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Found 7 results

  1. The next installment of Uzi’s Drugged Adventures is here, and it’s filled to the peak with brand new features that make the game even more addicting. Two new stats: LUST and HIGH Over 70 different types of ammunition A brand new Uzi sprite with removable clothes Chest content is random, making the game extremely repayable. Summary: Uzi is a crazy little fixer that is addicted to pretty much every drug she can get her hands on. But how did she get this way? Nobody knows. The truth lies deep with in her mind. Even though she doesn’t care to know the truth, the truth wants to be heard. After getting high, Uzi falls into one of her delusional states. But this time her mind has plans for her. It wants her to remember that which she has forgotten. Delusion Summary: Uzi is accidentally summoned by strange man. With no use for her, he decides to send her on a quest to capture the Princess of Shiriville. Gameplay: This game is like a classic Zelda shooter. Enemies won’t attack you unless they see you, and different enemies have different ranges of view. Some enemies you’ll want to kill before they see you, while others you will want to avoid all together. There is a LOT to do with 35 quests, 20 achievements, and 3 mini-games. +17: Alcohol Reference, Blood and Gore, Crude Humor, Drug Reference, Partial Nudity, Sexual Themes, Sexual Violence, Strong Language, Use of Alcohol, Use of Drugs, Violence. This game does not promote the use of drugs, alcohol, or anything else horrible you can think of. Playtime: 4-5 hours. 2 hours for the main story and 2-3 hours for everything else. Character Bio: Name: Uzi Personality: Insane; Crazy; Silly Human Type: Fixer Main Weapon: Duel Uzis About: Uzi is an insane druggy that is addicted to anything that she can get her hands on. It’s shocking that she’s not dead yet from overdosing. Rika normally pranks her or uses her as target practice. The bullets don’t kill her because she accidentally equipped herself with REN. She thought it was a drug. Known Issues: There are no known issues. If you run into any problems please let me know so I can fix them. Download: Run Time Pack Required: 105MB http://www.rpgmakerweb.com/download/additional/run-time-packages Mediafire: http://www.mediafire.com/file/4ife7xz3efmvmbd/UziDA2_S1.02.zip Does not require Run Time Pack: 298 MB Mediafire: http://www.mediafire.com/file/97fcczvvln2rsfj/UziDA2_L1.02.zip Credits:
  2. "Good VS Evil: The Fateful Curse" is a Sidescroller Arcade Shooter game with RPG elements. Two regal sisters were ruling the land of Erpegia together. They were keeping the peace for all the land. However, one fateful day the peace was broken. Chaos Master Snix has cursed the younger sister making her evil. The older sister had no idea what happened and was trying to stop her, but with no results. The only solution was to use magic and banish the evil sister. However, during that process some of the residents were cursed by the evil sister. . . . And Good and Evil sides were created . . . Many years later the Castle of Benevolence is under attack. The older sister loses hope for return of her younger sister and decides to end this once and for all. . . . And the final battle is about to begin . . . > Completely unique gameplay (as for RPG Maker) > Challenging gameplay (Some 'Bullethell') > RPG Elements like Spells and Levels > It has so much of custom content *wew* > Gameplay purely scripted > Convenient Autosave *gasp* > Chapter Selection > Tons of my silly pixel art (made in hurry) :3 Filesize: 31.5 MB RTP Requirement: No Known Issues: Dekita's Heavily Optimized Input System can sometimes throw an error, however the game seems to be working perfectly. (This is not my fault - the same issue was happening with any other project I've tried with this system) (This issue was reported to the author of this system) Version History: Note: I plan to add Game Manual to game in future.
