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Found 33 results

  1. kyonides


    KSkillMax XP & VX & ACE Version: 1.3.02 & 1.2.2 & 1.3.02 by Kyonides Arkanthes Introduction This script allows you to set a limit to the number of skills a hero may learn and keep for use in battles a la Pokemon but the menu looks and works in a different fashion. Actually, it looks more like any default menu than anything else. Besides the player may select which learned skills will be replaced with new ones IF the player ever wants any of them to be replaced. There's no problem if the player may prefer to replace just a few or even none of them. It's a Plug & Play script but it's still possible to change its settings by checking and editing most of the Constants found in KSkill module. Since version 1.1.0 you may count on 2 script calls to allow the heroes increase their skill limits if deemed necessary. XP & ACE $game_party.actors[INDEX].extra_skills += NUMBER GREATER THAN ZERO $game_party.actors[INDEX].extra_skills -= NUMBER GREATER THAN ZERO $game_actors[ID].extra_skills += NUMBER GREATER THAN ZERO $game_actors[ID].extra_skills -= NUMBER GREATER THAN ZERO Or you can increase it by 1 if you equip a certain accessory. Thinking They've told me that's how Persona works. Indifferent VX Only $game_party.actors[INDEX].increase_skill_limit(NUMBER GREATER THAN ZERO) $game_party.actors[INDEX].decrease_skill_limit(NUMBER GREATER THAN ZERO) I think that the method names included in those script calls make clear what they are supposed to do during gameplay. The catch is that every single time you use any of them the skill limit increases or decreases by that number. Make sure the skill limit never goes below the original skill limit nor it reaches zero. The VX version of my script already includes two new info windows that will let you find out all there is to know about the selected skill so you as the player can take a better decision. I'll see if I can also do the same with the XP version, but that will take some time... SCREENSHOTS Download Now! Terms and Conditions Free for use but not meant for commercial projects, but you can contact me if you still want to include it in your game. Due credit is not optional but a must. Mention this forum as well. Please send me a free copy of your finished game!
  2. Hello, all! Our team is looking for a special someone who has experience creating animations in-engine using RPG Maker. We have a plethora of animation graphics in place already so you wouldn't have to create them yourself. What we need is someone who can animate the graphics using the game engine. If you do not have RPG Maker VX, we will provide a key for you. Requirements Worked with RPG Maker before. VX and/or Ace preferably. Great imagination. Have patience. Open to making around 30 animations. If you have animations you'd like us to see, please post/link them! Compensation Negotiable. The team is willing to pay a fair price for the animations. We send payment through PayPal. Thank you for your interest!
  3. ONE PIECE - TRIPLE DUELS I~III, Diamond & WAR OF THRONES Latest version : OPTD I v2.10 Extended Edition, OPTD II v4.20 AIO Gold Edition, OPTD III v8.20 AIO Gold Edition OPTD Diamond v1.03 AIO Diamond Edition OPTD IV War of Thrones FULL v4.07 +GAME DESCRIPTION+ It's a Card Collection & Role Playing Game based on ONE PIECE (a Japanese manga series written and illustrated by Eiichiro Oda). +STORY+ +CHARACTERS+ +FEATURES+ +SCREENSHOTS+ +DOWNLOADS+ +CREDITS+ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  4. MANIFEST There exists a most curious and powerful race in the world of Ospes, able to manipulate and alter matter itself. Their numbers are few, and from the beginning they have lived as outcasts, perceived as a threat to the world and every living thing in it. They are called Theolar. Thymetians, the most dominant race on Ospes, have done all that they can to suppress the Theolar. For they, more than any, are afraid of them. Most Theolar are content to live in hiding and have abandoned the use of their abilities in hopes they would be forgotten. But among them there is a small group, known as the Andurim, who are unwilling to give up that part of themselves. Their sole purpose is to provide the Thymetians and the rest of the world with a glimpse of their greatness, now long overshadowed by what else they are capable of�... Thank you for taking enough interest in this project to view the thread. This project is a fulfillment of a childhood dream and it is very dear to me. I do hope you enjoy it. If you play it through to completion, I promise you that you will see a few things that have never been done before in Rpg Maker Vx. In the interest of quality, I encourage everyone who plays the game to leave feedback, comments, advice, or any questions if you have them. File size: 133 Mb (remember...30 hours of gameplay) World and Story: Characters (A sampling): FEATURES: - In-depth story, both serious and humorous - ATB Tankentai Battle System - Customize battle difficulty from the menu - Hundreds of unique skills including many with complex common events - A large, lag-free world map to explore - Challenging dungeons with varied and original puzzles like you've never seen in RPG Maker VX before - A huge number of mini-games, including gambling, accuracy, speed, timing, strategy, and more. - Optional puzzle-filled ruins with plenty of rewards - 99 hidden relics to find and trade in the world - Original and addictive lockpicking event system - Some dungeons involve sneaking past guards and enemies - Optional Quests/Hunts similar to Phantasy Star 4/Final Fantasy XII - Fully functional battle arena - A complex evented world mini-map with 3 different zoom perspectives Some of the mini-games you will encounter during your travels: (Screenshots for these are provided below) - A whack-a-mole type game - A fishing minigame based off a combination of the Fable 1 fishing system and the Guardian Force Boost system of FF8 - A dodging minigame - My complex lockpicking system - A 3-Card Monty style game, but with 10 rabbits instead - A shooting gallery game, similar to the one found in Alundra - A blacksmithing minigame involving timing - A Slide puzzle w/ multiple images (I count it as a puzzle and a minigame). See screenshots below. - A shooting/defense game where you must keep monsters at bay - A single player memory card game with a unique twist - A fast-paced meteor dodging game Testimonials Screenshots: More Screenshots: - Mini-games (and some puzzles) : Gambling minigames in the various pubs and bars around the world, for