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Found 98 results

  1. Renryuu: Ascension is an adult fantasy RPG that follows the story of Ryen, A half dragon. After stumbling upon a plot to place an imposter on the throne Ryen takes the opportunity to seize power himself. His duties and adventures as the new king will take him from the streets of the Capital to the far corners of the world. Renryuu is a fully realized RPG filled with excitement, Danger and the company of beautiful women! Your party starts with just 3 characters, but during your travels up to 12 people will join your group. All 9 girls from the party will have at least 3 CGs, Going from a naked scene to a full night of fun once your relationship is high enough. As well as additional CGs of side characters that can be found around the world during your journey. - Explore an open world environment filled with quests! - The economic system is varied and multi-faceted. - Construction projects for your country, Like roads, A laboratory, Mines and others - Game mechanics include skill trees, Battle dynamics, Trading maps, Minigames and more. - Engage in international Diplomacy. - Many hours of gameplay .. and more with every update! Initial Partymember: Optional Partymember: World: CGs: Others: - As there is still much to do, several areas are empty - Some political options or researches have no effect yet - Some plugins are not completely integrated yet My own server | MEGA www.naughty-netherpunch.blogspot.com
  2. PlanetTzero

    Paracreat demo

    Paracreat! Download: Link demo version Credits plugin: yanfly message core - battle status Here is the first information about my game that I will submit to the IGMC 2018! Screens: Own Challenge: I want to create a game with Paracreat that comes very close to Gameboy with look, music and technique. In addition I have even loaded a program that virtually emulates the original Gameboy sounds. Graphics are not pixelled by Nintendo but by myself! Resolution Now to the story:
  3. Psychronic

