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mythical legends ML: Azar Chronicles Progress and Plans
Lord Vectra posted a blog entry in Vectra Productions
This is my current project since World of Chaos has been on the backburner. I mentioned it in my last blog a few years ago, but I am back! Let's go through the main mechanics Battle System Leveling System Game is 3D-ish Other Things You can pick the graphic and gender of your character You pick the gender of your first companion Critical Hits stun the target for 1T. Critical Fails aren't misses but gives the attacker a decrease in all stats, except HP and SP, by 50%. Bosses have a gold HP bar instead of red Bosses have a 50% Crit Resist (so when you would critically hit them, 50% chance it's a normal hit instead Working-in-Progress Q&A Why don't you allow respec at any time? It makes balancing non-combat abilities difficult and can take away the strategic part of a game. If you face a frost troll, and you're an ice mage, you can just respec to a fire mage without needing to think of a workaround. That is not my vision for the game. Is all builds viable, then? How limited are they? Yes. I will be balancing the game with limited respec in mind. I haven't decided in how it will be limited for I'm not a fan of respec potions that cost a fortune. ETA? I want to get it done by March but with my job having us working every day, I can't say if that's enough time.-
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KOpenWeb XP + VX + ACE by Kyonides Arkanthes Introduction Did you ever want to let your gamers open your official website? Now you can do it! Just read the instructions embedded in the script and you are good to go! XP Script VX Script VX ACE Script kopenweb_ace.rb kopenweb_vx.rb kopenweb_xp.rb
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OTHER [rmxp] Romancing Walker II - Sequel to old rm2k game
H3llb0und posted a topic in Games in Progress
Hi For those who have played the original Romancing Walker, a popular game developed by Flare on Rpg Maker 2000. I received permission many years ago to make a sequel to the project, albeit at the time I lost focus and abandoned the project. This year I started work on the sequel to realise my dream of expanding on this games universe. The original game had a lot of charm and managed to produce a very playable game with interesting concepts. I introduce to you Romancing Walker II. Sixty years have passed since the end of the original game. Ryle Laster and his companions are remembered throughout Factoria as heroes for defeating Chaos. Although the world has been at peace for so long, Chaos has found a way to return. You set out as a part-elf part-human martial artist, his name is Ryu and he has chosen to move to East Factoria, Lavas Town (Previously known as Lavas Ville) where is grand father resides. He sets out on an adventure to experience Factorian culture, food, meet people and make friends. Along the way he may find something more than friendship or may find himself going it alone, it all depends on the player's actions. There are tons of easter eggs for fans of the original. TileSets are by Inquisitor of RPG Palace (With additions from myself) CharSets are a combination of RTP (used sparingly) and Sithjester (With modifications by myself) New orchestral mp3 quality music from the original Romancing Walker soundtrack and music by Tanner *Will add other credits when i build the list properly I will add and update information when appropriate. Please check out the screenshots. Let me know what you think, I'd love to hear from any fans of the original game. Thanks Latest screenshots (01/01/22) (New Romance system, Quest system, Lighting, detailing, new areas and customised battle system) Older screenshots -
KSkillMax XP & VX & ACE Version: 1.3.02 & 1.2.2 & 1.3.02 by Kyonides Arkanthes Introduction This script allows you to set a limit to the number of skills a hero may learn and keep for use in battles a la Pokemon but the menu looks and works in a different fashion. Actually, it looks more like any default menu than anything else. Besides the player may select which learned skills will be replaced with new ones IF the player ever wants any of them to be replaced. There's no problem if the player may prefer to replace just a few or even none of them. It's a Plug & Play script but it's still possible to change its settings by checking and editing most of the Constants found in KSkill module. Since version 1.1.0 you may count on 2 script calls to allow the heroes increase their skill limits if deemed necessary. XP & ACE $game_party.actors[INDEX].extra_skills += NUMBER GREATER THAN ZERO $game_party.actors[INDEX].extra_skills -= NUMBER GREATER THAN ZERO $game_actors[ID].extra_skills += NUMBER GREATER THAN ZERO $game_actors[ID].extra_skills -= NUMBER GREATER THAN ZERO Or you can increase it by 1 if you equip a certain accessory. Thinking They've told me that's how Persona works. Indifferent VX Only $game_party.actors[INDEX].increase_skill_limit(NUMBER GREATER THAN ZERO) $game_party.actors[INDEX].decrease_skill_limit(NUMBER GREATER THAN ZERO) I think that the method names included in those script calls make clear what they are supposed to do during gameplay. The catch is that every single time you use any of them the skill limit increases or decreases by that number. Make sure the skill limit never goes below the original skill limit nor it reaches zero. The VX version of my script already includes two new info windows that will let you find out all there is to know about the selected skill so you as the player can take a better decision. I'll see if I can also do the same with the XP version, but that will take some time... SCREENSHOTS Download Now! Terms and Conditions Free for use but not meant for commercial projects, but you can contact me if you still want to include it in your game. Due credit is not optional but a must. Mention this forum as well. Please send me a free copy of your finished game!
