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Found 6 results

  1. Lord Vectra

    RM VXA Auto-Shadow

    RM VXA has an auto-shadow so I'm wondering, do you guys take it off, do different shadows or just keep it as is? In all my maps, I didn't bother to change it, but how do you guys feel bout the auto-shadow?
  2. Zielach

    [Huge Project] Anatriscix

    Hey guys, I've been working on something huge for the last few days, and I've been trying new techniques that I hope you like! The shadowings use from 3 to 5 colors,and they are done a way that it give them different tones, while recreating the texture of wood (or grass). Now, the monster Anatriscix, the incarnation of nature, my biggest project: Please zoom in the image to see all the details. I haven't animated it as it would require days of work, and I also want to work on something else. This could be used as a side-view battler for RPGMaker, you can use it if you credit me. Note: The "stone" on his chest is not stone, it is another kind of wood. Please, give me your opinion about this work and what should I improve as it really helps me. Thanks!
  3. Warning: You might want to at least play Persona 3 or 4 to fully understand some terms that I will be telling in my little review xD STORY: Persona Q Shadow of Labyrinth has one of the best stories I have ever encountered in my long running JRPG encounters (As expected from a Persona Game). Persona Q is about a girl named Rei and his "friend" Zen as they wander throughout the alternate version of Yasogami High in an attempt to discover it`s secrets and to find their lost memories. But wait, where did the cast of Persona 3 and Persona 4 comes in? Well they are included in the game (And they will help Rei and Zen) but the story isn`t really focused on them, it is centered throughout the amnesia duo (Rei and Zen, yes they have amnesia...) but do not fret, the interactions between Persona 3 and 4 characters are really hilarious and memorable(Sadly you need to play Persona 3 and 4 to get the gist of their conversations since they will most likely use each game`s terms and some bit of story). The game is relatively long and the story gets bumpier and bumpier until you reach the final parts of the game where a lot of shocking revelations will happen~ GAMEPLAY: Ever played Etrian Odyssey before? How about the previous Persona 3 and 4 games? (Persona 1 and 2 isn`t really strongly mentioned in this game xD) Well if you didn`t played any of them that is okay but it will surely give the exciting feeling for those who played those games. Persona Q is a 1st person dungeon crawler game which is heavily inspired by the Etrian Odyssey series with a touch of Persona. The player is tasked to complete labyrinths in order to proceed through the story and each labyrinth has a theme which is clearly shown with wonderful 3d graphics and shadows. The battle system is turn based, you can choose 5 active party members and 1 navigator (each character has it`s own set of unique characteristics, skills and weaknesses) and place them either in the front or back row (front row receives full damage and is most likely to be targeted by enemies). In each battle, you can use "Leader Skills" (As long as you have the needed cost) which can do various effects depending on your navigator and her persona. Unlike the Persona games (3 and 4), everyone is a "wildcard" which enables them to equip a sub-persona to increase the selection of skills they can use (which your main persona can only wield a few skills on it`s list) and also forms a temporary barrier (HP and SP) that will be depleted first before your real HP and SP. These temporary HP and SP is restored after every battle which makes them very helpful to conserve your precious HP and SP. There are also various facilities that can be used: An equipment shop, the velvet room (where you can fuse, summon and do various stuff concerning personas), the nurse`s office (where you heal your wounded characters) and some various school locations that can be accessed via "Stroll". The "Stroll" option (once it is available) enables you to see various events that ties all the characters together and do either a serious or a hilarious scenario (which most of the time, it is hilarious xD). Navigating through the labyrinths is first person and you must rely on your logic, puzzle solving brains to past most of the dungeons. Your navigator can also provide helpful info about your current location and situation from time to time. Defeating the labyrinth`s boss will either unlock the next labyrinth or if you are already at the last labyrinth, it will clear the game~ MUSIC: No doubt, the Persona series (yes, even Persona 1 and 2) has some very rad tunes that most people will enjoy and Persona Q isn`t an exemption. The soundtrack of Persona Q really lives up from it`s origin with the tracks "Maze of Life" (The opening of the game) and "Light the Fire Up in the Night: (The battle theme which has 2 versions, P3 and P4 versions) that will surely make you want to play those tracks again and again~ FUN FACTOR: The fun factor of this game lies upon the battle system and the character interactions. Exploring the labyrinths is also fun as long as you don`t get carried away and challenge an F.O.E. (Similar to Etrian Odyssey in which this particular enemy that you can see in the maze is not your regular customer. They are much stronger than the regular dungeon monsters and they also serve as puzzle elements in which you must avoid them if you are not strong enough to beat them) to a duel and you realized that all of your characters are dead. Challenge is fun but don`t overdo it~ REPLAYABILITY: Yes, this game has a new game plus which carries all your personas, money, level and items. But the game has two sides, the Persona 3 and Persona 4. The difference between the two are: Some character interactions, some side quests, 1st dungeon/ labyrinth and of course perspective. Picking either side in your first playthrough relies on who`s your favorite side or who`s side you are much more interested with. However, some unlockables can only be accessed if you played both sides which requires you playing at least twice~ ^~^ The secret boss (which is harder than the final boss as some people said) is one example that you can unlock after clearing both sides (P3 and P4 side)\ which adds a few hours in your adventure ^~^ SCORE: 9 cats out of 10 Pros: -Very good battle system -Vast amount of Sub Personas to use -Customize character`s skills with skill cards -Unexpected course of events in the story~ -Detailed and well themed labyrinths (Love the 3rd labyrinth~) -P3 and P4 interactions are really funny and memorable -Auto-mapping feature for the lazy or not so good map drawers Cons: -Kinda grindy -You must trust your map drawing capability to survive -Extremely difficult in higher difficulty settings -Only 5 dungeons to explore -Need to play P3 and p4 to understand some character interactions (Like why does Teddie like to score with the girls? xD) -There is one little combo that makes the game extremely easy, it can kill most of the bosses on one swoop if it is done correctly~ *cough Shura Tensei*
  4. Saif  Ü

