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Found 847 results

  1. Mizunouenokage

    Controler Support

    Hello [RPGMakercentral] World. I'm Mizu. I need a lil help with a controller issue I'm having. As far as I can tell I did not find anything about controllers here or on YT. No controller plugin I could find. But...That is not my problem. I am planning on making the game I am working on fully PC controls, and am using YEP_ButtonCommonEvents & YEP_KeyboardConfig... However also want to use a joy pad to keyboard program, such as Joytokey...again that's not a problem. My problem is this: I have the JoyPad/Xbox controller (afterglow xbox1/windows) hooked up (it works fine in any other games etc.) The Joytokey is turned OFF. just a hooked up controller. When I start my game I can work the start menu and move my character with the Left analog stick, and the D-pad, and can operate the menu - Y=open menu B=cancel A=accept... / Can someone please tell me where this is coming from (rpgmmv files or...etc.)?? So i can modify the controls, or Eliminate them so i can do a clean joytokey set.
  2. FANthonyfiction

    Need help with skill.

    So what I'm trying to do is make a game where team mates are basically, single use. You got the MC who's a general fighter. A Tank character who can't hit any targets. A healer that can heal almost exclusively. and a Glass Cannon that can kill any enemy in one hit, assuming she gets to use her skill. (It'll make sense if I get around to the end) The trouble I'm having right now is the Tank. I want her to have a move called 'body guard' and how this works is she'll 'distract' the enemy, forcing all of them to target her for for a turn. The issue I have is getting them to target her. I've made the move as a common event, and the event command is under Battle, force action, Enemy (I'll do one for every enemy on screen) Skill: Attack, Target (??????) I don't know how to make it so they target the Tank character. There are Index entries 1-8, but I'm not sure how to find to change them. Any help will much be appreciated. Sorry if this is basic and I'm just blind to an obvious solution that I can't see. I'm very new to RPG Maker. Oh, and is there a way to put a two turn delay on an attack? A start up/charging time?
  3. I found a tutorial on YouTube called, RPG Maker MV Tutorial: Importing and Setting up Tilesets by someone by the username, TL. I tried following the instructions she laid out in her tutorial video, but I think I'm still doing something wrong, but I don't know what it is. After importing a tileset image, and trying to add it to RPG Maker MV's default Tab B under 0003 Inside tilesets but the image does not show up, when I go to that tileset's tab. The instructions that come with RPG Maker MV seem to be very basic, with no step-by-step instructions on how to correctly import DLC. Is there a free PDF instructions manual anywhere on the Internet for RPG Maker MV that is complete and accurate? Thank you anyone, for any help with this.
  4. Note This plugin's available for commercial use Purpose Fixes DoubleX RMMV Action Cost compatibility issues Games using this plugin None so far Addressed Plugins Notetags Plugin Calls Video DoubleX RMMV Action Cost Compatibility Prerequisites Plugins: DoubleX RMMV Action Cost Abilities: 1. Nothing special Terms Of Use Changelog Download Link DoubleX RMMV Action Cost Compatibility
  5. Again, I'd like to generate a random number 1-10, with numbers 1-10 disappearing at 1 digit each when starting again. Let's say I randomly get a number 5. The number 5 will be subtracted and there will be 1-2-3-4-6-7-8-9-10 left, and I will randomize again to 0 and return to normal. Who would have any ways?
  6. I have two characters and for some puzzles, I need character #2 to interact with the the puzzle and then go back to the main character, is this possible? And how, please be as detailed as possible, I don't have visuals so, it's a bit harder for me to understand processes, thank you in advance
  7. Chigoo