    Star Shift - 0.63

    The year is 2357. Humans have explored the stars and colonized many worlds under the authority of the Earth Systems Alliance (ESA), a government controlled by powerful interstellar organizations. An alliance in name only, it is in reality, a brutal empire. The Earth Systems Alliance (ESA) is embroiled in a civil war with a faction known as the Novus Federation. They are made up of former ESA colonists, corporations and military personnel who oppose Alliance rule and actively undermine ESA activities. Both sides have committed war crimes on civilian populations. This has destabilized the balance of power in the region, creating chaos. FEATURES: - Tactical Battle System (Fleet/Army battles) - Over 100 playable characters - Epic Space Opera Storyline - Branching story arcs - Over 100 hours of Gameplay - Base/Empire building - Active Time Battle System - Multiple side-quests/short stories - Starship and human combat - Class/Job System with trainable skills - Amazing soundtrack from various independent artists Star Shift on Steam: https://store.steampowered.com/app/1072840/Star_Shift/ Itch.IO: https://psychronic.itch.io Website: http://psychronic.com Discord: https://discord.gg/TjQ5dBg Patreon: https://www.patreon.com/psychronic Facebook: https://www.facebook.com/psychronicgames/ Youtube: https://www.youtube.com/channel/UC4pkhNirMTaVLy0gEaPulXQ VIDEO EXAMPLES:
  4. STORY SCREENSHOTS FEATURES CREDITS DOWNLOAD
  5. SYNOPSIS Odicia follows the journey of a fire mage named Eyala Troy, as she and her comrades set out on a dangerous quest to bring an end to the Kingdom of Valhara’s corrupt crusade to cleanse the world of mysterious mystical beings known as Scions. Created by illustrators Oliver Hamlin and Cameron Lee, Odicia at its heart is a love letter to the classic JRPGs, shonen manga, and various other cartoons and video games that have inspired their imaginations since childhood. Through retro-inspired visuals, music, and gameplay, Odicia immerses players in a nostalgic experience that evokes the feeling of playing an RPG classic on the consoles of old. FEATURES Original Visual Assets No default or premade RTP! Custom made, retro-inspired sprites, tilesets and animations. Engaging Exploration Travel through a variety of dungeons that encourage player exploration. Utilize each character’s unique Field Abilities to solve puzzles and discover secrets! On-screen Enemy Encounters No random encounters while exploring dungeons! Engage enemies through direct contact. Ambush enemy units by approaching from behind. Turn-based Combat System Use a character’s Rage and Will to unleash skills, magic, and fury upon the enemy! You decide which abilities each character takes into battle. Fun and Diverse Characters Recruit nine permanent playable party members, each with their own unique set of skills and magic. Original Music Soundtrack and sound effects composed by Lil Kevo 303. SCREENSHOTS DEMO LINKS
  6. can anyone help me understand how to make certain monsters appear only at night? I have all of Yanfly's plugins, if that helps, I just need a tutorial (which I've yet to find) that goes step by step, thank you in advance
  7. Lewd New World; The First Quest Fantasy H RPG Game. Link to devlog / patreon page: https://www.patreon.com/annoyednpc Hello there! This is my DevLog post for my new game project; Lewd New World a PC/Android H game, story driven RPG, about finding your true self... and Monster Girls, with weekly updates! But who exactly I am? My name is Gagz, and I’m a UX Designer who REALLY love drawing and game design. My goal right now is making H Game Development for a living. I’ve worked on many games, but this is my first Solo Quest, the story of Daria and Rog, our protagonists, started as a fanart and I created a world around them, fell in love with it and HAD to make it a game. ~ The Story In a fantasy world filled with lustful creatures and Monster Girls, Dalia is a famous dancer at the local pub who wants to become a Paladin. Unfortunately the Paladin’s Guild wont allow a working girl to be a member. At the same time, Rog, an orc lady, is equally rejected in the Wizard’s Guild. Fate will reunite them and put ‘em in the right place at the right time. The town’s fuck boy is kidnapped by a dark mistress and the town in surrendered by an horde of, very sexy, creatures. The guard is busy keeping them at bay, so Daria and Rog offer themselves to rescue the boy. Could this unlikely duo be able to accomplish this quest, or the dark, slimy, tentacles of the dark creatures will take them down. ~ The World The lore and folklore of the game is currently being tune up. This world is, at the start of the game, in between two eras. A conservative rulers of tradition face the changing of times, and they will fight it as hard as they can. At the same time there's a new dark lord threaten all life. This different sides and overarching themes work as a backdrop for the story to unfold. I'm a believe that good stories are the ones that have consistency and good world building, that's why I'm taking the time to create a rich world for the game. And who knows, if everything work out I could make not only a sequel, but even other media related to this world, expanding it and make it more rich and deep. ~ Characters Daria (Darialyth) is the main character. She is an orphan who is in her late 20s who works in the local brothel / bar. She is extremely accomplish as a prostitute and her fame is known in the vicinities, but she wants to be a paladin (one rescue her when she was little) and hate that the church don’t allow sex workers to be one. She wants to change to be the first Lewd Paladin, and she’s willing to make a path with any God that will lend her strength. The Goddess Lust is the one who answers Daria’s call, but is that enough for the Church to admit her as a Paladin? Rog (Roghula ) is a young orc (40 years old in human years, but acts almost like a teeneger due to the slow growth of mythical creatures) who can do a little magic. However she doesn't want to be a shaman or a bard for the orcs army, she wants to be a full flagged wizard, as she has seen them on the battlefield and they looked like the most powerful warriors of all. The orcs mocked her but didn't stop her from going to the city of Wizard. If she can become a powerful wizard that's fine with them, as they only care for power. In the citadel the wizard puts her through the Trials of Magic, and she fails. But she suspected foul play, but when she made an official complaint and asked to be tested again she’s banned from the citadel. More characters bios coming soon! Credits: Yanfly's Plugins - http://yanfly.moe/ Galv message busts - https://galvs-scripts.com/ OrangeOverlay - https://tropicalpuppy.com/ Bitter9k - My awesome girlfriend who made a few scripts for a past project that I;m using here. She does not have a project page, but you can follow her in instagram https://instagram.com/bitter9k
  8. ArcV7

    Unrevealed Soul

    Hi, today i present you my game ! The name's Unrevealed Soul, a game that is still under progress but i hope will finish someday. The game is in french but i will make an english translation someday. Story : Screenshots : Crédit: Tiles and most of the assets are native from RPG maker MV All maps and monsters have been created and edited by myself Download link : https://www.mediafire.com/file/jbi6m3uf9vtszvj/Unrevealed_Soul.rar/file
  9. Amysaurus