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So I'm using Rpg Maker XP, and I've been playing with the damage formula, and I have a few ideas and want to know what you guys think. This is mostly me trying to figure out what to do about physical defense. This is a game where you put points into the stats you want per level. I know it depends on game type but I'm asking for, in most scenarios, which of these would you think you would favor most? If you have any additional ideas to add to what I have, Im open to hear them. 1) Direct damage reduction: Basically defense is subtracted from the damage and there is your final damage which is the default formula of ((power + atk )* rate) - pdef Note: "rate" takes in your other stats depending on what % of that stat is taken which you specify via database. 2) Damage Resistance: Turns PDEF into a % of physical damage is reduced. So same as above except instead of subtracting it as an integer, it is multiplied as a %. (power + atk) * rate * pdef 3) Ratio-Based (User.atk + rate) / p,def * power This one takes the ratio of your atk and stats vs the target's defense. 4) Ratio-based+ (rate / user.atk) * (user.atk + power) / pdef Similar to above but this makes it so your stat has to match the weapon or you'll be punished (so you can't run a 1000 atk dagger with 20 STR). Tho a debuff in, for example, STR in a str-based skill would increase the damage so idk anymore. Open to ideas about how to fix that issue. 5) Temporary HP If your pdef is 70, for example, you have 70 temporary HP at the beginning of battle (AKA HP shield or whatever you want to call it). Once it depletes, it's gone until the end of battle. 6) Armor Health As armor health depletes, so does the amount of damage it reduces. This one isn't exactly a stand-alone idea as it can be mixed with the others, but thought I'd put it out there.
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Play as the Archangels assigned by the Omni-potent to save a dying soul and battle your way throughout the purgatory in this short dungeon crawler-based RPG. (WARNING: Contains light-hearted religious themes..) Short Notice: You can use the fountain at Heaven to fully recover your party! Features: - Fully features music from the very beautiful "RMN Music Pack"! - Addicting and Fun Fast-paced RTAB battle system with an enjoyable camera-work! - A fun-filled short that allows you to explore many different dimensions, each having their own unique challenges, monsters and bosses to overcome! - Extremely fun and powerful characters to play as! - Mind stimulating battles to enjoy and strategize! - Dynamic and Challenging boss fights! - It is short, fun and simple! Credits: Graphics - Gozaru - Sithjester - Iceaxe - Luthur, Fox5, Ccoa, - Cyanyurikago Music (The beautiful RMN Music Pack!) Mc Tricky - "Royalty of Sin" - "Composed Malevolence" - "Valiance" Subaru - "Resonance Hopes Ignited Wills" Lana42 - "Hamlet" Jude - "Center of the Galaxy" Xcalnarok - "Peaceful Moment" Happy - "Mellow Darkness" Snowy_Fox - "Tranquil Town" - "Caverns" - "The Ritual" Jasprelao - "Poem for the different future" - "Peaceful soul" - "Circle of Light" Gamesfreak13563 - "Desert Crossing" Kunsel - "Puzzles" - "Run" hyde9318 - "Cool Island Breeze" Scripts: - Cogwheel - DerVVulfman - Ccoa - Fukuyama - Near Fantastica Special Thanks: - Enterbrain Further Notes: This is officially my 3rd game in RPG makng!! And I'm very happy to be able to complete it within a week's time. Thank you God for all these fun possibilities and for all the people and their beautiful works involved in making this game possible! I sure hope that you all enjoy this game as I did making it!!
