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The world of Hal'Veshja, created by the god like beings known as "Arcus". Is home to various life forms, embuned with the laws of the Arcus. Yet centuries later, human kind has taken the world by the helm, building their empires and kingdoms. Taking regions of Hal'Veshja for their own, with little regard for the laws of creation in place. Now the central nation of Axandrum, wages an all out war with the southern nation of Uhdaga. King Abdollius of Axandrum, has attempted a pact with Uhdaga's leaders. One that would ensure that the fortold promise day, is one of everlasting peace and not the ruination of all life. As so the Holy See & Keeper Order have predicted, from the ancient text believed left by the Arcus. Join Axandrums Elite Court, as they are called to arms by their King to defend the Kingdom from not only their regional threats, the Norgon's. There grows a looming mystery surronding the appearance of Dark Artifacts, connected to a powerful source. Uncover the mystery, and defend Axandrum. Currently released on: Itch.io - EoAPrelude
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So the biggest issue with my really large project Classical Age World (CAW) is the level of research required to actually make the game. So I have been debating things about it for some time, and after much discussion among myself and a few friends, I have decided to make a series to be released before the large project, which will help me in developing resources for the big game. The first of the series I have decided on is an Aztec game. I know there are now resources for such a game, however I feel that ancient jungle dungeons tileset does nto fit the timeline for my game, as they are meant to be modern set of ancient things, meaning they have deprecated. So I have started on a simple concept tileset. I already have a sprite sheet started for the Aztec Royal family, and so I have what I believe, to be a good start on things. The biggest issue I had with developing the concepts to this particular game, was what to name it, who the hero is, and what the plot is. I have decided on the name of the game to be Right Now or Oritah in the Aztec language (Nahuatl). This is based on my research so far. Sources indicated a great amount of celebration went into the present moment of things, out of fear of the future. It also coincides with the culture of the Hero. One cool thing to note from my research, is that Dark Souls is reminiscent to the spirit of Aztec religious dogma. The actual premise and purpose of the game, is to immerse the player into Aztec culture and language learning. This idea I had for some time, but I watched a dev feed on twitch of a friend, and realized how it might be done. The actual plot to which the player takes part in is still being developed. The core concepts are as follows: The player is a merchant of a northern tribe who came seeking trade with southern cultures based on a vision of a shaman. The player is captured by the Aztec army (likely a jaguar warrior) and is held in captivity within Tenochtitlan, the capital city of the Aztecs that was a series of Islets. The player pays off the guards and they release him on good promises, however he still needs to speak with the King/Emporer for a release note, which means the player must learn the words to achieve this. Any attempt to flee the city without proper knowledge of the language results in failure, where they decide to sacrifice you to Huitzilopochtli, a God whom helps the sun defeat the darkness in an ongoing war between light and darkness. The player will have a companion, to be determined later, that will help in understanding and learning the language. There will be in game resources such as books and scrolls to teach words to the player. The player will have to complete tasks for npcs in order to learn more of the language, as well as culture as to what is safe and not safe, and will bring the player up to speed on life in the Aztec empire. I am thinking that perhaps there is an npc of the same tribe as the player, to which is the companion to help learn the language. Not everything will be counted for in the game in terms of Aztec culture, but I will do my best to hint at them. For instance, every 52 years Aztecs destroyed their belongings and mourned out of fear that darkness won the eternal battle, and only when the Pleiades returned to the sky would they buy new things and rejoice in Light's victory. This is something which may be difficult to create resources for with my limited capabilities, but I believe is important to knowing Aztec culture, and so it will be mentioned often in the game. Celebrations and sacrifice will also be prominent in the game, but it's not going to be presented in a biased manner, so I hope. There will be priests in the game to help explain the origins of Aztec religion and creations. Such as the fact that all the gods had sacrificed themselves so that the sun would be victorious over darkness and the earth and humans could live on. The significance of the sacrifice being to embolden the armies of the Sun God. Also class and hierarchy's of society will be in the game, and will be hard to discover possibly, as Aztec upper class did not enjoy the company of strangers to the empire, until there was appropriate acculturation of the strangers. I intend on spending absolutely 0$ on this project, and will not be buying resources or contracting for the project as a result. I am getting a new apartment soon and my ability to invest in projects will be sharply retarded by this fact.
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Some people think that a series can be too long but how? I mean, what makes a long sequel boring or whatnot. What is "too long." Is it after 4 games? 6? 10? Is there a rule about how long a sequel can be? If someone wants 100 games in their sequel, how come it's a bad idea to that?