    Amy's MV Resources

    Hey guys! Here's what I've been working on for MV so far! Windowskins: Icons: Sprites: Balloons: Facesets: Miscellaneous: Terms of Use: - You can use my work in any commercial or non-commercial project, with credit (Amysaurus or Amy Hohman is fine). - You can edit these for personal use, but don't post edits without my permission! - You may link to my resources, but don't repost my work without permission.
  10. Starcaller is a new Fantasy/sci-fi RPG adventure game focused on story and exploration. Browser based demo.. no downloads needed. All original pixel art and music score, and the rtp sound fx are being worked on as we speak to replace the default assets. We wanted to take a slightly different approach to retro RPG gaming. Exploration is split between side scrolling (for overworld exploration) and top down(for Dungeons and other instances). IT is set in the same universe as a previous release called Myrkvidr. Most of the graphical elements are done with Parallax layers as opposed to tilesets. The purpose of this early Demo is to gather feedback for improving the game going forward. please check it out and we hope you enjoy it! Play the demo here
  11. Mistia is a 2D pixel art fantasy video game set in a unique world full of details and mysteries to be discovered, with a great narrative story. The game will be divided into four chapters, through which Cole, the young protagonist of our story, will have the chance to meet new companions and explore every area in the vast kingdom of Krasten. If you wish to stay updated on the news about the game and access special contents, don't forget to follow the official Mistia pages: | FACEBOOK | INSTAGRAM | REDDIT | TWITTER | YOUTUBE |
  12. SYNOPSYS TRAILER DOWNLOAD LINK SCREENSHOTS CHARACTERS
  13. I'll Show You Absurdity! Starring Eddie The Vampire! Genre: Modern-ish Comedy Fantasy Synopsis: A down on his luck vampire and his roommate try to earn food money, and end up on an adventure spanning several continents. Current Status: ~5% in story development. Mature Content Warning: Swearing, suggestive dialogue, adult humor, drug references. Notice: Commercial release of full game under consideration. Demo: https://www.dropbox.com/s/o04e0vyvx2ic1f4/EddieGamev0.02.zip?dl=0 Credits: Some BGM (C) ayato sound create Some graphical assets (C) Kaue Luchetta Used under license. All assets except those listed above under the RPGMakerMV RTP license. Contact: PM me. Feedback and potential collaborators welcome.
  14. FrozenMelter

