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Found 15 results

  1. Hi, this is the storyboard animation intro I created in Adobe After Effects for a project called Soulwake. These are the ideas and vision for the storyline I want to develop. It is a Action Rpg that plays in the top down perspective with a strong emphasis on nightmarish medieval horror and hi tech alien machinery. Hope you like it and please comment
  2. Alright. So here's my take on this well-discussed topic. Random encounters are basically a building block of pretty much any RPG, though exceptions are there, and in my current project, is sort of along those lines. I won't really get into the history of RE, because that's been done and re-hashed more times than I count on my hands, but I will let you all discuss it further if you so wish. So, in my project, here's what I am doing. There are actually two (and a half) systems in place. I've integrated side-scrolling into this, and there will be encounters that will not be random, but there is a good chance that the encounter will be forced/semi-forced depending on the environment, and if it is a necessary encounter to move forward, among other things (think LoZ II and that's a good starting point of thinking). Outside of that, the encounters will be random, but not entirely. Each map will have encounter troops set up, but the only way one will have any sort of encounters is if the player comes into contact with a random encounter event, which will be invisible. Said event will also disappear after battle, and not return until a specific state is removed. This of course, will affect all encounters. So, kind of like Luxaren Allure, but avoiding enemy encounters won't be so easy, that is, unless you're in an area that is safe from random encounters. I have this script by Galv called Move Route Extras, and this will allow for these random encounter events to not leave a specified area, defined by region ID. So, what are your thoughts, ideas, criticisms, so on... Feel free to discuss!
  3. Tord's Hair

    Hello! I am in need of an RMXP hairstyle for Tord. I can sprite clothing, but my hairstyles don't work. While I'll be using this for a VXA game, I fellt it'd be easier to say XP, since I'm using XP sprites. I need this pretty ASAP, but I haven't been about to get what I need. :/ A turn-around for Tord, so you can see his hair from all the angles. What my sprites for the game look like. If you help, I won't be able to pay you, but I'll credit you and put you in the game as an NPC (whether you're a ghost, part of the Red Army, run a shop or are just a very basic NPC is up to you.) Thank you in advance!
  4. Hello folks. This forum is pretty quiet, so I hope my RMXP question doesn't go unnoticed I'm using the classic Mog Menu script for RMXP, and with much blind tweaking everything is working perfectly, with two exceptions: 1. I can't figure out how to make my menu text fade in, or already be there after the default transition, rather than slide in from off screen. The design of my menus doesn't support the slide in effect. 2. Similarly, when exiting the shop menu, all of the pictures sort of stretch and slide off screen. How can I make these stay where they are for the default transition? Here are the relevant scripts. Scene Equip: Scene Item: Scene Menu: Scene Shop: Scene Skill: Scene Status: Any help?
  5. Engine: RPG Maker XP Demo Playtime: 3 Hours Story: Worldmap: Screenshots: Gameplay Video: Features & Credits: Demo: I am working on this project for around 4 months now. Feel free to give me feedback, tips or anything else. ^.~
  6. Evil Infiltration

    Story Raven Squad has been given a mission, get the sample, destroy the evidence, and get out alive. Once Raven Squad enters the Alester Estate they will enter a world of hell. Characters Lex - Raven team leader April - Raven team medic Nickoli - Raven team marksmen Vicks - Raven team tech Credits Lato Donelie Oceans Dream Check us out on Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=550453731
  7. Kingdom RPG