    How To Make An Open World RPG

    How To Make An Open-World RPG *Required items* rpg maker MV | Alpha ABS| Everything else is optional and will be linked when used in the videos THE GAME WE WILL BE MAKING Welcome To The Island Of Hearth Story It was 10 decades ago when the portal opened and from it evil so old, that only old and ancient magic forgotten to the world can defeat It. Many have fallen to this great new threat. Adventures from all over the world have come to hearth looking for fame and glory. But in the end. Only them who has protected Hearth for a 1000 years can protect it yet again. From evil old or new they shall fall by their blades. Your family has protected all of hearth for centuries Now is no acceptation. Defeat the evil. This new evil can only be defeated with the Eye of Gore find and retrieve it. Then free the land once again. But do not fear for even if you fall, your Ancestor will take your place. About Open-world dungeon-crawling Zelda like Skyrim type RPG. Classes Noob -Starting off like everyone else Adventure – You’ve earned the right to venture through the dungeons. Warrior -You fancy a strong fighter · WarKnight – A warrior like no other in battle and war Magi – You dabble in the Arcane arts · WarMage – You use your learning to devastate any battlefield Thief – You don’t fight like the others but you get it done. · WarNinja – Using the shadows now one can see you coming in battle features Open-world Explore the exciting Island of Hearth, discover the hidden mystery of the dungeons and the ancient evil. Crafting Craft potions, armor, and weapons. The best gears can only be crafted. RPG Progression! The more you use an action the better it comes. You can train different weapon types, armor, and skills. You can also add stat points as you level up! Action Battle system No waiting for turns, plunge yourself straight into the heat of battle. Visible Gear See what your character is wearing. Endless loot! Tones of loot from weapons to potions, spells, and other valuable items. Mini-Games Enjoy many mini-games from the casino in town to the other random game across the map. Guilds Four guilds to join, and rank up in with exclusive gear and benefits for joining. Time Progression Things happen as time pass. SETTING UP THE WORLD LETS MAKE AN OPEN WORLD RPG DEARHEART EP 0 LETS MAKE AN OPEN WORLD RPG DEARHEART EP 1 LETS MAKE AN OPEN WORLD RPG DEARHEART EP 2 WATCH ME MAKE THE GAME!
  8. 1) After Battle Recovery: Enables recovery after every battle, allows for modification of initial TP and max TP 2) Vampirism: Controls the efficiency of drain skills and allows for a state for enhanced efficiency. 3) Indominable Will: Allows the player to survive with 1 HP as long as they have MP, have states at 1 HP condition, 0 MP condition and max TP condition. 4) State Stacker: Allows states to stack, burst and overflow. itch.io github If anything seems odd, let me know. Otherwise, good luck in your development!~
  9. Hi guys! I just start my first game project and still cannot decide the theme... so I decide to ask for opinions My game (which still doesn't have a name) is mainly about the royal family's fight over the throne The protagonist is one of many princes who need to struggle in order to survive in this cruel environment The game system is more like visual novel RPG with puzzle, romance, politics and some minor fighting system (not so focus though) Every decisions is essential and could lead to different endings That's all for the brief info. Now, what I cannot decide is whether I should choose the western style or eastern style theme Actually, I first plan to make it in Chinese theme but realize that Chinese name is...quite hard to read and I'm worried that players wouldn't be able to remember the characters' name (it's quite important) so I wonder if I should use Japanese name instead? The other choice is western style like normal fantasy game (FE FF LA RF etc.) which is more familiar to most players Like, it will suit one's taste easier? Sooo if it was you, which style would you prefer to play? Thanks in advance for all the opinions!
  10. Doomboxx1134

    Quest light

    Is there any way to make it to where Mr. Flippers the cat has a beam of light on him due to the fact that he has a quest for me? Also, I think this is the correct forum for this question, thank you in advance!
  11. Hi everybody! I just remembered I need to purchase a title screen for my project before I announce it on my blog and this site.... What are the best dimensions for a title's pictures for the RPG Maker MV? I want it to have good quality. I would prefer HD if possible. Thanks for any advice!
  12. Hello I need some help with setting multiple boss phases. I already know about the enemy transform feature, which does wonders for me, however, I can only do this once in a battle. For the boss fight I have planned I want him to have a third phase, how would I do this? Thank You
  13. Hey, i use yanfly's plugins and all, but there's one i'm having some trouble with, the Dragonbone integration, when i launch a test the game crashes everytime and i get this message : Uncaught ReferenceError: dragonBones is not defined. I actually don't know what i'm doing wrong, have i done the instalation the wrong way? Some help could be really helpfull... Here some screenshots for more information, i can give more if needed:
  14. I'm using this plugin to give more stat customization to the player, but I'm having touble with the formulas. Specifically, the cost formula. This is the one I'm using: Math.ceil(actor.atk / 10) + 1 So, if I understand correctly... This should make that for every 10 attack points the actor has, the cost goes up 1 point. Since my character's attack is 22, the cost should be 3 points... And it's currently asking for 4. I know I'm missing something, or that I'm doing something wrong. I just don't know what. I suck when it comes to formulas, so I'd really appreciate any kind of help you could provide. Thanks in advance!
  15. Is there a way to have the name of a character in a separate box above the main text box? Sort of like a name tag? All the scripts and plug-ins I can find are either for VXA or the download link simply expired.
  16. first, hope this is the right place to ask, if no sorry and thanks beforehand for any help i google and searched forums but dont find anything i wonder if there is a plugin that emulate the rebirth system of the mmorpg games for those who doesnt know== character reach X lvl = option to rebirth open rebirth = character is rebooted to lvl 1 with base stats plus X% stats plus X% stats = might be base X%; X% based on level or stats at rebirth; X% x number of rebirths; etc -certain skills might be forgotten, others keep
  17. D-D-D-Dan

    Loot Issue?

