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Animebryan posted a topic in ProgrammingI need a plugin to play a SE/ME when a state is applied. NVM: I found a plugin for this, so its solved.
As the title suggests, I'm looking for some sound effects for a cat. Three in all: Purr Hiss Meow Not really picky on pitch or anything as long as it sounds like a cat. Quick side note, why is there a Dog SE, but no Cat? Does Enterbrain discriminate against cats? Thanks!
Dynamic SE: Region ID's Welcome to my FIRST VXAce tutorial. I'm back again from my LONG break from tutorial writing. This is my first eventing tutorial. Today I'm gonna show you how to create dynamic SE using Regions! Tutorial Level: Requires: Basic Knowledge of Switches, Conditional Branches and Common Events Clock SE (RTP is acceptable) What we'll cover: Activating Common Events using Events Using Region ID's in conditional branches using coding What we're going to work on today is an event in which when you character walks closer to an object, the volume of said object increases. This is something that could be done in the previous engine, but required ALOT more effort. Thanks to the addition of Region ID's we can now utilize this tool to make it so much easier. First of all here here's an example of how it works: https://dl.dropbox.com/u/35215367/My%20Tutorials/Dynamic%20SE%20Tutorial/DynamicSE%20Example.flv So what's the point of it? There are MANY points to use dynamic SE in your project. It adds a sense of realism into your game world, if there is a clock in your game world you can make it simply make a sound when you enter a room, but can you hear a clock in your house from the front door? Chances are not very likely, and if you CAN manage to hear it. It's no where NEAR as loud as if you were sitting right below it! The clock example used in this tutorial is as basic as it gets (and it just so happens I'm using it for one of my projects) and is meant as an example, Step 1: Region ID Setup: Now this step depends on the size of your maps, but what you want to do is setup your region id's first of all so switch to the Region ID View on the Toolbar or press F7. Start off by selecting Region 1 and filling in the squares that are immediately next to your sound object I ensure that cover EVERYTHING, even if the player can't walk on it currently, it means that if you have to change the map for whatever reason. You don't have to edit the regions later on. Once you have done this move on to the second region, and fill about 1-2 squares out from 1 Region, (depending on your map size) Once you've done the first couple, it is then you need to decide how far away you'll allow the player hear the SE from. In the example above, i'd like the player to hear the music until they start leaving the room. So continue to use a new ID each time you want the SE to be quieter: Last of all you need one more region ID. This region ID will be dedicated to stopping the SE all together (as in it's just too far away to hear) In this case however you only need to place one sqaures-width around the area, as it's now going to be used to turn off the SFX: Step 2: The Common Event: So the setup is done, however if we run this in game. nothing happens. That's because all we've done is setup the Region ID's. We now need to assign the audio to EACH Region ID. This can either be done in a Common Event, or with a Parallel Process on the Map ID. I'm gonna use a Common Event for reasons I'll go into later: Now, what we are looking to do is to check which Region he's currently in, and then do something if he is standing there. the easiest way of doing this is by using a line of code: $game_player.region_id == n Basically what this snippet asks is IF the region the player is standing in is equal to n (the number) Now, using the snippet and Conditional Branches, we can check to see whether the player is standing in a Region Id that we have assigned, and if it IS then we can do something about it. Nice and simple, so what you need to do first is open up either the Common Events tab in the database (or create a new Event page in the map you wish to assign it to) and create a conditional branch checking to see whether the player is standing in Region 1. Remember to ensure that at the bottom of the Conditional Branch window you tick the following: Inside the Conditional Branch assign the SE that you want at the loudest volume you're going to use: Repeat this for ALL regions you've used in your map. Remember to assign your final region to FADE OUT the SE at 1 sec: Final Steps: Activating The Common Event Before exiting the common event create a switch called: "Dynamic Sounds" and set the trigger and the condition switch as below: This step is ONLY needed if you are using a Common Event. Now what you need to do is go back to your map and create a player touch event which activates the Common Event as and when you need it. I'm gonna show you the one that ensures that the Common Event is only active when you need it. What you need to do is set up a Player Touch event, somewhere where you KNOW the player will walk. I'm gonna set up my player touch events here: I know that my player will walk through here to get near to the clock which makes the noise! So let's setup the event: Note that I've set the Priority to Below Characters and the Trigger to Player Touch. This ensure's that you can stand on the event, and it activates the MOMENT you stand on it. And that's it Homework: Show me how you used my tutorial. I'd love to see your examples in how you've used this event system to make your game realistic! Credits: Tilesets: PV Game's High Fantasy Resource Bundle (1 +2) Screenshots: Elemental: Cinniunt Tine Any Feedback or Comments on the tutorial, have I lost my touch....or am I back to my top form of tutorial creation! Have I helped you? let me know in the comments below!
Me and my friend are making a horror game in Rpg maker Vx ace and on one map we used a wind sound effect and then when we were done with that map we continued to the next and the wind wouldn't stop playing. We tried many different things to stop it playing but it wouldn't stop. Can you guys please help us?