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BlueSkies 2 Goodies!: - terrorchan's very beautiful Lyrelle fanart (which I'm using as titlescreen now! ❤️ ) - BlueSkies 2 Character Map. To all you guys who are interested, I just made a huge character map for BlueSkies 2 If you're curious on how characters are intertwined with each other, then I hope you'll enjoy this character map. (Warning: May contain spoilers) - LyrelleXRiver artwork I did. - BerryB 's extremely cute artwork for Lyrelle, done in her wonderful art style!! - halibabica's very cute, funny, and silly review art for Lyrelle and Luna!! Features: - 12-15 Hours of gameplay - Fully animated and lively battle-system (Moonpearl's Valkyrie profile-inspired script) - Characters in battles have voices to make battles more immersive - Party changing system (allows you to switch party members at will) - Immersive plot and a very colorful set of characters, atmosphere and dialogue. - Music that brings out your childhood nostalgia from games that you've played. - Side-quests and hidden-quests that allows you to acquire Items and gold, even learn skills or summons! - The focus on the varying effects of certain elements and weapons on different enemies allows much control and battle tactics. - Explore planet Vyen like no other - BlueSkies 2 in itself is a whole new story, though features the same world as BlueSkies 1. Credits Sprites/Graphics: Holder Sithjester Gozaru terrorchan (for the very beautiful and cute title-screen + logo) Naramura Slim Land of Shadows (LOS) The inquisitor Ximenia Ails Mascaporne Mea Scripts: Moonpearl Blizzard Near Fantastica KK20 (for being such a savior on all the script problems I had with MP's scripts) DerVVulfman (for taking the time on helping me also with my script problems and diagnosing it) kenlan (for being the gateway in siting to me where I can find help regarding my script problems) Music: Videogames FamilyJules7x from youtube Soundimage: - Exotic Cruising - Life Goes on by Eric Matyas http://www.soundimage.org RMN link: ^ Outro: I would really be happy to get the feedbacks, comments and suggestions from the RPG maker community, as these are really important in helping me develop my games, living up to my goals and promises to provide a magical, emotionally driven and immersive fantasy world in an RPG game for you all! Thankyou so much!! xDD
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Hi, this is the storyboard animation intro I created in Adobe After Effects for a project called Soulwake. These are the ideas and vision for the storyline I want to develop. It is a Action Rpg that plays in the top down perspective with a strong emphasis on nightmarish medieval horror and hi tech alien machinery. Hope you like it and please comment
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Alright. So here's my take on this well-discussed topic. Random encounters are basically a building block of pretty much any RPG, though exceptions are there, and in my current project, is sort of along those lines. I won't really get into the history of RE, because that's been done and re-hashed more times than I count on my hands, but I will let you all discuss it further if you so wish. So, in my project, here's what I am doing. There are actually two (and a half) systems in place. I've integrated side-scrolling into this, and there will be encounters that will not be random, but there is a good chance that the encounter will be forced/semi-forced depending on the environment, and if it is a necessary encounter to move forward, among other things (think LoZ II and that's a good starting point of thinking). Outside of that, the encounters will be random, but not entirely. Each map will have encounter troops set up, but the only way one will have any sort of encounters is if the player comes into contact with a random encounter event, which will be invisible. Said event will also disappear after battle, and not return until a specific state is removed. This of course, will affect all encounters. So, kind of like Luxaren Allure, but avoiding enemy encounters won't be so easy, that is, unless you're in an area that is safe from random encounters. I have this script by Galv called Move Route Extras, and this will allow for these random encounter events to not leave a specified area, defined by region ID. So, what are your thoughts, ideas, criticisms, so on... Feel free to discuss!