    Gateway the introduction

    Hi guys The concept for the game is a gateway appears in our world and the military goes through the gate into the other world. While there, the hero meets 3 girls who are from different races and each have their own backstory that will be shortly explained because the main story is about their journey although they may get a spin off game. The game that is currently in development is about the journey about finding out information on the region and setting up a base in one of the regions capitals. I have a demo for the concept of my game and I would like some feedback on it. You can find it here, https://drive.google.com/open?id=1og9MgLQbQtQEcP_4ANB7_NX9ulGk54Qo If you can please support me on my patreon and share it, I would appreciate it very much. https://www.patreon.com/TimsQuest?fan_landing=true If you want to work with me on this project then that would also be a big help. The first game is going to be 30min story and the rest will be side content and references. Once the game is completed then I'll work on the second one that will be longer and introduce new elements and I'll be doing this until the final game will be a sort of living world that inevitably... well you know the rest. Credits go to all the default assests that come with the mv program. And me for putting them together in a certain way. Thank you for taking the time to read this. Best wishes. FrozenMelter.
  15. Hello everyone! I am quite new here and i'm creating a new Game for Rpg-Maker MV, called "Fairy Tale", in German. I've been working on it for a looooooooooong time, and now I got sure that a need some help... Especially I have many questions about properties of Armor, Items, Weapon ans Skills. And so on. Well, I don't know how to put all the questions into one post... There are some: 1. For example: I choose a Longsword and gear it up. And I choose "15" for Attack. So why does the Hero always MISS the target? And that's with every Weapon... 2. Some maps are alright when you build them, but when you play, there are some tiles suddenly at wrong places. You get? Why is it messing? 3. I played Rpg Maker 2000, and there in the tileset-section, you can choose the "Square" for getting behind the tile. You know what i mean? Because in rpg maker mv you can't choose a "square". How to solve this problem?? THANK YOU for help, so far!!!
  16. Hi there! For some time, I've been developing set of tools for RPG Maker MV, essentially the Quest Editor (not a wonder, cause title says the same). When I played with RPG Maker Engine for the first time, I've been surprised that such tool wasn't here yet, and decided it will be interesting try to create something like that and see if it will work out or not. So here it is. Flyfox.Quests & Quest Editor. Flyfox.Quests is a set of tools for RPG Maker MV. Its purpose is to help easily create complex quests and dialogues for your game. It includes plugin what you'll need to add to you game project and quest editor for creating your epic story with different choices and conditions. You'll need to follow 5 simple steps to get up and running: In you RPG Maker MV Project, mark events which will be participating in quests (this will require adding comment line). Those events will be your NPC's. Register Flyfox.js plugin with you game project and run game for the first time: this will generate all required metadata for Flyfox.Editor. Create new project in Editor and write you quest/quests. All NPC's marked in step (1) can participate. Export output file from Flyfox.Editor and place it in directory with your game. And... Done! Flyfox plugin will take care of everything else: tracking quests, saving game progress, displaying texts, choices, etc. You do not need to fill event pages or do some other work in RPG Maker MV Editor. Flyfox.Editor gives you easy to understand visual representation of your quest. It shows you "quest flow graph" (see screenshots) which is easy to edit and fill with data. Arrows points where player will go after making one or another choice. You can add new texts, choices, add different translations or variations based on choices players makes. And all of it – in one place. Also editor will show you unfilled fields or any logical errors. So here is some features: Simple and understandable quest graph. Ability to work with quests in one place. Your team's quest writer can now work as he/she wants using only Flyfox.Editor and nothing more. Great ability to customize you quest. Add any number of translations with couple mouse clicks, switch to any translation at any time. Change game flow based on player decisions with ease! Add parameters to your project and see how simple it is to write and manage different text variations. Comfortable UI interface to work with. Current version is 1.0b, which means many useful things are missing. Here is list of things I'd like to add: Customization of text/choice window via Flyfox.Editor. Automatic word wrap (Right now you can use external plugin for it or just break long lines into smaller ones). Variables and conditions. You will be able create global variables (for all NPC's to see) or local variables each quest or NPC. With this you can predefine some ranges and write text for echo one of them. Or add default 'fallback' text. For example, you can add global parameter 'hero anger' and set available choices or texts based on that. Or you can manage friendship between hero and different NPC's. There are unlimited possibilities. UI improvements. This includes not only updating visual design but also things that will improve usability. For example, hotkeys for working with lines and blocks (see tutorial about that), sorting lines with drag-and-drop, metrics and errors windows, additional navigation and more. Additional quest actions. We want to have ability do all sorts of things from our quests: give player reward, move, invoke custom script, set RPG Maker variable or trigger, invoke event pages, etc. For more information about available actions ("lines") see tutorial. Different ways to start quest. Right now you can start quest using default RPG Maker event action button ("Enter"). It will be good to have ways start quest while walking over quest NPC event, or when moving to certain distance from NPC or... You name it! "Multi-stages" (to learn more about stages, see tutorial). Thing is, right now to add NPC dialogue (interaction), you should add it to some quest stage. But what if you want to have same dialogue available for several stages, or even whole quest? Custom in-game quest progress window. Thing is, I would like to hear your opinion about it, like would such tool be useful in real-world projects, and if I should continue my work. I'm aware that you can't create complex cutscenes this way, though I've got some ideas about it (for example, defining cutscene in separate event, and then calling it from Flyfox. This way we'll be able separate quests & texts from events). The idea is to create tool that will be fun and easy to use, and also allowing rich capabilities. So I hope I'll get some nice feedback here AI Plugin There is another plugin I've been working on, but it's not quite finished. It's called Flyfox.AI and it's purpose is create enhanced AI. It will help you create immersive towns and villages living on their own: citizens walking and chatting and sleeping, traders selling their stuff and working in shop, waitresses serving customers, bandits robbing at night... This plugin was inspired by Skyrim AI system. Though it has many flaws, it still provides good immersion into game world. Most RPG Maker games don't have any of that. It's frustrating for me launch a game and see lifeless NPC, stuck forever in one place. Thing is, I've decided that i'll rather finish my work with Quest Editor before continuing work on AI plugin, but I also decided not remove any AI-related code from plugin yet, so if you'll see it, don't be afraid! (That code isn't so bad though) Downloads & Demos Here you can download Editor app (requires .Net Framework 4.5) and flyfox.js plugin. Flyfox.Editor 1.0b Flyfox JS plugin And here is "Getting started" tutorial
  17. As dwarves are supposed to become a big race in my game, Renryuu, I've hired a pixel artist to make generator parts and allow for a big amount of different dwarves to be made. I used to have big problems finding graphics for dwarves usable in the RPG Maker MV, that's why I'm making these parts publicly available and help out everyone with the same problem. Most of the parts are made by the artist VanillaBrocker himself, but some are edits of the default parts. The default clothes also work pretty well on the smaller dwarves in most cases. This is only the first upload. Brocker works on more parts, so I'll update the post every now and then, until I have enough parts and stop the commissions. Non-commercial projects can use and edit all parts, as long as they give credit to Naughty-Netherpunch and the artist VanillaBrocker. Commercial project can also use all all parts, but depending on the project might be asked to add a link to my blog or patreon page in some way. Please contact me here or per mail at naughty-netherpunch@web.de for details and permission. Reposting on other sides is allowed, as long as the requirements for commerial and non-commercial projects are mentioned Example characterset: So far the set contains: 1 Helmet in 3 variations 2 Beards 1 Dwarf body shape 2 Face shapes 1 Custom made armor 2 Ears 8 Eyebrows 6 Eyes 3 Facial Marks 2 Front hair 2 Rear hair 3 Mouth 2 Noses If you use the RPG Maker MV in steam, you can find the generator folder at Steam\SteamApps\common\RPG Maker MV\Generator. Should you already have a part with the same number as the one I gave the part,you can change the number behind the "p" (for example here: FG_AccA_p02_c1_m013) to one higher than the highest you currently have. Just remember to change the number to all different versions of the part (Face/TV and Variations) to the same number Special notes: The face image of the Helmet is given in 3 different color patterns. You can pick your favorite and remove the -a/b/c at the end, or give them 3 different numbers and use all of them. I haven't seen any way to change the body shape yet, so the TV image TV_Body_p02 needs to be changed to p01 and replace the default male body in order to be used. Of course, you should rename the default body first, to change all back afterwards. You can find the .zip file with all parts in the attachments of this post, or you can download them at: MEGA Mediafire Dwarves generator parts v1.zip
  18. pacheco96

