulous religious fanatic Mr. Person Man is also said to be in cahoots with him. Characters: Jethro Adimari, 33, is a passionate journalist & a failure. His wife Michelle loves him, although he is self-pitying and generally not the brightest. His wife doesn't like the fact that he spends so much time with Aoko when he's feeling adventurous again. He adores his red Isetta "Richthofen". Aoko Kitamoto, 27, is an unemployed justice fighter waiting to use violence against the good-for-nothing again. She loves video games, pop culture, being out of work & violence. And many more quirky Chillcottin originals! The villains: No Clip Norman, Grimace, Moon Logic, Weird Rado Karadzic, Ant Ass Andy, and others. * Approximately 4 hours of hard-hitting puzzle action with challenging battles!! * Limited save options!! * Humor!! * Things to find but also to miss!! * High score will be shown to you at the end of this thing!! * Hand drawn stuff!! * Backgrounds were cobbled together using state-of-the-art AI technology!! * Totally wacky characters!! * A Lovestory?? Sound track: Here is the link to the OST: The soundtrack on YouTube!! <<<<<<<<<<<<<<<<<<<<<<<<<< Here is the link to the itch.io page for free download: >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DOWNLOAD AT ITCH.IO The game contains language & themes that some may find inappropriate. Nothing in this thing is meant to be malicious or hurt anyone. Have fun puzzling. *: "When you look into the nostalgia long enough, the nostalgia will look back at you!"
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A star came from the endless void and crashed onto Aerthen. A second followed. Valorkis, lord of the northernmost kingdom of Telruse, discovered the first fallen star. Upon and around it, Telruse was forged into the mighty empire of Ilvorya. The second star landed in an unnamed forest surrounding an unremarkable village. It was discovered by a simple housewife. From this heavenly rock she drew the power to at last bare a child, whom she named Zephyr... Ilvorya has dominated Aerthen. Lord Valorkis propagates the miraculous power of his almighty god, XORMOTH, through the sublime might of his RaLune Knights. Little can stand against the Ilvoryan Empire. Except... Zephyr, child of the stars, has awakened to his true purpose: destroy XORMOTH and liberate Aerthen of his tyranny. Aided by his lifelong friend, the two must embark across the world to reach and dismantle Ilvorya from within. You can find the DEMO over on ITCH! https://ephiam.itch.io/toaerthen
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composer [AUDIO] Christoph Jakob | VGM Composer & Sound Designer ~ Quirky, Retro, Melodic
DisOmikron posted a topic in Recruitment
Hey everyone! I am Christoph Jakob, a German composer most known for my work on the award-winning twin-stick roguelite Revita. I have also released several personal projects, ranging from 16-bit chiptune to all sorts of experimental music. I do not limit myself to one genre only. 2022 Showreel Discography / Portfolio Bandcamp: https://bit.ly/3NWrnqD SoundCloud: https://bit.ly/3avgzlV YouTube: https://bit.ly/3nT6Vwt Royalty-Free Music & Asset Packs Unity: https://bit.ly/39XGJg9 itch: https://bit.ly/3LKQtrn GameDevMarket: https://bit.ly/3LMuwZ3 pond5: https://www.pond5.com/artist/disomikron#1/2064 Contact Mail: DisOmikron@gmail.com Twitter: https://twitter.com/DisOmikronCJ -
"It's basically Dragon Quest meets depression, but with the choice to make a party of dogs." -Liberty of RMN. CLICK HERE to view the TRAILER KEYBOARD CONTROL SCHEME AND INSTRUCTIONS ON HOW TO ACTIVATE WINDOWED/FULLSCREEN MODE: "Spacebar" = Confirm/Talk. "X" Key = Open/Exit Menu. "Arrow/Directional" Keys= Move character. "Left/Right Arrow/Directional" Keys while Equipment Screen is open = Switch between Characters. You can activate Windowed Mode by pressing the Function (Fn) key and then F4. Doing so again will put you back into Full-Screen Mode. Lord Zadigan has summoned the dreaded Venaitura from the depths of the Dark World of Radunga and is using it to spread his evil influence across the the land! He has dispatched his finest combatants, the Six Purveyors of Doom, to retrieve the only six artifacts capable of stopping him. Summon four Champions from the Realm of Heroes and lead them across Tsufana on a journey to thwart the malevolent Lord of Monsterkind. Shall you banish Zadigan and his vile conjurings back to Radunga in a bid to restore peace to the world forevermore? Or will the forces of darkness at long last overthrow the realm of light? In this harrowing tale of Good VS Evil, you'll assemble a party of Four Champions from TWELVE available Character Classes and lead them on an arduous journey to topple Lord Zadigan's forces. You'll conquer six distinct lands wrought with monsters and other nefarious ne'er-do-wells as you aim to destroy the Six Purveyors of Doom and end the misery brought in their wake. In Venaitura you're immediately thrust into an adventure that will see you lead the world away from imminent destruction! But FIRST you're tasked with assembling a party consisting of a combination of ANY of the game's 12 classes. These classes are: VENAITURA can be purchased on either STEAM or ITCH for $10.99 USD: Steam Link: https://store.steampowered.com/app/1664240/Venaitura/ ITCH Link: https://ephiam.itch.io/venaitura Steam/RMN/ITCH Page Design and Game Trailer by Karimn "Mirak" DKI -. Huge shout-out to PANICPUMPKIN and their website as well as YouFulca/Wingless Seraph for over 90% of the game's music.