    The year is 618 AD and the Empire is a shadow of its former self, forced to rely heavily on auxiliary troops from nearby tribes. We follow Havoc, a young auxiliary officer in the service of Rome as he fights the enemies of the empire in the east and faces the darkness beyond. Havoc must travel far in his service to Rome, from the beautiful capital of Constantinople, to the deserts of Egypt and more. The game-play will have a series of missions for you to complete in your service to the Empire. Features: -RPG level progression. -Historical weapons and armor to equip your party with. -Voice overs at key story events. -Sideview turn based battle system. -No DRM. Characters Havoc - Barbarian soldier for the Empire Bruten - Soldier of the Roman Empire Terra- A young temple girl, and wife of Havoc Julia - A young Egyptian girl, and soldier Credits OceansDream Holder Exiburs Hiddenone Lato Check us out on Steam Greenlight! http://steamcommunity.com/sharedfiles/filedetails/comments/550186301
  8. Amidst the Cold Night

    Abstract : Running alone in the cold winter night shooting twisted-headed demons. Genre : Action/Horror Average Game Time : 1 Hours Story A story of Holly, a girl who is hated by townspeople. She had a memory of being murdered, but then in a glimpse of light, she woke up in a snow-covered forest. She discovered that this is not a world she used to know. People were missing, and shadows were lurking. She then met Dan, a person behind the reason why townspeople hates her. The past will have to be fixed. The price will have to be paid. Heavily inspired by Alan Wake and Silent Hill:Downpour, the main elements of this game will be exploring and fighting sinister creatures using weapons you can find in a forest-surrounded town such as a hatchet, a crossbow, a fireplace tool, a hunting rifle. Other than weapons, the player may need other assisting items such as matchsticks to "light up" the way so the fight will be easier. Many items are hidden in various places. Warning : This game contains a lot of fighting element. Warning 2 : The soundtrack of this game isn't original.. Characters Holly Age : Unknown (about 15) Description : A mysterious girl who woke up in the middle of snow forest without any clue. Dan Age : Unknown (about 30) Description : A mysterious man who was not so friendly to Holly. He seems to have some past with Holly. Credits Screenshots Features -Nechigawara's shooting system -Hidden items -Extra weapon after ending -Unique story Download CLICK HERE TO DOWNLOAD This is a standalone version of the game. No RTP is needed. This game use TektonPro font. Most of Windows users have this font. But if your machine doesn't have the font, please install the font attached with this rar file. In case you can't install the TektonPro font... Here, this is another version that use Arial font. I bet all of you have Arial font right? If you encounter any more font problem, please tell me! Arial Version Download Tips Press D to attack Press A to access item menu Press S to access weapon menu Search a lot for items hidden within maps If your medicines run out, you can go back to the clinic to pick up a free morphine. If your matchsticks run out, you can go back to the house with a lit fireplace to pick up free matchsticks Some key items must "be used" to gain its purposing effect. First aid kits cannot be used if character's health is more than 90%, in the same way, morphine cannot be used if the health is more than 50% At the beginning of the game, you should run rather than pick a lot of fight with monsters. It is better to fight with guns. But in fact, you don't have to fight monsters at all (except bosses) because there's no money or exp to gain when defeated one. If you fight a monster but you decided to run away and the monster isn't dead, the monster's health will be replenished if you go out of the map. Please "press C" to cut the rope, do not "attack" it. It is recommended to start from Normal Difficulty After you finished the game, there's an "Extra New Game" mode which your character can sprint by holding "W" button and start the game with a chainsaw. To obtain a higher ranking, you must: finish the game within 1 hour, defeat a lot of monsters, collect a lot of items, use less recovery items, save as least as you can. Credits included : Graphics sithjester RDizzy Unique_psds Tilesets Rain Drop Rural Farm Tiles Resource Pack Musics Higurashi no naku koro ni Alan Wake Fatal Frame 3 Sounds Ragnarok Online Silent Hill 2 Disclaimer : I owned none of the musics and sounds.