    So i have my random encounters and my example enemie in the enemies setting awards 2 XP and 1 Gold but when i actually battle test it is awarding amounts of like 12 xp and 11 gold any idea whats going on here? Edit: Nevermind i figured it out. This Topic can be removed or closed
  18. Hey there Im kinda stuck on this and cant seem to figure out how to set this up and im here in hopes to find someone that could give me a hand, hint or short tutorial. Im looking to make a state that gets applied when resting at a Inn (no problem sofar) that then lasts over multiple encounters. (this is the problem) By regular means states can be set to be removed after X amount of steps. It works but its not ideal. I would rather set it up to X amount of encounters to give it better consistency. Thanks in advance for input, help, hints or ideas! Greetz Dan
  19. (MMO)RPG Maker MV Summary This is a project I started in 2016 and on which I worked for only few weeks. In 2019 I stumbled upon an old version of the code which I have tested & refactored (a little bit). I also decided to restart working on it on my free time - which I almost have not - and open source it with the hopes that some other cool people upgrade it! History I have used RPG Maker since its 2000 version. Discovered it when I was a kid and used it to make many (very bad) games. It clearly impacted a lot on my creativity and my development desires. Later on, as a French-speaking person, I discovered a (now dead) project named FROG Creator which was a dedicated at creating MMORPG in a RPG Maker-like environment. With the release of RPG MAKER MV which allows usage of JavaScript and its HTML5 export, I decided to give it a try and discovered quickly that yes, RPG Maker MV could easily be used to create an MMORPG creator interface. How to use ? Video : Plugins requirement Disclaimer : All the files are already contained in the project. Orange Custom Events : http://download.hudell.com/OrangeCustomEvents.js Orange Custom Event Creator : http://download.hudell.com/OrangeCustomEventCreator.js Launch steps git clone the repo Install NodeJS and npm i in the server folder Install RethinkDB and rethinkdb in the server folder node mmo.js in the server folder Start the RPG Maker MV project. Congratulations! Your game is now an MMORPG. Current functionalities Synchronized player movements Synchronized skins Persistence of position & skin Persistence of stats Persistence of inventory & equipment Persistence of local switches Persistence of global switches Global and local map system In-game chat Improvements to do : Improve in-game chat UX with keybindings and so on Add RESTFUL API for outside game interactions Create inter-players interactivity (trades, pvp, ...) (Continuous) Refactor entire code base (MUCH LATER) Server-side anti-cheat Join Discord (real time updates etc...) : https://discord.gg/GVqyAwp Download : https://github.com/samuelcardillo/MMORPGMaker-MV
  20. RabidMermaid