    Lords of the City

    Lords of the City is an RPG adventure, comedy and a little bit of drama type of game, inspired by Paper Mario and Earthbound, using a fun and engaging combat system where timing is key! _____________ STORY _____________ A story about tragedy, comedy, drama and... A mustache? Our story begins in Terra,a planet located in the Cookies N ’Cream galaxy, where thousands of years ago, a demon swept through many towns, until four wise men of light destroyed him, leaving only a part of himself that was... A mustache. Hundreds of years later, with the new technology arriving, new cities were built, one of them was Diputs City, built near where that fight happened years ago. One day, Anthony, a 19-year-old man, for unknown reasons, was exploring in the ruins of an island near the city, in search for that demon's mustache. By endangering his life and deciphering various riddles, he finally found the mustache and by mere act of fun, he decided to put it on. What he didn't know, is that the mustache still had a huge power of the demon and it took control of his body! And Anthony became ... Antonio. He started doing small evil things at home, such as not washing the dishes or hiding the remote control, but little by little, his evil was growing, to the point where it bothered our new "heroes," Luke, Mark, David and John. He assaulted the Donut shop where Luke wanted to go buy one and took all of them, he stole Mark a video game, a robot in which David worked for years and to John ... Well, he didn't took anything from him, but because of mere destiny, he joined those who would be his new friends, on a mission to put an end to the chaos of Antonio by assembling... The Holy Razor. _____________ CHARACTERS _____________ LUKE - 21 YEARS OLD ❏ Relentless but not so brilliant ❏ Packs a punch ❏ Kind of a bully ❏ Selfish ❏ Carefree ❏ Had 5 girlfriends, only 1 was official Luke was kicked out from his parents’ house in Prosperity Sub at the age of 18 because of his carefree attitude. He now lives in Debris Suburb, a place where all the lower class live. MARK - 20 YEARS OLD ❏ Gamer ❏ Freak ❏ Uses lots of video game logic ❏ Never kissed a girl ❏ Has a crush in a female video game character Mark lives with his mother Helga, in the Prosperity Suburb of Diputs City, the place where the rich people live. He is not very interested in friendships other than the people found in online games and he spends almost every day in his house's basement, playing video games or commenting on forums. His mother is waiting for the day when Mark does something with his life to finally being able to live alone and bring more men to the house to party with them. DAVID - 22 YEARS OLD ❏ Smart ❏ Sociable ❏ Analytical ❏ Perfectionist ❏ Nagger ❏ Arrogant David is an exchange student, he lives alone in an apartment in the Nature Suburb, where the middle class live. About to graduate as a mechatronics engineer, for his professional project he designed an incredible robotic weapon, which was later on taken by Antonio one week before having to present it. JOHN - 20 YEARS OLD ❏ Shy ❏ Coward ❏ Loyal ❏ Good friend once he trusts ❏ Emotional ❏ Low self-esteem John never met his true parents, he lives in a forest that is next to Diputs City, with 2 witches. They told that his parents abandoned him in the forest and that they decided to take him home and adopt him, but John has highly doubts about this story because they were always mean to him, always making him feel like he was worth nothing. Since then, he has always try to discover his real past. _____________ FEATURES _____________ -A fun and exciting 8-12 hours adventure from start to end! -Sidequests that are literally out of this world! -A combat inspired by Paper Mario with a twist! -Four great developed characters! -Some dramatic scenes! -Comic book styled graphics! -A mustache! -Explore a suspicious school, fight in a "boxing ring", join(NOT) a sect, escape from a crazy rich guy who wants to murder you all, kick some gangsta, and more! _____________ BEAUTIFUL SCREENS _____________ _____________ VIDEO _____________ DEMO NOW AVAILABLE! Hi! A new demo has been released! The ultimate demo! Fixes lots of gameplay issues, and lots of improvements as well! See by yourself! https://mega.nz/#!FlJHzCJS!MYAN06OHxGRndQItkGsN8yAnabvdnzWdxZuRFELkU8I TBD: 2020 Copyright © 2020 _____________ Follow on: https://twitter.com/lordsofthecity https://www.facebook.com/lordsofthecity/ https://www.instagram.com/playlordsofthecity/
