Jump to content

Search the Community

Showing results for tags 'rpg maker'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Central
    • Introductions & Farewells
    • Forum Announcements
    • Forum Feedback and Support
    • The Competition Zone
  • The Developer's Corner
    • Theory and Development
    • Recruitment
  • Game Development
    • Editor Support and Discussion
    • Programming
    • Tutorials
    • Workshop
  • Game Production
    • Games in Progress
    • Completed Games
    • Game Reviews
    • Archived Games -Projects that have been inactive for 12 months are stored here.
  • Resource Center
    • 2D Resources
    • 3D Models
    • RPG Maker
    • Audio
    • Resource Market
    • Developing Tools
  • Creative Area
    • Artwork Gallery
    • Music Room
    • Literature Library
    • Animation Theater
  • Off-topic
    • General Discussion
    • Role Playing And Forum Games

Blogs

  • Loki's Blog
  • Kirin's Blog
  • Cremno's Blog
  • Nelneo's Blog
  • silversatyr's Blog
  • Virtuous Blade Development Blog :: DISCONTINUED
  • Lone Barrel Works
  • Intrigue of the Crystals Development Blog
  • Princess Project
  • Endafy's Corner
  • Knightmare's Blog
  • The Septrian Voyager
  • Animated Battlers
  • Pikalyze's Apple Tree
  • Marshzd Film to RPG Blog
  • Guardian Spirits Status Blog
  • Shinsei Stuff
  • æ�±æ´‹ã‚¢ãƒˆãƒªã‚¨
  • Eve of Perception [RPGMakerMV] Devlog
  • Blood Boundary Development
  • Little Girl That Could dev blog
  • Alice - Human Sacrifice Blog
  • Brualrosian Empire
  • Bashar's Blog
  • Shin RPG Maker
  • ShinGamix's Ace.net Only Blog
  • UnDead Studios
  • tillypope's Blog
  • whitedahlia
  • Rusted Souls Project Blog
  • Somnium: Burning Ember Development Blog.
  • E. Rin's Blog
  • Mako Star's Blog
  • A Descent into the Maelström
  • Aarowaim's Blog
  • CubixPG's
  • Pokemon Planet Project
  • Uprising:The Blog
  • COOL TELOCH BLOG
  • Politics: The game project blog
  • MonDez's Custom Resources
  • BlueDragonGamers
  • CT Bolt's Blog
  • Cid Gaius' Blog
  • Cidiomar's Blog
  • monster311
  • Velvela Jade
  • Dark Horseman
  • Pocketmouse, Project: Blog
  • Looking for Artist
  • COVB Custom
  • Ravenith's Laboratory
  • The Ninth Life Gaming
  • Daniel Tom's Blog
  • Daniel Tom's Blog
  • Level 99
  • Blood Shadows Blog
  • PK8's Blog
  • It's Acezon
  • Saphire Action Battle System IV how do you make the player Die?!
  • jomarcenter gamer news blog
  • Random Designs~
  • Mini Game Ideas
  • A Mouthful Of Maus
  • Mundane's Blog
  • The Guardian's Wicked Cool Stuffs!
  • Script Request
  • Ultima - Virtuous
  • Deadwater's Blog
  • Alendalin RPG
  • Cait's Blog
  • Acer K Productions
  • Hyde's Development Journal
  • DWM2 Development Journal
  • ~Hikari No Uta~
  • => proceed to recycle bin
  • The8th's Journal
  • Face Emotions
  • Request on Tutorials Anyone?
  • estriole's Blog
  • NecromireGames Blog
  • Toheka's blog
  • Bluestar Blog
  • Upcoming Tutorials
  • Misadventures
  • Resource Blog
  • LunaWing118's Blog
  • My Game
  • A Masterpiece In Development
  • N.O.I.M.
  • Hey PL! (Passive Lion's Official VX Ace Blog)
  • RagingHobo's Blog
  • Arctic Fox's Blog
  • Utajärvi
  • Yin's Blog
  • TDW's Blog
  • pxlgraphic- Official Blog
  • The Making of Zendir
  • Rowen's Blog: Okami project
  • Vintaisa:School magic
  • Elixia's Memoir Chamber
  • Progress Project
  • Realms of Eternity
  • Infernal Cauldron of Miscellany
  • The Making of Zendir 2
  • Hortator's Blog
  • Project Shotgun
  • kelchw2323's Blog
  • kelchw2323's Blog
  • Aesorian's Thingymajig
  • NewMarker's Blog
  • Dezz's Stuff!
  • Pixel Art
  • KilloZapit's Magical Fairyland
  • Zendir 1: The Director's Cut
  • Bá´€ssÒ“ire [â—£ â—¢]'s Blog
  • My sweet abyss
  • RuinLight's Blog
  • ohheart's Blog
  • Indy Star: Dev Log
  • Logic's Blog
  • Mark Juner
  • LunaWing118's Blog
  • The fall of equestria
  • chronicles of a gamer
  • Replication/Tutorials
  • King's & Heroes Dev Blog
  • Whistler Wolf's Blog
  • kaz's Blog
  • China Rgss Scripts
  • Draciarch Games' Blog
  • Modern's Goal
  • Z3R0's Blog
  • 7-continents worldwide travel
  • "The World After" in the Making.
  • DarthVollis' Blog
  • SMC Development Blog
  • ~Choco's Blog~
  • Thoughts
  • The Four Stones
  • The Zen
  • Maindric's Blog
  • icon's Unusual Ideas
  • kayden997 Gaming Moment
  • Jonnie's Blog!
  • RuinLight Blog
  • Wren's Blog
  • Axio Chronicles: Progress Report
  • Liphidain - The Record
  • Nightgazer Starlight's Blog
  • Thebigzumawinz's Blog
  • Orrgar's RPG Blog
  • SchnitzelLion's Blog/etc
  • SirBilly's Blog
  • The Guardian's "Project RPG"
  • Alufey's Blog
  • Zanara's Blog
  • Legend of Erthia - The Etheral Gate
  • Naruto RPG Blog
  • GreenSheepGo's Blog
  • siChainlinks' Blog
  • Haunted Robots Blog
  • A blog emerges.
  • HimeWorks
  • cHAOScythe's Blog
  • Aetra: The Blog
  • Soul of Sul
  • Tutorial Drafts
  • Tigerbite's Blog
  • I need a little help... (o.\\)
  • Project A
  • The Shadows of Splendor
  • Deej's Blog
  • From the studio...
  • Vos: Demon Eater
  • RuinLight's Blog
  • Project Pepé
  • Project: █████▌
  • LunaticZio's Blog
  • Vauge
  • ThunerzIX's Blog
  • Smokey's Blog
  • AlexanderK's Blog
  • Magic Warrior
  • VanillaCube's Blog
  • Eventing 101
  • wirt2650's Blog
  • Rabie's Vaccine
  • Ninja Wolf Blog
  • Grotaiche's Blog
  • Writing Competition
  • OtaEnt Studios
  • Totori's Blog
  • The Kokonut Tree
  • Universecoffee's Blog
  • Universecoffee's Blog
  • Judgement Journey : Develop Blog
  • OmegaDSX's Blog
  • CharmingDominion's Blog
  • Jay Heartay's Blog
  • Arfax Games Dev-Blog
  • Pandemonuim the game
  • Remains: Dream Paradise
  • Just Starting Out
  • dev[otion]
  • Taffer's Blog
  • Soft-Square's
  • OmegaDSX's Off site blog
  • Story Review
  • My Ideas
  • EVENavesT
  • Elementstormrpgteam's Blog
  • RavenTheOld's Blog
  • Unnamed Game Dev
  • The Arbitrators Series
  • Medicine Man
  • Laura Yeah Right's Blog
  • Stradar's Blog
  • Silvershore
  • Jonath4nC's Blog
  • xMikachux's Stuff
  • Cecillia's Blog
  • Liphidain Development Blog
  • Pixelated
  • animeforfun's Blog
  • Purogurama Project
  • Flora Development
  • animeforfun's Blog
  • anna trinh's Blog
  • DragonWing Studios Blog
  • Constellation
  • Tangential
  • P3RR1N's Blog
  • Necromedes' Blog
  • Soul Attraction
  • Tsarmina's Ramblings
  • lastonealive111's Blog
  • privateer's Blog
  • Warhamme40k Extermination
  • Dead Island Reincarnate part 1 review
  • Murgianswordsman's Blog
  • Jungernaut's Status Updates
  • Dead island Reincarnate info
  • KevinFrost's Blog
  • The Ensnarer
  • InfectedChild's Blog
  • Cupcake293's Blog
  • Choco's Dev Blog
  • Something Witty
  • t h e j a y s t u d i o's Blog
  • Zeth-Almer's Blog
  • Blindga's Lounge
  • Yenok's Blog
  • Eroha Maximus Development Blog
  • General Douchebaggery
  • My RPG progress blog
  • Master of The Forge - Development Blog
  • Draaloff - a small artwork collection
  • Update Blog
  • Cazziuzz' Blog
  • Personal blog
