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gurisha posted a topic in Recruitment(Title Unknown) Basic Rundown:: Game Engine:: RPG Maker MV Genre:: Fantasy, RPG, Comedy, Crushing Drama Release:: Commercial Graphic Style:: Two different styles to reflect the real world and the fantasy world. The "real world" will be shown through simple animations, with a semi-realistic art style. The "fantasy world" is to be portrayed in the traditional pixel art form. Synopsis:: A child is diagnosed with cancer. As his family crumbles around him with stress, fading hope and unanswered prayers, you, a young doctor, see the pain on this child's face every day. He knows nothing of what his illness is, only of what it's taking. He knows not that it's not his fault, but the impurity inside him. He needs a friend, but all he has is hurt. Until you. You begin to visit him, during your breaks at first, then after work. Soon enough you spend whole days with the young boy when most would be resting after the long week. You conjure up amazing tales of bravery in which both yourself and the boy fight monsters and save princesses, marrying them sometimes (often multiple, as bigamy means nothing to the child). The stories do nothing to help the child physically. He grows weaker with every day. But every once in a while, when the day has been saved once again, you see a smile on that young boy's face, and you know that this whole thing is worth it. One day you know you won't be able to go into that room, and you won't be able to recite another story, and you won't be able to see that smile again. It'll kill you, but you tried your hardest up to that point. Wherever that child is, he'll remember everything, especially the young doctor who took what little time they had and spent it making this broken child whole once more. The Amazing People I Need:: Writers:: The focus of this game is the relationship between the doctor and sick child. While much of the game will take place in a hyper-fantastical world where there are no serious limits, the relationship between the protagonists needs to be grounded in reality. I need a writer (or a few) that would be able to switch between the hyper-fantasy and the real world to give the player a sense of the world these two come from, that the fantasy is an escape, but one that can't be simply used as a cover-up. Concept Artist:: I need someone, or a few people, with the creativity to design environments, creatures and concept images for the rest of the team to build off. Sound Effects Design:: A game wouldn't be complete without sound effects. I need someone talented to create the physical environment of the game through the use of ambient effects, as well as active effects (opening of doors, cries of mystical dragons, etc.). "Real World":: Artists/Animators Much of the style of the real world is less blatantly cartoon/pixel art styled as the fantasy world. So I'm looking for people whose prominent style, or are proficient, in this area. Furthermore, as the game progresses, the use of grey and black tones will be especially important. Animation is not a necessity, but would bring an extra dynamic to the game. "Fantasy World":: Pixel Artists (Characters/Tilesets/etc) The fantasy world is very much a pixel world, full of color, happiness, hope, and life. I need creative pixel artists to not only portray this in the world, but to also create unique environments for the characters, through the use of art. Still Artists/Animators Cut-scenes within the fantasy world would use a similar pixel style to the game-play. Again, this will also be brightly colored and innocent. As with the real world, animation would only bring an extra dynamic to the game and is not a necessity. Scripter For the full game to stand out, I need someone to find/create the necessary scripts to have the game function to its best possible potential. Eventers Sometimes we can't always find that event solution to a certain problem, so more than one eventer would be useful so that we don't get too crazy stuck with a problem. Housekeeping:: Compensation:: "I never carry a wallet while I'm working; ruins the lines of my suit... But how about a crisp high-five?" - Deadpool Of course, I'd totally credit you in the final product, and if it makes money there's that sweet revenue share! (which would then have to be discussed). And I can always help with a project of yours! Other than having this wonderful face, I'm a great composer~ Communication:: Yes. Probably through Discord, e-mail, and PMs. I do pay attention to my messages! There'll also likely be a google drive/docs things going for notes and file sharing. If you wanna help, let me know! I'll pay attention to all my PMs. Or e-mail that works too~ TransitionDivided@Outlook.com
With RMMV released for more than 2 months, most of the RMVXA script release, request and support activities for all the RM communities I know are all much more silent than before, so it seems to me that they've completely entered the long tail part. Given that the RMVXA scripting community will be unlikely to have any significant change, I'd like to know who are your favorite RMVXA scripters. I wanted to include all, but as I can only include 3 questions, each with 20 choices, I can only include 60 RMVXA scripters here. I formed the list using this forum, VXAN, RMRK and the master script list. If some of your favorite RMVXA scripters aren't included in any of the choice list, you can still drop those names in your replies. To reduce the chance for this topic to be closed, please try your best to avoid touching on anything you dislike for any RMVXA scripter. This topic will remain focused if we keep concentrating on our favorite RMVXA scripters instead P.S.: While many RMVXA scripters are also RMMV plugin developers and it's natural for us to take their RMMV plugin development/support activities into account when asking ourselves who're our favorite RMVXA scripters, I think it's better for us to only consider their RMVXA scripting/script support activities to increase the objectivity of our choices P.S.S: It seems to me that I've no way to set the poll in a way that we don't have to vote for all 3 questions. It either means a quite restricted choice making here, or I'll have to reduce the list to only include 20 RMVXA scripters lol