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Found 14 results

  1. I don't know where to file this in terms of forum entries. Please let me know if this is in the wrong place and I will repost. Using Yanfly Battle engine and its extensions. Want to use different side view action animations for different skills with the same skill type. ex: Character Mary has the skill type magic. She has two magic skills, 'Abrakadabra' and 'Alakazam'. These are both in the magical skill type and included in her class. Let's say I want 'Abrakadabra' to use the action animation thrust, and 'Alakazam' to use the action animation swing. How would I accomplish this? Here is the code I tried using. '<target action> preform action motion thrust: user, no weopen </target action>' With this, however, it replaces the entire move with only her doing this action. No attack, noise, damage, etc. I need help, I don't want all my magic moves to use the same motion. Why would I need more than two animations for a character attacking anyway if you can only use two (general attack and magic skill)?
  2. Hi, I think I may be doing something wrong because in rpgmaker mv its not letting me have more than 30 plugins for my game. The yanfly plugin pack had like, a ton and I haven't finished adding them yet so I'm assuming this isn't something people usually run into, so it's probably me just not doing something right. The plugin manager only has a limited amount of slots and I can't download anymore. For some reason I couldn't find any forum talking about this when I googled it. Help is appreciated, thank you!
  3. Is there a way to enable/desable bush effect? bush effect is inside: database/tilesets/ I dont use tilesets but parallax picture as a map.. so i cant call it properly with terrain tag.. and i need a script
  4. Question: How many Nitro Brains do you need to deliver the world's best present? Hint number one: You are Quidget, wiener dog slash genius inventor slash science ninja. Hint number two: You and your assistant Beatrize just build a Lightning Oven. Hint number three: You have the feeling that setting up this Secret Brain Chamber was an extraordinarily good idea... Quidget is Team Tailnut's entry to the Degica IGMC2017 game jam. It's a spin off of our current game in development, Peninja - The Funky Sexy Love Ninja RPG. Genre: Adventure Playtime: About 20 minutes of scienterrific fun! The game is completely playable in it's current state. Due to the short time frame in which it was completed, you might find so boogielicious bugs though Click on the picture to go directly to the itch.io download page! For science! Have fun playing and don't you punch the Electric Igor! ---- Game goal: You forgot to bring your package to the post office. Animate a hunky hulk to deliver it for you! Characters: Quidget the Wonderwiener ist a genius inventor and an inventive genius. For him, animating the dead is as easy as chewing out the filling of a stuffed pig! Beatrize is Quidgets trusty assistant, quick with her wits and even quicker with her tongue. Don't let her make you mad - you are not, repeat NOT a mad scientist! Credits: Team Tailnut: Dezue - Story and Art OniGiri - Programming Plugins: Sound: Known issues: If you finish the last quest and want to pull the Big Bony Lever, please do so from below, so the ending cutscene can roll smoothly. Grab your Nitro Brain NOW!
  5. Hello there! I am new and looking to make friends! ^w^ I'd like people to chat with about RPG maker MV, and we can talk about exciting things and progress we are making on our project! >x>!~ Idk. I think it would be fun. O.O Right now I am working on my project, Quest of the feral queen! It's my first time using any RPG maker, and I'm having a lot of fun, so far i've worked through 2 maps of the first level, and now I'm working on a boss battle, and I went a lil ahead and made a town with some events ready to go. What is everyone else working on or brainstorming on?
  6. TBWCS

    Soul Plugin Shop

    Welcome to my Plugin Shop. Latest Update: Open for 20 Slots from May 7 - 2017 to September 1, 2017 For commission inquiries, please do give me a message on my RPG Maker Central Profile or on my blog.
  7. Amysaurus

    Café/Diner Map

    A map of a restaurant for my project ^^

    © Amysaurus, 2017

  8. Though the comet in the sky has been around for ages, the majority of people on the planet do not realize it is headed their way. Soral, an orphan boy who was rescued by a lonely old man in the woods, has been having visions of the event. During a hunt, he happens upon a princess, named Leanne, who knows of a powerful crystal that could very well be the key to saving the planet. Characters: Screenshots: Animated Battlers: Download Demo 15-30min of Gameplay. This is the Indie in a Week entry version that has been updated with more skills, enemies, and various fixes. Let me know what you think! Development will continue on this project! The graphics are pre-rendered 3D backgrounds using the Ancient Dungeon Tileset as textures. The trees are the only thing that I made the textures for. I am currently in the process of creating my own custom textures and having custom charcter battlers made for me as well by RLMurphey. Credits:
  9. RoooodWorks