  3. BETA 1.0 This is a NES-like Platformer Shooter similar to Contra. Two brothers are 'kidnapped' to the Game World by The Virus. It asks them to gather data from various games, which would grant it more power. Once the request will be fulfilled, the brothers will be brought back to real world. But what will happen next? Is the game world in danger? Do Super Coolstory Brothers find another way? > Unique Gameplay! (As for RM) > LOCAL MULTIPLAYER! > Bring Back Memories From Your Childhood! > Original Soundtracks! > Original Sound Effects! > Old-school gameplay! (8-bit style) > Travelling Through Various Game Worlds From NES Console ~ Mario, Contra and many more! click to see: GAMEPLAY PREVIEW - GIFV COLOSSAL ANT - A murderous ant. For some reason it damages humans when touched and HOLY BALLS! It takes few bullets to kill and is annoying to hit! Drastically upscaled so you can see. Spuder - Dis Spuder can shoot cobwebs all over the place. It can't aim properly to be honest. Wox - A hybrid of a wolf and a fox. This cute dogie will gladly run through hug you. =3 Rock - It has hard character. It wants to prove, that you don't need life to move and not be grounded. SMALL DATA CHIP - Increases DATA value by 1. BIG DATA CHIP - Increases DATA value by 3. SMALL HEART - Restores HP by one heart. BIG HEART - Restores HP by three hearts. 1UP - Gives one Extra Life. Time - Gives some Extra Time. Super Coolstory Bros! BETA 1.0
  4. Resident Evil RPG Shooter Abstract:A series of bizarre murders have occurred on the outskirts of Raccoon City, with signs of cannibalism on the victims' remains. The S.T.A.R.S.are assigned to investigate the murders. Alpha team finds the helicopter of Bravo team in the Arklay forest, they find the remains for the helicopter, and their fellow comrade Joseph, then are attacked by some dogs. Alpha team escapes into the mansion where they must find any survivors and fight of any creatures they encounter Genre: Action, Shooter Story / Setting / Purpose: You arrive at the mansion, and take control of either Chris Redfield, or Jill valentine, you are searching for your comrades who you lost contact with. There was cannibals attacks in the forest and STARS was sent to investigate. Character Bios: story Credits: Scripts : Facesets: Facemaker by Foxrichards - http://foxrichards.deviantart.com/art/FaceMaker-52755515 Tilesets - Made myself. Screenshots: Videos: Features: Shooting system notes you pick up like in the games Combinable herbs When injured sprite changes UI While walking around, to check your health and ammo without going inventory Guns and ammo Save via typewriter and use ink ribbons Knifing system Mini-maps on all maps. Puzzles like in the games the character sprites u see in the pictures may not be used in final product Redoing my project in RPGMAKER VX ACE I only have two rooms done so far, but I finally got my inventory working . I changed to VX ACE because XP scripts was too buggy and not fixable and crashes occasionally. So i will be using vx ace and Event everything I can. Enjoy
  5. Hanabi Blaster is a platform shooter with custom graphics. Choose between two story modes! Recruiting: Characters: Jericho, the "Cobra" Jericho is a looter, who prefers the euphemism of being called a "ruin explorer" instead. He finds a mysterious tome known as the Firedrake Manual on one of his runs. Following the instructions sealed in this foregone tome, our hero crafts the lost dragonic weapon known as a "Blaster". This tool has the ability to shoot out powerful forces of an element, equivalent to a dragons breath. However, reports of inactive, mythical dragons suddenly start to appear throughout town. In the middle of the night, a serpent dragon appears and abducts his daughter, Samantha, on a floating