Jump to content

Search the Community

Showing results for tags 'rpg maker mv'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Central
    • Introductions & Farewells
    • Forum Announcements
    • Forum Feedback and Support
    • The Competition Zone
  • The Developer's Corner
    • Theory and Development
    • Recruitment
  • Game Development
    • Editor Support and Discussion
    • Programming
    • Tutorials
    • Workshop
  • Game Production
    • Games in Progress
    • Completed Games
    • Game Reviews
    • Archived Games -Projects that have been inactive for 12 months are stored here.
  • Resource Center
    • 2D Resources
    • 3D Models
    • RPG Maker
    • Audio
    • Resource Market
    • Developing Tools
  • Creative Area
    • Artwork Gallery
    • Music Room
    • Literature Library
    • Animation Theater
  • Off-topic
    • General Discussion
    • Role Playing And Forum Games

Blogs

  • Loki's Blog
  • Kirin's Blog
  • Cremno's Blog
  • Nelneo's Blog
  • silversatyr's Blog
  • Virtuous Blade Development Blog :: DISCONTINUED
  • Lone Barrel Works
  • Intrigue of the Crystals Development Blog
  • Princess Project
  • Endafy's Corner
  • Knightmare's Blog
  • The Septrian Voyager
  • Animated Battlers
  • Pikalyze's Apple Tree
  • Marshzd Film to RPG Blog
  • Guardian Spirits Status Blog
  • Shinsei Stuff
  • æ�±æ´‹ã‚¢ãƒˆãƒªã‚¨
  • Eve of Perception [RPGMakerMV] Devlog
  • Blood Boundary Development
  • Little Girl That Could dev blog
  • Alice - Human Sacrifice Blog
  • Brualrosian Empire
  • Bashar's Blog
  • Shin RPG Maker
  • ShinGamix's Ace.net Only Blog
  • UnDead Studios
  • tillypope's Blog
  • whitedahlia
  • Rusted Souls Project Blog
  • Somnium: Burning Ember Development Blog.
  • E. Rin's Blog
  • Mako Star's Blog
  • A Descent into the Maelström
  • Aarowaim's Blog
  • CubixPG's
  • Pokemon Planet Project
  • Uprising:The Blog
  • COOL TELOCH BLOG
  • Politics: The game project blog
  • MonDez's Custom Resources
  • BlueDragonGamers
  • CT Bolt's Blog
  • Cid Gaius' Blog
  • Cidiomar's Blog
  • monster311
  • Velvela Jade
  • Dark Horseman
  • Pocketmouse, Project: Blog
  • Looking for Artist
  • COVB Custom
  • Ravenith's Laboratory
  • The Ninth Life Gaming
  • Daniel Tom's Blog
  • Daniel Tom's Blog
  • Level 99
  • Blood Shadows Blog
  • PK8's Blog
  • It's Acezon
  • Saphire Action Battle System IV how do you make the player Die?!
  • jomarcenter gamer news blog
  • Random Designs~
  • Mini Game Ideas
  • A Mouthful Of Maus
  • Mundane's Blog
  • The Guardian's Wicked Cool Stuffs!
  • Script Request
  • Ultima - Virtuous
  • Deadwater's Blog
  • Alendalin RPG
  • Cait's Blog
  • Acer K Productions
  • Hyde's Development Journal
  • DWM2 Development Journal
  • ~Hikari No Uta~
  • => proceed to recycle bin
  • The8th's Journal
  • Face Emotions
  • Request on Tutorials Anyone?
  • estriole's Blog
  • NecromireGames Blog
  • Toheka's blog
  • Bluestar Blog
  • Upcoming Tutorials
  • Misadventures
  • Resource Blog
  • LunaWing118's Blog
  • My Game
  • A Masterpiece In Development
  • N.O.I.M.
  • Hey PL! (Passive Lion's Official VX Ace Blog)
  • RagingHobo's Blog
  • Arctic Fox's Blog
  • Utajärvi
  • Yin's Blog
  • TDW's Blog
  • pxlgraphic- Official Blog
  • The Making of Zendir
  • Rowen's Blog: Okami project
  • Vintaisa:School magic
  • Elixia's Memoir Chamber
  • Progress Project
  • Realms of Eternity
  • Infernal Cauldron of Miscellany
  • The Making of Zendir 2
  • Hortator's Blog
  • Project Shotgun