  • Ramblings of a writer
  • Ocedic's Blog
  • Gump's Dev Blog
  • smashdaddy's Blog
  • Biwy's Scripts
  • Ooooh! A Blog!~
  • So yea...
  • Cakes Notebook
  • Questions about my game
  • Flaming Teddy Productions
  • JamTam Universe
  • Tales of Mysteania DEMO
  • Near Misses of the Mundane Sort
  • Patch game title WIP
  • Tales of Time
  • Is anyone willing to assist me?
  • EraYachi's ...*sigh*..."Blog"
  • Help and Advice Requested
  • Fallen Temple
  • QuizicalGin's Blog
  • Ace Academy in Action
  • Fairy, Fairy How Contrary
  • Post-apocalytpic Simulation
  • Tweaksource's Blog
  • McCrumple's Blog
  • Utopia Software
  • gaixareku's Blog
  • DH2 Productions' Blog
  • Palladinthug's Blog
  • magicmetal's life
  • AlliedG's Blog
  • JStewartMusic Blog
  • Attack on Diary
  • Jeff-Andonuts PLAYS SOME RPGMaker VX Ace GAMES!
  • The Thoughts of a Squirrel King
  • Kamalot_INC Presents
  • Crazy Lady with a Hammer!
  • Question About Damage Formulas
  • Wow, such blog!
  • Phantom Antiquary
  • My Game Days
  • ShadowSphere Entertainment
  • Quick Question with Victor's Battle System
  • OFFICAL HIREING LIST
  • UnDead Studios Archive
  • Big project, I need help
  • Welcome to Entropy
  • Tactical Game System
  • Under The Name Sanders
  • Otterlicious
  • ScottofNorth's RPG Journal
  • LukeRiley's Project:
  • DiaWulf here~
  • A Spark of Inspiration
  • Downwinds' Blog
  • Arctic Thunder Crunch
  • luwehazcu's Blog
  • Fake but real
  • Allusion's Blog
  • Preparing For Massive Crowdfunding
  • nicoleanderson's Blog
  • Light and the Dark, A Journal
  • Kuronekox's Blog
  • Tris Blog
  • Omniblacklight's Blog
  • Theolized Stuffs
  • Blood Heart Redemption Dev Blog
  • Sug's Blog
  • GameMaking Blogger TheAqib
  • An artist's scattered thoughts
  • CloudTheWolf's Blog
  • Malagar's RPG Dev Diary
  • PoorCollegeGuy's Blog
  • nanokan's Blog
  • Movie Review Blog
  • Minerva's Touhou Diary
  • GameCreations' Blog
  • insomnioid
  • Johnny's Corner
  • Rush2112's Blog
  • Cat`s and Lolipops
  • The Rock Music Blog
  • New Artwork!! :D
  • Wolf Engine
  • Ultim's Thoughts
  • NightWolf's Logo Hub
  • Arcane Blog
  • Lith's Corner
  • HTML & CSS Learning Diary
  • Freak's Games
  • ASOE - Asynchronous Online Engine
  • Dark Cloud RPG Maker Edition
  • Plague's Blurbs
  • An Errant Soul's Musings
  • Stellar Complex - Development Blog
  • Venya's Blog
  • Wish to the Stars development blog
  • A Writers Paradise
  • Project Aventice
  • Aljara~
  • Extreme edits
  • Concepts & Roughs
  • Hokobishu's Japanese Tea House
  • Yukijin's Storehouse
  • The Pantheon
  • Pixii Stix since 1986
  • The Manic Elf
  • Ramblin' Roccstar
  • Blogging and Things
  • Opal Starlight
  • Game Watch
  • Turt's Blog
  • minefan's development blog
  • Kotori-chan`s Review Adventures~
  • Vectra Productions
  • ~Diary of Wrath~
  • DMTK Stuffs
  • Ailuro's Blog
  • Omni Link's Blog
  • Scoosh's Blog
  • DavidFoxfire's Works in Progress
  • DJBailey on Sound, Life, Development
  • Tools of The Trade
  • Kaiso's Blog of ideas and art
  • ImAGirlUPerv's Blog
  • TimothyWhitcomb's Blog
  • Chaosian's Blog
  • Lex's Blog
  • Spooky Does Blog Stuff
  • @Monkeysnow55's Blog
  • Don't have a project title yet :x
  • TheCaliMack RPG (California Macky's Blog)
  • Point08's Blog
  • Emphasis Log
  • A World On Fire
  • Space game
  • Project Eden Dev Blog
  • Soul Eka
  • The Consensus' RMVX Ace Musings
  • Writer's Resource
  • Spectre's Freebies
  • Karsh's Developer Blog
  • AngelCou's Blog
  • Intelligent Debates/feelings/conversations
  • The scripting life of a big red dog
  • Realm of the Nine Palms
  • D'Art Blog
  • BHR development
  • Personal Blog
  • And A Random Blog Appears From The Shadows
  • [Project Log] Relic Hunter
  • LadyLemonGames' Diary
  • Takeo's Game Updates
  • Visual Novel Progress
  • Absolute Nonsense(The Good Kind XP)
  • My Precious Days
  • Wander Work Blog
  • upsidedownprtl's IGMC Blog
  • Seriel's Blog
  • IGMC Entry
  • Joseph's Development Chatter
  • The Daily Apple
  • [Project Log] The Keeper of the Wards
  • Local Woman Creates Blog: Users React in a Rampage
  • JaiCrimson's Blog
  • Returning to RMVX
  • Vectra's Speeches
  • Monster's Den Blog
  • Firehawk Labs
  • gunsage's magical death metal unicorn apocalypse
  • LTN Games
  • EpicFILE Leisure Time
  • Personal Blog
  • Random Things
  • My small ideas
  • The Waffle of Gold! Development Blog!
  • Blithe's Bleh
  • Maki's Semi-Transparent Cube
  • thejaxinator's INAW3
  • ~Dia's Rant's, Comments, And Concerns of Today's World~
  • Development of Beyond the Dark
  • You walked into Shin's Room
  • Manga Gothic
  • My year with the dragon
  • Memoirs of a Space Traveler
  • The Bounty Hunters
  • Cookie ninja shares!
  • Balter's blog
  • Veryll Tavern
  • Random Postings
  • Devonair320's Blog
  • Green With It's Freedom-Land Field Guide
  • Thought-crime and Other Misdemeanours
  • Jaluna's Berry Bush
  • Character Showcase and Other Things
  • Khaos' Kavern
  • markA's Blog
  • Equestria
  • Private Cave
  • Jacklack3's Book Of Stuff
  • Paradox: The Dev Log
  • Scalvose: Demons and Dragons Progress Holder
  • KunLibertad's Blog
  • Development of STA-FDW
  • Decim Blog, and Other Things
  • Tales of the Clumsy Beginner
  • Shiggy's Lab of Randomness
  • Bunbunmaru News
  • Raymi's Blog
  • Shiggy's Blog
  • GameKirby's Blog
  • LewisDruid's Gaming Corner
  • Nirwanda's Corner
  • Jax's Game Log
  • ashm13's Blog
  • A Dog's Guide to Highwick
  • Jacob Mann's IIAW3
  • The Eddsworld Fangame(s?)
  • beh
  • As Time Takes Its Course
  • Tempest of Souls
  • Tochiko Island: Juju Talks to Herself (And Others)
  • Unfortunate Ideas
  • The Woodcutter's Daughter (dev corner)
  • Demon's Gate Progress Blog
  • Cleosetric's Journal
  • Cinder's Stuff
  • Project Iniquitous
  • Milton Monday Plays Something
  • Ac Games
  • Characters And Such
  • Gaming, Writing, and Music
  • GamePad DevBlog
  • CVincent's Blog
  • Cupid's Universe
  • The Lightsworn Devrambles
  • Tarq's Backlog
  • Iron Fortress
  • Chungsie's Dagger Thunder Poop
  • Straydog's Blog
  • DRC's Blog
  • The Book of Love: South Park Fanfiction
  • The Legend of Jerry Quiver: Dev Blog
  • Official Works
  • Cosmo's Development log and Process Anouncments
  • 9 Circles Casino & Hotel
  • The Hurst's Development... Thingy
  • Chibae's Blog
  • JesseO's Blog
  • Party Pals!
  • 'Lucid' Blog Thing I Think
  • Cryptic: Project Journal
  • Neryan's Bloggie >,<
  • Planned All Along
  • Planned All Along
  • Alphys Hedge's Blog
  • Nexus of Naoto
  • FluffexStudios' Blog
  • CAW Series
  • RGSS3 Rumbles
  • Journal of the Phoenix
  • Project Updates
  • Perang Cemen's Devil Boy Quest
  • Fleshport Development Blog
  • Amyrakunejo's Game Cabinet
  • Secret Project
  • "Crystal Crown" Devlog [RPG Maker MV]
  • Memory of the Fallen Leaves Demo 1.8 coming soon-ish
  • Delve into the Digital Embrace
  • Nira, the Experiment
  • Testing Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Skype