    rmmv Finding Chibae

    WARNING: This game contains the following: 1. Children 2. Children killing monsters 3. Children running with sharp objects. If you run into any bugs during game post in here and I will try to fix asap thanks There are two downloads to this version be sure to download the right one for your system. GENRE: Adventure, RPG FLAVOUR: Comedy, Fantasy, Old school STORY: Many centuries ago a demon once lived in the town born from the mayor of the village, but once she showed signs of demonic powers and looks, the town deemed her unworthy and locked her under the village in the cavern. Many centuries later, three small children, Rayner, Sadie and Jeffry explores the very same cave, which they are told NOT to enter. This is where their tale begins. Join in their adventure to discover what lies in these dark caverns, and see what evil lurks in the dark. Downloads: Windows MAC Screenshots: Characters: Credits: ORIGINALLY MADE FOR INDIE IN A WEEK 1 IN RPG MAKER VXACE MODIFIED AND CREATED IN RPG MAKER MV STORY INSPIRED BY - RAVENBLUEINDIGO DEVELOPED BY - CHIBIEVIL EVENTING CHIBIEVIL GRAPHICS MIDGET RALPH, ULRIKA, BENNET - RAJAWALI MUSIC PATRICK DE ARTEAGA ENTERBRAIN D. C. KAIRI SAWLER DARREN CURTIS JOEL STEUDLER MC TRICKY JOREN "TENSEI" DE BRUIN BATTLERS RTP - ENTERBRAIN PLUGINS YANFLY GALV LTN SHIGGY SHAZ COOLIE KANAZUKI KLOE TERRAX MR TRIVEL I would also like to thank Jackus for hosting the INDIE IN A WEEK and the many talented people who made the Graphics and plugins.
  10. ++STORIES OF SHEIDH II : ALL STARS++ Demo version Developer : Radian F (cradth helverd) Website : www.hossistudio.wix.com/home Latest version : v1.5 "...You're not the same kind of those around you..." +STORY+ [...This is the First Book of the Lumina's Awakening Prophecy, a Divine Magic that will exterminate the darkness powers and sinners into nothingness... ...A fate designed by our ancestors, the First Human race, the Morning Stars... Carried on by this generation, the New Human race, the Dawn Stars, exodus in Sheidh world... ...A story familiar to all priest and priestess... Four warriors will unleash the power of Elmsh to save their homelands... Thus this journey will draw the curtain of the dark age of history... A constellation of the Dawn Stars shall lose its shine... ...Who will stay alive...? And who will die..? It will always be the same hint... ...The Book may vanish...But the Words will not...] -776 M.A- You are Ferde, an attractive yet reckless? guy, who made his best to the 10th seat of the strongest Archmages in the northern land of Reigeia. No one knows about Ferde's past, including his adopted sister, Elena, and even himself. The only thing he can remember is, he is there to protect everyone in Greymoyr, his hometown for the past 7 years where he live peacefully. It's not like he lost his memories of childhood, he just can't remember a thing from before 15 years old... ...And one day on a winter shiny day...A weird event is come to turn everything upside down... +CHARACTERS+ +FEATURES+ + 8~10 HOURS OF GAMEPLAY + Classic SIDEVIEW BATTLE SYSTEM + 40 CHARACTERS to play~ + TOWER SIEGE *Check Post #2 for more informations + MULTI-PARTY + UNIQUE SKILLS SET for each characters + UNIQUE TALENTS to explore the maps + NON-LINEAR STORY + MULTIPLE ENDINGS +SCREENSHOTS+ +CREDITS+ +DOWNLOADS+ or play it online : I hope you like my works. Support my games and enjoy. Website = www.hossistudio.wix.com/home Facebook = www.facebook.com/hossistudio +++++ MY GAMES : STORIES OF SHEIDH - THE ANCESTORS ENG Full vers STORIES OF SHEIDH IV - ORACION MEMOIRS IND Full vers ONE PIECE - TRIPLE DUELS I ENG Full vers ONE PIECE - TRIPLE DUELS II ENG Full vers ONE PIECE - TRIPLE DUELS III ENG Full vers
  11. Latest Upload Feb 10, 2016 - Parallax Big Trees - New! Category: Iconsets Facesets Static Battlers [FV] Static Battlers [SV] Generator Parts Tileset - New! Special Event Resources: 12 Days to 2016
  12. Flare Currencies - A better way to manage currencies, v3.0 Darkness Falls, MIT License, Credit must be given to me. free for commercial usage Download: Get The Script, Make sure to name the script: Flare-Currency.js Screenshots: Disclaimer All code is written in ES6 and compiled to ES5, do not edit the distributed script file. Please see the source for making modifications and please read this section on building scripts. This script should work with all or any other scripts that modify the shop in any way. Flare Currency allows you to add up to 5 currencies to your game via the options menu when setting up a script. When a currency is added you can add the following tags in enemy note tags, not troops. <currencyToGain name: "Some Name" amount: x chance: 89> name: The name of the currency, must match that of the currency you set up in the script options. amount: The amount of the currency to reward. chance: Optional. The percentage of which the enemy will drop the currency and its amount. Currencies with out a percentage default to 100%. When you set the percentage you have to set 0-100 as an integer. Currencies can have a variable amount, for example: <currencyToGain name: "Some Name" amount: "1 ~ 34" chance: 89>This means that "Some Name" has a 89% chance to drop between 1 and 34 "coins" Shops Shops are easy to build in Flare Currencies. It's quite amazing too. So how do we make a shop? The first thing to do is to set up some items with the following tag: <currencyShop belongsTo: "Sample Name" andCosts: 76> That should real like english. We are saying this item belongs to a currency shop and a currency of: "Sample Name." We also state that the it costs x of that