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Showing results for tags 'rmmz'.
Found 33 results
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Purpose Lets you directly edit various built-in global formulae Video Games using this plugin None so far Parameters Script Calls Plugin Command Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
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https://castiger.itch.io/kotc-optimized-advanced-onscreen-waypoint-system Allows you to show visual on screen waypoints for whatever event you wish, using colored dots and squares, for better clarity of locations of various game objects. Dots, Square, Arrows, Pictures, morphing waypoints, etc. Read the Itch page to learn more!
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https://castiger.itch.io/kotc-optimized-pathfinding-system An adaptation of the AStar pathfinding library for maximal optimized usage within Rpg Maker MV and Rpg Maker MZ, also used in my game Knight of the Celestial. I released this because after looking at all the other pathfinding scripts, I felt the community needed one that keeps the FPS high, and one that can find paths immediately and exactly to wherever one pleases, including random locations on the map, or near a target coordinates or target event. Unlike other pathfinding scripts, while anything is pathfinding, including the player, it will ignore collisions with other events if they're in the way,, passing through them without using Through, and without triggering unwanted touch events. Features: -Works on player as well, if anything ever throws it off course, it auto adjusts. -Highly optimized pathfinding with minimal to no impact on cpu usage. -Events stop pathing when in a menu, and continue when menu is closed. -No range limit, can path across a huge complicated map with no impact on performance. -Path to random walkable location on map.- -Path to random location in a chosen radius of the x y location chosen on map. -Path to target event or player. -Path to random location in a chosen radius of the target event or player.
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https://castiger.itch.io/kotc-optimized-pathfinding-system An adaptation of the AStar pathfinding library for maximal optimized usage within Rpg Maker MV and Rpg Maker MZ, also used in my game Knight of the Celestial. I released this because after looking at all the other pathfinding scripts, I felt the community needed one that keeps the FPS high, and one that can find paths immediately and exactly to wherever one pleases, including random locations on the map, or near a target coordinates or target event. Unlike other pathfinding scripts, while anything is pathfinding, including the player, it will ignore collisions with other events if they're in the way,, passing through them without using Through, and without triggering unwanted touch events. Features: -Works on player as well, if anything ever throws it off course, it auto adjusts. -Highly optimized pathfinding with minimal to no impact on cpu usage. -Events stop pathing when in a menu, and continue when menu is closed. -No range limit, can path across a huge complicated map with no impact on performance. -Path to random walkable location on map.- -Path to random location in a chosen radius of the x y location chosen on map. -Path to target event or player. -Path to random location in a chosen radius of the target event or player.
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- rpg maker mz
- rpg maker mv
- (and 7 more)
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Looking for a Tileset Artist to recreate the RMMZ Overworld Tileset in the style of Visustella's map tileset. (I have pasted a photo as an example) If you wish to discuss with me about the project, pay, and deadline, feel free to message me here, or send an E-Mail to Kaijsoeph.75@outlook.com Thank you so much.
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Does anyone know how to recreate hyper beam or uproar on RMMZ?
portableclouds posted a topic in Theory and Development
The title says it all. Is there any way to event or use a plugin to create a skill that has a cool down or one that forces the user to use it again for a few turns on rmmz? -
In RMMZ the font is loaded in a different way than RMMV, probably because we have two types of fonts: One for texts like dialogs and terms in menus And another for numbers like HP, MP, time, money, etc First you must copy the font files to your project's fonts folder. To change the font of text before or after a dialog box, execute this code via the Script (Last Page) event command: FontManager._urls["rmmz-mainfont"]=""; FontManager._states["rmmz-mainfont"]=""; FontManager.load("rmmz-mainfont","MyPersonalizedFont.ttf"); Replace MyPersonalizedFont.ttf with the name of the copied font in the folder, enclosed in quotation marks. To restore the font of the texts to the one defined in the database, use the following command without changing anything: FontManager._urls["rmmz-mainfont"]=""; FontManager._states["rmmz-mainfont"]=""; FontManager.load("rmmz-mainfont",$dataSystem.advanced.mainFontFilename); To change the font of the numbers, which are likely to be less used, the command is similar: FontManager._urls["rmmz-numberfont"]=""; FontManager._states["rmmz-numberfont"]=""; FontManager.load("rmmz-numberfont","MyPersonalizedFont.ttf"); To restore the font of the texts to the one defined in the database, use the following command without changing anything: FontManager._urls["rmmz-numberfont"]=""; FontManager._states["rmmz-numberfont"]=""; FontManager.load("rmmz-numberfont",$dataSystem.advanced.numberFontFilename); To understand, the _urls and _states objects serve to memorize the loaded fonts, so it is necessary to delete them to reload the new fonts. If you prefer a simple plugin ready to work follow this link: https://github.com/BossRpg/RMMZ-SimpleFontManager