Location


Interests

Found 49 results

  1. RoooodWorks

    Fear - Survival Horror

    May contain Scenes of explicit violence and gore. Downloads Fear Download Fear RTP Download Summary You take control of Josie and explore a scary mansion, discover bodies, lots of blood, and all you have equipped is a trusty flashlight. For the moment there is only an intro, no enemies either, but there is lots to explore and a few things to check. Setting The setting is based in a mansion which seems to be abandoned - bloody bodies everywhere, food left untouched, TV's left on with no signal. TBC: Choices when talking to the five co-workers. Battery packs to recharge flashlight Binder save points, (pages are used to record your progress) Only one is available in the game Different endings. Romance You only have equipped is a flashlight, which requires batteries, and depletes when used. Story Josie and her five co-workers enter a mansion, the doors locked behind them. What will they find, and how will they escape? Will who or what haunts this mansion capture Josie or will she succumb to whatever haunts the house before she can escape? Characters: Credits: Screenshots: Videos:
  2. RoooodWorks

    Chibi's Let's plays

    Hi I am Chibievil, also known as chibi, or Roooodworks. I do Let's plays for rpg maker games on youtube. Will be doing videos on IGMC Entries, if you would like your game LP post here and I will move to top of the list, At the moment not doing in any particular order. moved all RM reviews to this channel : https://www.youtube.com/channel/UC7ReoKe94kcwGC84OhrCJ1g I also sometimes streams so here is my channel : http://www.twitch.tv/chibievil Here is some videos I do take requests so if you have a game you want me to play then go ahead and ask, I don't bite. I am welcoming horror to my reviews now. I also welcome other genre's too. IGMC Games Rising Saga : Origins - Karthus Princess Dreams - RetroExcellent Completed games series done: Traum Beyond Reality Current Reviews done: Legacy of the world- Disliked Legend of Amara - Liked Moonbound - Liked [IGMC] - Yomotsu [IGMC] - Star Child Crimson Shift Remnants of Ardus [IGMC] - Light in the dark The Lost Radiant Arc Everstone Immortal Sins Soverignty TCG
  3. https://www.youtube.com/watch?v=6FqMiaCEp24&t=5s It`s sprite anime using rpg maker! Be sure to like, share, and subscribe! It`s good! It`s something different! It`s not a video game! It`s sprite anime with voice actors! Check it out! Subscribe! Cheers, KOC - 316
  4. Helloooo world ! So we've recently released the demo of our game "Konran:Zanki GATE01", a sci-fi, survival visual novel made on RPG maker ace. It doesn't seem like we've raised much attention (we're modest people we seemingly no really "marketing" knowledge), we're somewhat struggling to revive the existence of our game. So here is the trailer for you to watch ! Enjoy ! Rpg maker central page : Itch.io download : https://polarmoonsoft.itch.io/konranzanki Gamejolt download : https://gamejolt.com/games/konranzanki/375204 Twitter : @PolarMoon3
  5. Hey, all! This is my very first RPG Maker MV project for Android, entitled 'Magical Stone'. I hope you will consider downloading it, it is totally free. I've poured a lot of time and effort into creating it for Android. It is in 2 languages: english and spanih. Enjoy! A boy lives a happy life until he turns 18 years old. Then he discovers a horrible lie that has accompanied him all his life. How would you feel if you had always believed that your parents had died in an accident and now they are alive, kidnapped and you have to rescue them ...... DOWNLOAD LINK https://play.google.com/store/apps/details?id=com.Villita.Production.MagicalStone IMAGES/SCREENSHOTS CREDITS Plugin Programmer Yanfly Galv MrTrivel Tor Damian Design Gameus Himeworks Soulpour777 Atelirt Rgss Procraftynation Villita Artwork RPG Maker MV Cyanide Hiddenone PandaMaru WhtDragon Villita
  6. Hey everyone, I’m a moderator for a Let’s Player, named Hard_Reset, who is doing something new! He not only plays through your game from start to finish, but he also does it live so you can watch, along with others. This provides on opportunity for you to explain mechanics or see exactly where bugs or glitches occur. You can have the stream up while watching and get live feedback on your project. Another benefit is that the community is growing and other viewers can provide suggestions so it’s like a Quality Assurance meeting! He works with you to set up times that are convenient for you to be able to watch the live stream and then puts out announcements so the community knows when a stream will happen as well. After a few days, the stream is then uploaded to Youtube so you can have an archive to help with fixes, it’s also just another avenue for you game to get exposure. If this is something that interests you, the best way to get your game on the list to be streamed would to join the Hard_Reset Discord: https://discord.gg/qyBjxEg Just message Hard Reset when you have a project ready to be streamed. Whether it’s a demo or a full commercial release, he will play it until it’s over. Games are streamed on a first come, first serve basis to keep things fair. Hope to see you in stream and in the discord! Youtube: https://www.youtube.com/channel/UC-v0EG8D7Xj00BgHOOrEaIA Twitch Channel: https://www.twitch.tv/hard_reset Email: crisys1023@gmail.com
  7. MrSte

    Akuma No Gakko

    Enterbrain Makerando Forum Indiexpo Game Jolt modern algebra (Quest System) Nickie (Core Script) Yanfly (Save Engine) Raizen884 (Step sound system) Syvkal (Menu Bars VXAce) Yami Engine (Battle Symphony) Jet10985 (Splash Screens) NerdiGaming (Title Menu) Nickie (XaiL System - Menu Delux) CSCA (Light Effects) [Link 1] Release 1.7.3 (299Mb): https://rpgmaker.net/games/9715/ [Link 2] Release 1.7.3 (299Mb): https://gamejolt.com/games/akuma-no-gakko/249835
  8. NekaMusic

    NEKA MUSIC - Composer for hire!

