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This is Yär Kalden Nihyla - Eksoduz, a little spaceship-economy simulation with turn-based ship battles & pseudo-CGA graphics. I crafted almost anything in the game by myself, including graphics & music. I was inspired by Organ Trail, Faster Than Light, Dune, StrarCraft & Dark Souls. The world is based on a Sci-Fi novel by me. The music is a mixture of Minimal House, Black Metal & Breakbeat. Link for the OST: https://www.youtube.com/watch?v=sggHWgYqFGA [: Story: It is the year 4000, Emperor Edzel II. tells you that the Mondra are about to invade & devour the Kouray-system. You are the captain of a space-ship & must reach a worm hole at the other side of the solar system to embark for a better world without the Mondra scourge. What plans does the Emperor scheme? Is it a religious mission? Or something political or personal? Either way, you don't want to disappoint Edzel II.. Races: You can play as three races. The Sechtim/ Humans: Humans are an evil, aggressive race that only lives to gain profit & they don't know higher virtues than exploiting ressources. As legend has it Humans descent from a remote industrial world called "Earth". They arrived in the Kouray system 200 years ago. The Human society is a complex caste system of genetically modified subraces like the mining class Polugon, or their deadly Tenpoulon knights. To compensate their inferiority in population & labor power, they created the psychic android slaves called Hukkyko. The Sechtim Empire, the federation of mankind, has come to conquer the Kouray system & gain power over the other highly developed races. The new homeworld of mankind & the Sechtim Empire is the dismal mining colony Edemya. The Parjaaki: Parjaaki are close to nature living cyclops, who value honor & bravery the most. Their homeplanet Tsudemii is a cold desert of ice but a profitable source of Sularmyt ore. Because of the imperialist nature of both Humans & Ifevla the once antagonized Parjaaki clans have put their arguments aside to form a mighty Union against the other races in the system. The Ifevla: Ifevla are proud mercenary giants, who are highly psychic & excellent merchants. Their capital planet is Taurunukkaha, a water world with almost no valuable ressources. The lack of natural goods in their home world forced them to develop extrasensory manipulative skills. Mind tricks they use to exploit trading partners & to enslave other races like the Naydosu. They worship a mysterious, arcane religion, nobody who isn't an Ifevla is able to understand. The Ifevla are all citizens of a covenant, a loose (almost failed) federal state, but tend to pledge more loyalty to their numerous guilds. And there are various other races you come across your journey. The Hukkyko androids, the Imgopi & the Naydosu. Features: *non-linear *turn-based battle *RPG-elements *Action-elements *prices of goods vary depending on the space-station *do you have enough food or fuel aboard *3 playable races *rest in space-stations *find treasures, loot! *various mini-games & encounter *only save in space-stations *just one healing item at a time *various items, equipment, goods, upgrades, maneuvers & slaves *difficult enemy encounters *beat the highscore! *VHS-retro-style Screens: (the arrow in the screens is a dummy.) Navigate through a VAST solar system. small enemy encounters AND BIG ONES!! Break out of jail! Even the smartest crew screws up sometimes... Investigate ancient temples & loot the treasures. A GHOST Ship?? IN SPACE???? Happens quite quickly... ----------------------------------------- Here's the download link to my Magenta-cloud: https://www.magentacloud.de/lnk/jwBpk0a0 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Kam-ra di ra seyn, commander!