those wishing for a break from the main story or who want to make some extra Etherum. The games are as follows: 1) Water, Earth, Lightning - my version of paper, rock, scissors 2) An evented version of blackjack with images, complete with double down functionality 3) A unique version of roulette called "The Great Divide" which allows you to place up to seven different wagers before a number is rolled 4) My own game called "Longshot." Credits A big thank you to all of the following people for their wonderful resources: I would never presume to compare the quality of my piece to any of Michelangelo's, only the passion with which we worked on them. LINK TO MANIFEST GAME: All known bugs/glitches resolved in this current version as of 12/25/11 If you are playing an earlier version, you should download this one and make sure to transfer your save files into the new folder. http://rpgmaker.net/games/3694/ (This download is more reliable) http://www.filefacto...n/Manifest.rar (Download button is at the bottom of that page, click the "slow download" button and wait for 15 seconds and click it again)
  5. Latest Version: Download Version 0.745 Walkthrough: (sorry, no walkthrough yet!) Saves from previous versions will not work with version 0.74 due to new scripts that were added. Sorry! I am leaving the following for future versions, as saves should be compatible going forward. Transfer Saved Games: You can copy an old saved game from the game's folder and pop it in the new folder. (Will not transfer some things and some events might respawn). Subscribe to my Patreon to help me commission more art, animations, and lots of other enhancements that will help improve the quality of FSA. I also provide weekly updates at my Patreon on what I'm currently working on. My Patreon Page The Fairy, The Succubus, and The Abyss Seventy years have passed since the War of the Purple Dragon. Peace reigns across the land. The few remaining monsters are content to remain in their dark caves and underground passages. Now, as past threats of evil fade away and become mere legends, dark forces stir in the depths. War is coming. The six kingdoms are not prepared. Features -Play as Sienna, a fairy living in seclusion, as she is captured and thrust into The Abyss, A place so Hellish that none have ever escaped. -Eat, drink, sleep, and bathe as enemies inflict wounds, infections, poison and disease. Struggle to survive in the harshest of environments, including hot and cold zones. -Defeat in the Abyss is not always the end. A large variety of monsters will eagerly rape Sienna if she falls in battle, inflicting trauma, disease, and possibly even pregnancy. -Give birth to ten different varieties of sprites, then nurse and feed them daily so they will age and grow. Equip them for a variety of bonuses. -Monsters die permanently (with few exceptions)! Kill all enemies in an area and solve the Light Lock to make the next time through a much safer experience. -A variety of boss fights that often play more like an action mini-game or puzzle. Don't forget to save first! Just one mistake here and these bosses will kill you. -Choose morality or partake in guilty pleasures. Sienna can be good or bad. The choice is yours. -The nice choice is not always the best choice. NPCs can sometimes die just by being in the wrong place at the wrong time. -At key points in the story you'll make final decisions that will permanently shape Sienna's character, changing her personality or giving her unique (and often useful) traits. Sienna's personality affects her behavior during sex, and later in the game Sienna will automatically make choices based on her personality. -During the story Sienna will give birth to six other fairies, and later on they'll join your party and help you fight. Your fairy children and other allies have personalities and battles of their own. At key points during the story you'll need to backtrack with them to discover hidden locations, events, and even bosses that only they can activate. Screenshots: Screenshot 1 (Warning! Mature Content!) Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 Screenshot 6 Script Credits: No music change script - Modern Algebra Override Change BGM/ME Animated Battler Graphic script - Original by Neonblack, modified by ???nOBodY??? Graphical Credits: All fairy sprites, new portraits, and sex animations by Bebecake: Bebecake | Patreon Fairy baby sprites by Arsministrator: Arsministrator | Patreon[/B] Some commissioned images by Obakawaii: Userpage of Obakawaii -- Fur Affinity [dot] net Many sprites taken from VH (Violated Heroine) and modified for use. Some sprites by Evolution. Various artwork by Mavis: www.mydirtydrawings.com If anyone has a problem with my use of any of the art included in FSA then let me know and I'll remove it. The only exceptions being default Rpg Maker assets that I have modified. Unless someone says so then I have no idea which art is actually public domain, free to use, royalty free, etc..
  6. Alright. So here's my take on this well-discussed topic. Random encounters are basically a building block of pretty much any RPG, though exceptions are there, and in my current project, is sort of along those lines. I won't really get into the history of RE, because that's been done and re-hashed more times than I count on my hands, but I will let you all discuss it further if you so wish. So, in my project, here's what I am doing. There are actually two (and a half) systems in place. I've integrated side-scrolling into this, and there will be encounters that will not be random, but there is a good chance that the encounter will be forced/semi-forced depending on the environment, and if it is a necessary encounter to move forward, among other things (think LoZ II and that's a good starting point of thinking). Outside of that, the encounters will be random, but not entirely. Each map will have encounter troops set up, but the only way one will have any sort of encounters is if the player comes into contact with a random encounter event, which will be invisible. Said event will also disappear after battle, and not return until a specific state is removed. This of course, will affect all encounters. So, kind of like Luxaren Allure, but avoiding enemy encounters won't be so easy, that is, unless you're in an area that is safe from random encounters. I have this script by Galv called Move Route Extras, and this will allow for these random encounter events to not leave a specified area, defined by region ID. So, what are your thoughts, ideas, criticisms, so on... Feel free to discuss!
  7. Blackcloud