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Nostalgic Fantasy Pack OUT NOW on itch.io. HERE: https://planettzero.itch.io/nostalgic-fantasy-pack This is a retro graphic pack with Gamboy style assets. Everything you need for a retro game comes with it! Included Files: Screenshots: hope you like this pack! you can ask me anything about it! Have a nice day: Tzero~
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audio [AUDIO] Christoph Jakob | Composer & Sound Designer ~ Quirky, Retro, Melancholic
DisOmikron posted a topic in Recruitment
I am Christoph Jakob, VGM Composer and Sound Designer from Germany. I compose in a variety of styles and I specialize in quirky & joyful, chiptune and melancholic music. - Bandcamp: https://disomikron.bandcamp.com/ - Royalty-Free Music: https://www.pond5.com/de/artist/disomikron#1/2064 - Royalty-Free Asset Packs: * https://www.gamedevmarket.net/member/DisOmikron * https://disomikron.itch.io/16-bit-fm-chiptune-pack Contact me if you need music for your project! - Twitter: https://twitter.com/DisOmikronCJ - Mail: ChrisJakob94@web.de - Discord: DisOmikron#5729 -
SYNOPSIS Odicia follows the journey of a fire mage named Eyala Troy, as she and her comrades set out on a dangerous quest to bring an end to the Kingdom of Valhara’s corrupt crusade to cleanse the world of mysterious mystical beings known as Scions. Created by illustrators Oliver Hamlin and Cameron Lee, Odicia at its heart is a love letter to the classic JRPGs, shonen manga, and various other cartoons and video games that have inspired their imaginations since childhood. Through retro-inspired visuals, music, and gameplay, Odicia immerses players in a nostalgic experience that evokes the feeling of playing an RPG classic on the consoles of old. FEATURES Original Visual Assets No default or premade RTP! Custom made, retro-inspired sprites, tilesets and animations. Engaging Exploration Travel through a variety of dungeons that encourage player exploration. Utilize each character’s unique Field Abilities to solve puzzles and discover secrets! On-screen Enemy Encounters No random encounters while exploring dungeons! Engage enemies through direct contact. Ambush enemy units by approaching from behind. Turn-based Combat System Use a character’s Rage and Will to unleash skills, magic, and fury upon the enemy! You decide which abilities each character takes into battle. Fun and Diverse Characters Recruit nine permanent playable party members, each with their own unique set of skills and magic. Original Music Soundtrack and sound effects composed by Lil Kevo 303. SCREENSHOTS DEMO LINKS
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Starcaller is a new Fantasy/sci-fi RPG adventure game focused on story and exploration. Browser based demo.. no downloads needed. All original pixel art and music score, and the rtp sound fx are being worked on as we speak to replace the default assets. We wanted to take a slightly different approach to retro RPG gaming. Exploration is split between side scrolling (for overworld exploration) and top down(for Dungeons and other instances). IT is set in the same universe as a previous release called Myrkvidr. Most of the graphical elements are done with Parallax layers as opposed to tilesets. The purpose of this early Demo is to gather feedback for improving the game going forward. please check it out and we hope you enjoy it! Play the demo here
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I made some grayscale resources for my indie in a week game Pathway Desire and while they are somewhat limited and i'm no expert spriter... I thought: why not share them? This is how they look (if you're too lazy to click on my signature): These tiles are formated for RM VX/ACE. As for terms of use: you're free to use them both commercially and non comercially credit would be appreciated. Also, since I'm kind of free these days so if you want me to add a little something to the tileset (except maybe water, I have no clue how to do it) I'm taking requests. NOTE: This will contain some small spoilers about the game (bosses, mostly). So, if you ever want to play it, consider giving it a whirl before checking these out. Tiles: Characters: Faceset The character with the hat is inspired by RMW's Scinaya's female healer from Restaff june 2012 Icons: For icons I used mostly Crazy_Leen's http://forums.rpgmakerweb.com/index.php?/topic/31274-crazy_leens-crazy-resources-retro-resources/ (Turned to grayscale of course) But her iconset lacks armor and a few other icons I needed, so I had to create those myself. Though they're not on the same level as hers: Battlers: They're for sideview and are sort of inspired by Milano cat's battlers: http://www.geocities.co.jp/Milano-Cat/3319/muz/002.html Well I hope someone finds this useful and thanks for checking out my thread. If you don't like anything about the sprites, advice is also appreciated.