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Just so everyone knows, this series is going to have at least 18 games in it. A lot of people have concerns or questions about this series so I'll answer them here. I mean assuming the whole chunks of the series is like one big story, wouldn't it flow better as a single game? One of the most frequent asked questions. No, it would not. Each game has different mechanics. One game might not have X mechanic but has Y mechanic while the next one has Y mechanic but not X mechanic. The mechanics are based on the atmosphere and environment I'm trying to create. All heroes live in different environments and atmospheres.To have them in the same game might confuse the player since the environment and atmosphere would be changing mid-game. It's hard to play as a mage in a town, then have to play as an assassin in the forest, then to play a warrior who fights in a gladiatorial city. World of Chaos' story is short? Yes and no. You have the general story and then the main character's individual story. For a quick summary, the general story is that 5 heroes combine to defeat a great threat. Individual stories are the stories of each hero. The general story NEVER changes. The individual stories obviously change and I try my best to make them interesting. What exactly is World of Chaos? Basically, you play each hero's life individually until every 6th game where you play 5 heroes in one game. How is this series organized? It seems complicated? Another frequent asked question. I do it by generations. Every 6 games is one generation. 5 being each hero and the 6th which has all of them. Here's what I mean... Gen 1 = I - VI Gen 2 = VII - XII Gen 3 = XIII - XVIII Gen 4 = XIX - XXIV and so on and so on... Each of the 5 heroes has their own game who fight their opposing general. The 6th one is where all 5 join to fight the main evil. For example, the 1st generation... Hero > Opposing General Dreg > Appopalisis Falcon Murrine > King Shen Cassandra > Magi Zao Zao Menestra > Dracula Captain Shard > Bull All 5 > King Magnificent(Chaos God) Wait, if they have different mechanics, how can they be together on the 6th? The 6th one is a single environment and atmosphere so it's easy to handle. The mechanics of all the other 5 are going to be inserted in the 6th one. Why not just have all mechanics in all 6? It doesn't fit the game. It fits for 6 since all heroes are involved. Vectra, do you plan on having any of your games becoming commercial titles? They will be commercial after the 1st Generation. Any World of Chaos game created after World of Chaos VI will probably be commercial. How far, in the series, have you planned already? I did World of Chaos I - VII but I started over because I didn't like them. I was almost done with World of Chaos VIII but I deleted that one too. As far as planning, I planned all the way up to the 12th one(World of Chaos XII). It was 18 but I didn't like 13 - 18 so when I get close to the 2nd generation, I will plan it again. How far are you in the 1st one? I would say roughly 20-ish %. I've been all over the place so once I'm done being all over the place, I would just have to connect the dots . I finish quests as I'm making the game. Let's say one quest, I need to have 2 cities done. I will do quests from what I did and when I finish the 2 cities I need, I will then begin on that quests. So as I'm doing quests, I'm slowly but surely is connecting the dots. Note: It's 20-ish% mainly because I'm not done with the maps. Are you really going to make this series long? Yes, I planned on making this series long since I was a kid. My dad would ask me "How long is the series?" and I said "It depends when I run out of ideas for it." You might think that's super long a game has to have certain things to qualify in the World of Chaos series. If the heroes are good, can we do bad things? Yes and no. I made a side story of the World of Chaos series. I make it after every generation. It's called World of Chaos Armageddon. The 1st one is World of Chaos Armageddon Generation I. I love roman numerals lol. Anywho, Armageddon will probably be the only side series where you can actually be a bad person. Meaning, if you want your ending to be an evil ruler of the world or become new King to the chaos throne, then you can. World of Chaos Armageddon? Yes, a side series where you can literally forge your own character. You start out as neutral but depending on your karma at the end(and the choices), it will decide your ending UNLESS YOU ARE NEUTRAL. If you are neutral, then you can decided to either be good, evil, or become Ruler of both Chaos and Order. I think I covered everything. Any Questions?
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Let's say you make a series with... 20 games. If the 1st one is open world, does the other 19 have to be open world too?
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Lets make a game series on Pillar! (the world of Ace Academy)
Lazzamore posted a topic in Theory and Development
Hey, so I know, it's been a while since Ace Academy ended. But I was thinking of my old character and decided to make a game about him. Taking old characters I have developed and giving them more permanent works is something I like to do. Then I got to thinking, maybe some other people who were involved in Ace Academy would like to join me. Basically my Idea was this; I would create a game were Baurn (my character) dies and gets buried in a bog. But later he gets dug up and cloned, and do to the way they did it the clone has all of Baurns memories. Now it follows the clones adventures as he slowly discovers who he is and explores the world of Pillar. I thought that if anybody else wants to do it with me, they would make their games about their favorite AA characters, then we would all work together to make one sequel to our games, tying them all together. These would naturally be short, free games, but I thought it would be fun to work together to create them. all these games take place after about 15 years after the original Ace Academy. So what do you guys think? does anyone want to do it with me? Here's an overview of the Ace Academy universe as far as I know it: That's just the short version; I actually found where Spectre wrote the whole lore here: http://www.mediafire.com/view/t9t96b6b49j77v0/Ace_Academy_Renaissance_Manual.pdf-
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Introduction I am starting a game design series on my blog. You can suggest new entries for me to talk about if you enjoy my perspective on game design. Any comments or criticism are appreciated as long as they are helpful. Chapter 1 Good Ideas are a Dime a Dozen
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Has anyone here watch the series Vikings? I'm kind of curious to find out what people think of it so far in terms of style, story, and characters.
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