  • kelchw2323's Blog
  • kelchw2323's Blog
  • Aesorian's Thingymajig
  • NewMarker's Blog
  • Dezz's Stuff!
  • Pixel Art
  • KilloZapit's Magical Fairyland
  • Zendir 1: The Director's Cut
  • Bá´€ssÒ“ire [â—£ â—¢]'s Blog
  • My sweet abyss
  • RuinLight's Blog
  • ohheart's Blog
  • Indy Star: Dev Log
  • Logic's Blog
  • Mark Juner
  • LunaWing118's Blog
  • The fall of equestria
  • chronicles of a gamer
  • Replication/Tutorials
  • King's & Heroes Dev Blog
  • Whistler Wolf's Blog
  • kaz's Blog
  • China Rgss Scripts
  • Draciarch Games' Blog
  • Modern's Goal
  • Z3R0's Blog
  • 7-continents worldwide travel
  • "The World After" in the Making.
  • DarthVollis' Blog
  • SMC Development Blog
  • ~Choco's Blog~
  • Thoughts
  • The Four Stones
  • The Zen
  • Maindric's Blog
  • icon's Unusual Ideas
  • kayden997 Gaming Moment
  • Jonnie's Blog!
  • RuinLight Blog
  • Wren's Blog
  • Axio Chronicles: Progress Report
  • Liphidain - The Record
  • Nightgazer Starlight's Blog
  • Thebigzumawinz's Blog
  • Orrgar's RPG Blog
  • SchnitzelLion's Blog/etc
  • SirBilly's Blog
  • The Guardian's "Project RPG"
  • Alufey's Blog
  • Zanara's Blog
  • Legend of Erthia - The Etheral Gate
  • Naruto RPG Blog
  • GreenSheepGo's Blog
  • siChainlinks' Blog
  • Haunted Robots Blog
  • A blog emerges.
  • HimeWorks
  • cHAOScythe's Blog
  • Aetra: The Blog
  • Soul of Sul
  • Tutorial Drafts
  • Tigerbite's Blog
  • I need a little help... (o.\\)
  • Project A
  • The Shadows of Splendor
  • Deej's Blog
  • From the studio...
  • Vos: Demon Eater
  • RuinLight's Blog
  • Project Pepé
  • Project: █████▌
  • LunaticZio's Blog
  • Vauge
  • ThunerzIX's Blog
  • Smokey's Blog
  • AlexanderK's Blog
  • Magic Warrior
  • VanillaCube's Blog
  • Eventing 101
  • wirt2650's Blog
  • Rabie's Vaccine
  • Ninja Wolf Blog
  • Grotaiche's Blog
  • Writing Competition
  • OtaEnt Studios
  • Totori's Blog
  • The Kokonut Tree
  • Universecoffee's Blog
  • Universecoffee's Blog
  • Judgement Journey : Develop Blog
  • OmegaDSX's Blog
  • CharmingDominion's Blog
  • Jay Heartay's Blog
  • Arfax Games Dev-Blog
  • Pandemonuim the game
  • Remains: Dream Paradise
  • Just Starting Out
  • dev[otion]
  • Taffer's Blog
  • Soft-Square's
  • OmegaDSX's Off site blog
  • Story Review
  • My Ideas
  • EVENavesT
  • Elementstormrpgteam's Blog
  • RavenTheOld's Blog
  • Unnamed Game Dev
  • The Arbitrators Series
  • Medicine Man
  • Laura Yeah Right's Blog
  • Stradar's Blog
  • Silvershore
  • Jonath4nC's Blog
  • xMikachux's Stuff
  • Cecillia's Blog
  • Liphidain Development Blog
  • Pixelated
  • animeforfun's Blog
  • Purogurama Project
  • Flora Development
  • animeforfun's Blog
  • anna trinh's Blog
  • DragonWing Studios Blog
  • Constellation
  • Tangential
  • P3RR1N's Blog
  • Necromedes' Blog
  • Soul Attraction
  • Tsarmina's Ramblings
  • lastonealive111's Blog
  • privateer's Blog
  • Warhamme40k Extermination
  • Dead Island Reincarnate part 1 review
  • Murgianswordsman's Blog
  • Jungernaut's Status Updates
  • Dead island Reincarnate info
  • KevinFrost's Blog
  • The Ensnarer
  • InfectedChild's Blog
  • Cupcake293's Blog
  • Choco's Dev Blog
  • Something Witty
  • t h e j a y s t u d i o's Blog
  • Zeth-Almer's Blog
  • Blindga's Lounge
  • Yenok's Blog
  • Eroha Maximus Development Blog
  • General Douchebaggery
  • My RPG progress blog
  • Master of The Forge - Development Blog
  • Draaloff - a small artwork collection
  • Update Blog
  • Cazziuzz' Blog
  • Personal blog