  19. Well met, Traveler, please step closer. Tell me, Traveler, did you just stumble through the window or are you looking for something specific? Is it Adventure? Emotion? Maybe some insight into the inner workings of the world? How about a story that involves all of that? Yes, that’s it. Well, you’ve come to the right place. Let me show you the world of ‘Rukia, home to many humans very much like yourself, who were given the gift of Magic. Not True Magic, no. That would be blasphemous. Just your usual, run-of-the-mill practical Magic, the type that allows for small fires, summoning of spirits, and warmongering. (What? Not now, Lucius. Can’t you see I’m entertaining our guest?) (No, I… All right, calm down, Lucius. You’re right. It’s not the time.) Err… Sorry about that. Now, please come with me to the outskirts of Duralla. A small town just north of the Great Desert of R’ssa. This is where our journey begins. It is a story about two brothers, their friends, and their adventures at the end of the Age of Innocence. This, dear Traveler, is the tale of the Moons of True Magic. (What is it, Lucius? Is that it, you ask? Yes, that’s it.) (What do you mean it’s not enough? I even gave it a dramatic ending and everything!) (Three hundred and fifty words? Why?) (Ugh. You mortals and your love of rules… All right, here goes.) So, Traveler, you want to know more about the Moons of True Magic, don’t you? Of course, you do! Who wouldn’t? There are five chapters to the story of our young heroes, the first of which is titled Kids from Duralla. Here, Keith and his brother, Gall, discover the map to an amazing treasure hidden south of town, within the walls of the Red Pit, a bandit and monster-ridden system of hills and caves. Rinna, their best friend, decides to join the party, and together they set to find riches beyond their wildest dreams. Things won’t be as easy as planned, though, and soon they’ll find themselves involved in events far greater than they could have foreseen. Keith, Gall, Rinna. They are all outstanding in their own way. Would you like to know more about them? CREDITS:
  20. Far in the future, a war between humans and machinery has left the island country of Japan isolated. Now, decades after the Japanese managed to reclaim their country and rebuild it, it seems normalcy has returned. Hearts Like Clockwork follows the young Rin Kagamine as her ordinary daily life is about to become a lot more interesting, ...And a lot more dangerous. In this game you play as Rin Kagamine, Crypton High School's first-year class president. On the day her life is about to change forever. The adventure she will be dragged into will require her wit, strength, charm, and a good number of friends if she hopes to make it out alive. Whether it's through friendship, Music, or brute force, Your actions may affect more lives than you initially thought. This game features: Original art by Melonie Moon An original story which responds to your choices and playstyle. Many familiar characters from the "Vocaloid" voice synthesizer franchise such as Hatsune Miku, Kagamine Rin/Len, Megurine Luka, and Megpoid Gumi. A world crafted with love. A brand new "Smartphone" system that collects information about the world you're inhabiting, and lets you call your friends if you happen to be lost. A subtle twist on the Classic RPG-styled combat. A simple friendship system, and innocent, pure youth romance (Note: at this time all romance options are girls) Many jokes and references to Vocaloid songs and lore within them, none of which you need to know to enjoy the game! Teaser and Screenshots! The game comes with a difficulty selection! Luka's homeroom class Outside the school Time to teach this guy size doesn't matter! Credits: A game by KayakoAmaya(KayakoChan) Graphics: Custom scene art and portraits by MelonieMoon ( www.meloniemoon.com ) Placeholder faces by Suzuya appon Some map resources by Celianna Extra trees and clutter from Whtdragon Menu layouts based off Moghunter Parallaxes, Sprites, and misc by KayakoAmaya Sound and music: Custom SFX mostly from Gravity Sound Music "Skeleton life" Off vocal by ラムネP Music "Regret message" off vocal by mothy Music "Spiralling Thoughts" by Scythuz Music "Orphan Trope" by OnslaughtSupply Song Clip "8 Hit" by じーざす ft Kagamine Rin Song Clip "Proof of Life" by Hitoshizuku P ft Kagamine Rin Song Clip "Last night, Good night" by kz ft Hatsune Miku Song Clip "Love is war" by Ryo ft Hatsune Miku Various untitled songs by GameDevMarket Coding: Engine by Enterbrain/Kadokawa Combat, journal, and message system by Yanfly HUD/Menu system by Moghunter Mapzoom plugin by Masked Save system and title skip by HimeWorks/Tsukihime Parallax system by Galv Mouse pointer system by Quasi/Quxios Name entry font fixed by Titled Testing: USS-Iowa Melonie Moon Nirwanda Download the demo at: https://kayakoamaya.itch.io/hearts-like-clockwork "Vocaloid " And its characters belong to their respective owners. Crypton Future Media, Internet Co, Ltd., and Yamaha Corporation. The demo is currently finished safe for some art needing to be updated. It will likely be released this month or the next!
  21. Dilvish