  9. rmxp The Seventh Door

    *click on the title to download* Or Mediafire link: http://www.mediafire.com/download/y8b1j81qgyy7rhj/the_seventh_door__pv2.2.zip Title: The seventh Door (La Septieme Porte) Software: RPG-Maker XP Genre: Supernatural Thriller with Varied Gameplay Status: Completed Year: 2012-2013 (English translation: 2014-2015) Estimated game length: 1 to 2 hours May not be suitable for very young audiences. "The Seventh Door" is a completed group project made by the Famas community. The goal was for each member of the team to take turns developing each sequence in the game, improvising the story and diversifying the gameplay as they pleased. As such, the first segment of the game was developed by one participant and then handed off to the next one who would then test it and also develop the next part. They would then also take the plot in whatever direction they wanted before handing the project off to the particpant after them. This continued until the game was finished. Participants were encouraged to express their own style. The project exclusively contains custom graphics, and most of the soundtrack was composed by me (sriden) plus one track by Roi of the Suisse. The RTP is only used for a couple of sound effects. Originally developed by members of a French RPG Maker forum, the whole game has been translated into English. The game tells the story of a man who wakes up on a roof after a black-out, and understands that there's been a short period during which he wasn't controlling what he was doing. When put in jail by the police, he discovers that he has some uncontrollable fits that give him strange abilities. He uses them to escape, but quickly realizes that some much more dangerous people are after him. In the meantime, Detective Zikaz investigates the murder of a young woman. A chalk drawing of a door has been left on the wall next to the victim, and the detective is starting to have headaches and memory problems while investigating the place. Little by little, he will discover the truth behind all this. The gameplay is varied, and contains several mini-games developed by the participants. This includes puzzle, driving, adventure, and stealth elements to name a few. Without spoiling too much, some segments are more open ended than others. At times there may be multiple ways of achieving your goals, whereas at other times the gameplay is more linear. There are multiple endings, as well as bonus features after the credits depending on your actions throughout the game. If you get stuck, you'll find a help file in the game's folder. Note that in some segments with customized dialogue boxes, it is recommended to play in full-screen mode (Alt+Enter). He's been purposely designed at the beginning of the game to have a sober style that fits everywhere, with hesitant personality and wearing clothes with dark colors. The idea behind this was for him to be someone who could flow easily from one segment of the game to another, as they could be quite varied. But he's about to progressively discover that he's part of a grim project that is beyond his understanding. Suffering from unexplained blackouts during which he has no idea what he did, he's on the run from dangerous and powerful men. A police detective who is investigating the death of a young woman. As he searches for answers, he'll encounter strange clues and have to navigate a treacherous path of lies and deceit. What truths await him at the heart of this sinister crime? Both will meet other characters throughout their quests, whom we will let you discover on your own. Participants are, in order of appearance throughout the project: - sriden - Creation - trotter - Amalrich Von Monesser - Roi of the Suisse - Criket - mapache - AlterEgo - Zeus81 for the title screen script and other contributions. - Kisth for her advice and contributions to the scenario. Translation into english by sriden. Proofreading and suggestions: - Jacki, who proofread the whole game until the end, and that was a huge task! - Creation - Trihan - Nurvuss - Rorschach Games Much thanks to them! The author of a segment is discreetly displayed at the beginning of each chapter, along with the author of the music when applicable. Further detail is provided during the ending credits, as well as in the 'read me file' (included in the game's folder). Some rules have been set out for the team at the start of the project: - 2 weeks at the most (and a handful of days on average) for each participation. - No RTP except for sound effects. - No default battles or menu (except for loading/saving screen). - Do not (deeply) modify a segment you made before, because some people have put some efforts in subsequent segments according to it. (etc) Be warned that the ending contains several long cutscenes that were necessary to tie up several loose ends and bring the long-awaited answers. The project contains a lot of custom sprite animations and pixel-art. In some segments, participants were given a hand by other members to make graphics or sprites that they were unable to make themselves within the time frame, or for other reasons. A short teaser, made for the original French game: http://www.youtube.com/watch?v=CdEOYG_ZWkg Listen to the full Original Soundtrack here: http://www.youtube.com/watch?v=WkA2B6XFeC8 Don't hesitate to share your impressions here after playing!