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Purpose Lets you set some skills/items to have battler and skill/item cooldowns Introduction * 1. This plugins lets you set 2 kinds of skill/item cooldowns: * - Skill/Item cooldown - The number of turns(battle turn in turn based * individual turn in TPBS) needed for the * skill/item to cooldown before it becomes * usable again * - Battler cooldown - The number of turns(battle turn in turn based * individual turn in TPBS) needed for the battler * just executed the skill/item to cooldown before * that battler can input actions again * 2. If the skill/item cooldown is 1 turn, it means battlers with multiple * action slots can only input that skill/item once instead of as many * as the action slots allow * If the battler cooldown is negative, it means the TPB bar charging * value will be positive instead of 0 right after executing the * skill/item(So a -1 battler cooldown means the battler will become * able to input actions again right after executing such skills/items) * 3. When updating the battler individual turn count in TPBS, the decimal * parts of the battler will be discarded, but those parts will still be * used when actually increasing the time needed for that battler to * become able to input actions again * In the turn based battle system, the decimal parts of the battler * cooldown counts as 1 turn * The decimal parts of the final skill/item cooldown value will be * discarded * 4. Skill/item cooldown can be set to apply outside battles as well * Skill/item cooldown won't be updated when the battler has fully * charged the TPBS bar Video Video(v1.02a+) Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Plugin Query Info Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
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Purpose Lets you run some codes set by your notetags on some important state timings Introduction * 1. This plugin lets you use notetags to set what happens when an * action's just executed, and different cases like miss, evade, counter * attack, magic reflection, critical hit, normal execution, substitute, * right before starting to execute actions, and right after finished * executing the actions, can have different notetags * 2. You're expected to write JavaScript codes directly, as there are so * much possibilities that most of them are just impossible to be * covered by this plugin itself, so this plugin just lets you write * JavaScript codes that are executed on some important timings Video Video(v1.01a+) Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Prerequisites Plugins: 1. DoubleX RMMZ Enhanced Codebase Abilities: 1. Some RMMV plugin development proficiency (Basic knowledge on what RMMV plugin development does in general with several easy, simple and small plugins written without nontrivial bugs up to 1000 LoC scale but still being inexperienced) Terms Of Use Contributors Changelog Download Link Demo Link
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Purpose Lets you change some effectively hardcoded TPBS configurations on the fly Introduction * 1. By default, many TPBS configurations are effectively hardcoded, but * many users will want to change many of them to suit their needs * 2. This plugin lets you do so, although you might want to write some * JavaScript codes directly, as there are just too many possibilities * to be handled Video Video(v1.01a+) Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Todo Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
- 3 replies
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- time progress battle
- rmmz
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(and 1 more)
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Purpose Lets you set some states to update its turn after some seconds in TPBS Introduction Video Games using this plugin None so far Notetags Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
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Purpose Lets you mimic the CTB functionality in the TPBS on the fly Introduction * 1. This plugin lets you skip TPBS frames having no important moments, * like inputting actions, executing actions, to mimic the CTB * functionality in TPBS Video Games using this plugin None so far Parameters Plugin Commands Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
- 1 reply
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- rmmz
- charge turn battle
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(and 2 more)
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Purpose Lets you set a TPBS battle turn as number of seconds or actions executed Introduction * 1. By default, the TPBS battle turns are defined as that of the * largest individual turns among all enemies * 2. This plugin lets you redefine it as a set number of seconds or * actions executed Video Games using this plugin None so far Parameters Plugin Commands Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
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Purpose Lets you set some custom hotkeys to select some inputable actors in TPBS Introduction * 1. By default, the TPBS only lets you select the next inputable actors * by pressing the cancel key * 2. This plugin lets you set some hotkeys to select the previous * counterparts as well as those with specified party member indices Video Games using this plugin None so far Parameters Plugin Commands Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
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Purpose Lets you set some custom hotkeys to select some skill/item targets Video Games using this plugin None so far Parameter Plugin Command Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
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Purpose Lets you set some hotkeys per scene to trigger some script calls Video Games using this plugin None so far Parameters Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
- 1 reply
