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Found 3 results

  1. Saiffu

    Akage |Saif Ü Reviews|

    Game Title: Akage Author: Scaptonyx Topic Link Gameplay The Gameplay for Akage is about how the sexy and charming lady who is named 'Akage', slash her way to the culprit who burned her whole village, and her beloved house. Basically, the game showcases the battle system of Sapphire. The game is then spiced up with a system wherein you may enchant mana stones into your equipment. There are various Mana Stones which raises a certain type of attribute. The game also emphasizes on the use of potions to withstand hard battles. My only suggestion would be, maybe add a hotkey wherein you may link items which you would want to use there. I had to open and close the menu to use a potion in my inventory whenever there would be a boss battle. The game also offers several weapons and scrolls, which I found entertaining since picking up such items made me feel rewarded from all the killing Akage has done. I felt stronger and stronger everytime I encountered an item stronger than what I had. Story The story is simple, The Bad Guy burns her house and she chases after the Bad Guy. There were no complications or such which was made. The story was straightforward, considering it was a short game. Resources Used No additional resources was used, background music and system interfaces stay the same and not that much customization. The only additional resource which I spotted are the use of the characters Bust Shots. I say that it was a good idea adding those in the game. It added to the feel of the game and the art which Akage had has charmed me since it is simply how art was like on the olden days. Good job Overall I think the game was made just for experimenting purposes. Overall, the game would be satisfactory for a short game, but lacks a lot, so I'll give it a 6.5/10. That's all I have to say and happy game developing.
  2. Game Title: Red Hand of Doom Author: Kaelan Topic Link Gameplay Red Hand of Doom is a game wherein the mouse is more involved than the keyboard, basically a point and click game. It mimicks the gameplay of an MMORPG, wherein skills would be binded to hotkeys and such. What I enjoyed on Red Hand of Doom is that you are given the opportunity to customize your character any way you like and I tell you that I truly enjoyed this feature of the game. From picking what class, picking what race, specific stats to raise, feats to learn and characteristics to choose. This feature makes you have full control over the growth of your character. A big thumbs up for that. What I dislike is the difficulty and the lack of cutscenes in the game. Like directions on what to do and what quests to take. consequences if i do this and i do that. We do not have any information or any hint of at least the best choice to pick. On the other hand, the difficulty is absurd for the first boss of the game. Just one wrong choice and you'll definitely lose the battle. The presence of a lot of bugs got me stop playing the game. The easy combat mode is rather buggy. You might want to take a look at the heal spell for the cleric, since whenever you hover your mouse there whenever you would want to use it, the game crashes. Similiar to the fear spell, I do not know but when I am about to cast fear, the game crashes again. This is on easy combat though, the bug I found on the normal mode is that if you have already casted fear on the opponent, once you try to cast it again, the game would crash. So fix every bug which is present as quick as possible because how are we going to go further through the game if there are a lot of bugs. And the lack of details on some options, for example, Coup De Grace/bull rush, they suddenly popped out on the menu without any nice explanation whatsoever. What would be the advantage of using such and how to trigger/use it. Overall, I still enjoyed the game and the battle system a lot but the bugs would definitely kill the mood. I did not only encounter bugs once, twice, thrice but at least 20x. Which is truly disappointing. Story The story is a bit confusing, what if the player did not read your history, lore and such on your thread. Then they would have a hard time understanding the game. And again, I have not ventured through the game much since the bugs have been slowing me down so that is all I have to say for now. Resources Used Everything which was used strayed far away from the default RTP style. This just shows how creative the creator of the game is and how he is willing to be different from the others. Everything used was neat and simple, Interfaces were very fancy and had me going. I was so amazed on how you were able to create such a game. Honestly, this is my first time seeing this type of game on RMVXA and I applaud you for that. Music fitted well for this type of game and I could say that every piece of music was used right where they should be. My only complaint would be that the sprites I guess do not show much detail and they are just accustomed to one move set as far as I have observed or is it just that I don't notice their other move sets at all. Overall though, a big thumbs up for originality. Overall For the demo's current condition, I would give it a 5/10 as it is not that playable yet since a lot of bugs are still present and there may be rebalances which could still be made but the game has the potential to reach a 10/10. In fact, you just showed all the game developers out there the potential which RMVXA could have. You proved to everyone out there that RMVXA is a powerful tool and could do such marvelous things. Good Job. I hope you continue on developing the game as I would be waiting for it to be completed. Maybe once bugs has lessened, I might play it again. Again, good job, and happy game developing
  3. Saiffu

    Shadow |Saif Ü Reviews|

    Game Title: Shadow Author: Zeone013 Topic Link Gameplay Shadow is a game with horror as its genre. Most people wont even try to play such games but once discovered to be enjoyable, a possible door to play such games might open. I myself, disliked this type of games at first, why? I was avoiding being scared, being shocked or anything which might draw fear, but I started to enjoy such jumpscares since it only indicates that the game has potential. I had a few jumpscares with the game, my only problem is, it lacks flavor. The game does not have any other way to scare the players but simply by playing sound effects which has its volume on high. A lot of sentences were structured poorly and might cause for the player to lose his focus on the game. for example, "I'm a Shadow" and "I'm just want to go back". So it is a "Shadow" and it is also a "just want to go back"? such things matter so I suggest you fix most of the grammatical errors. I also had no idea where I was going, I had to go through every part of the house, wandering aimlessly. You had some messages wherein we would have to go to a certain place, for example, the bathroom. Well, we do not know where that is so such message would be pointless, together with having such small vision on the place where everything appears black unless near the candle which we are holding. I suggest before telling the story, have a scene wherein the protagonist would be wandering around the house first, showing every room so that the players would then have the idea to where he/she may search. The environment was dull, I had nothing to interact with except with the notes which we are supposed to find. No bgm/bgs was playing while the game was progressing, bgs would only play when a certain event would be executed, bgm would be played only at the climax of the game. I suggest you add in bgs like dripping of water from the faucet, random whispering sounds while walking, footsteps, creaking sound and such and if it would be accompanied with a fitting background music, I assure you it would have a big impact on the gameplay. SPOILER ALERT Story The story was a bit interesting. I like how you have foretold the story at the Introduction. A few grammatical errors were my problem and sentences wherein it would not fit such situations. example, when the protagonist is speaking with the so called shadow, as if they were only friends. Protagonist:"Who are you", Shadow:"I am your shadow",Protagonist:"You wrote the notes?",Shadow:"Yeah". It made me sort of lose my focus on the game and I started laughing. So appropriate dialogues on the certain situations must be used to be able to tell the story the best way you can. Resources Used There were no additional resources which was used, I suggest the use of flashing pictures or additional sound effects which are not in the RTP. These would surely contribute to the feel of the game, trust me. The more unexpected things are, the more the mind would think, and the more chances to be surprised. Overall Overall, if the games ending was to be how it ended in the game. I guess I would give it a 6/10 since it has not been fully polished and many improvements may still be made. I played the game a lot of times just to get to the right ending, and for me, the ending was not satisfying and it seemed like the story was not complete. So I must be searching for more since the game has its potential and the story could be interesting if it is going to be progressing on the right way. Anyway, good job, and happy game developing
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