    Skills that can crit in RM VX

    Hello, I've tried to make single spells that have a chance to crit but actually I don't know how to do it. I just want the triple hit skill to have a chance to crit. Would be nice if some one can help me and would be nice if it can used in the note tags like <critical chance> or something like that. Oh and I'm using the RPG Maker VX not Ace. Greetz Blackcloud
  8. Guispfilho

    Swimming Frog Sprite (VX Ace)

    Hi, I was hopping to get a sprite of a frog swimming underwater but couldn't find any (RMVX Ace). I tried creating my own using this animal character image: However that didn't worked as I planned I would appreciate if someone could help me on this. Thanks for your time!
  9. AeghtyAteKees

    Grass and Dirt Stairs

    Hello, Does anybody know of sideways stair variants of these RTP grass and dirt stairs? (Sideways style like this?) I have spent hours searching the interwebs for these tiles, and I know somebody has HAD to have made them at some point. Thanks!
  10. cradth

    Avelions - The Ancestors

  11. AVELIONS 4 : ORACION MEMOIRS Full version ( The game is still in Indonesian Language, I'm working on the translation ) Latest version : Full v5.3 +STORY+ +CHARACTERS+ +FEATURES+ +SCREENSHOTS+ +VIDEO+ +CREDITS+ +DOWNLOADS+
  12. Luiishu535