  10. MENTALMETAL XP (PL)[AO +18]

    MENTALMETAL [XP] Game Type: Crawler, conflicts and psychopaths clashes. Hello, I'd like to present my game titled Mentalmetal. All the imagery is hand drawn by myself using mouse. Those are linearts. In the surrounding enviroment will dominated by two colours only. We impersonate the character of Machuka, we're some sort of godlike being, astral soul.The game doesn't have plot per se, although there's one main motif (Releasing the 666 beast), but asides we will just have the possibility to parcitipate in 30 missions/adventures which we can attend to in non-linear fashion. The adventures are triggered by going to certain location at certain time or after comlpeting preceeding task. Also, our choices can influence further gameplay or even block other adventure. We're using Machuka's calendar. Obtained artifacts are destined for construction of planets-New setpieces. machuki home: Protagonist with bad karma: Alchemy and frontflip: https://youtu.be/GmBpHDfP5Qc Adv #3: https://youtu.be/drHpH9_GeYw Adv #5: https://youtu.be/vyfL0gUBt3M Adv #8: https://youtu.be/8KvvmqoRdGk Adv #10: https://youtu.be/UFMqU8D8yfU Adv #20: https://youtu.be/n3jTgiDgAms Five element crafting: https://youtu.be/VAIxtKfDJqQ Standard RM battle https://www.youtube.com/embed/59Z6oKXmT6I Protagonist (machuki) Male Female Main occupation of Machuka's exploring the cosmos. Participating in adventures. Which is, usually, going from one place to another, completing the dialogue section, sometimes to create soething, just wait, or eliminate an enemy. Chaos is the part of my game and I do know that that at first it'll be hard to grasp anything. We're thrown into vortex of the cosmos, we start in our native solar system, the access to the rest of cosmos is available at hand. We can venture wherever we want. My game's Style. All of my graphics, and there's roughly over 3000 are made by hand. They're linearts-colouring them on my own would've been an insanity. Two colours prevail in the game. This is a balance and it's explained in two sentences at the beggining of the game. Mental metal it's typical representant of 'dungeon crawler' genre. I'd like you to notice the way our caracter is navigating the map. It's an ingenious solution, which I came up with, and it's using about 60% of this system. Most of the maps are interactive. The epoch of games made using titlesets is coming to an end. Battle system- classic straight out of RPG Maker, albeit there are few modifications made by me, as charging special, inputting certain combinations to increase the damage dealt. As you can see, I haven't used any scripted actions in the game. It's a kind of ''essential RPG Maker''. In the options you can change navigation method from d-pad to 8 directions. Motor isn't only vehicle for hastened movement but surely the most efficient one. As you can see, I am not putting a great deal of attention to char-sets animation because, simply, I haven't got enough time for this. Our character can tumble, pivot (but he can also: Give Voice ), look around the map (if it's bigger than 640x480) The release date is anticipated at the end of 2015 (It might change without notice). The game will be PEGI18+ rated Youtube.com & Mentalmetal.tk
  11. nevermind open again. I'll just keep you guys updated. Ok guys, I know I have that Cross Finale game moving here, but not everyone knows some characters that appear in it. And I've honestly been working this game series called Elementar Rising for a while now, trying to really get it out there because of all the talent and other things placed into it. But there are like 5 games so far in the series that have made it online. Aside games 4 and 5 being made. Below I have information on the games as well as characters. Also to note. Though the first 2 games are a bit rough, by the 3rd and 4th acting had jumped and things just start to feel a lot better put together. The games do plan to get remakes in the future, But for now getting them around is well more important. Just awesome seeing how far things have come. btw some links may be broken. I'm fixing them soon with updates. Info has been copied and pasted to keep things fast. Pictures for now are videos of the game in action. ----Game 5's information will follow soon.---- ----Pictures to be added soon.