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Hello everyone, I'm Lucius Blank, and my brother and I want to introduce you to our story, Dawn of Alcieste. This game is being worked on RPG Maker 2003, I've used most of the rpg maker engines, but nothing beats the nostalgy that this retro engine brings. I have been using this engine since it came out back in 2003, and can confidentely say that I know how it works from A to Z, my specialty being spritting and programming, while my brother has the best story telling. Our main language is not english, however we decided to use it as the game language to reach as many people as possible, so you may catch some weird sounding phrases, if you do, please let us know, feedback is always appreciated. Without further ado this is the game premise: This story takes place in the continent of Alcieste, compossed by the kingdoms of Elgasta, Phyris, Praekopis, Kriegerheim and Sadhal, and surrounded by the called barbarian islands. The continent geography defines the borders between the kingoms, and it ranges from the arid deserts in Sadhal to the snowy mountain ranges in Kriegerheim. The continent is populated by humans, but a rich folklore and legends of intelligent creatures and monsters can be found everywhere, with many claiming evidence of the existence of said creatures, however, dangerous monsters can be found all around the continent, and several precautions must be taken by anyone attempting to travel around. A long lasting peace has been achieved after years of war, but as no treaty has been signed constant tensions keep everyone on their toes, with several outposts located all across the kingdoms to protect their borders. Esgalta, located in the middle of continent, has been under the rule of the Valerius dynasty, and poses the biggest military pressence througout the continent. In the arid southern region is Sadhal, a rich country where merchants thrive, but such riches bring trouble, as the Sadhal military is constantly busy fending off pirates who wish to steal the merchants hard earned coin. Kriegerheim to the northwest is located on what is known as the frozen throne, a dangerous mountain range covered in ice and snow, craddle to powerful warriors devoted to their god of war, Arlan. Bordering with Kriegerheim and Esgalta is Praekopis, famous for the scholars and engineers born there, their military may not be as strong, but their powerful contraptions make up for their lack of army. And lastly Phyris to the northeast, a small country with a dense forest surrounded by mystery, not much is known about the secrets lying deep in Phyris forest, and many legends are told of it. The story begins right after Esgalta declares war on the other four kingdoms, and with an unprecedented army conquered the continent in their war of unification, forming what is now known as the Esgaltian empire under emperor Beadurinc Valerius. This swift conquest hs brought economic problems and political strife to the continent, as numerous factions try to oppose their new rulers, the militaristic empire tightens it's iron grip on the rebels. A large number of people are constantly conscripted into service to fuel the empire needs of man power, for some this brings opportunity, and others just call it opression. One of such people is Vanhir, a young man with a troubled past joining the esgaltian army to find purpose, another gear on the ever moving clockwork of destiny, he is unaware of the role that destiny has chosen for him. This is the game we are working on, we want to tell a story, and we want you to be our audience. There will be adventure, betrayal, laughs and anger, on this story rich RPG. The game. As mentioned earlier, we want to keep the game as retro as possible, and even though we know how to make SBP, we have decided to exploit the RM2k3 turn based engine to the max. Here are some screens for the battle system: We are also trying to use the engine to the limit, by making use of parallaxing, to bring the most of our beloved mac & blue tilesets! And what is an adventure without puzzles? We are avid RPG players and know that players enjoy a challenge! And most importantly, we consider story the most important part of an RPG, we want to steer away from cliches and move on with lore, plot, subplot and character development, we aim to create memorable characters that no matter if they are protagonists or antagonists, one can sympathize with them. Credits Enterbrain and Kadokawa games for their engines and assets that make this project possible YouFulca (Wingless Seraph) for his great contribution to the music Lucius Blank (Me) Alejandro (My brother) We would love some feedback and ideas regarding our project, we will be releasing a Demo soon and we want to test the reception! Cheers!