    Shadow |Saif Ü Reviews|

    Game Title: Shadow Author: Zeone013 Topic Link Gameplay Shadow is a game with horror as its genre. Most people wont even try to play such games but once discovered to be enjoyable, a possible door to play such games might open. I myself, disliked this type of games at first, why? I was avoiding being scared, being shocked or anything which might draw fear, but I started to enjoy such jumpscares since it only indicates that the game has potential. I had a few jumpscares with the game, my only problem is, it lacks flavor. The game does not have any other way to scare the players but simply by playing sound effects which has its volume on high. A lot of sentences were structured poorly and might cause for the player to lose his focus on the game. for example, "I'm a Shadow" and "I'm just want to go back". So it is a "Shadow" and it is also a "just want to go back"? such things matter so I suggest you fix most of the grammatical errors. I also had no idea where I was going, I had to go through every part of the house, wandering aimlessly. You had some messages wherein we would have to go to a certain place, for example, the bathroom. Well, we do not know where that is so such message would be pointless, together with having such small vision on the place where everything appears black unless near the candle which we are holding. I suggest before telling the story, have a scene wherein the protagonist would be wandering around the house first, showing every room so that the players would then have the idea to where he/she may search. The environment was dull, I had nothing to interact with except with the notes which we are supposed to find. No bgm/bgs was playing while the game was progressing, bgs would only play when a certain event would be executed, bgm would be played only at the climax of the game. I suggest you add in bgs like dripping of water from the faucet, random whispering sounds while walking, footsteps, creaking sound and such and if it would be accompanied with a fitting background music, I assure you it would have a big impact on the gameplay. SPOILER ALERT Story The story was a bit interesting. I like how you have foretold the story at the Introduction. A few grammatical errors were my problem and sentences wherein it would not fit such situations. example, when the protagonist is speaking with the so called shadow, as if they were only friends. Protagonist:"Who are you", Shadow:"I am your shadow",Protagonist:"You wrote the notes?",Shadow:"Yeah". It made me sort of lose my focus on the game and I started laughing. So appropriate dialogues on the certain situations must be used to be able to tell the story the best way you can. Resources Used There were no additional resources which was used, I suggest the use of flashing pictures or additional sound effects which are not in the RTP. These would surely contribute to the feel of the game, trust me. The more unexpected things are, the more the mind would think, and the more chances to be surprised. Overall Overall, if the games ending was to be how it ended in the game. I guess I would give it a 6/10 since it has not been fully polished and many improvements may still be made. I played the game a lot of times just to get to the right ending, and for me, the ending was not satisfying and it seemed like the story was not complete. So I must be searching for more since the game has its potential and the story could be interesting if it is going to be progressing on the right way. Anyway, good job, and happy game developing
  5. AlphaNexus

    Shadow of Fate v1.3

    Game Name: Shadow of Fate Game Developer: NexusAlpha (Louie Dy) Genre: Action Adventure RPG Game Length: 8~9 hours Shadow of Fate is a 2D RMVXA game which utilizes Falcao’s Pearl Active Battle System. Falcao’s Pearl Active Battle System features a real-time hack-n-slash on-the-map battle system. Enjoy the game through navigating the vast world of Mercanova, through the continents, mountains, dungeons, forests, above the skies and even underwater! Gather and use alchemy to fuse items, fight monsters and most of all, watch the story unfold! Some of this game’s unique elements include the battle system-with minimap itself as well as the awesome animations and skills. Interface: Controls: DOWNLOAD LINK: https://www.dropbox.com/s/50mg18hp9h2c0e8/~SoFv1.3.exe Known Issues: Probably the video player, but it will not hinder the progress of the game. EDIT: New version v1.3 has been released. Version Log
  6. Alphablast001

    The Shadow Project

    Hello ladies and gentlemen of the RMVX Ace website, I would like to introduce a game project that I am currently working on. As you can see I'm currently calling it the "Shadow Project", don't take it that it's a horror game. When I reveal the real name of the game, you'll understand why it's called that. I have been working on it for 2-3 months on RMVXAce, but I've been working on it for over 8 months. Creating characters, back stories, the world they live in, and the events that could unfold during this adventure. Along with some other stuff. Soon, I shall have a recruitment post on the forums themselves. That way if anyone is interested in the game I'll have a structured way of you being able to sign up. Stay tuned for more information on the Shadow Project and more in the future! Thanks! Alphablast001
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