    Hello there. My name is "Neka" Music. I am an aspiring composer who's ready for hire. I am primarily working on JRPG music, however, another genre will always be appreciated, and I would like to find a new project. This is my sample portfolio : https://soundcloud.com/nekamusic My Youtube channel : https://www.youtube.com/channel/UCF60iuAyrU46kqlRARKhwMg/playlists?view_as=subscriber e-mail : nekagroup09@gmail.com For further information please contact me , so we can discuss for the price. Regards Neka Music
  9. Ayyyye people, you ever wish you too could have amazing side battle monsters? Tired of the default? Drowning in over used art? if you answered yes to any and all questions then I Inazuma the lightning may have something for you! Here on the Zuma farms, we take care of our pixels raising them from the time they were small until they are big enough to leave home and start adventuring in your game! Need a harpy? No problem! How about different kinds of slimes? order and your wish is my command! how about a seven head fire, ice, and poison breathing hydra that is every colour of the rainbow? Sure but that is going to cost you! come on down to my neck of the woods and see what I can do for you!
  10. Has anyone ever made a portion of their game where a character can play a game, whether for fun and/or for financial gain? Like, having an arcade where one can have the main character play the hardcore Arcade Tetris, or a racing game, or what have you, or to go into a casino to play Blackjack, Craps, Roulette and so on? If so, did you use scripts, common events, combinations of both, or something different altogether? Me personally, I've had a hard time trying to event slot machines (though when I made a game in RM for the PSX this was no problem at all), but it would be cool to have, especially with animated graphics for the arm and the moving reels...
  11. PhoenixSoul

    Entry 003: Motivation: The Fail

    This won't be a long, drawn out entry. It seems that my IP address is no longer banned on RMW or RMN (but from what I was able to gather it never was on RMW). I did create a new account on RMW some time back, though I had to use a proxy to get in. Well, it has been since May 10, and I can't even make a fucking introductory post (oh yes, familiar and brutally UNFAIR TERRITORY HERE). So, I'm asking for someone from here to go speak with a fair admin over on RMW, please, for heaven's sake. Of course, I don't know of anyone here that has an account on RMW, well, except one unless she moved from there to here, that being Amysaurus. But seriously, please, help me. I'd try to contact one of the admins myself, but I do not like the idea of pleading an IP Hack case to people that are potentially partial. I only ask, because I'd do the same for anyone else. Thank you in advance. Oh, my account name? We'll discuss it not in public if you decide to assist me. One more thing. It may help if the person who does assist me is both an admin here and on RMW.
  12. OK so I am still unable to fix a glitch I keep getting. Instead of screenshots I'll just link you a zip that has the map and glitch in question. As I was taking screenshots it hit me that the events are to long, and to really get the problem you had to see it as well as the full events. However as I don't want a random viewer to steal my game I just took the single map, scripts, and basically copied them into a new project file. A lot safer and it makes it easier for you guys to test it out. So the glitch---if you pick up a item the killer NPC will either A, automatically see you even if he's 2 walls away from you. Or B and more commonly, he walks downward into the wall and completely stops moving. I CAN NOT FIX THIS NO MATTER WHAT I DO! If you just follow behind him it works just find, but there's enough room to go around him and catch him off guard. So can someone download the game and tell me what's the deal with this? You can see the script I'm using for pathfinding in the file, but here it is anyways (it's not the problem tho as this glitch was present way before I found the script). I don't want a new pathfinding script as it'll just result in the same exact glitch I'm betting, plus this was the only script I could ever get to work. I know it's not the problem, but just because "somebody" will ask for it rather than look in the zip...yeah this glitch has me very annoyed. XD I know it's not the script because before it I used events only for the pathfinding and the problem was exactly the same. http://www.mediafire.com/file/xu4z61v6u748kvt/Glitch_Testing.zip
  13. Kiokukagi : Tension Delta Climax (キオクカギ緊張デルタクライマックス Kiokukagi Kinchou Deruta Kuraimakkusu) is the first oncoming game (project) from Alearia Vision . Greetings dear followers of "Kiokukagi" . I am very sad to announce you that the project was abandoned . Due to a lack of resemblance to my initial expectations and due to its similitude with Danganronpa , I decided to stop this project and start a new one , this one : http://www.rpgmakercentral.com/topic/40545-prism-virus-%E3%80%90%E3%83%97%E3%83%AA%E3%82%BA%EF%BF%BD-%E3%82%A6%E3%82%A4%E3%83%AB%E3%82%B9%E3%80%91-survivalvisual-novel/ Prism+ Virus will be in the same spirit of Kiokukagi with a survival , sci-fi , psychological theme but with a more approximative aspect of the Visual Novel genre . Most of the characters from Kiokukagi might be kept for a future project ! Depending if this new project will be fruitful or not . However , as an ultimate resort , those who really want to give a try to Kiokukagi can ask me the unfinished demo . But remember , this demo might contain spoilers for Prism+ Virus and might contain glitches as well ! ▲ Informations ▼ Kiokukagi I - Tension Delta Climax will be a visual novel / psychological / survival game . ( DEMO is still under development . Informations will be uploaded along the processing . Everything concerning the mechanics and characters may undergo modifications later on .) One of the main aim of the game is to induce the player into slowly going from a plain yet unsettling atmosphere to a threatening and anxiety-ridden univers . The story will slide gradually into an unexpected ambiance that will slyly take the player to unanticipated events and twists . Mechanics : It will include mechanics such as an interaction system to bond with the various characters in hope to obtain extras . A virtual map will be accessible by pressing a certain button , and more importantly , the game will also be accompanied with many various mini games . (Such as debating in which you will have to confront your opponent , investigations with a point-and-click system and what not.) ▲ Synopsis ▼ ( Note : My most sincere apologies for the upcoming grammatical mistakes and mispelling , I am french and the storyline is somewhat complicated to sum up .) ▲Main Cast[▼ ( Characters' biography is very vague , it will only mention their age , job , height , weight , interests and dislikes . Keep in mind that these informations will be already directly readable inside of the game and that the most interesting things to know about them will only be obtainable by interacting with them. ) Each characters ( around twenty ) are each accompagnied with a set of less or more ten facial expressions with movements . They will also all individually include a japanese voice that were diligently picked up for each of them . Here is the MAIN cast : (From up left to down right ) ▲ Facesets Exemples▼ These face sets do not include spoiler sprites and further facial expressions will be added for each characters , these merely are exemples . This section will be updated once a chracter's face set has been utterly completed . ▲ Credits▼ My most sincere apologies if I have forgotten to include someone . Feel free to give me words about it ! ( And thank you for sharing your talent , your voice or even your creativity !) ▲ Few Screenshots▼ Please , remember that anything in the game design suchas the characters , the dialogue box or even the map can be modificated before the release of the Demo . ▲ Trailers▼ #1st trailer [voice showcase] : Greetings dear followers of "Kiokukagi" . I am very sad to announce you that the project was abandoned . Due to a lack of resemblance to my initial expectations and due to its similitude with Danganronpa , I decided to stop this project and start a new one , this one : http://www.rpgmakercentral.com/topic/40545-prism-virus-%E3%80%90%E3%83%97%E3%83%AA%E3%82%BA%EF%BF%BD-%E3%82%A6%E3%82%A4%E3%83%AB%E3%82%B9%E3%80%91-survivalvisual-novel/ Prism+ Virus will be in the same spirit of Kiokukagi with a survival , sci-fi , psychological theme but with a more approximative aspect of the Visual Novel genre . Most of the characters from Kiokukagi might be kept for a future project ! Depending if this new project will be fruitful or not . However , as an ultimate resort , those who really want to give a try to Kiokukagi can ask me the unfinished demo . But remember , this demo might contain spoilers for Prism+ Virus and might contain glitches as well !
  14. Sir Allsen