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She was one of the best in her line of work. She had it all - the money, the fame, the respect of her peers and the fear in the eyes of her enemies. But sometimes all it takes is one hit from the bitch called life to knock you off your feet. Following the tragedy of the RM-8 incident, Eva Reynes finds herself in a life drenched with alcohol and music, with no care in the world for her job and her responsibilities. Evenings once spent chasing criminals were now spent chasing bottles of whisky. On one such evening, she got a call from her apprentice and friend, Damien Wills. He had been framed for murder. "Just this time" were her words when she put on her overcoat and headed for the scene of the crime. But when she finds out that this case somehow connects to the one case which ruined her life, how will she react? Are there answers at the end of the road, or will she end up chasing shadows leading nowhere? How will the years of drinking and reclusion take a toll on her when it matters the most? Walk in the footsteps of the legendary Eva Reynes and unveil the truth. Warning: Eva Reynes: Volume One is a dark, sadistic mystery game which gets increasingly difficult, and there will be no hand-holding after the tutorial. After the first episode, you will be on your own to make deductions and find clues. The game will NOT warn you if you go on the wrong path, miss clues, or make wrong deductions, which may eventually put you on a one way street to a bad ending. At times you won't even know where you made the mistake. - Unique personalities, complex and unpredictable plots, and a captivating story. - Investigate crime scenes, search for clues, make deductions and find out the truth. - Engage in timed discourse battles; point out contradictions using the evidence you've found. - Manage and develop skills/traits like Personality, Perception, Discourse, etc. - At times you'll have to choose between being a good person or a good investigator. - Original content and artwork. - Several bad endings, one normal ending and one true ending. Website: https://www.potatobraingames.com/eva-reynes RMN: https://rpgmaker.net/games/10841/ Twitter: https://twitter.com/PotatoBrainG Facebook: https://www.facebook.com/PotatobrainGames/ Lead Developer: Rishigangi (Potatobrain Games) Graphics: Sage Takeda Avery Cyanide FirstSeedMaterial Sturmfels PandaMaru com_sho Cvrtis bougainvillea Chalkdust hiddenone waifu2x Bokou Indrah whtdragon Enterbrain [Copyright](C) 2012 KADOKAWA, INC; DEGICA Co., LTD artists Archeia, Marimo, Caz, Ocean's Dream, Thernz scripters Yami, Liquidize Music samkfj Kerrigan Marrion Fields Production shimtone MAKOOTO Amachamusic MakaiSymphony RengokuTeien Scripts: MOGHunter Yanfly - yanfly.moe Khas HimeWorks Soulpour Archeia DreamX Takeya Kimura Shaz Karberus Hudell ExHydra PHLiM2 Kamesoft Tor Damian Design
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Abstract: Nostalgia attack Genre: Retro 16-bit Puzzle Adventure Game Progression: Game completed. 3 years in development. Release date 1st of March 2017. Lenght: 10-15 hours of gameplay Over 50 nostalgia-packed levels, pixel graphics, and a great electronic chip-tune soundtrack. Inspired by games like Sokoban, Ilomilo, the Adventures of Lolo series and old school game titles from the Nintendo NES and Super Nintendo SNES systems. GAME TEASER: https://www.youtube.com/watch?v=W5Sq4Nc1Bjc evil Seeds THE GAME Toots and Coots are evil Seeds, mushroom loving eared tadpole demons. They aren't very strong or agile, but what they lack in strength, they make up for in cleverness and patience. They must find the way out of the tower