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Showing results for tags 'rpgmaker mv'.
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OTHER RPG MAKER MV change weapon according to the parts you put (Plugin)
Palatkorn posted a topic in Programming
If you're not lazy, this is one of the game's limitations. To change the appearance of a characters I can only think of this approach. one of the plugins that I created to play in my game -
My window layout is a clean build so it doesn't conflict with any plugin. The process is simple but not easy, it took me a long time to create this plugin. to make it compatible with the mobile version as well and not conflict with other things outside https://palatkorn.itch.io/create-window-rpg-maker-mv It's easy to work. You just adjust 1 page. There are a total of 8 windows, a total of 120 windows. You may do 120 quests. What kind of this and this is an interesting option For you get another here Version Pro V1.5 Fix invalid data that doesn't work. I got it wrong and fixed it now you can very easy to use V1.4 Added a keyboard launch assignment. Open Window Buy1 with the B button. Make corrections Screen error 13-14-15 The color tone windows in the game can now be changed. open Gallery screen. Plugin Command New PLK_Window Color1 PLK_Window Color2 PLK_Window Color3 PLK_Window Color4 PLK_Window Color5 PLK_Window Buy1 PLK_Window Buy2 PLK_Window Buy3 PLK_Window Buy4 PLK_Window Buy5 PLK_Window Buy6 PLK_Window Buy7 PLK_Window Buy8 PLK_Window Buy9 PLK_Window Buy10 PLK_Window Buy11 PLK_Window Buy12 PLK_Window Buy13 PLK_Window Buy14 PLK_Window Buy15 It still needs a little improvement. This is an example window. I think this may help as a good option. Terms of Use Free to use in both commercial and non-commercial projects as long as credit is given. Simply credit "Paltkorn" in your in-game credits. You Helping you to have beautiful windows in your choosing clearly and easily All 120 windows that this plugin layout is compatible with MOG_MenuBackground MOG_MenuParticles Edit, category, page, flexible, easier to use.
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IMPORTANT UPDATE: This will be our last post update on this specific forum about the game. We have plenty of ways to follow development and always appreciate your support! DEMO: Pre-Alpha Demo Keep updated: Twitter, Discord, and Itch.io -baz SYNOPSIS The world has become ravaged by a dark and hateful evil. It is spreading across the lands, turning old allies against one another, destroying once noble kingdoms, and corrupting the great spirits that watch over all life. Our hero ends up thrust on a quest to uncover the source of this dark force, and restore the Great Spirits to their former selves. He must do this while also racing to prevent a war from breaking out, as the princess of the Kingdom of Meridia prepares to avenge the death of her father, killed under mysterious circumstances. FEATURES - Travel across an open world on foot or on horseback. - Day/night cycle combined with dynamic weather will make for an immersive experience. - Push, pull, climb, and swim! There are many options to engage with your environment. - Discover a multitude of secrets—hidden caves and dungeons provide rare rewards. - Mini-games and side quests. - Custom inventory. PROJECT INFO Naima's Melody is being developed in RPG Maker MV. The game has been in development for 4 months so far and features a ton of custom resources and scripts. We are two developers that are very passionate about this project and especially excited to develop something that most believe is too difficult if not impossible in RPG Maker. DEMO: Pre-Alpha Demo Keep updated: Twitter and Discord SCREENSHOTS VIDEOS CREDITS
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- action adventure
- abs
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I don't know where to file this in terms of forum entries. Please let me know if this is in the wrong place and I will repost. Using Yanfly Battle engine and its extensions. Want to use different side view action animations for different skills with the same skill type. ex: Character Mary has the skill type magic. She has two magic skills, 'Abrakadabra' and 'Alakazam'. These are both in the magical skill type and included in her class. Let's say I want 'Abrakadabra' to use the action animation thrust, and 'Alakazam' to use the action animation swing. How would I accomplish this? Here is the code I tried using. '<target action> preform action motion thrust: user, no weopen </target action>' With this, however, it replaces the entire move with only her doing this action. No attack, noise, damage, etc. I need help, I don't want all my magic moves to use the same motion. Why would I need more than two animations for a character attacking anyway if you can only use two (general attack and magic skill)?