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Hello! I am in need of an RMXP hairstyle for Tord. I can sprite clothing, but my hairstyles don't work. While I'll be using this for a VXA game, I fellt it'd be easier to say XP, since I'm using XP sprites. I need this pretty ASAP, but I haven't been about to get what I need. :/ A turn-around for Tord, so you can see his hair from all the angles. What my sprites for the game look like. If you help, I won't be able to pay you, but I'll credit you and put you in the game as an NPC (whether you're a ghost, part of the Red Army, run a shop or are just a very basic NPC is up to you.) Thank you in advance!
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Hello folks. This forum is pretty quiet, so I hope my RMXP question doesn't go unnoticed I'm using the classic Mog Menu script for RMXP, and with much blind tweaking everything is working perfectly, with two exceptions: 1. I can't figure out how to make my menu text fade in, or already be there after the default transition, rather than slide in from off screen. The design of my menus doesn't support the slide in effect. 2. Similarly, when exiting the shop menu, all of the pictures sort of stretch and slide off screen. How can I make these stay where they are for the default transition? Here are the relevant scripts. Scene Equip: Scene Item: Scene Menu: Scene Shop: Scene Skill: Scene Status: Any help?
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Story Raven Squad has been given a mission, get the sample, destroy the evidence, and get out alive. Once Raven Squad enters the Alester Estate they will enter a world of hell. Characters Lex - Raven team leader April - Raven team medic Nickoli - Raven team marksmen Vicks - Raven team tech Credits Lato Donelie Oceans Dream Check us out on Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=550453731
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The year is 618 AD and the Empire is a shadow of its former self, forced to rely heavily on auxiliary troops from nearby tribes. We follow Havoc, a young auxiliary officer in the service of Rome as he fights the enemies of the empire in the east and faces the darkness beyond. Havoc must travel far in his service to Rome, from the beautiful capital of Constantinople, to the deserts of Egypt and more. The game-play will have a series of missions for you to complete in your service to the Empire. Features: -RPG level progression. -Historical weapons and armor to equip your party with. -Voice overs at key story events. -Sideview turn based battle system. -No DRM. Characters Havoc - Barbarian soldier for the Empire Bruten - Soldier of the Roman Empire Terra- A young temple girl, and wife of Havoc Julia - A young Egyptian girl, and soldier Credits OceansDream Holder Exiburs Hiddenone Lato Check us out on Steam Greenlight! http://steamcommunity.com/sharedfiles/filedetails/comments/550186301
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*click on the title to download* Or Mediafire link: http://www.mediafire.com/download/y8b1j81qgyy7rhj/the_seventh_door__pv2.2.zip Title: The seventh Door (La Septieme Porte) Software: RPG-Maker XP Genre: Supernatural Thriller with Varied Gameplay Status: Completed Year: 2012-2013 (English translation: 2014-2015) Estimated game length: 1 to 2 hours May not be suitable for very young audiences. "The Seventh Door" is a completed group project made by the Famas community. The goal was for each member of the team to take turns developing each sequence in the game, improvising the story and diversifying the gameplay as they pleased. As such, the first segment of the game was developed by one participant and then handed off to the next one who would then test it and also develop the next part. They would then also take the plot in whatever direction they wanted before handing the project off to the particpant after them. This continued until the game was finished. Participants were encouraged to express their own style. The project exclusively contains custom graphics, and most of the soundtrack was composed by me (sriden) plus one track by Roi of the Suisse. The RTP is only used for a couple of sound effects. Originally developed by members of a French RPG Maker forum, the whole game has been translated into English. The game tells the story of a man who wakes up on a roof after a black-out, and understands that there's been a short period during which he wasn't controlling what he was doing. When put in jail by the police, he discovers that he has some uncontrollable fits that give him strange abilities. He uses them to escape, but quickly realizes that some much more dangerous people are after him. In the meantime, Detective Zikaz investigates the murder of