continent. Can the uncovering of these new fire weapons have a connection to the awakening of dragons appearing in the world? Mint, the "Misplaced" The townspeople report of a mysterious golden tower appearing instantly overnight. What hides within this tower? Mint, an adolescent with bright green horns and small wings, awakens from a mist of slumber. Besides her, only a bow riddles her empty state. When leaving the abandoned tower in the middle of the night, a dragon soars above before landing on a distant, floating continent. Where did that dragon come from? And why does she have the desire to chase after it? Maybe, just maybe: following her instinct is where she will find answers. Interface: l Pick a storymode from the beginning and play as either Jericho or Mint! Both characters have different features. For example: Mint can glide in the air for a short amount of time while Jericho has access to the variety of "Blaster" weapons, but falls faster due to being much heavier in weight. Learn an enemies pattern! Certain enemies fly and defy gravity. Others patrol areas and hurt you if you touch them. Eitherway, learning how each enemy functions in a map will help you to your advantage! The day and night system makes certain things appear and dissapear throughout the 24 hour period. A few examples already implemented in the game is a purple "night" chest, nocturnal NPCs or monters, areas accessible only at night, et cetra. Progression in the story relies on the day and night system, allowing gameplay to be more naturalistic and interactive. Watch out for that tree! Falling from great heights can damage you, so be careful! The higher up you are, the deadlier the impact. All custom graphics made by yours truly! Changing your gear will always alter your characters appearance! New weapons means new bullets, and different ways to play. Also, break ALL of the things. The environment is a harsh mistress. Use tools and key items to surpass things that are unfair. Like gravity. Or water buoyancy. Or simply an area that was unpassable before you obtained that required item! Screenshots: Credit: V.M of D.T mobychan Bird Eater Yanfly tomoaky Yami Archeia_Nessiah Moghunter Fomar0153
  6. Volke Locke

    Hatred: A Christmas Story

    Abstract: This award winning game is about Santa being tired of having to deal with the naughty list... so he's coming to town... to thin it out. Genre: Shooter Average Game Time: There is an ending, which only takes maybe 20 minutes to get to... but play it to your heart's content. Story / Setting / Purpose: Saint Nick visits an unamed town and kills everyone for being naughty. Eventually he meets his nemesis... Jack Frost. Character Bios: Saint Nick: Also known as Santa Claus... He is a murderous villain out to murder people so that he won't have to spend so much money on coal... Oh, also he hates people, especially the naughty ones. Credits: Volke Locke - everything not listed below... Scripts by: Victor Sant Khas Arcthunder Yanfly Leon-S.K AndreMaker 4ndreMTM Moghunter Raizen modern algebra GreyFox Cidomar R. Dias Jr And... Akrium, for inspiraing the combat system. Music by: Metallica Futurama Graphics by: PandaMaru Screenshots: Features: A Christmasy theme Santa Epic battles Massacre Violence Controversy Parody Download Link: Without RTP: http://www.mediafire.com/download/sb3vupv99shc53g/Hatred.exe With RTP: http://www.mediafire.com/download/eowna6bhc4gdd9f/Hatred(WRT).exe Unencrypted: Soon to be release... Known Issues: Passage seems to be partially nonfunctional in one map, workaround established, looking for cause in bug. Sometimes the face disappears from the HUD, script needs editing. Font colour didn't change as was intended, looking for bug. Death doesn't always result in gameover.