    Castle Oblivion: Remake

    Developer: luiishu535 Main Writer: the13thsecret “I want to return.†Have you ever made a mistake you regretted so much that you wish it possible to turn back time? That memory will never release you from its agonizing grasp for the rest of your life. But even if the present gave you the privilege to relive the past, would you have the strength to confront it? Or would your sins damn you into oblivion? In our remake of Castle Oblivion, we've done a complete overhaul: Story, Character Development, Maps, and Gameplay worthy of current RPG players. The Castle welcomes newcomers and old-timers alike. And if you played the original, you’ll definitely want to revisit the Castle again. Story: Characters: Screenshots: Even More Screenshots: Features: - A rewritten and more expanded take on the original plot. Filled with tons of BANG! - Re-balanced battles, designed for an enjoyable challenge, rather than frustration. - Remade, detailed maps filled with variety. Makes the Castle feel more deep and alive than ever before! - Stronger development for the different characters in the game. - Save anywhere! - Interesting and creative puzzles to solve! - Rescue other trapped souls (NPCs) from the Castle! - Find Recovery Crystals, which you can either use to heal or break for stat-increasing items! - Witness Vincent's hometown, Port Brinks, evolve as the story progress. - Lots of secret rooms and treasure are rewarded for the dedicated explorer. - Find Huge Gold Coins, Gold Pouches, Gold Blocks and more! - Optional Bosses and Floors to test your might and uncover more information about the game's world and characters. Estimated game length: 20-30 hours WATCH THE TRAILER! Download: http://rpgmaker.net/games/7548/downloads/7704/ Credits:
  13. I welcome you to... brought to you by: Genre: Indie Horror/Puzzle
  14. Lunar Wish: Orbs Of Fate is an indie role-playing game developed by LusterMX for the RPG fan community. It provides a unique experience unlike other RPGs in the community and has been made to provide the most complete and fulfilling downloadable gameplay experiences players can enjoy. One of the elements which set Lunar Wish: Orbs of Fate apart from other games of its genre is that it does not feature a clear main protagonist, despite initial impressions of leading characters. This has been implemented to allow each and every one of the characters to develop and expand at their own pace; the progression of the storyline is also unique in this respect as each of the characters has a significant part to play in the plot. There is no hierarchy within Lunar Wish: each character is considered integral to the overall storyline and gameplay experience. As a result, the game itself is rich in character development and is supplemented by surprising twists and unexpected methods of progression, which are guaranteed to take the player on their own journey of discovery as they play along with the characters. Comedic elements are also continually employed, to give the game its characteristic feel and tone through the character’s voices. While on the surface, Lunar Wish may seem like an innocuous, unexciting RPG, but in reality it does well to subvert the player’s expectations of the standard RPG template. The gameplay schematic of Lunar Wish was designed to be as simple to understand and play as possible. This was done so that even players who are unfamiliar with the RPG genre could start playing immediately and allow themselves to immerse themselves in the world of Lunar Wish. There are no complex systems to learn and the learning curve is kept minimal as to allow as much of the game to shine through as possible. Skill Trees are used within the game to obtain new skills: this system allows the player to further expand their experience with the game as they progress and become more familiar with the game’s structure. As the characters learn new skills and become more adept in battle, as does the player. The simplistic yet effective system of each character focusing on a different element, tactic and strategy means that battling is always enjoyable without ever being overwhelming. Lunar Wish is ideally suited to casual gamers, but the prime difficulty level means that there are always new challenges ready to surprise and test the player’s ability to think on their feet. Lunar Wish succeeds in bridging the gap between simplicity and difficulty which is a common problem amongst many games of this genre. Lunar Wish: Orbs Of Fate has been in development for 5 long gruelling years and is truly a labour of love devoted to members of the RPG fanbase community. It has finally been completed as of 27th April 2013. Estimates would place the total game time at just over 12 hours, but take note that Orbs of Fate is just the first part of an epic duo of RPG games, the second of which will be coming very soon. I hope you enjoy playing Lunar Wish: Orbs of Fate just as much as I enjoyed making and developing it. Happy playing! Prologue (Past) Serathium… the fabled land of legends… home to Angels, Beasts and Vampires, and most importantly, the Heart, Spirit and Soul of Existence itself. The Lunar Orb. The Lunar Orb is an integral part of all life which thrives on this planet. Ingrained onto the face of the harsh red earth at the beginning of time, The Orb proved to be the source of the beauty and vitality which is instilled in the natural world. The fertile soil gave way to abundant plants and creatures who lived in peace with the Orb and its surroundings. The land of Serathium became synonymous with the golden era of concordance and tranquillity and the delicate balance of the forces of nature meant that life in Serathium was like living in the Garden of Eden itself… until that one fateful day. The Orb changed without warning and led the land of Serathium into an era of chaos and mass destruction. No one, not even the heralded Angels of Serathium knew what to do in this terrifying situation. Apart from one. A young Angel known as Fate emerged from the impeding darkness and attempted to restore harmony to the land using an ancient technique known as The Sending. But her efforts to calm the Orb down were for naught, as her brave, yet reckless attempt to rescue Serathium results in her being sealed away for an innumerable number of years – possibly for the rest of all time. The people of Serathium could only watch as The Lunar Orb started to lose control and the very foundations of the universe itself begin to crumble around them. The destruction gave way to an event which no one in the history of time itself could have foreseen: The Rebellion of Serathium. Present Day A thousand years after the events in Serathium, the chaos and madness of the Lunar Orb is nothing but a myth – a story intended to amuse small children when they got restless of life and demanded fantastical stories of the unknown from their parents. For the people of The Isle, life went on much like a dog chasing its tail: in repetitive and tedious circles, not particularly going anywhere but with that element of content – the comfort of the familiar. Around the time of the destruction of the Lunar Orb, four other Orbs appeared surreptitiously on the fabric of existence in various points outside of Serathium, ingraining themselves into the earth much like how the Lunar Orb originally came into existence. The purpose of these Orbs were and still is a mystery, although humans, curious as to what powers these artifacts could hold, sealed them off and protected them fiercely from any potential harm which may come to them. They are the Blue Orb, the Green Orb, the Purple Orb and the Red Orb. They say that time heals all wounds, yet a thousand years later, the fabled land of Serathium is still struggling to recover from its ordeal. The humans on The Isle live without any knowledge of the history and the suffering of this land, which exists parallel to their world, not yet releasing the pain, suffering and destruction which is soon to come… The story begins with a young boy named Falk who is a student at the Applon Academy, which is one of two Academies on The Isle. The gifted and talented of the children gain the privilege of attending Pow Academy, while the others attend Applon. One day he encounters a highly mysterious and seemingly malevolent voice in his room which informs him that someone close to him will disappear – someone who he spent his childhood with participating in activities such as beating each other up, bunking class and pushing bunnies into water. Nostalgic and fond these memories may be, Falk is concerned about nothing but his own “destinyâ€, which he believes is being conveyed to him through this voice, inferring a lifetime of living out his fantasy of being a hero like he always dreamed. But the life of a girl is at stake, and in a whirlpool of conceit and pretentiousness and raging passion and emotions, can the students of Applon Academy find it within themselves to work together and carry out their actions as written in the book of fate? Only time will tell as your journey begins… Fate Spero Class: Angel Gender: Female Age: 1054 One of the first characters you encounter in the game, Fate is the very of definition of coldness and determination. She cares little for other humans and animals, preferring to communicate from a distance through simple gestures and blunt comments, rather than getting close to people emotionally. What you see is what you get with Fate, although there is a part