    One Piece - Memory Island

    Name: One Piece - Memory Island Creators: Henry and Luiz Engine: RMMV Genre: Adventure Start Date: 10/01/2017 JOIN US IN OUR YOUTUBE CHANNEL! https://www.youtube.com/channel/UChZfwyVhFIvzppzblhWnrtw "FROM FANS. TO FANS." One Piece: Memory Island started as a small project between two brothers. At first, it was just a concept. We knew we wanted to make a game about our favorite Anime, but we weren't quite sure about where to start. We were just discussing the idea and doing minor things. Then, suddenly, the first Straw Hat battler was ready and perfect. That gave us a giant hype, so we started to actually MAKE the game. Soon after that, we had animations for skills and a few enemies. Later, we had developed a fun combat system, where one would actually have to strategize to achieve victory. And so on... As time went by, our hype for the game had grown ever further, as more and more was made and the game was finally taking shape. Now, couple of months later, we have our first playable demo! We still have a long road ahead, but we are excited to be doing this and hope will be able to finish it! We own them everythin. One Piece - Memory Island wouldn't exist without them. Yanfly Engine Plugins - For everything, basically! SumRndmDde - For making our game FUN! ShokugekiNoZeff - For the One Piece Resources! MogHunter - For his amazing plugins! ....and many others! Q: Are there any SPOILERS for people who have not yet finished seeing ONE PIECE? A: Well, kinda. The events in this game take place after the Thriller Bark Ark, so if you haven't yet watched it, there will be spoilers in the character's skills. Q: When will it be finished? A: We don't know. We make as much progress a day as we can, but we can't put a "Release Date" yet. Q: Where are all the credits? A: There will be a huge cutscene when you finish the final version of the game, thanking everyone for their support and assets. Q: Which languages will be available? A: Only english. Q: Who is your favorite character from One Piece? A: For Luiz, the answer is Usopp. For Henry, it's either Luffy or Usopp.
  15. GentleCyanide

    I'm New.

    Hey guys , I'm new , I guess I'll settle here, I've been very frustrated registering in the (https://forums.rpgmakerweb.com/index.php) forums. I've tried so many times to register my different emails but I dont get any email verifications in my inbox, this has been going on for days now. Oh well anyways , Hello to all, I'm a Concept Artist by trade and been wanting to create my own games since I started working in the game industry and RPG maker might be a good small step to it , I also like writing down stories and I've taken screenwriting classes to that might help me out making compelling stories. um, the end? XD
  16. Greetings everyone ! I am currently facing a hard decision . I have too storyline I really appreaciate and I would like to make a game out of both of them however , I really cannot which one to start with . This way , I would like you to tell me which one would you prefer : The first one , it involves several characters (around 15) , this will be a visual novel , survival , sci-fi , mystery , point and click game . In this game , people will die and you will have to discover who is the murderer behind each crime in order to execute them to gain something and discover what has mysteriously happened to them . The storyline will have twists and be rather psychological . There will be a point and click interface , you will be able to interact which characters and get to know their backstory . The second , has fewer characters (around 4) , this will be a 2D cute , fantasist , mystery and magic game . In this game , you will have to discover a mystery involving around the main character when she finds out that her crush mysteriously disappears and that people around seem to freeze without even noticing it . There will be many mini games but it will be mainly about sinking for specific items to go through the storyline which will lead to several endings . There are two pictures : the two first pictures shows most of the characters ( I haven't drawn all of them yet) from the first (survival) game idea and the second picture shows an exemple of point and click interface . There two last pictures show two maps from the second (cute) game .
  17. So, I have 2 events that seem to not work with each other. The first is a character that simply walks around (I've spent days getting his walk path right without any problems), if he sees you its game over. The other event is a item you can pick up, just a simple "character talks and game gives them a item" event. However, whenever I test and I get said item, the killer event (the event that's walking about) no longer works. I moved the item event closer to the killer event's path so I could see what he does as I pick up the item. When I do pick up the item, the killer event walks right pass the turn he's suppose to take and instead walks a few more steps and then turn, getting stuck on the walls. And no, it is not his pathfinding event, if I never even tough this one item then he walks about the map "perfectly" with no issues at all. Its only as I pick up this item that he seemingly is unable to turn "until the item's event is over", but I don't see what is the cause. Autorun doesn't stop the killer event he just keeps moving (which makes item collecting in this map harder), so that's not it. Both the item and his pathfinding events are parallel progress, and I tested this by picking up another item that is in the exact turn he's suppose to take---once he took the turn just fine, but just now he walked by the turn, the item event ends, he spots me, and runs all the way back. XD What a glitch! So, it is all of the item events..how do I fix this to where I can pick up the items and the killer event doesn't glitch out? I would upload the unfinished demo but Jesus Christ it is taking forever to even attach...
  18. Hello everyone! Some of you may know me, some of you may not. I'll tell you a little bit about me to help you understand why I'm thinking about doing this. I've been using RPG Maker for 10 years as of this post, and have enjoyed helping others tell great stories through their games in my time using it. Part of what I really like about RPG Maker is how friendly it is for beginners and for people with no programming knowledge (such as I was upon first discovering it!), and I firmly believe that we don't have to sacrifice that in order to achieve a much more powerful software. I remember the first time I learned about what "scripts" are. I was amazed! They opened up the doors for things I didn't think possible with the program. I immediately knew that creating scripts was something I definitely wanted to learn more about. So I did. Learning to program in RPG Maker helped me understand how it really works under the hood, and how unnecessarily limited it is. At first, I enjoyed the challenge of making new solutions to work around the program's limitations. I saw lots of impressive projects suffer because of the program's limitations, and decided to do something about it. That's how Effectus was born. Many problems in RPG Maker are related to the program's performance, but there are many that aren't. Having used every iteration of the program since RPG Maker XP, I found lots of things I'd like to improve about the workflow of the editor, and the architecture of both the editor (the program itself) and the player (what runs the games made with it). I had really high hopes for MV. I thought they were finally going to adress most of what the community has been voicing for more than a decade. They didn't. MV might be an improvement upon Ace, but it is definitely not what I wanted. It's not what I expected after a decade and after three iterations of basically the same program with different names. Last year, I talked with my good friends Solistra and Enelvon about the limitations of the program and what we could do about it. At first, we focused on the limitations of RGSS (every version) and the "player", and thus, we decided to make a new one to play games made with RPG Maker. We did, and by doing that, I noticed how much I had to artificially limit many things in order to honor RPG Maker's architecture. The player, although almost complete (...missing wave effects for Sprites and some minor release details, basically) was never released. I didn't want to do the same thing I fault RPG Maker for: artificially limit things. By the end of the year, I told them that maybe we should just go ahead and create a new program altogether. Although they liked the idea, we didn't really move forward with it. They were very busy (still are!) and we didn't have time to talk about it properly. But the seeds of creation were already planted in me. I didn't really stop thinking about it, and the idea has grown since then. Fast forward a couple of months: I'm writing this to request the opinions of the community, because I really love the idea of making a new program instead of fighting against the limitations of RPG Maker.
  19. t for Eve of Perception. I can't wait to finish Faceplates and move onto CGs.
  20. Hey guys. I'm your perfect example of a dumb person getting in over his head trying to impress his future son. I thought it be super cool if my boy can brag at school how his dad made a video game... (Smh). Anyway, hope is not yet lost because you friendly people are here. Now if you're feeling charitable and would like to help this poor, old dad.... then.... "Everything is Awesome... everything is cool when you...." sorry Lego the movie got stuck in my head. Right what is my problem, basically everything. I have no clue what I'm doing but lets start with one thing first. How can I make a movie with RPG maker. I want my character to have this super, horrible, solemn nightmare but I don't know how make it. Could someone please help me. please.... Thank you so much. You are Awesome.... P.S and so is this forum by the way, to the guys and gals who made this forum.... you are awesome. thank you for making a place like this, where people like me can come to ask some help.
  21. TBWCS