a young woman. A chalk drawing of a door has been left on the wall next to the victim, and the detective is starting to have headaches and memory problems while investigating the place. Little by little, he will discover the truth behind all this. The gameplay is varied, and contains several mini-games developed by the participants. This includes puzzle, driving, adventure, and stealth elements to name a few. Without spoiling too much, some segments are more open ended than others. At times there may be multiple ways of achieving your goals, whereas at other times the gameplay is more linear. There are multiple endings, as well as bonus features after the credits depending on your actions throughout the game. If you get stuck, you'll find a help file in the game's folder. Note that in some segments with customized dialogue boxes, it is recommended to play in full-screen mode (Alt+Enter). He's been purposely designed at the beginning of the game to have a sober style that fits everywhere, with hesitant personality and wearing clothes with dark colors. The idea behind this was for him to be someone who could flow easily from one segment of the game to another, as they could be quite varied. But he's about to progressively discover that he's part of a grim project that is beyond his understanding. Suffering from unexplained blackouts during which he has no idea what he did, he's on the run from dangerous and powerful men. A police detective who is investigating the death of a young woman. As he searches for answers, he'll encounter strange clues and have to navigate a treacherous path of lies and deceit. What truths await him at the heart of this sinister crime? Both will meet other characters throughout their quests, whom we will let you discover on your own. Participants are, in order of appearance throughout the project: - sriden - Creation - trotter - Amalrich Von Monesser - Roi of the Suisse - Criket - mapache - AlterEgo - Zeus81 for the title screen script and other contributions. - Kisth for her advice and contributions to the scenario. Translation into english by sriden. Proofreading and suggestions: - Jacki, who proofread the whole game until the end, and that was a huge task! - Creation - Trihan - Nurvuss - Rorschach Games Much thanks to them! The author of a segment is discreetly displayed at the beginning of each chapter, along with the author of the music when applicable. Further detail is provided during the ending credits, as well as in the 'read me file' (included in the game's folder). Some rules have been set out for the team at the start of the project: - 2 weeks at the most (and a handful of days on average) for each participation. - No RTP except for sound effects. - No default battles or menu (except for loading/saving screen). - Do not (deeply) modify a segment you made before, because some people have put some efforts in subsequent segments according to it. (etc) Be warned that the ending contains several long cutscenes that were necessary to tie up several loose ends and bring the long-awaited answers. The project contains a lot of custom sprite animations and pixel-art. In some segments, participants were given a hand by other members to make graphics or sprites that they were unable to make themselves within the time frame, or for other reasons. A short teaser, made for the original French game: http://www.youtube.com/watch?v=CdEOYG_ZWkg Listen to the full Original Soundtrack here: http://www.youtube.com/watch?v=WkA2B6XFeC8 Don't hesitate to share your impressions here after playing!
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Abstract : Experience the weirdest winter night trip in an unrevealed tale of a snow forest Genre : Action/Horror Average Game Time : 1 Hours Story A story of Holly, a girl who is hated by townspeople. She had a memory of being murdered, but then in a glimpse of light, she woke up in a snow-covered forest. She discovered that this is not a world she used to know. People were missing, and shadows were lurking. She then met Dan, a person behind the reason why townspeople hates her. The past will have to be fixed. The price will have to be paid. Heavily inspired by Alan Wake and Silent Hill:Downpour, the main elements of this game will be exploring and fighting sinister creatures using weapons you can find in a forest-surrounded town such as a hatchet, a crossbow, a fireplace tool, a hunting rifle. Other than weapons, the player may need other assisting items such as matchsticks to "light up" the way so the fight will be easier. Many items are hidden in various places. Warning : This game contains a lot of fighting element. Warning 2 : The soundtrack of this game isn't original.. Characters Holly Age : Unknown (about 15) Description : A mysterious girl who woke up in the middle of snow forest without any clue. Dan Age : Unknown (about 30) Description : A mysterious man who tried to stay distant from Holly. He seems to have some uncanny past with her. Credits Screenshots Features -Nechigawara's shooting system -Hidden items -Extra weapon after ending -Unique story Download CLICK HERE TO DOWNLOAD This is a standalone version of the game. No RTP is needed. This game use TektonPro font. Most of Windows users have this font. But if your machine doesn't have the font, please install the font attached with this rar file. In case you can't install the TektonPro font... Here, this is another version that use Arial font. I bet all of you have Arial font right? If you encounter any more font problem, please tell me! Arial Version Download Tips Press D to attack Press A to access item menu Press S to access weapon menu Search a lot for items hidden within maps If your medicines run out, you can go back to the clinic to pick up a free morphine. If your matchsticks run out, you can go back to the house with a lit fireplace to pick up free matchsticks Some key items must "be used" to gain its purposing effect. First aid kits cannot be used if character's health is more than 90%, in the same way, morphine cannot be used if the health is more than 50% At the beginning of the game, you should run rather than pick a lot of fight with monsters. It is better to fight with guns. But in fact, you don't have to fight monsters at all (except bosses) because there's no money or exp to gain when defeated one. If you fight a monster but you decided to run away and the monster isn't dead, the monster's health will be replenished if you go out of the map. Please "press C" to cut the rope, do not "attack" it. It is recommended to start from Normal Difficulty After you finished the game, there's an "Extra New Game" mode which your character can sprint by holding "W" button and start the game with a chainsaw. To obtain a higher ranking, you must: finish the game within 1 hour, defeat a lot of monsters, collect a lot of items, use less recovery items, save as least as you can. Credits included : Graphics sithjester RDizzy Unique_psds Tilesets Rain Drop Rural Farm Tiles Resource Pack Musics Higurashi no naku koro ni Alan Wake Fatal Frame 3 Sounds Ragnarok Online Silent Hill 2 Disclaimer : I owned none of the musics and sounds.
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MENTALMETAL [XP] Game Type: Crawler, conflicts and psychopaths clashes. Hello, I'd like to present my game titled Mentalmetal. All the imagery is hand drawn by myself using mouse. Those are linearts. In the surrounding enviroment will dominated by two colours only. We impersonate the character of Machuka, we're some sort of godlike being, astral soul.The game doesn't have plot per se, although there's one main motif (Releasing the 666 beast), but asides we will just have the possibility to parcitipate in 30 missions/adventures which we can attend to in non-linear fashion. The adventures are triggered by going to certain location at certain time or after comlpeting preceeding task. Also, our choices can influence further gameplay or even block other adventure. We're using Machuka's calendar. Obtained artifacts are destined for construction of planets-New setpieces. machuki home: Protagonist with bad karma: Alchemy and frontflip: https://youtu.be/GmBpHDfP5Qc Adv #3: https://youtu.be/drHpH9_GeYw Adv #5: https://youtu.be/vyfL0gUBt3M Adv #8: https://youtu.be/8KvvmqoRdGk Adv #10: https://youtu.be/UFMqU8D8yfU Adv #20: https://youtu.be/n3jTgiDgAms Five element crafting: https://youtu.be/VAIxtKfDJqQ Standard RM battle https://www.youtube.com/embed/59Z6oKXmT6I Protagonist (machuki) Male Female Main occupation of Machuka's exploring the cosmos. Participating in adventures. Which is, usually, going from one place to another, completing the dialogue section, sometimes to create soething, just wait, or eliminate an enemy. Chaos is the part of my game and I do know that that at first it'll be hard to grasp anything. We're thrown into vortex of the cosmos, we start in our native solar system, the access to the rest of cosmos is available at hand. We can venture wherever we want. My game's Style. All of my graphics, and there's roughly over 3000 are made by hand. They're linearts-colouring them on my own would've been an insanity. Two colours prevail in the game. This is a balance and it's explained in two sentences at the beggining of the game. Mental metal it's typical representant of 'dungeon crawler' genre. I'd like you to notice the way our caracter is navigating the map. It's an ingenious solution, which I came up with, and it's using about 60% of this system. Most of the