  • Ramblings of a writer
  • Ocedic's Blog
  • Gump's Dev Blog
  • smashdaddy's Blog
  • Biwy's Scripts
  • Ooooh! A Blog!~
  • So yea...
  • Cakes Notebook
  • Questions about my game
  • Flaming Teddy Productions
  • JamTam Universe
  • Tales of Mysteania DEMO
  • Near Misses of the Mundane Sort
  • Patch game title WIP
  • Tales of Time
  • Is anyone willing to assist me?
  • EraYachi's ...*sigh*..."Blog"
  • Help and Advice Requested
  • Fallen Temple
  • QuizicalGin's Blog
  • Ace Academy in Action
  • Fairy, Fairy How Contrary
  • Post-apocalytpic Simulation
  • Tweaksource's Blog
  • McCrumple's Blog
  • Utopia Software
  • gaixareku's Blog
  • DH2 Productions' Blog
  • Palladinthug's Blog
  • magicmetal's life
  • AlliedG's Blog
  • JStewartMusic Blog
  • Attack on Diary
  • Jeff-Andonuts PLAYS SOME RPGMaker VX Ace GAMES!
  • The Thoughts of a Squirrel King
  • Kamalot_INC Presents
  • Crazy Lady with a Hammer!
  • Question About Damage Formulas
  • Wow, such blog!
  • Phantom Antiquary
  • My Game Days
  • ShadowSphere Entertainment
  • Quick Question with Victor's Battle System
  • OFFICAL HIREING LIST
  • UnDead Studios Archive
  • Big project, I need help
  • Welcome to Entropy
  • Tactical Game System
  • Under The Name Sanders
  • Otterlicious
  • ScottofNorth's RPG Journal
  • LukeRiley's Project:
  • DiaWulf here~
  • A Spark of Inspiration
  • Downwinds' Blog
  • Arctic Thunder Crunch
  • luwehazcu's Blog
  • Fake but real
  • Allusion's Blog
  • Preparing For Massive Crowdfunding
  • nicoleanderson's Blog
  • Light and the Dark, A Journal
  • Kuronekox's Blog
  • Tris Blog
  • Omniblacklight's Blog
  • Theolized Stuffs
  • Blood Heart Redemption Dev Blog
  • Sug's Blog
  • GameMaking Blogger TheAqib
  • An artist's scattered thoughts
  • CloudTheWolf's Blog
  • Malagar's RPG Dev Diary
  • PoorCollegeGuy's Blog
  • nanokan's Blog
  • Movie Review Blog
  • Minerva's Touhou Diary
  • GameCreations' Blog
  • insomnioid
  • Johnny's Corner
  • Rush2112's Blog
  • Cat`s and Lolipops
  • The Rock Music Blog
  • New Artwork!! :D
  • Wolf Engine
  • Ultim's Thoughts
  • NightWolf's Logo Hub
  • Arcane Blog
  • Lith's Corner
  • HTML & CSS Learning Diary
  • Freak's Games
  • ASOE - Asynchronous Online Engine
  • Dark Cloud RPG Maker Edition
  • Plague's Blurbs
  • An Errant Soul's Musings
  • Stellar Complex - Development Blog
  • Venya's Blog
  • Wish to the Stars development blog
  • A Writers Paradise
  • Project Aventice
  • Aljara~
  • Extreme edits
  • Concepts & Roughs
  • Hokobishu's Japanese Tea House
  • Yukijin's Storehouse
  • The Pantheon
  • Pixii Stix since 1986
  • The Manic Elf
  • Ramblin' Roccstar
  • Blogging and Things
  • Opal Starlight
  • Game Watch
  • Turt's Blog
  • minefan's development blog
  • Kotori-chan`s Review Adventures~
  • Vectra Productions
  • ~Diary of Wrath~
  • DMTK Stuffs
  • Ailuro's Blog
  • Omni Link's Blog
  • Scoosh's Blog
  • DavidFoxfire's Works in Progress
  • DJBailey on Sound, Life, Development
  • Tools of The Trade
  • Kaiso's Blog of ideas and art
  • ImAGirlUPerv's Blog
  • TimothyWhitcomb's Blog
  • Chaosian's Blog
  • Lex's Blog
  • Spooky Does Blog Stuff
  • @Monkeysnow55's Blog
  • Don't have a project title yet :x
  • TheCaliMack RPG (California Macky's Blog)
  • Point08's Blog
  • Emphasis Log
  • A World On Fire
  • Space game
  • Project Eden Dev Blog
  • Soul Eka
  • The Consensus' RMVX Ace Musings
  • Writer's Resource
  • Spectre's Freebies
  • Karsh's Developer Blog
  • AngelCou's Blog