    I will be lessening my works.

    I will be lessening my time making plugins for three valid reasons: Everything is already made. I mean, if there are systems I can think of, it'd probably be something existing. But if there's a new concept I think I should make, it may come in soon. It's just my 10 hour research period is down to 3 hours. I will be focusing on finishing my plugin scripting tutorials to help the hopefuls. Throughout, I give this 3 hours as well. I will be concentrating on learning Chinese Martial Arts, I would also be reading a few sutras that has something to do with Buddhism. So if you're wondering why I don't post plugins here anymore, I am probably somewhere practicing and reading. My time is limited in Game Development, sadly. Since I pay people making custom resources for me for the game, I need to work as well. My money is limited, so I need to put some extra effort.
  22. You know one big problem I tend to have is that I have absolutely no interest in like 99.99% of all of the RPG Maker game projects I see, even ones made by people I think of as my friends. Really I think one problem is I no longer have as much interest in RPGs in general and JRPG-style games in particular, and most of the other genres of games commonly made by RPG Maker uses (such as horror games, more pure narrative games) don't really hold that much interest in me either. It just kinda seems like most game projects I see seem to kinda end up seeming the same to me. Ultimately, I think I am just getting old. I am sure 10 or so years ago things might have been different. Maybe even five years ago. I think I have gotten more and more picky and lazy about games since then. Ever since around the end of the PS2 era at least, when I basically decided I didn't really have that much interest in any newer consoles. For a while I switched mostly to handheld games like the DS and PSP, but eventually I sorta almost fell out of gaming altogether, only partly getting back into it with Steam a few years ago. It's not really that I "grew out" of gaming either. Gaming is still a major part of my life. Almost 90% of how I entertain myself online is gaming related somehow, usually in the form of let's plays, or game reviews/discussion, or something related to gaming culture. I just don't really play very many anymore. It's just a lot easier to watch and discuss then to play. Part of that is no doubt because games in general have become much more focused on story and "cinematic" elements to the point where it's almost pointless to play them anymore. I still haven't actually played Undertale for example, though I own it, partly because I was waiting for a Linux version (which is moot at this point since my laptop with Linux is being replaced by a new one with Windows 10 installed anyway), but mostly because I just don't think playing it myself will really add that much to the experience. It really won't. I never was the type to believe that experiencing something myself made it any different. Everything for me just seems like random sense data anyway. It's not that I can't tell the difference between reality and fantasy or anything like that, at least intellectually. But emotionally it seems more and more that everything is almost equally out of touch and remote. I guess it's kind of like depression only I am not sure if it actually is. Maybe this is normal for fairies actually. This doesn't mean I don't enjoy games, I just think it means I enjoy different types of games. I am more interesting in mechanics I can play around with, things with a huge possibility space, like a lot of roguelikes, or Minecraft or Dwarf Fortress, or any game where you explore and tinker and do things. RPGs can be like that too for sure. I guess that is one reason (along with others) I hate Final Fantasy IV with a passion (though the DS version was way better) but really liked Final Fantasy V (and thought VI was merely pretty good, and VII was probably the one I thought was the best in the series, but over all liked the SaGa series more). That doesn't mean I hate stories either. Stories to me after all are more or less just the result of an author playing a game in his own mind. Kinda like D&D really. You have the rules you set for how the world you are making works and work out the implications. You have a personality and traits for a character and work out what they would be like and what they would do. It's really a fascinating process, a way for the author to create their own worlds. Games and stories I think are in the end almost two sides of the same coin, two ways people try to do the same thing. But when I am playing a game I want to basically create a story, not be told one. And let's face it, even a beaching storyline like Undertale with many clever paths and things it keeps track of is still you being told a story. All the paths are there from, the start and you just choose one. It's The Stanley Parable problem really. I won't deny that as a artform story and gameplay can reinforce each other's point in some cases. I would never deny Undertale should have been a movie or a TV show or anything like that. I am just saying watching someone else play is just as impactful as playing it yourself, if for different reasons maybe. I will say that both Undertale and The Stanley Parable basically require a player, but whether you are playing and reacting to events or whether you see how someone else reacts to it I think doesn't matter as much. Blah, okay maybe all that is sort of besides the point. I am sure I have said that all before I think. The point is, I find it hard to take interest in most games that are narrative focused. But honestly? The fact they are narrative focused is only part of the problem. Maybe even not the main part, though it might be the easiest part to pinpoint and try to justify. Another big part is just that a lot of games are tedious. They are annoying. JRPGs in particular. It's hard to get into menu based combat sometimes, though at the same time I often want to defend it, because honestly realtime action-rpg combat is worse, especially in RPG Maker. My favorite style of RPG combat personally is roguelike-style single step turn-based on-map combat, and has been basically since one of my first RPGs, Ultima VI. It's fast, gives you a ton of tactical depth, allows a unified way to explore and fight things without switching between screens, and still gives you plenty of time to plan everything out. Alas, that style of combat has basically completely vanished outside of rougelikes. Anyway, yeah. That's another big reason. I know it sounds kinda like the kind of dismissive of JRPGs and people do enough of that but that's just how I feel sometimes. Another big part, and this is hugely subjective, is setting and style. I just don't care that much for most typical medieval European fantasy, or Tolkien-style "high fantasy", or typical sci-fi settings, or mystical eastern settings, or modern day settings, or post-apocalyptic settings, or Judeo-Christian mythology based settings, or basically any kind of setting that hasn't been done a million times before, and let's face it most of them have. It's not that you can't do creative stuff with these settings, but I am just not interested. Really the only exception is if you really really do your research and make something that has so many references that it seems to weave seamlessly into an existing mythology/setting already, and even then I am not sure. I guess there are other reasons, but that's all that comes to mind at the moment. Though I have to say there is one common exception that always seems to perks my interest. One kind of RPG Maker project I still play sometimes. Naughty X-rated RPG Maker games. The more depraved and fetish filled the better. I know, I know, I am a total pervert, and truth be told most of them are quite bad or forgettable, but they can usually be relied on for some brief, ahem, "entertainment" at least. What can I say? Sometimes I have a one track mind. Tee-hee!
  23. Radiant Arin