maps are interactive. The epoch of games made using titlesets is coming to an end. Battle system- classic straight out of RPG Maker, albeit there are few modifications made by me, as charging special, inputting certain combinations to increase the damage dealt. As you can see, I haven't used any scripted actions in the game. It's a kind of ''essential RPG Maker''. In the options you can change navigation method from d-pad to 8 directions. Motor isn't only vehicle for hastened movement but surely the most efficient one. As you can see, I am not putting a great deal of attention to char-sets animation because, simply, I haven't got enough time for this. Our character can tumble, pivot (but he can also: Give Voice ), look around the map (if it's bigger than 640x480) The release date is anticipated at the end of 2015 (It might change without notice). The game will be PEGI18+ rated Youtube.com & Mentalmetal.tk
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[Demo Available] Ghost Shards
Miss-Strawberrii posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
CHECK OUT THE DEMO HERE: http://rapidshare.com/files/3140345646/Ghost Shards V1.2.exe You may need the RPG Maker XP RTP to play. Download that here: http://www.rpgmakerweb.com/download/run-time-package (Make sure you click on “for RPG MAKER XP") Here’s a patch for Ghost Shards that fixes some script errors. All you do is put it in the same folder as the Audio folder and Game.exe. http://rapidshare.com/files/1595937808/Data.rar We apologize for the lack of sprite graphics during the attacking animations for the battle system. When the character turns a certain color, it means they have run out of "stamina" and must wait a few seconds before attacking again. KEY D = Defend ENTER = Attack or C SKILLS = Q, W, A, or S Thank you for trying out the demo! We welcome all feedback! **** XALE is a world governed by the eight Divinities of the elements: Ashe, Rayne, Glacia, Terrin, Starr, Luna, Silva, and Tempess. They keep the world protected and regulated. Over time, these goddesses have been mysteriously falling asleep, affecting the seasons in catastrophic ways. As a result of their slumber, lyrical priestesses known as Stonesingers, are convinced by the Crusaders to make a pilgrimage across Xale to awaken all eight Divinities to prevent further calamity. But how will the heroes avoid the deadly wrath of the goddesses? Understanding the mystery of ghost shards may be the key to victory. Narie Tearwyn Age: 19 | Race: M'vyr | Weapon: Sword Narie is a short-tempered, headstrong young woman and the twin sister of Sarie. She has a strong sense of justice, vowing to protect her loved ones with her life. Knowing the danger Sarie must face, she travels with her sister. Sarie Tearwyn Age: 19 | Race: M'vyr | Weapon: Staff Despite being the older twin, Sarie is actually much more frail than Narie. She is a peaceful-loving girl, preferring the art of speechcraft over physical fighting. Sarie is currently engaged to Kyran, her true love. Kyran Sage Age: 21 | Race: Human | Weapon: Twin-blades The self-claimed protector of the Tearwyn twins, Kyran is cocky and very optmistic. Nothing seems to bring him down, even as he faces death in the face. He is currently in love with Sarie and is her fiance. * Action Battle System with Allies * Voice Acting * Custom Artwork DEVELOPMENT, ARTWORK, AND WRITING Nerd Bomb Studios (Star | Strawberrii | Princess_Klutz | Ninja_Slap | Catfire321) GRAPHICS Enterbrain (RTP) Wyatt (Various tiles) Thutmose (Cloud autotile) Venetia (Various tiles) XMO (Logos) SCRIPTS Pathfinding (RPG aka Cowlol) Auto-Scroll (Sephiroth Spawn) XAS and Addons (Moghunter and Xiderowg) Ccoa (Universal Message System) Enemy Detection (Gubid) Follow us on Tumblr! http://ghost-shards.tumblr.com/ Like us on Facebook! https://www.facebook.com/GhostShards **** -
ENiGMA - ENemy interception Genetically Modified Airforce
Jens of Zanicuud posted a topic in Completed Games
ENiGMA ENemy interception Genetically Modified Airforce Copyright ©: Andrea Demetrio, 2013 Abstract: a sci-fi fangame based on old arcade shoot'em ups Genre: vertical scrolling shoot'em up Average Game Time: > Story Mode: about 45 minutes; > All achievements cleared: about 2 / 3 hours. Purpose: This game was born both as a sort of "support" to my exam period and as a sort of tribute to Video System's Aero Fighters / Sonic Wings series. These old glorious arcade games from mid 90's were really amusing, but fundamentally, they lacked some plot... so, I've written down the engine, I've designed the main character and a decent plot, and in a couple month I've completed & compiled the project. I hope you'll enjoy it News: Version 1.0.4 has been released by 26th March, 2013. Some little bugs