---- All music and characters belong to me. RMVX Rated T-M Story: (Basic story plot) A scientist by the name of Kaos had aided legendary warriors in the past regarding threats to many places around the galaxy. Having come so far he used his wits to create a plan to keep elemental powers and energies at bay. Seeing how terrible they are and how they've caused so many problems. It would only seem right to do something about it. Tensions about the issue flared up on the home planet of Vectrom where the legendary force of heroes once dwelled. Creating a war over these beliefs that Elementar (beings who carry these elements) should be spared them and placed aside for a greater cause. Kaos decides to secretly begin work on people of the planet to create this view. However once he's found out, he escapes the planet to find a better one to use. It is only 2 years later after events of the power war, that he's found on Earth, already had taken over it with alien technology, a special force of 3 are sent to take down operations and stop the now crazed doctor from his plans make a perfect vision. =================================================================================== Characters: =============================================================================== Voice actors: (ER1) - (To be remade) Heroes Jad4321 - Gabe Kuo Vindictus games - Chris Kumono Melisa - Kareen Enemies Voicerocker - Glich Sara - Bombodia Sam - Devatose Melisa - Glacetra Jad4321 - Kaos Voicerocker - Shinz Wave DOWNLOAD: (This game is getting a remake, the story isn't what was placed up there, but you'd be able to play the first of the series at least. In all of it's...newb glory lol) Youtube Playlist: ELEMENTAR RISING 1 http://www.youtube.com/playlist?list=PLHQmUWZ2dCOisM80hHrO-FcF7SEa-Rl4D http://www.youtube.com/watch?v=qQZRkkRlCXs Videos: Gabe vs Glitch http://www.youtube.com/watch?v=bMKqH1jDJC8 RMVX 3 months after the events of Ultimate Kaos. Both heroes now separated. Gabe Kuo finds himself waking up to help a freedom camp against Kaos and find the secrets which lie behind the Ele Orbs. Orbs which can bring forth a being known as the Atom Maker. Characters: DOWNLOAD (Entire game is done but a redubbing is going to happen, and perhaps a battle system change. I'll keep you guys updated.) http://www.youtube.com/watch?v=e6P-oZlBs7g Youtube Playlist: ELEMENTAR RISING 2 http://www.youtube.com/playlist?list=PLHQmUWZ2dCOhA42MJT85mkwF8oh-2Ap8S Videos: Gabe,Kazelous and Nari http://www.youtube.com/watch?v=1VGUQyzROu8 Gabe and Mizu Bubble http://www.youtube.com/watch?v=4Sv-zTo6EZI...;feature=relmfu RMXP Following the events of the Atom Maker. After a couple of months. Gabe had finally settled back in with Chris and Kareen. Sheka had stayed with the recovery of the camp and soon news spreads of odd elemental creatures seen around the city. Gabe and Chris go to investigate to find them fighting off humans in strange elemental suits. Among them a man named Creed who was sent to over see their actions. After dealing with Creed they receive a message in their minds from the energy around to go to some location. The alter of elements. Kareen being familure with this takes Gabe and Chris there, meeting Joan the mistress of elements. It seemed a Kaos worker had taken the mind dama of her sister figures and twisted them with odd elemental suits to cause a disorder. She fought the best she could but alas it was no use. She asks that they help her get them back under control and stop the mysterious Kaos that lingers to create an elemental disorder around the planet. Characters: Youtube Playlist: ELEMENTAR RISING 3 http://www.youtube.com/playlist?list=PLHQmUWZ2dCOi8pxzQgSFiFQ36LVXJXVk3 Videos: Thundora battle http://www.youtube.com/watch?v=00VRWUhX80Y...;feature=relmfu Misc gameplay http://www.youtube.com/watch?v=V4HzI8mcvM4 Voices Gabe Kuo - Sean Chiplock Chris Kumono - Dante Wahou Kareen - Becky Rasmussen Cook Glitch - Lee Tsuruneru Joan - Anjidu Creed - Twisted4000 Nari - Melissa Morgan Thundora - Aimee Smith Figra - Nitrogoblin Sayame - Morganalefey23 Maple - Ally Zhu DOWNLOAD: (Perhaps may be remade, but was a test using XAS system with series in another way.) http://www.youtube.com/watch?v=3tK5iUx-D60 IN WORKINGS NOW. (Elementar Rising 4 Planetary Mayhem) A year following the events of the Elemental Disorder. Gabe and Chris on Halloween are sent after Devatose an old rival foe from the side of Kaos to investigate odd happenings of children vanishing. Upon inspection they run into a new force known as the Black Dot Force. A group of space pirates who plunder planets for slaves to play in their games, where they rank up money. Based on the amount they sell them to owners and in turn well take profit. Gabe and Chris get tossed up into the mix of having to deal with this galactic threat tossing them on a grand trip around the galaxy. Though with so much going on here, would they really loose sight of Kaos? Or would they somehow have a hand in this? Questions to be answered in the 4th installment of Elementar Rising. Youtube Playlist ELEMENTAR RISING 4 http://www.youtube.com/playlist?list=PLHQmUWZ2dCOiooOqnB9nB8UXeL4IoA6Za Videos: (Planet Toydrumia) 1. Elusia stage http://www.youtube.com/watch?v=4UTeMw3AxMo 2. (mugs have been updated as well as voices) http://www.youtube.com/watch?v=laXawj9Wj0U...mp;feature=plcp Voices: Gabe Kuo - Chugg Norris Chris Kumono - Dante Wahou Jubilee - Anna Kingsley Luna - Rina Chan Elusia - Mitsuki Adored Chisio - Aimee Smith Zimna - TBA