    Datsville RPG

    Abstract: Datsville RPG is based on the community LEGO project of the same name started in 1999. There is a Facebook page that talks about Datsville. Releases: The project is hosted on GitHub. There are no "releases" yet. You'll need to download/clone the whole repository. You can find a high-res render of the whole town here. Genre: The RPG starts out in a contemporary setting. Sci-fi and fantasy/occult elements will appear later. I'm not sure yet how much combat there will be in the game. Thematically, I am aiming for somewhere between Earthbound (video game) and Alien Resurrection (movie) or Independence War 2 (video game). Sort of a whimsical story about a rag-tag band of misfits who find themselves on the wrong side of the law. Game Progression: My progress so far is mainly in getting the graphics working. The source 3D models need to be converted to POV-Ray format, rendered into images, and then cropped and imported into RPG Maker. There are only a few characters in the game at this time - mainly to help me figure out how to script events. Recruitment: I have no idea for a story at this time. If someone were to join the project and contribute story ideas that would be awesome! Story / Setting / Purpose: As I said, I have no story as of now. I would like a "PG13" or "Teen"-rated experience in a contemporary setting with sci-fi and fantasy or occult elements. I want to incorporate the original LEGO model designers as NPCs in the game. This is already the case with two NPCs. Character Bios: Here are the main characters so far: From left to right and top to bottom: 1. Owen, hero 2. Vinnie, small time thug/criminal 3. Terell, hero's best friend 4. The Doctor, heals stuff, from former Eastern Bloc/USSR 5. Technomancer, all things computing, possibly connected at all times to a cyborg hivemind 6. Sanford, British former big game hunter/explorer transported through time, guns and explosives expert 7. Rockstar, think Zaphod Beeblebrox or Spinal Tap, can summon undead 8. Esmée, ninja and spy Additionally: a. Jeff Stembel is the mayor of the town. He always wears a bow tie and top hat. b. Brian Sauls owns the apartment complex at the southwest end of town. He has rooms for rent. c. More to come... Locations: * The town hall is in the center of town across from the James Jessiman memorial. * There is a Buddhist temple in the northwest of town. * Space Command and a plutonium storage facility are located on the east side of town. Tore Eriksson may have some story suggestions for this area. * More descriptions to come... Credits: The following people have contributed LEGO models to the project: Allan, Nicholas Andersen, Jacob Sparre Bliss, Steve Burger, Thomas Dennet, Ryan Eriksson, Tore Farver, Rob Gallagher, Mike Gatrelle, Ben Gerber, Alan Gevaryahu, Jonathan Glöckner, Fredrik Gonzalez, Joseph Gould, Tim Hess, Duane Horvath, Michael Isaksson, Anders Jackson, James Lambrecht, Bram Loch, Kevin Moolhuysen, Manfred Probst, Joachim Sauls, Brian Sproat, Jeremy Stembel, Jeffrey Svensson (now Palmberg), Martin Teed, Tamyra VanZwieten, John Virsik, Rene Virsik, Robert Walton, Calvin Wilson, Jonathan Zide, Leonardo JAYSTEPHER The Lego Nerd Dennis Osborn Kevin Wilson David Till Joe Davenport Kevin M Bane Alex Taylor D M Garcia Michael Heidemann A full list of authors and what specifically they contributed can be found in this table. New contributions are always welcome! Currently I am using some Enterbrain resources, but I am fazing them out. In addition, the Enterbrain scripts I am using include the following: Yanfly Engine Plugins by Yanfly LeTBS combat scripts by Lecode TDDP_BindPicturesToMap.js by Tor Damian Design / Galenmereth SilvSkipTitle.js by Silver Rhyme_MapSmoothScrolling.js by SpeedDivider fullscreen.js by Christian Schicho easystar.js by Bryce Neal AS_InputSettings.js by Astra Cat ARP_TitleCommandExit.js by Atreyo Ray Screenshots: Videos: More videos here. Features: The game currently features a true-to-scale overworld map with separate combat encounters, and one simple quest. Combat is going to be TRPG style, like Shining Force or Fire Emblem. d20 would be nice too.
  22. Chigoo