from which they are imprisoned. Clear all the mazes, get all the mushrooms and escape the tower alive. Rumor has that they weren't the first ones to be imprisoned. COLLECT THE ORBS Toots (the red evil Seed) can collect the red and orange Orbs. Coots (the blue evil Seed) can collect the blue and aqua Orbs. GET THE KEY Once all Orbs are collected the chest will open and you will be able the grab the key. GET OUT Once you grab the key the door will open. Get to the door to proceed to the next level. Features: • Retro 16-bit pixel graphic • Great electronic chip-tune soundtrack • Over 50 levels • Challenging puzzles • FREE TO PLAY (No Advertisement) Download: Release date: 1st of March 2017 Available at: http://evilseeds-game.com/ Known Issues: I known to cause mild to severe nostalgia. EVIL SEEDS CREDITS: GAME DESIGN AND PROGRAMMING by François-Maxime Ayotte 3RD PARTY SCRIPTS Galv, HimeWorks, Yanfly, Falcao, Game_Guy, Neon Black, Rycochet, SirBilly, Zeus81 SOUNDTRACK by Timmie wong - DDRKirby(ISQ) http://ddrkirbyisq.bandcamp.com/ https://soundcloud.com/ddrkirbyisq https://www.facebook.com/DDRKirbyISQMusic http://www.youtube.com/channel/UCoBhx2o-pEfwaCQk1VwGWdA François-Maxime Ayotte GAME TESTERS Frédéric Arcelin Dan Tu Pham Quang Michael Martineau GRAPHIC RESSOURCES Ryan914, Vanya, GregMustache, Tyxerus, OneCutStudio SPECIAL THANKS TsukiHime, DrDhoom & Quasi, Galv, KilloZapit, Valérie Bibeau, Catalina Chirila PROGRAMMED WITH Ruby Game Scripting System Enterbrain, Inc. / Yoji Ojima
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Once again, I need help with my resources... So I found some tiles that I love, and I was so excited to use them since I've been looking for the perfect ones for so long. I put them into my graphics folder and start to create my map, but the tiles end up looking like this: As you can see I'm trying to use the grass. Can anyone tell me why this isn't working? I'm pretty sure it's only an issue with the ground tiles since the building, wall, A, B, and C tiles come out perfectly fine. If I have to edit them, could anyone help me out there...? I love using RPG Maker, but I hate dealing with resources haha I wish I could just stick to events/progressing the story. (The tiles are from here)
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Hello! =3 As Google isn't agree to help me out in this part, I am posting a thread here to request. (= For my Indie in a Week 3 (Contest hosted by Jackus~) entry, I'll need some fantasy (not modern, whenever I search Google it keeps finding me modern 8-bit music ~ that I don't need) retro/8-bit music that have a flavor of happiness in it ~ The game I'll be making contains ponies (YAY. =3) and funny stuff, so I am looking for some not-so-serious fantasy music. =3 If you can find some 8-bit music for comedy scenes too, that would be even more awesome! ^~^ Hoping for quick replies! Have a nice day. =D
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Lunar Quest
Crescent posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
A remastered version of the game will be available in future, for now the game is removed. Thank you. ~ Crescent -
Hello lady apples and manly apples! Wow, it's been a long time writing a thread but oh well! I should still be good at it. Now! I've recently been working on this new idea for a game and I've decided to go really old school and retro with how it looks. So I have taken a screenshot and shall post it because I cannot decide on a font and was hoping anyone would have any suggests. When given some suggestions I will add them to the game and then take the screenshots again and update the thread. Thank you everyone for your time!