  12. CHECK OUT THE DEMO HERE: http://rapidshare.com/files/3140345646/Ghost Shards V1.2.exe You may need the RPG Maker XP RTP to play. Download that here: http://www.rpgmakerweb.com/download/run-time-package (Make sure you click on “for RPG MAKER XP") Here’s a patch for Ghost Shards that fixes some script errors. All you do is put it in the same folder as the Audio folder and Game.exe. http://rapidshare.com/files/1595937808/Data.rar We apologize for the lack of sprite graphics during the attacking animations for the battle system. When the character turns a certain color, it means they have run out of "stamina" and must wait a few seconds before attacking again. KEY D = Defend ENTER = Attack or C SKILLS = Q, W, A, or S Thank you for trying out the demo! We welcome all feedback! **** XALE is a world governed by the eight Divinities of the elements: Ashe, Rayne, Glacia, Terrin, Starr, Luna, Silva, and Tempess. They keep the world protected and regulated. Over time, these goddesses have been mysteriously falling asleep, affecting the seasons in catastrophic ways. As a result of their slumber, lyrical priestesses known as Stonesingers, are convinced by the Crusaders to make a pilgrimage across Xale to awaken all eight Divinities to prevent further calamity. But how will the heroes avoid the deadly wrath of the goddesses? Understanding the mystery of ghost shards may be the key to victory. Narie Tearwyn Age: 19 | Race: M'vyr | Weapon: Sword Narie is a short-tempered, headstrong young woman and the twin sister of Sarie. She has a strong sense of justice, vowing to protect her loved ones with her life. Knowing the danger Sarie must face, she travels with her sister. Sarie Tearwyn Age: 19 | Race: M'vyr | Weapon: Staff Despite being the older twin, Sarie is actually much more frail than Narie. She is a peaceful-loving girl, preferring the art of speechcraft over physical fighting. Sarie is currently engaged to Kyran, her true love. Kyran Sage Age: 21 | Race: Human | Weapon: Twin-blades The self-claimed protector of the Tearwyn twins, Kyran is cocky and very optmistic. Nothing seems to bring him down, even as he faces death in the face. He is currently in love with Sarie and is her fiance. * Action Battle System with Allies * Voice Acting * Custom Artwork DEVELOPMENT, ARTWORK, AND WRITING Nerd Bomb Studios (Star | Strawberrii | Princess_Klutz | Ninja_Slap | Catfire321) GRAPHICS Enterbrain (RTP) Wyatt (Various tiles) Thutmose (Cloud autotile) Venetia (Various tiles) XMO (Logos) SCRIPTS Pathfinding (RPG aka Cowlol) Auto-Scroll (Sephiroth Spawn) XAS and Addons (Moghunter and Xiderowg) Ccoa (Universal Message System) Enemy Detection (Gubid) Follow us on Tumblr! http://ghost-shards.tumblr.com/ Like us on Facebook! https://www.facebook.com/GhostShards ****
  13. ENiGMA ENemy interception Genetically Modified Airforce Copyright ©: Andrea Demetrio, 2013 Abstract: a sci-fi fangame based on old arcade shoot'em ups Genre: vertical scrolling shoot'em up Average Game Time: > Story Mode: about 45 minutes; > All achievements cleared: about 2 / 3 hours. Purpose: This game was born both as a sort of "support" to my exam period and as a sort of tribute to Video System's Aero Fighters / Sonic Wings series. These old glorious arcade games from mid 90's were really amusing, but fundamentally, they lacked some plot... so, I've written down the engine, I've designed the main character and a decent plot, and in a couple month I've completed & compiled the project. I hope you'll enjoy it News: Version 1.0.4 has been released by 26th March, 2013. Some little bugs were fixed, as well as some spelling mistakes. An introductory screen has been added to explain controls to lazy users who don't intend to lose time by reading the booklet Story: "So, this is it. My name is K-069, and I'm a GHA. What's a GHA?! Crap! Where have you been in the last century? GHA stands for Genetically Hybridized Androids. Yeah, I'm a robot, an android... or