  • Intelligent Debates/feelings/conversations
  • The scripting life of a big red dog
  • Realm of the Nine Palms
  • D'Art Blog
  • BHR development
  • Personal Blog
  • And A Random Blog Appears From The Shadows
  • [Project Log] Relic Hunter
  • LadyLemonGames' Diary
  • Takeo's Game Updates
  • Visual Novel Progress
  • Absolute Nonsense(The Good Kind XP)
  • My Precious Days
  • Wander Work Blog
  • upsidedownprtl's IGMC Blog
  • Seriel's Blog
  • IGMC Entry
  • Joseph's Development Chatter
  • The Daily Apple
  • [Project Log] The Keeper of the Wards
  • Local Woman Creates Blog: Users React in a Rampage
  • JaiCrimson's Blog
  • Returning to RMVX
  • Vectra's Speeches
  • Monster's Den Blog
  • Firehawk Labs
  • gunsage's magical death metal unicorn apocalypse
  • LTN Games
  • EpicFILE Leisure Time
  • Personal Blog
  • Random Things
  • My small ideas
  • The Waffle of Gold! Development Blog!
  • Blithe's Bleh
  • Maki's Semi-Transparent Cube
  • thejaxinator's INAW3
  • ~Dia's Rant's, Comments, And Concerns of Today's World~
  • Development of Beyond the Dark
  • You walked into Shin's Room
  • Manga Gothic
  • My year with the dragon
  • Memoirs of a Space Traveler
  • The Bounty Hunters
  • Cookie ninja shares!
  • Balter's blog
  • Veryll Tavern
  • Random Postings
  • Devonair320's Blog
  • Green With It's Freedom-Land Field Guide
  • Thought-crime and Other Misdemeanours
  • Jaluna's Berry Bush
  • Character Showcase and Other Things
  • Khaos' Kavern
  • markA's Blog
  • Equestria
  • Private Cave
  • Jacklack3's Book Of Stuff
  • Paradox: The Dev Log
  • Scalvose: Demons and Dragons Progress Holder
  • KunLibertad's Blog
  • Development of STA-FDW
  • Decim Blog, and Other Things
  • Tales of the Clumsy Beginner
  • Shiggy's Lab of Randomness
  • Bunbunmaru News
  • Raymi's Blog
  • Shiggy's Blog
  • GameKirby's Blog
  • LewisDruid's Gaming Corner
  • Nirwanda's Corner
  • Jax's Game Log
  • ashm13's Blog
  • A Dog's Guide to Highwick
  • Jacob Mann's IIAW3
  • The Eddsworld Fangame(s?)
  • beh
  • As Time Takes Its Course
  • Tempest of Souls
  • Tochiko Island: Juju Talks to Herself (And Others)
  • Unfortunate Ideas
  • The Woodcutter's Daughter (dev corner)
  • Demon's Gate Progress Blog
  • Cleosetric's Journal
  • Cinder's Stuff
  • Project Iniquitous
  • Milton Monday Plays Something
  • Ac Games
  • Characters And Such
  • Gaming, Writing, and Music
  • GamePad DevBlog
  • CVincent's Blog
  • Cupid's Universe
  • The Lightsworn Devrambles
  • Tarq's Backlog
  • Iron Fortress
  • Chungsie's Dagger Thunder Poop
  • Straydog's Blog
  • DRC's Blog
  • The Book of Love: South Park Fanfiction
  • The Legend of Jerry Quiver: Dev Blog
  • Official Works
  • Cosmo's Development log and Process Anouncments
  • 9 Circles Casino & Hotel
  • The Hurst's Development... Thingy
  • Chibae's Blog
  • JesseO's Blog
  • Party Pals!
  • 'Lucid' Blog Thing I Think
  • Cryptic: Project Journal
  • Neryan's Bloggie >,<
  • Planned All Along
  • Planned All Along
  • Alphys Hedge's Blog
  • Nexus of Naoto
  • FluffexStudios' Blog
  • CAW Series
  • RGSS3 Rumbles
  • Journal of the Phoenix
  • Project Updates
  • Perang Cemen's Devil Boy Quest
  • Fleshport Development Blog
  • Amyrakunejo's Game Cabinet
  • Secret Project
  • "Crystal Crown" Devlog [RPG Maker MV]
  • Memory of the Fallen Leaves Demo 1.8 coming soon-ish
  • Delve into the Digital Embrace
  • Nira, the Experiment
  • Testing Blog
  • Loco's Loose Leaf Odyssey
  • CH2 - Afterword