    Arin's Let's Play/Try Thread

    List of Current games: After playing around with Camtasia Studio for a bit, I realized that I should actually be doing something worth it. So I came to the conclusion of trying my hand at the infamous Let's Play/Try scene. I'll admit I have never had to do this before, so I'll probably be nervous as hell. But it's pretty nice to review games in the format of video, and I've always been drawn to it, and now it's my chance to make it shine. With that being said, though, if you want some feedback for your game, I'm not going to say no. Just be sure to: --Leave a post here with a link to your game. --Specify what kind of platform it is (RPG Maker XP, VX, and Ace games only (EDIT: I'm willing to make an exception for IGMC since I refreshed myself that IGMC is any platform, but this will be the only time)) so I can get the appropriate RTPs. --NO ABSs GAMES. ABSs in RPG Maker are horribly optimized, which makes recording a pain. It's already enough of a struggle to play the game at 2 FPS with your stupid ABS, don't make me record it as well. --NO HORROR GAMES. It's not anything against you, or anything against the engine that it's used in, but horror games in general are terrible by my standards, mostly because of many things. Most people don't really have the same "experiences" that they have in real life when they go to make a horror game, so they can't really establish a connection between with what's "scary" or, what's supposed to flow correctly in this scenario or how it's supposed to play out. Which usually ends up with either lots of needlessly graphic gore and violence, or something that just isn't concrete. Again, it's nothing personal, but when I look at all of the RPG Maker horror games, 99% of the time, they aren't concrete enough for my tastes, or I'm left confused at what is going on. Or there's excessive amounts of violence in it. Which is a no-no. --NO BACKSEAT GAMING! A.K.A. DON'T TELL ME HOW TO PLAY YOUR fricking GAME. LET ME FIGURE IT OUT FOR MYSELF. THAT PISSES ME OFF. --Please tell me before hand if your game is a demo or a complete game. Demos of games are considered Let's Tries (unless they're mere moments away from actual release), and complete games will get a Let's Play. (There is a difference between the two.) --Just to be warned, I can get pretty intense with my critique, and if your game looks like there was no care put into it, I won't care in return. If you can't handle criticism/ranting very well, look somewhere else. --THIS IS GOING TO BE DIFFERENT THAN THE ONE ON THE MAIN SITE. Only games featured here will be Let's Played exclusively to this site. If you want it to be featured on the main site, you can visit this thread to suggest your game. Just to make sure that I'm not swamped with games that I can't complete, I'll only allow 5 games to be LP'd at any one time. This makes it easier on me because it's organized and that I don't forget whose game belongs to who. The list will go at the top of the thread. Lastly, leave a thank you. You have no idea how much a simple thank you makes me feel enthused. COMPLETED VIDEOS:
  24. Hey, community. Here, Kiler, I mean, Shantae DiLeo with a new forum game. So what do you do in this game? One poster must write in his native language, and the next person must translate that text to English (identify the language is optional), writing text in his/her native language after that. There is be a point system. Text tranlated correctly = 2 points. Text badly or poorly translated = 1 point. No translation = -2 points. Rules: - You reach -10 points? You are out. Don't worry. You can reenter when someone wins and the next round starts. - You sabotage the point system? -5 points. Watch out. - You must post your own points and notify posters about their translations. - Have fun. Get ready...Set...GOOO!!! --------------------------------------------------------------- Olá. Só quis criar um jogo e é o que estou a fazer. 0 points
  25. (Quality loss due to shrinking it down to a appropriate size was unavoidable. Will be fixed shortly.) Starting a project, once again. It's been quite some time since I last worked on a game, but I'm rather confident that this project right here will be completed to the best of my ability. Astralon's story developed over several months, and underwent quite a few complete reworks. Originally, it was named "Alastron" (yes, rather creative indeed!), the completed story that lies before you right now, is pretty similar to this predecessor of sorts in the way it plays out, but the whole focus of the story is something else entirely, for example, the characters remained the same, but the roles they play changed drastically. Either way, what are my plans for Astralon anyway? Well, I wanted to create a classic RPG, in terms of gameplay and story, but mix in some new, original features, that should make it the hopefully great game I've envisioned it to be. "Everyone who did something wrong lies, so nobody would notice. But I will uncover the truth, no matter how much it hurts, because there has to be someone, who fights for the people who have noone at their side, no matter the cost." ~ Rayden "Oh? I didn't see you there! Let me tell you a story. It's about a war. A war of epic proportions. A few years ago, the world was plunged into darkness, every country shrouded by a mysterious darkness, monster attacks were the daily fare. It was a terrible life, I tell you... Until they came... I saw them myself! Four brave adventurers, who fought for peace in the world! I can't remember their names clearly, I don't think I've ever heard them either, but these brave souls faced the darkness. They dared to find the cause of all the pain and suffering, whatever monstrosities they had to face. The records tell of a legendary fight against a single human, whose lust for power took over his humanity, a human, who's only referred to as a "demon". Nobody knew his old self, but that's another story. One of the four heroes fell in this last battle, but in the end, they were able to defeat the demon. The world was saved, so it seemed. The death of this creature, driven by his endless hunger for power, led to a huge impulse. Yes, I remember it as if it happened just yesterday! I felt so strong... magical energy flowing through my veins! From this day on, all the people of these lands were able to channel their powers, casting spells. A miracle, if you ask me. Either way, let's not get off topic too much. The three adventurers grieved for a long time over the loss of their fallen comrade, but they were able to overcome these emotions of sadness. Chosen to rule these lands since they were the only ones able to fully control the magic, they have introduced a new form of government, the king keeping power over a single piece of land only. The council of justice. An era of peace. But not for long..." Rayden, a young adventurer from the village of Aeston seemingly never experienced this impulse. He is the only one in the entire village who is not able to use magic. As an earthquake interrupted his training, he stumbles upon the Astralon, a mysterious artifact with unknown powers. How will this influence the world? Rayden, the Adventurer. Rayden is a young adventurer from the village of Aeston. He's brilliant when it comes to handling melee weapons, which is pretty unusual for the times after the great war. His mind is quite keen and he bears the mysterious Astralon. Through the newly acquired power of the "Revelation", he's able to uncover the lies of his opponent and directly confront them with the matter. Nem, the Dreamblade. Nem is quite adept in close combat, especially with the sword, but he's also able to use magic. He even managed to master a long forgotten technique from ages long past that involves manipulating the power of dreams to smite his foes or enhance his abilities. Because of that, he established a good reputation among the people. Avena, Bulwark of Hope Avena is a member of the royal guards, however, nobody knows when or how she joined the ranks of these elite knights. She's skilled with light-type magic like most knights, but also tries out the other elements when she got the time. At the moment, she is training with Rayden, to enhance her melee skills, in case someone was to develop a resistance against magic and she wouldn't be able to protect the people close to her. ???, the King's Son Little is known about him, except for the fact that he's cold and dismissive, nobody knows about his goals. Rumors, that he's trying his hands at alchemy are spreading, but there is hardly a reliable source. Josh, Raph and Clyde. Copycats of a Legend. This group of adventurers is eager to live up to their heroes, the council of justice. However, despite their confidence, they more often stumble through the world rather than achieving any heroic deeds, like when they start to challenge the first stranger they see to a duel again, just to test their newly developed techniques. Hendrik. Lilian. Loki. The legendary council of justice, consisting of Hendrik, the melee-expert of the group, his strong desire for justice often leads to him, charging into the most dangerous situations, Lilian, a master of the spear, who enhances her allies ability to fight with multiple spells, even by setting their weapons ablaze and Loki, a mage who's known for only one thing: His merciless nature when he destroys everyone who opposes him in the blink of an eye. ??? A mysterious person, interested in the Astralon. He watches silently, preparing his actions. You can totally walk BEHIND trees! Incredible! A completely uninteresting plot, with no character developement at all! A plottwist, obvious from the beginning! Alright, I'm obviously just kidding here. But you see, it's hard to list features nowadays, that are unique to a game. You see, everyone can just copy a script and slap it as a feature on a list. It just doesn't mean as much as it did years ago, haha. Either way, I'll try and list everything that matters, even though these features are not unique to Astralon alone. After the last major update, good-looking maps with a lot of passion for detail. Tons of secrets and hidden items, just waiting for you to find them! Exploration is being highly rewarded, even in the demo! A protagonist, who can be played the way you want him to be played. 