a gynoid, if you prefer. Not that this make much more sense, since I haven't any reproductive organs. By the way, I'm self conscious... or at least, I think so. I know I exist, I know I live and I know I will take part in a sort of suicide mission. In practice, we GHA are pawns, acting in an enormous chessboard: the Universe. Earth Government is employing us as expendable fighters. Once we seat in our airships, we are nothing but tools of war. War... against who? Well, this is too much difficult to answer. I have no idea, either. I'm just aware I will seat on one of that damn ships to mash some other vehicles, that's all. Trust me, this is not stimulating at all." Characters: The story revolves around a single main character, GHA K-069. GHAs are mass produced androids (or gynoids, depending on the model) which are one with their own starship. GHAs are built in order to protect Earth Federation from an unknown Enemy, whose army is solely composed by unmanned units. K-069 is no more and no less than other androids, a self-conscious machine with a human appearance.She will be soon activated to test her piloting skills... Credits: Screenshots: > Screenshots from various missions: > Boss fight: > Sample cutscene: Features: > Solid plot developed around eight different missions; > 50 achievements to clear in order to complete the game; > Hand-drawn cutscenes to develop and explain the main story; > Extra unlockable modes and features; > Seven unlockable starships, each with different weapons and bombs; > Game optimized to be played with a PS2-like USB controller or a standard keyboard; > Good performances even on medium-class computers (game created&tested on a netbook with a 1.66GHz Intel Atom processor and 1 GB RAM); > 50 fps rate, for a faster action (instead of RMXP standard 40 fps); Downloads: Instruction booklet: http://www.mediafire.com/view/?muocv566rfdx435 Game: http://www.mediafire.com/?1dmoci39z2jg4eg (note: this file is a .zip containing both the game installer and the instruction booklet) Notice that no RTP is required. Every necessary file is included inside the installer. Known Issues: There should be no game-breaking bug in the current version If you find any, just reply to this topic or contact me. It looks like if you download ENiGMA and have already got an instance of RGSS player on your computer, controls will be messed up. See the instruction booklet for further information. Support the Project: Here's the userbar provided with the link to this page. If you want to support the project, just put it in your signature Jens
  14. In RMXP, you had the ability to specify blending mode and opacity for each event. For some reason, this ability has been removed. This script restores this functionality by allowing you to change blending mode and opacity through a notetag in the event's name.
  15. http://www.projectbc.net/vacantsky http://rpgmaker.net/games/1046/ Death is the least of Auria Edith's concerns. After being unceremoniously murdered on a weekend trip, she has found herself thrust into the heart of a mystery involving an eclectic organization of masked people known as the Virad. Who are they and what is their connection to her murder? Vacant Sky is the first game created by studio Project BC and was made in RMXP. Development began in late 2006 during the days of RMXP.net and continues to the present day. It's a deconstruction of the classic JRPG story and follows the psychological journey of Auria as she's forced into the role of protagonist, having no choice but to fight through everyone who stands in her way. It explores the damaging effect that being a "hero" has on one's state of mind and how they try to cope with it. Features: -Original soundtrack composed by Tarranon, featuring vocal tracks by Melody Yoo and Melanie Ehrlich -8 playable characters (along with up to 6 guests) -Customize Auria's stats and growth -Select your own progression of techniques -Interact with your party members to strengthen your relationship with them -Unlock guest art title screens through sidequests -"Reaction" system to determine whether you parry, block, or counter attacks -Six endings gained over the course of a New Game + -Your choices radically affect the course of the story and the lives of others Download: Acquire the Act I+ public beta here: http://rpgmaker.net/...downloads/3034/ Please feel free to post your comments and thoughts! Music: Check out the OST here: http://vacantsky.bandcamp.com If you like the music, support the composer by buying the soundtrack!
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