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Skype


Location


Interests

Found 773 results

  1. CrystalDevelop

    Disappearing Doors

    So I am making a really small project to learn on how rpg maker can function as an adventure/puzzle game. [A similarity I can think of off hand is Mad Father in that style]. So I thought that the simplest thing I could do is a key and door event. Player needs a key to get in [or in the case, out] of a room. I set up the event as a branching path event, if the player has the key they will be able to open the door and free to explore the rest of the level. However, when the player is supposed to not be able to leave, the door vanishes for a moment before reappearing. I am unsure if I did anything wrong in making the event or if this is how the engine works? Any help would be appreciated!
  2. This New Series Will Go Over The Basic/Advanced Functions Of RPG Maker MV! Today I will be starting my new video tutorial series on MV, well you might ask yourself, or me why I'm I doing this where there are other tutorials around. Well it's simple most of those tutorials are not for, ACE, VX, XP etc... These tutorials will focus on both old and new features of MV. The other reason for these videos is, that I'v noticed ever since MV came out a lot of new makers have been showing up with no prior knowledge of RPG Makers, so this tutorial will mainly be for those group of Individuals. After this tutorial you should be ready to make your first game and beyond. After we cover the basics and advance stuff we will be moving on to plugins. Stay tuned. Tutorial Playlist RPG Maker MV Video Tutorial EP 1: Introduction RPG Maker MV Video Tutorial EP 2: Interface So far i will be covering all these topics, but i know there's a lot missing from the list , that's where you guys come in, if you want me to do a tutorial on something, post it here, pm me, or leave me a message on YouTube and I'll add it to the list.
  3. I need a plugin that displays skill animations when used by enemies in front view battles as this is not possible by default.
  4. Hi all, I have a combat system set up that allows for X max party members to exist, and Y max battlers on the field. I want to be able to give my player additional party members AND additional battlers as he/she gets more powerful. So like early game you can have 2 party members, but only 1 fights at a time. Then you learn to get 3 party members, and 2 can fight. etc. Eventually I want to go to like 7 party members, and 4 battlers. I already have the command to change max party members as the game progresses figured out, but does anyone know how to change the max battler number as the game progresses? Thanks, Murg
  5. Short: I'm seeking a conversion for Yanfly's Active Chain Skills and Input Combo Skills scripts from VX Ace to MV format for the benefit of the community as a whole. Long: This script would enable skills which, when performed in battle, would call for multiple options of player input to be immediately followed up with another skill in either method described below. The imperative function is that players are given a choice of multiple skills to chain or combo to as befitting the situation. Chain skills play out individually each time one is selected from the choices provided, and are chained from the skill immediately preceding it. Combo skills are selected when the initial trigger skill is performed, then play out in turn. If a specific combination of skills is played out in order, a finisher skill may be triggered to then be performed. Possible parameters include the limit of chain and combo lengths, time limits on input, and whether skills must be learned to be chained or combo-ed to. As the available buttons in MV differs from VX Ace, I think that a new set of inputs must be relied upon. VX Ace previously used QWASD (LRXYZ). While the following solution would reduce the available options by one, the arrow keys might be a better substitute. Perhaps combining the left and right keys to the same option would also suit the plugin better, reducing the potential options to three in this case. As to the logistics of how many inputs and what buttons are appropriate, particularly with gamepad support, this can be left up to the coder's expertise, although I feel a recommendation of a minimum of three inputs is preferable. This script should be made freely available to all RPG Maker MV users, hobbyists and developers alike.