of her which suggests that deep down, she cares for own species and homeland, letting nothing get in the way of her goals and dreams. Angel she may be, but Fate is far from angelic. Falk Valor Class: Warrior Gender: Male Age: 16 Your typical, teenage warrior. You think he’s cliché, others think he’s cliché, even he thinks he’s cliché. Falk is a narcissist through and through: he lives in a fantasy world which involves nothing but him and his own delusional heroism to keep him company through the night. Arrogant and conceited, Falk would gladly place his own emotions before anyone else’s, because lets face it, who is more important to Falk than the great hero himself? He’s beyond happy when he receives what he thinks is a calling to his heroic destiny, but it’s evident that Falk is in desperate need of a wake-up call of a different kind, if you know what I mean. Tash Fletcher Class: Archer Gender: Female Age: 17 Tash is a brash, vain teenage girl. Much like Falk, she considers others to be beneath her, preferring to spend her free time gazing into a mirror rather than going to class. She spends more time in detention than out of it due to her constant attempts to bunk, much to the exasperation of her teacher. It’s probably because of this that she’s a bit stupid: she once killed a bunny for training which actually turned to be her best friend’s pet. She disappears after Falk receives a message from a mysterious purple blur, just making sure that her hair and make-up still looks good is all that matters to Tash. Cindy Pulte Class: Mage Gender: Female Age: 16 Whereas characters like Falk and Tash are stuck in their own personal little fantasy worlds, Cindy has her feet stuck firmly on the ground. To her, studying and preparing for her future always comes first before everything else, which is why she’s so devastated when Falk blackmails her into coming with him, effectively ruining her chances of becoming an intellectual. Cindy is never afraid to speak her mind, being very vocal about her opinions towards Falk’s fantasies of being a hero. She can’t tolerate any stupid or illogical individuals, so as a result is very independent and self-confident in her actions as she knows not to rely on other people as they would only let her down. There are PLENTY of other characters but I'll limit it to these few for now... They are the first that you'll see in the game but have no more significance than some characters not shown here. More Screenshots Custom Gadgets Most of the gadgets I have made have been fully evented by me. They make puzzles so much more interesting! Minigames There are quite a few challenging mini games in the game as well. There's a cow whipping mini game, a throwing star action mini game and more... Puzzles Each dungeon isn't only walk, battle, walk battle... I have also made sure each dungeon has a unique and interesting puzzle... And trust me, there are plenty of dungeons Portal Station There are a lot of towns and villages in my game so that getting around with a teleporting system makes it much more flexible and easy! Scenes I would say that the flow of the storyline getting revealed bit by bit is really smooth due to the amount of effort I put into each and every scene. There are many comedic instances as well in which you will either love/hate a character. Battle System I use the Sideview Battle system, but I have customized it a lot so it has A LOT of original animations. Hence, discovering what each skill looks like and bringing in new techniques your party can gain will make battling very fun and enjoyable. Skill Tree In this game, you won't learn new Spells/Skills by leveling up. Instead, you get skill points in which you can decide what build your characters can become. What skills they learn is entirely up to you with each character given a unique Skill Tree. Multiple Parties The game does not focus on the same characters all the time. It transitions between different people so you get to explore more ground of The Isle and meet many new characters. Plenty of Side Quests Bored of progressing the main quest? Take the challenge of acquiring 100% completion and redeem the benefits! Discover hidden scenes,equipment and items to make your Lunar Wish adventure that much more exciting. Exploring and traveling different areas plays a major part to the game! The Isle The main area of the game. Three of the four orbs are located here. The capital of the isle is Tyrone City. Each major town/city/village of the isle has their own special captain who's job is to protect the town at all costs and serve justice for the citizens that live there. The Isle is what you can see in the map above. It is the main area in Lunar Wish: Orbs of Fate. The Dream World What is this place? Why does it exist? I can only tell you here that this is a special world which plays a fairly big part to the story. Serathium As stated above, this is the place where Spiritual live beings such as Angels, Beasts and Vampires live. It is a very magical and beautiful land which is currently in utter destruction due to the chaos of the Lunar Orb and the Rebellion beginning. Konzyez Another island near the Isle on Earth. It is where the elite, the ultra powerful, gifted and talented go! And yes, this is where the Pow Academy is located, the place Cindy longs to go to. Credits Download Now! Lunar Wish: Orbs of Fate (No RTP) 346MB (FULL) V1.07 (Inc VX RTP) Lunar Wish: Orbs of Fate (No RTP) 341MB (FULL) V1.05b (Inc VX RTP) (Alternate) Lunar Wish: Orbs of Fate (No RTP) 387MB (FULL) V1.04 (Alternate 2) Note: You only need to choose one link in order to download the game. The other alternate versions are there in case another is down or not working. I recommend the first link Note: The reason V1.00-V1.04 are bigger files than V1.05 is because animation files were previously PNG files. I have since converted them into JPEG files - No quality is lost! Version Info . How to install
  15. Holy Refrain Abstract: In a world torn apart by a war on Witches, three soldiers must seek the heart of all magic against all odds, and find the truth of "good" and "evil". Genre: RPG, Fantasy Game Progression: Writing -- 100% Characters -- 100% Mechanics -- 40% Cutscenes -- 33% Database -- 40% Recruitment: Not currently seeking. Story / Setting / Purpose: For centuries, there has been a veritable cold war between two military academies: Surrindohr Academy of Eridell, and Orburn Academy of Tergeron. Enter three soldiers of Surrindohr -- Hikari, Demi, and Ruslan -- who are training to continue the grand purpose of these two academies: to kill Witches. Witches are an unexplained phenomenon: females with the inherent ability to use magic without the study of ancient text, but at a horrible price -- over time, their magic drives them insane, and often into a murderous rampage. Only the soldiers of Surrindohr and Orburn are qualified to hunt Witches and protect the world as a whole, but when the trio encounters a Witch for the first time, everything changes... Experience a story of morality, friendship, and love; life and death; and what it means to think for yourself. Character Bios: (in order of appearance)(party members only) Mechanics Skill Tree System (spend Skill Points on Skills to customize each character to your taste) Weapon & Armor Synthesis Puzzle Dungeons & Bosses Combo Skills between Party Members Quest System Camp System + Relationship System (choose characters to talk to when camping & get their bonus quests, backstories, & combos) Credits I was bad about keeping record when saving things but I believe this is mostly everyone -- I'll more diligently list these as I progress. --Celianna --Yanfly --Ameblo/Makapri --Momope --Final Fantasy (all)/Drakengard 3/Nier/Legend of Legacy/Pokemon/Valkyrie Profile/Tales series OSTs --Atelier RGSS --The Closet Screenshots
  16. Hi guys! I noticed the lack of battler templates, especially more simple ones, so I decided to try and emulate the old Final Fantasy style sprites, using VX/VXAce assets. Here you go: Poses 1. Idle & Victory Pose 1 2. Defend 3. Attack Wait 4. Right Hand Attack Preparation 5. Right Hand Attack 6. Left Hand Attack Preparation 7. Left Hand Attack 8. Magic 1 9. Magic 2 10. Magic Use & Victory Pose 2 11. Injured/ Low Health 12. Death Hope this helps!
  17. VERGO The Jade Ring has been renamed VERGO Tale Of Betrayal 2 due to plot holes and such with the inclusion of The Jade Ring. This game now has a completely revamped story and a bit better guidance throughout the game. Things are about 50% complete at this time and I'm working to finish this game very soon. Check out the Screenshots section for viewing pleasure. The demo is ready in the downloads section. Most every script was either built by me or heavily modified to fit my needs. Please do not ask for scripts as they are built into the game and can't really be pulled out separately. I'm always looking for feedback or features people are interested in so feel free to post those, however, because I'm so far into the game it would have to be something that can be added easily (such as a script) or something really good that I can't pass up. Thanks for viewing this topic, please check out the spoiler tabs. I also feel the need to say this is the second VERGO game. The first game's story is spelled out in the Story section, however, there are major spoilers if you plan to play the first game. Demo World Map Characters Story Features Screenshots Battle Screenshots Videos Credits
  18. Luiishu535