  7. kayden997

    Farcry 3

    Ahhh, what to say about it. Well for starters, I did not like Farcry 2's single-player. The large area with nothing to do but drive, drive, drive. Or if I'm unlucky, walk a long way. The difference between the two is huge. For starters, in Farcry 2, you had the option to pick I think 4 character... Maybe 5. In the 3rd one, you only follow one, Jason (Bourne). Why is it such a problem, well all you can go about for the 4 characters is their background story. Once you read that, none of it comes into play in the main story. So it's utterly pointless to think of them as characters and more as skins (not much voice either). Farcry 3 took a good step by removing this option because it left them with actual story, which is what Farcry 3 is all about. Jason's character is good to an extent. For one, I do not understand how someone can go from afraid to "a true warrior" in just seven hours (that's how long it took my to finish this game). After looking back, I'd be pretty piss if some jungle psycho killed my brother and my friends are captured. As for the friends and Jason's girlfriend, they're meh to me. More like cannon fodder to continue the story; mission is to act as they would and continue the story. But if we compare Farcry 2's friends (which are the character you did not pick), I guess number three did it right. Almost forgot one character whom made most of this game great, Vaas. Yeah, he was the psycho I was talking about.... No wait, maybe it was Hoyt... Arg, either way Vaas was a bad-ass villain. I actually wanted him to win at one point because his character is just so complex. Oh, there was this one part in the trailer I watch where he said "I am you" or something. I look down at the comments to see someone stating that Vaas is Jason's split personality. Oh, did I ever laugh at that remark. Only time I saw that happen was the movie Fight Club. Great movie... Still, I was sad when Vaas died. That meant I had to deal with Hoyt who was apparently more "psychotic" then Vaas......... *Shakes head* As for gameplay, Farcry 3 offers a wide variety of gun to try, challenge to tackle, and vehicles to take a shot at... Well maybe not the vehicle part. What made this game stand out for me was the hunting part. That's right, hunting wild life is a necessity to store more items, have for coin, and ammo at your disposal. And no, just because you shoot a tiger in the head with a gun doesn't mean he'll die in one shot.... Because that's what really happens. One thing I found out is that it's best just to spend an hour just gathering the best material for ammo belts. Once that's out of the way, the story will become a heck of a lot faster. I'm not even going to talk about the herbs because, truthfully, I only used the one to find animals from a distance. The rest was just too much effort for little outcome. But someone can prove me wrong on that. Back on the subject of guns, sure there's a selection of gun to choose from; all of them firing bullets at a different strength (no surprise there). One problem I found was I didn't really use much of the guns they offered. My main weapons was usually the one that enemies always carried (for easy ammo). There was a few time I did pull out my bow or sniper to one-shot a heavy armored enemy, but scarce bullets turned me off using it often. Although, this is coming from a normal difficulty. I could be completely wrong if I played on the hardest; needing those special guns more so. Oh, I forgot the mention that you buy extras for the guns (sights and what not) and camouflage as well. Continuing on gameplay, because there's a lot to talk about, there is somewhat of a stealth system in Farcry. And no I'm not talking about Hunted: Deamon's forge where you choose the top area to snipe, but once you get there the enemies see you and... There goes your "stealth". And no it's not perfect stealth like Metal Gear Solid.... A bit below that... Actually a lot below. When it comes to scouting, you can use you binoculars to pin point enemies and see them through the wall. Neat. There is a vision metre where it tells you if they see you; at that moment, you have a grace period to fine cover. But note, once they slightly see you, they'll start walking towards you. How do you make them move away? Well, interestingly enough, you can actually throw a rock to make them check the area the rock lands at. Now this is where the stealth has it's... Realism push down a notch. As long at you are sneaking and they cannot see you, you are inviable. Right, so that means you can sneak behind them or sneak right beside them? Well, I could. I don't know if this was an overlooked bug for me, but it was pretty awesome following this once guy for a minute... Okay, I killed him before that. Speaking of killing, when you level up, you gain a point of which you can use to learn a new ability. There's even an ability for extra health. Well, not ability... But I don't know what to call them. I guess I'll just end that there. Graphically, well games now are obvious in their graphics. But the graphics were stunning. Not the best, but effort was definitely made. Although, there were points where they used some poor excuse for graphics that just made me shake my head in shame. Here's the scenario: You are buried under a pile of dead bodies. You climb out safely. You look back to where you climbed out from and you see a dirt ground with read stains and 3 or 4 dead NPC bodies... No hole... Just tinted red ground... It's like they feel people don't have the processing power to generate eleven NPCs and render them. Anyways, I'm practically running out of thought on this game. So I'll just conclude with a wrap up of some sort. The game is definitely a big improvement from Farcry 2. It includes an actually story instead of running around shooting people. You meet with a lot of characters in the game, but only few are note worthy. The amount of things to do in the game is overwhelming at first, but becomes a great experience in the end. Some parts of the game are actually difficult in normal difficult. Which is actually for the normal player... But I do wonder about the hardcore players. 8/10
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