  6. I need a plugin to play a SE/ME when a state is applied. NVM: I found a plugin for this, so its solved.
  7. I need a plugin that allows multiple accessories instead of just 1 by default. Not only does it need to allow multiple accessories but to be able to restrict multiple copies of the same accessory. The multiple accessory slots need to be considered as the same equipment type so that any accessory can be equipped into any slot. It also needs to allow 'Cursed' accessories that lock only their own slot & not all of them. If anyone can point me to a plugin that does this already or can provide a new one I would appreciate it. Also, don't suggest Yanfly's Equip Core, because its flawed hence the reason I'm asking for a new one. Edit: NVM, someone made a plugin for me so this is solved.
  8. I'm using Yanfly's Equip Core to allow multiple accessory slots. I have some 'Cursed' accessories that would lock their slot so you can't remove them normally. However, when I used the standard Lock Equip/Seal Equip traits, a single cursed accessory would actually lock ALL accessory slots instead of just its own. I guess I need a plugin to keep this from happening. It just needs to be compatible with Yanfly's Equip Core.
  9. Never posted here before, so I do apologize if this is not the place for it. Currently having an issue with Galv's plugin with his fishing Mini game. I have set everything up correctly with items, variables, etc... but when I go to click the event to begin fishing, it just goes to a black screen. Does not change the background music, nor does it show the graphics for the mini game (which are placed in the correct file for the game). It does however allow me to open my menu with ESC key, which it does not in the demo he has for the mini game. I can provide any other if asked, but just wondering if anyone else is having this same issue. Thanks in advance.
  10. First off, I'm very new to coding business. Really sorry for the noob question.. So in a game I'm currently working on for the sake of making the luck stat useful as well as clarity, I intend to make my debuff rate more or less works with a formula like "Debuff total chance = Fixed % from skill + (user.luk - target.agi)%" I've looked up the forums and suspect that 'target.debuffRate(effect.dataId) * this.lukEffectRate(target)' in the rpg_object.js would be my go to script to change. But when I change target.debuffRate(effect.dataId) * this.lukEffectRate(target) into target.debuffRate(effect.dataId) + this.lukEffectRate(target) there seems to be no change of percentage to the debuff rates in my playtesting, (even when after I set the difference between luk and agi into '100' or '(100)*001'). Am I looking at the wrong script? or is there anything else I need to do for that '+' to work?
  11. CGMV Toast Manager By: Casper Gaming Last Update: 2/3/2019 Latest Version: 1.2 Introduction This plugin creates pop-up windows on the map scene. It can show up to 3 windows at a time. It is used by many CGMV plugins, such as the achievement plugin to show a pop-up congratulating the player on earning an achievement. It can also be used as a stand-alone plugin to display pop-up windows through plugin commands. Features - Re-sizable pop-up windows - Create your own pop-ups - Show multiple pop-ups at once Screenshots How to Use Import into plugin manager and enable the plugin. Some customization options are able to be altered. Plugin Plugin (along with all my other plugins) can be found here: LINK Requires CGMV Core, which can be found here: LINK Credit & Terms Link Version Info
  12. casper667