were fixed, as well as some spelling mistakes. An introductory screen has been added to explain controls to lazy users who don't intend to lose time by reading the booklet Story: "So, this is it. My name is K-069, and I'm a GHA. What's a GHA?! Crap! Where have you been in the last century? GHA stands for Genetically Hybridized Androids. Yeah, I'm a robot, an android... or a gynoid, if you prefer. Not that this make much more sense, since I haven't any reproductive organs. By the way, I'm self conscious... or at least, I think so. I know I exist, I know I live and I know I will take part in a sort of suicide mission. In practice, we GHA are pawns, acting in an enormous chessboard: the Universe. Earth Government is employing us as expendable fighters. Once we seat in our airships, we are nothing but tools of war. War... against who? Well, this is too much difficult to answer. I have no idea, either. I'm just aware I will seat on one of that damn ships to mash some other vehicles, that's all. Trust me, this is not stimulating at all." Characters: The story revolves around a single main character, GHA K-069. GHAs are mass produced androids (or gynoids, depending on the model) which are one with their own starship. GHAs are built in order to protect Earth Federation from an unknown Enemy, whose army is solely composed by unmanned units. K-069 is no more and no less than other androids, a self-conscious machine with a human appearance.She will be soon activated to test her piloting skills... Credits: Screenshots: > Screenshots from various missions: > Boss fight: > Sample cutscene: Features: > Solid plot developed around eight different missions; > 50 achievements to clear in order to complete the game; > Hand-drawn cutscenes to develop and explain the main story; > Extra unlockable modes and features; > Seven unlockable starships, each with different weapons and bombs; > Game optimized to be played with a PS2-like USB controller or a standard keyboard; > Good performances even on medium-class computers (game created&tested on a netbook with a 1.66GHz Intel Atom processor and 1 GB RAM); > 50 fps rate, for a faster action (instead of RMXP standard 40 fps); Downloads: Instruction booklet: http://www.mediafire.com/view/?muocv566rfdx435 Game: http://www.mediafire.com/?1dmoci39z2jg4eg (note: this file is a .zip containing both the game installer and the instruction booklet) Notice that no RTP is required. Every necessary file is included inside the installer. Known Issues: There should be no game-breaking bug in the current version If you find any, just reply to this topic or contact me. It looks like if you download ENiGMA and have already got an instance of RGSS player on your computer, controls will be messed up. See the instruction booklet for further information. Support the Project: Here's the userbar provided with the link to this page. If you want to support the project, just put it in your signature Jens- 3 replies
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http://www.projectbc.net/vacantsky http://rpgmaker.net/games/1046/ Death is the least of Auria Edith's concerns. After being unceremoniously murdered on a weekend trip, she has found herself thrust into the heart of a mystery involving an eclectic organization of masked people known as the Virad. Who are they and what is their connection to her murder? Vacant Sky is the first game created by studio Project BC and was made in RMXP. Development began in late 2006 during the days of RMXP.net and continues to the present day. It's a deconstruction of the classic JRPG story and follows the psychological journey of Auria as she's forced into the role of protagonist, having no choice but to fight through everyone who stands in her way. It explores the damaging effect that being a "hero" has on one's state of mind and how they try to cope with it. Features: -Original soundtrack composed by Tarranon, featuring vocal tracks by Melody Yoo and Melanie Ehrlich -8 playable characters (along with up to 6 guests) -Customize Auria's stats and growth -Select your own progression of techniques -Interact with your party members to strengthen your relationship with them -Unlock guest art title screens through sidequests -"Reaction" system to determine whether you parry, block, or counter attacks -Six endings gained over the course of a New Game + -Your choices radically affect the course of the story and the lives of others Download: Acquire the Act I+ public beta here: http://rpgmaker.net/...downloads/3034/ Please feel free to post your comments and thoughts! Music: Check out the OST here: http://vacantsky.bandcamp.com If you like the music, support the composer by buying the soundtrack!
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