100%. Not only are you able to change his stats how you see fit, you can also adjust his style of fighting, equip a lot of different spells, that even regularly change when you upgrade or change your weapon, and you can even adjust the way Rayden's reacting when he's close to death! Three incredibly helpful party members, that complement your main character, no matter which way you decide to play him. The "Revelation" system. More on that later. There is no real antagonist. No "ultimate evil" that needs to be vanquished. It was already taken care off, a interesting, promising story waits for you to explore it! A whole lot of different weapons and armor, to, once again, complement YOUR play style. Diversive Skills. They change even by equipping a different weapon. Heck, even two swords should never play the exact same! Dynamic, well-balanced fights. I've learned a lot about balancing these past four years, and I dare to say that I know what I'm doing when it comes to balancing. A "Last-Stand" like fighting system. Just because you're close to eating dirt doesn't mean that you are doomed for real! Every character in your party starts to react differently when they are close to death, completely turning the way you play them around. They could panick, or decide that it's over anyway and go All-In! It's up to you! Balanced Item-System. Buy all the stuff you want, you can't just tank a boss by buying a bazillion potions beforehand. Every character is allowed to take three items with them, and that's it. All this fuss about this system, but no explanations yet? Let's fix this. What is a "revelation" anyway? To explain it in a easy way, Rayden, in combination with the Astralon, possesses the power of sensing when his opponent lies, or tries to hide vital information on purpose. If he realised that the person in front of him is lying, there are multiple ways to approach the lie. Either, you directly start unraveling the mysteries, or you wait a bit longer until you've gathered more facts and evidence, before you try to confront the liar. If you reached the phase of "Revelation", Rayden goes through all the evidence and facts, and then recalls which statements his opponent uttered. If the liar is indeed lying, there must be a contradiction in what he says, compared to the evidence to question his entire statement. This isn't that easy, especially if his opponent is lying without being aware of this fact himself, but more to these twists later. (Every screen that is shown here, may change appearance in the final product.) Did you suceed in finding the contradiction, it's high time to confront the liar! In the process, a discussion between Rayden and the person commences, you often have to argue, why his statement couldn't have been farther from the truth and explain, how it wasn't possible for the things that happened to have gone down exactly as the liar said. If the liar confesses at the end, you completed the revelation. It's worth noting, that not all revelation scenes look the same. Depending on the complexity of the whole situation, the layout of the map, amount of statements could change, and roadblocks appearing. Often, people lie without noticing it themselves, which makes things even harder, sometimes, Rayden himself gets locked up in a difficult situation, that might hinder his ability of logical reasoning. One thing is for sure, no two revelations will be the same. But that wasn't even it. I just summarise all the systems I've worked out under the term "revelation", in fact, there are two more systems, not yet present in the demo, I didn't present anywhere else. The first, is the "Reconstruction". Rayden will try to re-create a scene that was mentioned in the statement of the liar (for example), and the player will be able to explore this dreamed up place to look for contradictions there. If one is found, Rayden will adjust his version of the scene, including the new found information, until you get the perfect picture. The second one, would be a "Battle of Wits", a fast paced discussion that most of the times happen, when Rayden doesn't have enough evidence to confront a liar yet. He will try to outsmart his opponents to reveal vital information for his cause unter a time limit. These vary in difficulty, depending on the person you are trying to trick. Less of a "Plan" list in the future, I'd rather include a list of what I'm working on right now. A new HuD for the battles, as soon as the Luna Engine comes out, I will try to implement it as fast as possible. I really like designing GUI, so that will be a fun thing to work on. The village of Aeston, pre-mapping, parallax mapping and general re-design. Indeed, it's not much, because I'm working on a project just as important as Astralon. But I will progress, slower or faster. Astralon: Fall of Order - Demo v.1.0 Download - Walkthrough (PDF) Known Issues: Nothing as of yet! However, some users noted that fights were too hard, while others told me that it was "challenging, but fair". I'm unsure on what to do, but a rebalancing isn't out of the question. Maybe difficulty levels for fights as well!Latest Changelog - Fall of Order 1.0 [General] Added the same launcher the old one had, but fixed it up. It's all in english now and looks a little nicer. ... [bugfixes] ...I'll write down Updates as they come. [Pre-Data Loss] Astralon: Demo "Truth" v.2.1.1 - FINAL Download Known Issues: Small mapping issues, that I don't bother resolving as of now. They may be gone after the final polish.Latest Changelog - Truth 2.1 [General] A new launcher way of extracting the game was created. It now has a nice icon, description and logo while extracting. Big thanks to "LucyFox" from rpgmaker-vx-ace.de for reminding me of this possibility! Re-wrote certain parts of the dialogue. Huge thanks to Tsarmina, who took the time to play through the demo's entirety, just to help me improve the dialogue in every way possible. It should be more enjoyable now than ever. Again, huge thanks, I couldn't have done it without you! ^-^ The beginning got 0,2893% more mysterious. [bugfixes] A few small typos were still present after polishing the demo. [Fixed. For real now.] "Last Stand" messages were being displayed even out of battle. Ironically, they weren't displayed in battle. [Fixed.] Enemies could "notice" Rayden even after they've passed away. [Fixed.] The revelation HuD wasn't shown, if you picked a certain statement with the wrong kind of evidence. [Fixed.] And with this update, the beta phase here ends. This is the full version of Astralon - Truth. I won't update this one further, except if gamebreaking events happened while changing stuff. -Scripts and General Help- Yanfly Yami Tsukihime Moghunter / Atelier modernalgebra Galv KilloZapit TDS DiamondandPlatinum3 Kread-Ex Ramiro Pacman TheoAllen TinyMine JayArr ShiroiAura JayArr Cynder Everyone else who tested the demo before presenting it here! -Music- Aaron Krogh And of course, Calbert Warner, also knowns as the "Schematist", who created a few pieces of original music for the revelation scenes. Take a look, he's creating some seriously awesome music! -Ressources- Pandamaru Tchaku GrandmaDeb Celianna Indrah http://eurs.blog65.fc2.com/ http://usui.moo.jp/ I really hope I didn't forget anyone, but these were all I noted in the list. If anyone was not credited, please, tell me immediately, so I may adress this issue and credit everyone properly. And that's about everything I have to say about Astralon! Do you like this project? Do you want to support it? That's awesome! And I have just the thing for that! Yes, a banner! You can put it into your signature, linking to this thread or the demo download, or you could just put in there and say how much you despise this way of advertising and want to kill off an alien overlord llama because of it! Thanks for lookin through all these pieces of information, have a great day!
×