Hello everyone, I'm Lucius Blank, and my brother and I want to introduce you to our story, Dawn of Alcieste. This game is being worked on RPG Maker 2003, I've used most of the rpg maker engines, but nothing beats the nostalgy that this retro engine brings. I have been using this engine since it came out back in 2003, and can confidentely say that I know how it works from A to Z, my specialty being spritting and programming, while my brother has the best story telling. Our main language is not english, however we decided to use it as the game language to reach as many people as possible, so you may catch some weird sounding phrases, if you do, please let us know, feedback is always appreciated. Without further ado this is the game premise: This story takes place in the continent of Alcieste, compossed by the kingdoms of Elgasta, Phyris, Praekopis, Kriegerheim and Sadhal, and surrounded by the called barbarian islands. The continent geography defines the borders between the kingoms, and it ranges from the arid deserts in Sadhal to the snowy mountain ranges in Kriegerheim. The continent is populated by humans, but a rich folklore and legends of intelligent creatures and monsters can be found everywhere, with many claiming evidence of the existence of said creatures, however, dangerous monsters can be found all around the continent, and several precautions must be taken by anyone attempting to travel around. A long lasting peace has been achieved after years of war, but as no treaty has been signed constant tensions keep everyone on their toes, with several outposts located all across the kingdoms to protect their borders. Esgalta, located in the middle of continent, has been under the rule of the Valerius dynasty, and poses the biggest military pressence througout the continent. In the arid southern region is Sadhal, a rich country where merchants thrive, but such riches bring trouble, as the Sadhal military is constantly busy fending off pirates who wish to steal the merchants hard earned coin. Kriegerheim to the northwest is located on what is known as the frozen throne, a dangerous mountain range covered in ice and snow, craddle to powerful warriors devoted to their god of war, Arlan. Bordering with Kriegerheim and Esgalta is Praekopis, famous for the scholars and engineers born there, their military may not be as strong, but their powerful contraptions make up for their lack of army. And lastly Phyris to the northeast, a small country with a dense forest surrounded by mystery, not much is known about the secrets lying deep in Phyris forest, and many legends are told of it. The story begins right after Esgalta declares war on the other four kingdoms, and with an unprecedented army conquered the continent in their war of unification, forming what is now known as the Esgaltian empire under emperor Beadurinc Valerius. This swift conquest hs brought economic problems and political strife to the continent, as numerous factions try to oppose their new rulers, the militaristic empire tightens it's iron grip on the rebels. A large number of people are constantly conscripted into service to fuel the empire needs of man power, for some this brings opportunity, and others just call it opression. One of such people is Vanhir, a young man with a troubled past joining the esgaltian army to find purpose, another gear on the ever moving clockwork of destiny, he is unaware of the role that destiny has chosen for him. This is the game we are working on, we want to tell a story, and we want you to be our audience. There will be adventure, betrayal, laughs and anger, on this story rich RPG. The game. As mentioned earlier, we want to keep the game as retro as possible, and even though we know how to make SBP, we have decided to exploit the RM2k3 turn based engine to the max. Here are some screens for the battle system: We are also trying to use the engine to the limit, by making use of parallaxing, to bring the most of our beloved mac & blue tilesets! And what is an adventure without puzzles? We are avid RPG players and know that players enjoy a challenge! And most importantly, we consider story the most important part of an RPG, we want to steer away from cliches and move on with lore, plot, subplot and character development, we aim to create memorable characters that no matter if they are protagonists or antagonists, one can sympathize with them. Credits Enterbrain and Kadokawa games for their engines and assets that make this project possible YouFulca (Wingless Seraph) for his great contribution to the music Lucius Blank (Me) Alejandro (My brother) We would love some feedback and ideas regarding our project, we will be releasing a Demo soon and we want to test the reception! Cheers!
Genre: JRPG Game Progression: Completed (but the translation of the game is incomplete) Recruitment: Need help in testing and translating from Russian to English Average game time: 5+ hour The game takes place on the fantastic planet Aezzz populated by humans, elves and many different mystical creatures. The whole planet is a big single country and in its history were no wars, because all people signed the pact of friendship. The game story is focused on a strange thing named Mysterummy, which is passed to Trenz, the main protagonist of this game, from his parents. FEATURES: Positive atmosphere Non-linear game play. 7 original playable characters, for 6 (4 in this demo) of which joining the party is optional. You need about 7 hours to finish the demo, but it can be played through several times, because it has many endings, bad and good, and varied characters combinations. Voice of heroes in fights Humor Also, you can Fly on brooms Find many logical riddles And visit many secret places Unfortunately the game have some imperfections: most of graphics and music is not original Translated to English a little less than half of the game. Characters: Credits: Screenshots: Download demo from Itch.Io : https://anntenna.itch.io/mysterummy