    Castle Oblivion 3

    Liked Castle Oblivion 3? Check out the Remake of the original Castle Oblivion! http://www.rpgmakervxace.net/topic/31580-castle-oblivion-remake-updated-with-characters-story-target-completion-date/ History of the Castle Oblivion Series: Story: A scientist known as Evan has his own hobby of exploring places all around the world. A rumor has been told that a treasure is hidden somewhere on a very rare island that is said to be hidden deep within a fog so thick that not even the eye of a deaf captain could see it. As the young scientist prepares to sail out in the sea in hope to find the hidden island, a greater evil awaits them that neither Evan or his companion are aware of. Will this treasure hunt turn out as it was expected, or will a drastic wave change the course of this adventure? World: The story takes place on the ancient island of Strombidge. This island isn't the normal paradise you'd travel to on your vacations, this is the island that's so well hidden that no one's ever found it. The story also takes action in a place beyond reality. Is it a dreamworld, or is it a paradise? Is it even real? You'll have to find out about that yourself! Characters: Screenshots: Gameplay and Mood: The gameplay takes place in 2 different worlds! On the mystic island, Strombidge and inside the floors of The Castle. The game is meant to be fun to play, exciting, emotional, scary and challenging. CO3 will deliver an epic mix of both reality AND imagination. So if you're the fan of games based on true reality or the fan of the games that are surprisingly imaginable, stay on, this game might do the trick for both of you. Features: - A mysterious castle filled with over 9 different worlds to explore! - Exciting and climactic story with twists! - Fun gameplay with a good mix of exploration, battles, puzzles, scenes and more! - Well mapped areas with beautiful, creepy, mysterious and unique atmospheres. - Minimap system that displays in your upper left corner which you can turn on/off at almost any point! - Secrets! Hidden arrows, items, skills, bosses, rooms, side quests and all kinds of goodies! Gives the game a good replay value. - A challenging difficulty. The game requires thinking, rather than repetitive button mashing. - Two endings! A good and a bad one. - Expected game length: 30-40 hours. Download: http://rpgmaker.net/games/4242/downloads/ Credits:
  19. RPGMakerID community and Enthrean Guardian presents Summary Abstract: In short, you're hired to escort the Frog King to the desolated Grace Island and chase down the Dark Mage named Magas. However, this isn't a mere quest; you'll find the intrigues, secrets and dangers there. Genre: RPG, Adventure, Dungeon-crawling Game Progression: 1.2 (Beta) Recruitment: I need proofreaders to check whether dialogue and narration lines I wrote are good or bad, and mappers if any to complete the structure of Dungeons. PM me if you're interested. Introduction Eremidia: Dungeon! is a dungeon-crawler RPG which implements various feature in RPGMakerID flavor. It is a community-driven project that will include most, if not all of characters of RPGMakerID game projects, and those notable characters including Razh Avandrey from Eternal Grace, Vent McGraves from Wandering Brawler, Villeta Nightwish from Violet Rose project, Ashen from Cruna Aktrid, Nella Shadowind from Alumnea Trilogy, and many more. In the beginning of the story, you'll take control of the Scout (whether a man or woman, it's your choice in game) and given a job to escort the Frog King to the uncharted Grace Island. The Frog King will tell you the background and purpose of the quest that involves archenemy of the Frog King, Magas the Dark Mage, even you'll get the advance of payment directly from the king. Will it be as easy as escorting the little frog with crown to nowhere, coming back safely and getting the rest of payment? Well, no. You'll discover one of the island's secrets, and Epoch Recitement--an art of summoning characters from book--is only a small segment of the greater secret the island holds since the archaic age... Well, this isn't even its final form. Eremidia: Dungeon! is a continous project that still in development and of course, still far from the perfection. As well with the system, the characters, places, items, and other doodads aren't added yet in the game and will take some time to be completely added to the game. So, critiques, suggestions and feedbacks are welcome. Don't hesitate to tell me what you've experienced in the game. Synopsis So, what is Eremidia? Characters Essential characters of Eremidia: Dungeon! are: There are about 30 summonable characters with complete documents. However, for now I won't post them here... And at least, Features Screenshots (Note that some are taken from development milestone) Credits Well, there will be no Eremidia: Dungeon! without them... Abt Plouton Alfa Ookami alextro Arls Atelier Nonta baterism Bramantia Nur Iqbal CrimsonSeas Dezwil Dr.Dhoom Enterbrain Enu and Tankentai SBS contributors Fahmi Hauhau Firstia Flareia011 Flipsomel fly-man FREEDOM HOUSE GBProduction Gramadi Ipat IXFURU jasprelao and the Enthrean Guardian Jeremiah George Jet Kaduki Kalez KGC Kuru Lazcht Mack Marc maximus_Prime minato Mithran modern algebra Moghunter Mr.Anonymous Mr.Bubble NachtEinhorn NightRider nisamerica okumuraRz redlagart RolandMelvinZ Ron D'Child Rusty Shanghai shikami Soleil-Musique superkudit Tammora Kent TheoAllen wltr3565 Woratana Yanfly Zekuromu Note that some sprites are provided by spriters-resource.com. As disclaimer, I used ripped sprites as placeholder and till the original sprites are up, Eremidia: Dungeon! will remain to use the said resources. Download Version: 1.2 Build: 2610-beta As promised, this release of Eremidia: Dungeon! features Grid Battle System along with lots of new features; improved inventory screen, expanded maps, also including the all-reworked storyline. You'll