    CGMV Core

    CGMV Core By: Casper Gaming (Casper667) Last Update: 2/3/2019 Latest Version: 1.6 Introduction This plugin is used extensively by other CGMV plugins and is likely to be required. It provides common functions mainly for CGMV plugins to use for convenience so they don't need to rewrite the same code over and over. Features - Plug and Play How to Use Import into plugin manager and enable the plugin. Plugin Plugin (along with all my other plugins) can be found here: LINK Credit & Terms Link Version Info
  13. Hello, everyone. Again, I`m KOC-316 and I`m coming to you with a new episode! It has new graphics! Improved voice editing check it out!! This is Luna`s Edge! Be sure to like, share, and subscribe! This is not a game! I repeat this is not a video game. It`s a sprite show on youtube using rpg maker. I`m saying this not to confuse people and also not to get banned by the higher ups. They be glued to people asses like spinal cords and carseats! Lol, please check this out! It`s good! Good story and it will suprise you! Check it out! Let`s go!!!
  14. Turn and Move Author: Soulpour777 In the Pokemon games, it allows you to turn to the direction first before you actually move to that certain direction. This plugin emulates that certain effect. Plugin Commands set turnandmove true sets the turn and move function turned ON. set turnandmove false sets the turn and move function turned OFF. Plugin Download: Download the plugin on Soul x Regalia. Terms: - You are free to edit and adapt my plugins - You are free to use this plugin for commercial and non commercial use. For more terms of use questions, please visit my website.
  15. Okay so I'm a table top nerd so in order to get what I am trying to convey I'll be using the terms I use to ask a question (and I hope my choice in forum is correct) Now I want to add percentage boosts to say a skills damage and a good exampble would be the pathfinder OGL's two handed weapon rule. If wielding a weapon two handed you add + 50% of a stat to the damage. How would I be able to work that so an example would be Physical attack paramater +50% (so say your physical attack stat was 50 it would become 100 for the purpose of the skill) Any help here or. Links to potential posts that can help would be appreciated
  16. AeroBiba

    A bunch of Tutorials

    Hey i made a bunch of video tutorials for the RPG Maker MV and wanted to share them. Since I don't want to spam this Community I decided to just link my YouTube channel, where I uploaded them. I literally earn nothing from it and do it for fun and to help people so I hope it's ok the way I did now. Topics: - Define borders with coordinates - Push a stone onto a button to reveal a hidden door - Turn events to the direction of the player (like someone is watching you) - A horse race minigame - An alternate Action Battle System - A Lufia style approach from enemies, with the function to let them step on a button to open a door and to shoot them to freeze them on the current position for a few seconds Brief Description: - Learn to store informations about events in variables and use them Requierements: - RPG-Maker MV (Also should work for older versions) Tutorial Links: https://www.youtube.com/channel/UCm6MsX2M03QGScOqj_SIkSg Thank you for reading.
  17. Aron @ APEX

    Cell Phone/Email Plugin?