    Loss Conditions and Enemy Params

    Hey, So I tried looking for something that could help, but maybe I'm just too newbie to figure it out... Basically, in my game, battles rely heavily on the manipulation of parameters and stats instead of simply dealing damage. Instead of Hp and Mp, I have Energy and Taint (some form of corruption that comes from using magic), both are used to perform actions, so normal actions use up Energy and can lower the Taint levels, while certain spells instead of using up Taint (the Mp bar), add to it. 1. How to make a victory/loss condition based on the MP bar, as in, if you or the enemy reach Max MP you're corrupted by the Taint, and turn into a monster/switch sides which starts another battle afterwards or whatever. Similarly if one of yours or enemy's parameters (let's say Mdef) gets to zero after debuffs, the battle should also be lost. 2. How to change Enemy's parameters before the battle. I know I can make enemies and troops in the Database tabs, but the way I plan on doing it is basically having a number of random events on the map that you can interact with before a fight (the events are potential enemies), so depending on your interactions they get different stats which I write into variables. I want to have just 1 basic enemy (let's say a Bandit) in the Enemies tabs, then when I encounter bandits on the map and start a fight with them the same Bandit troop appears but they get their stats adjusted based on the prior interactions, so basically some way of writing the variables into the parameters of the enemy troops when the battle starts? Hope that makes some sense... I'm kinda new to RPG maker MV in general, so I apologies for not getting certain basics ;c
  21. Hello all, I am a first time poster here on the forums and relatively new to RPG Maker MV. I am currently having difficulty implementing Yanfly's 'Spell Siphon' mechanic, linked here for reference that I would like to use for a boss encounter. In my current game, I am designing a boss who uses several abilities that are designed to overwhelm the player (paralyze, summon reinforcement, 100% chance to counter, etc.) To counter this, the player is granted the ability to 'Borrow' the 'items' the boss is using to produce these attacks. For example, the boss has an ability called 'Rocket Boots' which gives the boss an is attack speed buff. The player therefore, has the option to 'Borrow' the Rocket Boots to prevent the boss from using that ability (I assume by 'Sealing the Skill,' although I have not made it that far into the design/testing). The flip-side is that once stolen, the stealing character is affected by a stacking increase damage taken debuff. Once the stacks get to high for the character to manage, they can 'Return' the stolen item to clear the stacks, but once returned, this now allows the boss to use that ability once more (again, I assume by 'Unsealing the Skill.'). My original intent was to use Yanfly's 'Spell Siphon' to implement this boss mechanic. When I attempted to implement this, I went with the following strategy... Currently, under 'Troop Events' I have a 'State' added to the entire party that provides them the 'Borrow' skill type, as this is a skill type I would only want them to have for this specific encounter. I then created a 'Skill' called 'Borrow' and used the code provided by Yanfly's 'Spell Siphon' in the 'Note' box. In the code below, the var allowed=[11] is the 'Spoon' ability I am trying to allow the 'Borrow' skill to steal and (04) in 'allowed.push' is the 'Borrow' Skill Type which is the skill type for all the bosses abilities. <Before Eval> var allowed = [11]; allowed.push(04); var skills = target.skills(); for (var i = 0; i < skills.length; ++i) { var skill = skills; if (skill && allowed.contains(skill.stypeId) && !user.isLearnedSkill(skill.id)) { user.learnSkill(skill.id); var text = '<CENTER>' + user.name() + ' has learned \\i[' + skill.iconIndex + ']' + skill.name + ' from ' + target.name() + '!'; var wait = 90; BattleManager.addText(text, wait); user.startAnimation(119); break; } } </Before Eval> I then ensured that all my bosses 'Skills' likewise use the 'Borrow' 'Skill Type' to ensure that the player can use them (now that they were granted the 'Skill Type' from the 'Troop Event'). However, despite numerous tries, whenever I test the Battle and select my 'Borrow' Skill Type, none of the bosses abilities appear to be 'steal-able/ siphon-able.' I have included pictures of the following in hopes it will help identify the problem: A. Skill Types: To show the 'Borrow Skill.' B. 'Troop Event' to show that the State for Players to have the added 'Borrow Skill Type' added at the outset of the battle. C. The 'State' I created, 'Add Borrow Skill' that the 'Troop Event' uses. D. The 'Borrow' Skill with the code from Yanfly's 'Spell Siphon' tip. E. A sample ability, 'Spoon' that the boss has that I would want the character to be able to steal. Any help in identifying what error I made would be much appreciated. Likewise, if there is a better plugin, process, or way to design this mechanic outside of using 'Spell Siphon,' I am very happy to take any advice. Thank you for your time and help!
  22. After hearing the unsettling news about Yanfly's Plugins being locked behind a paywall, and that anyone who downloaded them for free already can still use them freely, I feel like he's punishing innocent users for what a few bad apples have done which I don't agree with. So to help out those who still need them, I'm providing my collection of his plugins. (Yanfly has stated that he doesn't want his 'free' plugins redistributed (WTF?) Yanfly's 'Free' Plugins list ) Disclaimer to Mods: Yanfly hasn't stated whether or not those who already have his plugins can redistribute them freely (they were FREE after all. So if you think this isn't ok, go & ask Yanfly directly & if he says he doesn't allow this, screenshot his message & PM me the proof & then you can delete the link or topic, but until Yanfly himself says so, leave this alone. I'm only doing this to help out the community who feels a bit screwed over on this.
  23. HI guys! I need help finding a program to record my game's footage for a trailer. What is a good program for recording game footage for the RPG Maker? I would prefer a free program without any watermarks. However, I am open to purchasing a product if the price is reasonable. Thanks
  24. Hello, im making a project and i have a problem, everything what my chase NPC should do works fine, but when it collides with my party member (who follow the player behind him), nothing happens, the NPC just stay quiet as if it hit a wall or some solid tile, instead of triggering the event. How can i fix it? (english is not my first language, so sorry for my grammar)
  25. Lucky.chan

    Menu modifications...

    First of all good afternoon and sorry for my prob bad grammar, i search about this a lot but found nothing, i have a problem/answer basically im tryng to modify the pause menu, but i want to add the profile/description at the status window of the character, so... how i can call the draw profile/description text, i'll add a code of what i was tryng to do [and probably is totally wrong since i'm not veteran at js] basically this piece of code just calls the actually active elements of the original menu so... i need to know where to modify code for this to work. (this only a part of the code) Window_MenuStatus.prototype.drawItemStatus = function(index) { var actor = $gameParty.members()[index]; var rect = this.itemRectForText(index); var x = rect.x; var y = rect.y; var width = 288; var bottom = y + rect.height; var lineHeight = this.lineHeight(); this.drawActorName(actor, 150,0, width); this.drawActorLevel(actor, 150, 80, width); this.drawActorClass(actor, 150,40, width); this.drawActorHp(actor, 280, 1, width); //this.drawActorMp(actor, x, bottom - lineHeight * 2, width); //[I MEAN THIS ONE!] this.drawActorProfile(actor, 280, 80, width); this.drawActorIcons(actor, x, bottom - lineHeight * 1, width); }; also... no i'll not download plugins from anyone, i prefer do stuff by myself. thanks in advance