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Found 7 results

  1. W.M.K

    Require Tilesets for New Game

    My name is Waseef Muhammad Khan. AKA W.M.K. I have started a new project on Rohingyas. You may not know this subject unless you either live in the Indian Subcontinent or news about this spread. Cutting to the chase, I need modern tilesets of buildings, trees, cars, walls, etc. Unfortunately, I can't pay due to the fact that I am not old enough to own a credit card or anything. All anyone can get is my gratitude and credits in the game. I will be extremely thankful if anyone could help me with this matter. I don't need the tilesets right now, I'm working on another game while I wait for it. Thanks in advance, Waseef
  2. I'm having a lot of trouble understanding how to use this script and its addon that allows me to zoom in on a particular event: http://www.rgss-factory.net/2012/04/15/ace-map-zoom-ace-zoom-de-la-carte/ http://www.rgss-factory.net/2012/04/28/ace-map-zoom-ace-addon/ The descriptions are in french and I can't seem to find anything that explains it in a way that I understand. I basically just need someone to explain how I install it and how I use it to zoom in on a specific event.
  3. Hello everyone! For this project, I want to make a save system where the only way to save is by exiting and saving, and save files get deleted upon loading. I've seen a question like this before on the site in the past, but I can't find it now. Anyone know a good script for this?
  4. Hi, i been looking, searching and testing alot of scripts from yanfly, victor's and formar's but i cant manage to make it work the situation its this: after changing class to archer, and after equiping the bow (that have the feature of equip armor [arrows]), i want to auto-equip the "wooden arrows" i tried at common event but i cant because the actor and class doesnt able to equip arrows until equiping the bow so my quest is, how is possible to call a script when equiping bow, auto-equip arrows?? pls help, thank you community
  5. NOTE: There is a bit of blood. I Hate Monsters Horror 30 Min You play as Kieran. He is considered a monster. Is he a monster? Perhaps. Story: You play as a monster called Kieran with poor memory. You have no real goal, other than moving forward. You will meet many people along the way. Some are good. Some are bad. The story takes place in a somewhat medieval styled world. Also, there's a cult of people who worship something called "Zlhu." Characters Kieran: No one quite knows where he came from. Even he cannot quite recall his own past. He is a monster. Feryal: A little girl with a bright personality. Despite that, she has a dark past which she isn't eager to share. Mint: A mischievous cat with mysterious powers. She offers cryptic advice. Fairy: A little fairy with a big personality. Mysterious Man: Strongly involved in the cult that worships Zlhu. Not much else is known about him. And many more minor characters! Screenshots Features -Moral ambiguity. -Multiple Endings (once it's finished). -A morality stat. Recruitment Right now I'm using the resources that come with RPG Maker VX Ace and resources that I find online. But, if you would like to contribute to this project then I would be absolutely delighted. Download https://drive.google.com/file/d/0B66MX_urQi5vSmhPdExUNlowUTA/view?usp=sharing Credits -DiamondPlatinum3 for SE on Balloon Pop Up -Khas for his lighting effects -Nicke for the XaiL System -Moghunter for the Title Screen -RPG Maker VX Ace for almost all of the Graphics -Crenmo for Screenshot Taker -Survival Horror Music Pack for Sounds and Music Known Issues None that I am aware of.
  6. Skysagi

    YEA Status Window? No!

    I'm using Yanfly's Battle Engine script. And by default, that script changes the In-Battle Status Window. It changes the way that HP, MP and TP are displayed, and it also adds FACES. No! I want to go back to the RPG Maker default Status Window Display, because the characters I'm using are created by me, and I won't make faces for them. How to go back to the RPG Maker Default Status Window Display?
  7. Niroh6419

    Weapon Evolution Script Request

    I'm looking to get an evolving weapon script, but not one where the weapon gets XP, levels up, than evolves. What I want the weapons to do is receive a parameter adjustment based on one or more variables, such as killing certain enemies, performing certain attacks or techniques, taking damage, and inflicting and being inflicted by status effects. Example, I kill a slime that's been given poison element attacks. Atk increases one point for killing it Defense goes up two points for being nearly killed by it Was poisoned during battle, so poison state resist goes up slightly while holding weapon And because I killed a creature that can poison, there is a slight chance to inflict poison on attack. If certain parameters are met, such as relatively high attack, a high chance for poison, but minimal defense ability, it might evolve from a longsword to a assassin's dagger, which grants further bonuses to things like agility, and the process begins again. I would be massively appreciative if this can be done, though I understand if it can't.
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