    Dear Hearth

    Welcome To The Island Of Hearth Story It was 10 decades ago when the portal opened and from it evil so old, that only old and ancient magic forgotten to the world can defeat It. Many have fallen to this great new threat. Adventures from all over the world have come to hearth looking for fame and glory. But in the end. Only them who has protected Hearth for a 1000 years can protect it yet again. From evil old or new they shall fall by their blades. Your family has protected all of hearth for centuries Now is no acceptation. Defeat the evil. This new evil can only be defeated with the Eye of Gore find and retrieve it. Then free the land once again. But do not fear for even if you fall, your Ancestor will take your place. About Open-world dungeon-crawling Zelda like Skyrim type RPG. Classes Noob -Starting off like everyone else Adventure – You’ve earned the right to venture through the dungeons. Warrior -You fancy a strong fighter · WarKnight – A warrior like no other in battle and war Magi – You dabble in the Arcane arts · WarMage – You use your learning to devastate any battlefield Thief – You don’t fight like the others but you get it done. · WarNinja – Using the shadows now one can see you coming in battle features Open-world Explore the exciting Island of Hearth, discover the hidden mystery of the dungeons and the ancient evil. Crafting Craft potions, armor, and weapons. The best gears can only be crafted. RPG Progression! The more you use an action the better it comes. You can train different weapon types, armor, and skills. You can also add stat points as you level up! Action Battle system No waiting for turns, plunge yourself straight into the heat of battle. Visible Gear See what your character is wearing. Endless loot! Tones of loot from weapons to potions, spells, and other valuable items. Mini-Games Enjoy many mini-games from the casino in town to the other random game across the map. Guilds Four guilds to join, and rank up in with exclusive gear and benefits for joining. Time Progression Things happen as time pass. CREDITS: SRD Engine Alpha ABS YEP Engine Hime works Galv MORE TO ADD! WATCH ME MAKE THE GAME!
  23. Doomboxx1134

    Too much info

    I feel like I have too much information going into this game, like, for example, I have plant types, diseases, drugs, sicknesses, deities..etc I even went as far as writing kingdom histories, different factions, religions even the creation and evolution of man and half breeds, magic etc.. is this too much?
  24. How are you guys overlapping the mountain-type tiles and not having them bleed into one another? This is frustrating as heck, cause I see so many beautiful maps and I can't figure out how? Thank you in advance
  25. The world of Hal'Veshja, created by the god like beings known as "Arcus". Is home to various life forms, embuned with the laws of the Arcus. Yet centuries later, human kind has taken the world by the helm, building their empires and kingdoms. Taking regions of Hal'Veshja for their own, with little regard for the laws of creation in place. Now the central nation of Axandrum, wages an all out war with the southern nation of Uhdaga. King Abdollius of Axandrum, has attempted a pact with Uhdaga's leaders. One that would ensure that the fortold promise day, is one of everlasting peace and not the ruination of all life. As so the Holy See & Keeper Order have predicted, from the ancient text believed left by the Arcus. Join Axandrums Elite Court, as they are called to arms by their King to defend the Kingdom from not only their regional threats, the Norgon's. There grows a looming mystery surronding the appearance of Dark Artifacts, connected to a powerful source. Uncover the mystery, and defend Axandrum. Currently released on: Itch.io - EoAPrelude
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