    So what I've been looking for is a plugin that adds a sub-menu once you acquire a key item (in this case "Cell Phone"). The purpose is to receive dialogue with other characters that aren't in the current scene. So you could receive a new objective or quest/mission from a character once you've completed a set objective. It would include the name of the character (Face/Bust optional), an optional "Subject" line (in case you want it to be an email system instead of phone) and then a text area. The menu would store the messages. I've searched the forums here and only found 1 plugin that even came close, and it was a 6 year old VX Ace plugin. It seems like something that could be done, not by me, but by one of you talented individuals with script plugin experience. Thank you in advance!
  18. (I don't know if this is the right place to post this. Please move it if it's wrong) Hi guys, I'm just wondering if there's someone who can make generator-made face and character color changer . I mean to change the color of eyes, hairs, etc, preferably with switch/variable to trigger Currently, I'm making a tactical RPG with offspring feature, so it makes a lot of sense if the children shares the same features (eye color, hair color, skin tone, etc). I know that it can be done with making the characters multiple times with different features, but this is just so much easier to do, and also, making dialogues with face is just so much simpler and shorter in the eventing. I know that this will be useful for everyone who has children feature in their games...
  19. Hello! First time posting ^^ Nice to meet you all I'm trying to figure out how to access a Traits screen made with YEP_X_ActorVariables, and add it to the main menu using YEP_MainMenuManager The Traits screen shows up in Menu > Status > Traits (through YEP_StatusMenuCore), but I'm not sure how to access the Traits screen with YEP_MainMenuManager Some screenshots Cheers, Beats
  20. Crashicoot

    Change the order of Parameters?

    Is there any way I can change the order of which the stats appear in the menus? For example, if I wanted to change the order of parameters from atk, def, m.atk, m.def, agi, luk to lets say atk, m.atk agi, def, m.def, luk how would I go about doing that? I am using Yanfly plugins currently. Thanks!
  21. I'm creating a monster collection/battle game (with a unique twist, but I don't want to share that just yet). Is this possible in RPG Maker MV? Here are the two main issues I have encountered: The main character is always the one in the battles, along with his/her team members. But in my game, like in Pokemon, the battles would only include the creatures. I was thinking of using Yanfly's Party System plugin so I can have a big team roster, but is it possible to remove the main player from the actual battles? RPG Maker MV forces you to create actors/party members in advance and use events to add them to your team. For example, say I have one species of creature...let's call him Zoomble. My game involves building creatures, not catching them, but if I built two Zoombles, how would that work? What if the player wants to build twenty Zoombles? Would I have to just make a hundred actors for each species in the party system settings menu, just in case the player keeps making them? There has to be an easier way (or a plugin) to deal with this. Thanks, all!
  22. I want to make a game that will heavily involve digging to find fossils and other ancient treasures. Is this possible in RPG Maker MV? I don't know anything about programming, but I've been using RPG Maker for 5+ years. I saw a tutorial on this, but it involved making a bunch of invisible events that get summoned when you click the ground, which I don't want to do. Isn't there a way to tag/mark certain ground types so that if your shovel is out you can trigger a digging hole event? I feel like there has to be, but I've also heard that it's not possible to change the actual terrain tiles. I would be happy with just creating a "hole" event on top of that tile, but I'd rather not have to litter each map with hundreds of these invisible events. Thanks :)
  23. This is the plugin: https://forums.rpgmakerweb.com/index.php?threads/remove-lerping-from-movement.96831/#post-879195 It changes movement so that characters "teleport" or "snap" to adjacent tiles like in old computer games like Ultima, without any animation. The problem is that touch-based events below characters and random encounters stop working. After digging through the core scripts, I believe I found where the hangup is occurring, but I have no idea how to apply a permanent fix. Here is where I think the problem is, in rpg.objects: Game_Player.prototype.updateNonmoving = function(wasMoving) { if (!$gameMap.isEventRunning()) { if (wasMoving) { $gameParty.onPlayerWalk(); this.checkEventTriggerHere([1,2]); if ($gameMap.setupStartingEvent()) { return; } } if (this.triggerAction()) { return; } if (wasMoving) { this.updateEncounterCount(); } else { $gameTemp.clearDestination(); } } }; I've tried various things, but with my lack of real coding knowledge, I can't figure out a permanent fix. The closest I've come is copying "this.checkEventTriggerHere([1,2])" and "this.updateEncounterCount()" to the plugin, where I can get below-touch and random encounters to work within 1 step, but crashing afterwards due to them not being proper functions. I've tried copying the respective functions over to the plugin, but this still doesn't work. It's so close, I just need a little help putting together a permanent fix.
  24. This is not a video game! This is Sprite Anime with voice actors! Check it out! Also be sure to like, share, and most importantly subscribe!! I will post new episodes on here! Be sure to check it out!!! - KOC - 316
×