currency. So lets read it together: For the currency shop this item belongs to sample name and costs 76 of sample name. The next things, for the currency information section is to then do: <currencyShopEvent belongsTo: "currency Name">In a comment for that event. What this does is: As you can see we have an extra line: "There is a currency shop selling this item." This tells the player that hey, there is a currency shop on this map. So now that you went through your weapons, armors and items and added tags to stipulate which items belong to what currencies and how much they cost, how do you open said shop? You create an event: FlareCurrencies.openShop("Sample Name", boolean)You have essentially opened a shop that is either purchase only (the boolean) or allows the user to sell items. Selling items only works for items that belong to that currency shop. Items may have multiple different Currencies but currency shops only take items that belong to the specific currency you specified. You cannot have multi currency based shops. ATTN Developers This shop is designed to be completely backwards compatible with your shop scripts. How ever if there is an issue Please file a bug report. ATTN Users This shop will be blank if the currency doesn't exist or no items have that currency. Additional Information You must keep the name and the description short. If you make them too long then they will go off the window and it will look broken. Amount is not capped, you can have over 9,999 of any currency, but you cannot have any thing less then 0. any negative value that that takes the currency amount below 0 will cause your currency to default to 0. Public API FlareCurrencies.addAmount(currencyName, currencyAmount): Lets you add a specific amount to a currency, either negative or positive. Example:FlareCurrencies.addAmount('Demon Teeth', 56); // Or: FlareCurrencies.addAmount('Demon Teeth', -56); FlareCurrenies.openShop(currencyName, boolean): Lets you open a shop specific to that currency.Example: FlareCurrencies.openShop('Demon Teeth'); // Or: FlareCurrencies.openShop('Demon Teeth', true); // Purchase only FlareCurrencies.setAmountBasedOnVariableId(currencyName, variableId): Lets you set an amount positive or negative based on the currency name and the variables value.Example: // variable id 5 has an amount of 650 FlareCurrencies.setAmountBasedOnVariableId('Demon Teeth', 5); // Demon Teeth currency now has a value of 650 Yanfly Victory Aftermath Script To see currencies spit out as "battle spoils" add the following to the option, "victory order": currency. It can come in what ever order you want, how ever it must be present. For example: exp custom drops currencyOnce added, battles will have an additional battle spoils window showing the currencies you gained. Yanfly Menu Manager Script You don't have to do anything. It just works. For Developers I have a special treat for you. You can mess around with currencies in your own scripts via: flareCurrency which is a global object. You can do the following with it: flareCurrency.store(currencies) - This takes an array of objects, an example from the script: [ { name: currency["Currency One Name"], description: currency["Currency One Description"], icon: currency["Currency One Icon Index"], amount: 0 }, { name: currency["Currency Two Name"], description: currency["Currency Two Description"], icon: currency["Currency Two Icon Index"], amount: 0 }, { name: currency["Currency Three Name"], description: currency["Currency Three Description"], icon: currency["Currency Three Icon Index"], amount: 0 }, { name: currency["Currency Four Name"], description: currency["Currency Four Description"], icon: currency["Currency Four Icon Index"], amount: 0 }, { name: currency["Currency Five Name"], description: currency["Currency Five Description"], icon: currency["Currency Five Icon Index"], amount: 0 }, ]; flareCurrency.setStoreFromLoad(store) - Takes an instance of the above example which is gathered from loading a Saved game. flareCurrency.getCurrencyStore() - Gets the above store at its current state. Not Public. This class is not meant to be given to the end user as a public api. It is for developers. End users haveFlareCurrencies as a public class they can access for events. Regarding Enemies: Enemies have some extra keys added to them thats been around since 1.0 of the script. Lets look at them now. - enemyCurrencyRewardData - Contains information about the various currencies this enemy can reward. This is generated on game start. - gainCurrenciesOnBattleWin - Contains name of currency and a boolean of true or false. Both of the above are arrays of objects. FAQ: Somethings broken ... Please take a screen shot of the error. If the console is open take a screen shot of that too. What were you doing before it crashed. What scripts do you currently have active (and their order)? Can you add ... ? Yes I can. Please explain what you want in detail, any additional information such as screen shots, example images and so on.
  13. Animated Title Belldandy Author: Soulpour777 Type: Custom Title Screen Plugin Description: This plugin changes your boring title screen to an animated one. Features: Animated Overlays Animated Portrait Touchpad / Mouse and Keyboard Supported Commands Download Material on Soul X Regalia
  14. Tsukihime

    Why Custom Page Conditions

    Here is an article that I've written about page conditions in RPG Maker MV, and why I have decided to write a plugin that will allow you to define your own page conditions: https://www.patreon.com/posts/3615909
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