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- rmmz
- script call
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(and 1 more)
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Purpose Lets you use plugin queries in conditional branch and control variables Introduction * 1. The RMMZ plugin commands are supposed to make side effects but not * return end results * 2. With this plugin, other plugins can declare plugin queries that * behave like RMMV plugin commands but return end results instead of * making side effects * 3. Plugin queries can replace skill/item damage formulae * 4. Plugin queries can also replace script calls in conditional branch * and control variables event commands Video Games using this plugin None so far Parameters Plugin Query Info Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
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Purpose Lets you set new script calls as old ones with some arguments bound Introduction * 1. Sometimes, some script calls always have the same argument values * used again and again, and defining new script calls as calling old * ones with some argument values already defined can be favorable * 2. With this plugin, you can effectively apply partial applications to * script calls without the restrictions of always predefining the * first arguments only Video Games using this plugin None so far Parameters Prerequisites Author Notes Terms Of Use Contributors Changelog Download Link Demo Link
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Purpose Lets you use more keys in the keyboard for RMMZ by setting the key maps Video Games using this plugin None so far Parameter Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
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Purpose Adds a party command to add an autobattle state to the party in battles Video Games using this plugin None so far Parameters Plugin Commands Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
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Purpose Lets you control some skills/items target selection AI behaviors by notetags Introduction * 1. The default RMMZ only lets you control the targeting AI by tgr, which * is probabilistic rather than deterministic * 2. This plugin lets you use some notetags on actors, classes, learnt * skills/skills in action list, usable skills, posessed items, usable * items, weapons, armors, enemies and states, to control the targeting * AI by specifying some deterministic target filters * 3. Targets passing the filters will still be affected by the * probabilitic tgr when there are more than 1 such targets * 4. This plugin only works for skills/items having 1 target, and it * doesn't work well 1 random target either * 5. If a filter causes no target to pass, that filter will be discarded * upon such use cases Video Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
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Purpose Lets you run some codes set by your notetags on some important state timings Introduction * 1. This plugin lets you use notetags to set what happens when a state's * added/removed/expired/turn's updated/turn's reset on the battler * involved * 2. You're expected to write JavaScript codes directly, as there are so * much possibilities that most of them are just impossible to be * covered by this plugin itself, so this plugin just lets you write * JavaScript codes that are executed on some important timings Video Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Prerequisites Plugins: 1. DoubleX RMMZ Enhanced Codebase Abilities: 1. Some RMMV plugin development proficiency (Basic knowledge on what RMMV plugin development does in general with several easy, simple and small plugins written without nontrivial bugs up to 1000 LoC scale but still being inexperienced) Terms Of Use Contributors Changelog Download Link Demo Link
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Purpose Lets you use plugin commands in the RMMV styles by typing them as scripts Introduction * 1. The RMMZ editor has changed the plugin command from entering a * single line of string command to selecting plugin commands among * all plugins having plugin commands * 2. With this plugin, those preferring the RMMV plugin command can * replicate this style in RMMZ by typing plugin command as a script Video v1.00a+ v1.01a+ Games using this plugin None so far Todo Parameters RMMV Style Plugin Command Lines Info Script Calls Author Notes Prerequisites Plugins: 1. DoubleX RMMZ Enhanced Codebase Abilities: 1. Basic knowledge on what RMMV plugin command does in general on the user level Terms Of Use Contributors Changelog Download Link Demo Link
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Purpose Lets you use script calls to filter unit members with less codes and eventing Introduction * 1. Without any plugin, getting a member with specific conditions * relative to the belonging unit, like finding the party member with * the highest amount of hp, demands relatively heavy event setups, * even with the aid of common events, which boost event reusability. * 2. With this plugin, the same can be done using several easy, simple * and small script calls instead of writing several common events * from scratch, thus further improving effectiveness and efficiency. Video(v1.02a+) (You'll have to use DoubleX_RMMZ_Plugin_Query to use the plugin queries of this plugin) Games using this plugin None so far Script Calls Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
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Purpose Lets you set some states to persist after the battler's dead and revived Introduction * 1. The default RMMZ states are all gone when the battler's dead * 2. This plugin lets you set some states to persist after the battler's * dead and revived afterwards Video Games using this plugin None so far Notetags Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link