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Hello there everyone. I have here a big bunch of free to use music, a mountain of it you could say. These tracks are from various sources whether it be projects that haven't worked out, tracks that weren't used, tracks i've made for fun and so on. They are completely free to use for both non-commercial AND commercial projects. I only ask that I am credited appropriately and that if you like my tracks that you consider commissioning me for your project. The tracks are mostly in ogg and mp3 format. If for some reason you really really want a track in a different format and you can't do it yourself, please send me a pm and i'll be happy to help. Links: https://soundcloud.c...ythuz/sets/free https://soundcloud.c.../medieval-music https://soundcloud.c...al-year-project https://soundcloud.com/scythuz/sets/terra-incognita https://soundcloud.com/scythuz/sets/restaff
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The simple script of complicated issues that had a simple fix
Gump posted a blog entry in Gump's Dev Blog
This is a blog post about my scanlines script, which was released inside the Restaff Retro Revolution release. The script itself was released with 1 known limitation. This limitation however was much larger than initially expected. The following blog post details what happened. The new version of the scanlines script without any such limitation is also included at the bottom. I hope you find this post an interesting read! Okay so the initial limitation in the old script was that it required a new scene to be run, most specifically using SceneManager.call(Scene_Class). When you warp the player from one Game Map to another, you are not actually changing scenes. The observation and results of the current map are handled by Scene_Map class, data referenced via $game_map (which in itself is the Game_Map class). What happens on the back-end when you change maps with this knowledge in hand? Well, Game_Interpreter sets $game_map to the new map and Scene_Map transfers the player from the old map to the new map. So according to SceneManager, you have been within Scene_Map the entire time, you have not actually called a new scene. A single Scene handles all map processing. Because the old script relied on the start method for all scenes, a new scene needed to be entirely called. It was basically overlooking something + making 1 too many assumptions on my part that created the problem. I just assumed the scene start method would be run in Scene_Map every time a new map was called. This assumption proved wrong and come to think of it, its something I should have known (or did know but forgot I knew). So once you [Amerk] told me about the problem I pretty much instantly realized this while sitting on the crapper. I also realized the script was essentially broken in its released state so I made the update. So the updated script has an aliased update method (which applies to all game scenes) in Scene_Base that checks if scanlines are enabled. If the scanline setting is modified, they will instantly be re-drawn (on the next Scene update cycle, which if the player is idle or a scene is waiting for input, is by default 60 times per second, or every frame). Updated Scanlines Script (inside spoiler): -
Pac man remake
anavn1 posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Game Title:Pac man the remake Optional: Abstract: This game is a remake of pac man and will have a lot of extra features added over time. Genre: Retro Average Demo Time: 10 to 15 min Game Progression: Advanced on the events, scripts and art but only 8 lv for the moment. Recruitment: well anyone who know basic mapping, events, scripter, artistes Required: Story / Setting / Purpose: The player controls the character through the maze, eating all the orbs. When all orbs are eaten, the enemies will disappear and in the center will appear a teleport to the next stage. In the normal levels you will find four enemies. They will roam the maze, trying to catch the character. If an enemy touches Pac-Man, a life is lost. When all lives have been lost, the game ends. Pac-Man is awarded an extra life of every level. In all four corners you will normally find a power orb. It is a red orb that is bigger then the rest. This orb will provide the player with the temporary ability to eat the enemies for 9 seconds. You will see on the top of the screen the counter. During these 9 seconds the enemies will run away for the player. When eaten the enemies disappears and will reswamp in the center box in 2.5 seconds. Character Bios: For the moment we only have pac man and the 4 evil ghosts. There I not much to say but I will in a near future add a storyline to the game in which I will create a background for the characters. Credits: Scripts: V, Zerbu, V.M of D.T, Rony, Yanfly, Yami , Moghunter, Nicke,Galv Art: Candy Coded Response, Evil Eagles, Venere, JComtois, The Welsh Paddy Screenshots: in the attached files Features: This game poses custom spirits, save system, songs, Pause system, and few smalls scripts AND A MASSIVE AMOUNT OF EVENTS.A perfectly functional life systeme. Also there will be a common event shop how will sell life, tips and a few more bonuses so you can spend your hard earned points. There will also be for the true Pac man fans an infinite lv with the same designee as the original game (might even add the bug at lv 266).Well also a lot of lvs. download: version1.4 http://www.mediafire.com/?0uzbe5uvbt7k3vw Known Issues: None that I am aware of.- 5 replies
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