still play as the Scout, but now you'll meet different things compared to previous version: People of Pioneer Town, some of new people including the Master Librarian and Richter Heimsdel, and even the Pioneer Town itself! You can check it out by yourself along with new features implemented here in new Eremidia: Dungeon! The game is still in Beta phase, meaning there are still some messy things and bugs are still imminent, but thanks to the testers who tried the game and gave feedback last week, those bugs and the glitches are greatly reduced. Of course, there are lots of things to be added, including more playable characters, more dungeons, more monsters dwelling the Dungeons, and the storyline; the King and the Scout's journey won't be ended only in Act 1. There are promised Act 2 and Act 3 following this Act, which will answer the occurrence in Act 1. Download it here: Eremidia: Dungeon! v1.2beta If you find things going wrong in the game, feel free to report it to me. If you find bugs or something wrong, I’m all ears. Also, let me know what you want to see in next update by sending email to rvjaya8@gmail.com ========================================================================== Well, for the development and progress, check the blog at http://westerlandstory.wordpress.com Enjoy, and if there is a bug or something went wrong, please let me know. Cheers!
  20. I keep getting an error message while using Reedo's side-view battle system script. I have looked everywhere for a fix, but cannot find a solution. The Error: Script "RSSBSACE" Line 213: Name error occured. Uninitalized constant Spriteset_Battle::REEDO_SBS Any help would be greatly appreciated! Note: I am new to these forums and did not know where to post this, so if it should be moved, please let me know!
  21. Night of the Living Noobyas Abstract: Since the beginning, RM communities have been forced to coexist with noobs. Now with the threat of an evil noob threatening the very existence of such forums, a band of hapless and witless heroes will rise to the challenge to bring him down... or get banned trying. Genre: Comedy RPG Engine: RPG Maker VX Game Progression: Completed / Going through final Beta Testing Average Game Time: Projected to be at around 8 hours. A Quick Note 12/10/14: This game was originally made with RPG RPG Revolution (RRR) in mind, but now both RRR and VX.net are gone, no thanks to iEntry. However, I think there are a lot of commonalities between the various RM sites, and many members will recognize members from other sites, that a lot of the humor can be applied across the board. It attempts to take jabs at some of the staff I've grown acquainted with, the communities we've all been a part of, politics, life circumstances, and noobs and rpg's in general. For those who have played it before, there hasn't been a whole lot of updates outside of some minor improvements. I've also included an RTP version along with the non RTP version now. For those who haven't played it, I can't bank on whether the comedy will agree with you or not, since comedy is very subjective, but I encourage you to at least try the game out and let me know what you think (even if you can't stomach it enough to play through). It's the only game (so far) I've made, but here's hoping to have at least one more in the next year or two. So if you have any feedback, please feel free to share it. DOWNLOAD: You can choose to download the RTP version if you'd like. If you prefer the non RTP version, you need to have the VX RTP installed first (if you don't have it) - Make sure to click the VX RTP: RMVX RTP Download The download for both versions (RTP and non RTP) can be found here: Night of the Living Noobyas (12/10/14) There is full documentation included (Excel and Word) for Character Profile/Enemy Stats, a couple of very crude maps, and a full walkthrough, if needed. STORY: CHARACTERS: CREDITS: SCREENSHOTS: FEATURES: OPEN SOURCE – WHAT DOES THAT MEAN FOR YOU? KNOWN ISSUES (NOTHING GAME BREAKING, JUST MINOR NUISANCES): DISCLAIMERS, COMMENTS, NOTES, AND WHATEVER ELSE: PREVIOUS UPDATES:
  22. Engine: RPGMaker VX Genre: Fantasy RPG Length: +- 7.5 hours Status: Complete Hi guys. My name is Luchino, and after keeping this project of mine limited to two sites ( rpgmaker.net and rpgmakerweb.com, it originally debuted on rpgmakervx.net in February 2011 to lots of acclaim ), I've decided to share it with this community as well. This is my first serious project that has undergone several overhauls between 2010 and 2013, finally reaching completion in September 2013. It has been well recieved by many who have played it, praising the game for its rich world-building and stellar soundtrack and visuals. The game is heavily influenced by Celtic mythology. I hope you enjoy playing it. =) Story Synopsis: Character Bios: Screenshots: All maps are done in the editor. 0% parallaxing. Download: http://rpgmaker.net/games/2985/downloads/5169/ 194mb, requires the RPGMaker VX RTP to play. Fanart: Credits: That's that. Hope you hear from you soon. =)
  23. Full Game Trailer: http://http://www.youtube.com/watch?v=ky1ehFsScuo Game Overview: Passage of The Hollow Moon was a game that I completed in 2011. The game has about 12-13 hours of gameplay for the story, and a few hours of extras for the post game. Each character and the story itself was a creation of my own. Many people have enjoyed this game, and a few have even uploaded playthroughs on youtube. I'll post links to those below. Links to playthroughs of the game: http://www.youtube.com/playlist?p=PLE6525B980FC87D2F http://www.youtube.com/watch?v=ewrWrPf8YCE&feature=channel_video_title Story: The world of PHM is cursed by a War going on between two major kingdoms, Lazzaria and Zuleika. Lazzaria is the larges city in the world, and its leader is a man named Vulcan Jahalas. Lazzaria has taken over almost every city in the world except for a select few. Lazzaria is a force to be