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- rpgmakermv
- sv
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Trailer - https://www.youtube.com/watch?v=6Ao_zMGfNX4 Steam - https://store.steampowered.com/app/896550/The_Sea_Between/ Itch.io - https://theseabetween.itch.io/the-sea-between Demo is available through official website listed below. Synopsis Screenshots Credits Website & Social Media Website: http://theseabetweengame.com Twitter: @SeaBetweenGame Instagram: TheSeaBetweenGame
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- the sea between
- steam
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Looking for Some Partners in Crime! (Mystery-RPG Recruitment)
Amysaurus posted a topic in Recruitment
Overview: Engine: RPG Maker MV Game Release(s): Commercial, English. Genre(s): Mystery, Comedy, Adventure Synopsis: Chance knew from the day he was born that he was bound for greatness. Unfortunately, Chance was horribly misguided in this assumption. In the far-away city of Los Cactus, there have been murders most foul. Monster-kind is being shunned from the streets, the blame for these murders falling on their shoulders. An election on the horizon threatens to jeopardize their position in the world even further! Just who will step up to save them? Unfortunately for the monsters, that person is Chance Thomson, a hopelessly errant detective who struggles to tie his own shoelaces! Monster-kind's only hope lies in he and his new partner, a mysterious lady named Grace. With her help, can Chance shape up and solve the mysteries surrounding Los Cactus? Play as Chance in a collection of mysteries against tricky foes and cunning set-ups! Piece together clues to discover the villain's narrative, and do your best not to nab the wrong guy! Meet a wide cast of colorful characters, from zombie waitresses to your very own Slime Friend™, and try to break a very inconvenient sleep cycle! Graphics Style (subject to change): Position(s) Filled: Lead Artist Concept Artist Writer(s) Composer(s) Sound Designer Eventer/Programmer Position(s) Open: Menu Designer: I'm mainly looking for people who can help with menu and title screen designs. If you're not comfortable working in a pixel style, even putting together some mock-ups/concepts to work from would help a great deal. Pixel Artist(s): This project is super heavy on pixel art, so I'm looking for people who can assist with making some of the assets (portraits, sprites, maps, etc). I'll be more than happy to give you a crash course in the drawing/shading style as needed ^^ Other: Compensation: Naturally, you will be fully-credited for any and all of your contributions. I can't do much when it comes to monetary payment until after the game's release, but I'm willing to provide graphics/support for a future project of yours in exchange. Communication: As of right now we're using a Discord server to communicate, though messages via email the forum also work fine. ^^ Interested? Feel free to send me a message on the forum, or via one of the contact methods on my profile- 9 replies
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Hi everyone~ I thought of sharing some edits I made with all of you. You are free to use it in both free and commercial games as long as you credit me. Of course you have to credit the usual Kadokawa.
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Rem System Version: 1.00 Introduction Do you wish you could have NPCs be more dynamic when they say something? Or maybe, you would like to have easy ways to import text into your game. I definitely know it can be annoying to play with switches in RPGMaker MV just to have your NPCs be more dynamic. Well, I have a solution. The Rem system allows you to import text from text files directly into message windows in your game! This can make your NPC more dynamic, and interesting without all the extra work of using switches and variables to do so. Furthermore, this is just a base, there's more to come using this system. Features Message window text replacement Allows you to dynamically switch text in-game Switching in-game text randomly Switch in-game text sequentially Script call for reading text files from any filepath Script call for reading text directly from the compendium Easy to use text codes for replacement Automatically generates folder structure for you Read text files from any file path Get text data straight from the text conpendium Script File Find it Here. Script Calls & Text Codes Script CallsRemIn.readTextFile(filePath, fileName) RemIn.getCompendiumText(sectionName, key) Text Codes\TX[sectionName-FileName] \TXS[sectionName-FileName] \TXR[sectionName-FileName] How To Set it up Download the plugin Run the plugin in game Insert text files into any subdirectory folder (commons, dictionary, maps) Instructions on use Use text codes (\TX, \TXS, \TXR) Look at the help file for detailed description Setup Example Window Credits Free for both commercial and non-commercial use. Credit with the name Endless Illusion Studios. Thanks Thank you to anyone who decides to use this script; I appreciate it! If you have any questions, or if you have any suggestions for improvements please comment down below.
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