wreckoned with, along with its dictator Vulcan. Zuleika is the only city in the world who has still yet to fall to Lazzaria's dictatorship. Soon the world will fall to Vulcan's tyranny, if nobody stops Vulcan himself. Vulcan came to leadership after Lazzaria's previous leader had passed away. After one of Vulcan's partners made a discovery of a strange Hidden power deep inside the planet, Vulcan decided to use that power to become a dictator and take over the world. Legend says there a three hidden powers in the world, and after the discovery of the first, Vulcan wanted to find more. He hired a group of mercenaries named The Oortas, to seek out the other hidden powers for him. Our main character, Renee Parvati, is a member of The Oortas, but also wants to protect her only brother from danger. Characters: Credits: Screenshots: Videos: Download Links: http://rapidshare.com/files/4096609744/Passage%20Of%20The%20Hollow%20Moon%20V1.02.rar https://www.4shared.com/rar/uosLHfpG/Passage_Of_The_Hollow_Moon_V10.html? http://www56.zippyshare.com/v/4077881/file.html
  24. Kid Sherlock (Unnamed Project) Abstract: What if Sherlock Holmes was a school boy when he begins his adventures. A contemporary conversion of the worlds greatest highly functioning sociopath and great detective Sherlock Holmes. Play as Sherlock Holmes and his very able side-kick John Watson. Attend School.. Write Exams.. Play Sports.. Solve Petty to Mind Baffling Side Mystries.. Play through the main story and find out the plot.. Genre: Mystery Game Progression: First Chapter(as of 9/6/2014) Recruitment: Not as of yet.. If you want to help me out please PM.. Story / Setting / Purpose: The Game takes place in a rather present setting in a ficional town ol Englaynd(Still to be fixed) in the Londoners high school where a new student join in after he was suspended from his old school.. John Watson's his name.. Watson offered a room with A student so loner type that they call his hostel room the Zombie House.. Sherlock's room (Guess the Number :-p).. Yep 221B... As school progresses.. A plot brewed by one of the school's resident put's everyone in Jeopardy.. Can the duo stop the culprit and save the children and adult alike?? (As this is Kid Sherlock the culprit's damages are not severe but life threatning) Character Bios: Few of the characters appearing in first chapther a.k.a.Intro.. (No Face Images added for now) Name: John Hamish Watson Age : 16yo Bio : Suspended from former school as he tried to defend himself from bullies at school.. Injured the whole gang.. Muscle torn, now healed.. Witty, Athletic, Helpful, Smart (Although Shelock says he has Human Intelligence with a 0.01% above), Rule-Abiding.. Likes to play Football, Chess and helping out at the Infirmary.. Name: William Sherlock Holmes Scott Age : 16yo Bio : A talented genius, Musician, Stratergist, Bored of life guy.. Sherlock is studying through school although he hates being at school as he doesnt understand why learn stuff that will or might not have no use in his future.. Top-Marks scorrer.. Uses his Mind-Palace to store things.. Name: Mrs. Watson (Just this) Age : 37yo Bio : She is only seen in the intro part of the game for now, and maybe in the last chapter also.. Her Husband/ John's Father died in a small accident in army/naval didn't decide it yet.. It is due to his post John can join this new school.. She misses him and works most of the time to support John.. Name: Mrs. Hudson Age :42yo Bio : She lives in Londeners High School as a Matron for Boys Hostel.. She is unmarried and a wise woman who can easily find out about anybody.. That way she can control the bad kids.. Credits: For now I have no credits to add as most files i'm using are temorary.. But here they are.. Scripts.. Zeus81 for Fullscreen++ Scripts.. Yanfly for Core Engine, Menu Engine Save, New Game+, System Options, Message, Menu Cursor and Stop Movement Scripts.. Victor for Base Engine and Light Module Scripts.. Galv for Item Storage Script.. Soulpour for Gameover Commands Script.. Hime for Test Edit, Key Press, CustEvent Trigger and Button Common Event Scripts.. Yami for Base Engine, Event BugFix, Face Cache and Pop Message Scripts.. Graphics.. Futuristic Tile Sets from RPGMaker website.. Music.. Now using themes from Sherlock BBC.. Will Change for Demo.. Screenshots: 1.First Screen As Of Now.. 2. Hol.. now who could that be?? 3. Mrs. Hudson's House 4. 221B!! 5. Messy room ain't it?? All screen shots are posted in my FB page album and not here on this website.. Features: -Event Based Job system and karma system.. -Mystery style game remade.. Nothing More..
  25. freezing_rain

    rmvx Castles at War

    Castles at War Hi there! This is my first translation of one of my german RPG Maker Games, so please be kind, if you find any translation mistakes. Report the mistakes here and I will fix it quickly. Description: Castles at War is a Real-Time-Strategy-Game. Tactical skills and fighting spirit are needed, if you want to see the fall of the enemy's castle at dawn. Build your base, defend your castle at all costs and fight back the enemy lord! Features: -7 different constructions to build -2 campaigns with 12 missions in total -4 Skirmish-Maps with different options -11 unlockable achievements -Attacks by thieves, wild animals and of course the enemy lord -voice acting -optional Mouse-controls -sophisticated real-time strategy Controls: arrow-keys/mouse click: Move cursor Shift: faster movement Enter/mouse click: Action A: status-menu S: Achievements Esc: game-menu Download (without RTP) Download (with RTP) Screenshots: Credits: -Michael Funkel [Achievement-Script] Mouse-Script Credits: -DerVVulfman, Near Fantastica, and Freak Boy [Mouse Input Module] -lambchop, shun, Cybersam, Astro_mech, and Mr.Mo [super Simple Mouse System] -Modern Algebra, Zeriab, Patrick Lester [Path Finding] -Near Fantastica, Fuso [Path Finding]
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