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Found 63 results

  1. Charles' Creation Corner

    Hey folks, welcome to my corner! From here on out I will be open to take commission requests. I work mainly with pixel art (sprites). Sprites/pixel art Pricing will generally range from $1-$3 depending on the sprite. Pricing is subject to change at my discretion. More complex styles will increase in price, simpler styles will decrease I will do bundles if you order a certain number of sprites at a given time I will cut you a deal price wise Pricing is subjective and I want to work with customers so that way we both are satisfied with the deal. PAYMENT WILL BE PROCESSED THROUGH PAYPAL ONLY. NON-NEGOTIABLE CURRENTLY. FOR LARGER ORDERS $20 OR MORE I MAY REQUIRE A DEPOSIT BEFORE I WILL BEGIN WORK. YOU ARE FREE TO MAINTAIN CONTACT WITH ME THROUGHOUT THE PROCESS. Recolors/revisions needed on any piece I've done can be requested free of charge. (Free resources not included.) Please pm me if you are interested or have any questions.
  2. I'm Back, mostly.

    For those that aren't aware I've been inactive on the forum for a while. I'll hopefully be getting the ball rolling again with some cool stuff. Got to get back into game dev after a long hiatus. Also, keep an eye out for a shop I'm opening in the forums. Soon, no ETA.
  3. Hiromu's Art Shop

    I am a Character Artist/Animator looking for work. I'm generally quite reserved when it comes to my characters, but am willing to change things up depending on the request. Pricing: Prices for Character Art done in the Style shown here. These Characters here all represent the Bust Sprite option. Head Shot : $15 Bust Sprites : $20 Waist Level Sprites : $25 Full Body Sprites : $40 These prices will have the character Rendered unshaded, like the character on the far Right. General Shading (all Sprite Sizes) : +$5 3 Additional Emotions : +$5 Things I Draw Poorly (but can attempt) : Very Young Characters Very Old Characters Sparkly Things NSFW Things More Examples Coming Soon.
  4. Mapping Shop of Dreams

    Hello, and welcome to my humble mapping workshop! Whether you're looking for one map,or one hundred, I've got you covered! I specialize in VxAce mapping, although I can accept MV commissions as well. To order a commission, either leave a post below, or send me a PM with the details of your request. We'll figure out the details through PM's. All prices are in US Dollars. Small maps ( >20x20 ) $5-$10 per map (Discounted if bought in bulk) Medium maps ( 30x30+ ) $15 per map Large maps ( 45x45+ ) $20 per map Giant maps ( 60x60+ ) $25-$35 per map Massive maps ( 90x90+ ) Can differ greatly depending on complexity. Provide me some details, and I'll give you an estimate. These are my base rates, although they may vary slightly depending on the complexity of your request. I do offer discounts for bulk orders, the amount of this discount will depend on a number of factors, including the amount and sizes of maps ordered. I do accept rush orders, although they will cost extra. As for payment, I typically work by a "pay half up front, pay the rest at the end" method. Once we figure out the details of the order, I'll send you my paypal email. Half of the agreed price must be payed upfront before I'll start working on your order. The other half will be payed after you are shown the maps, and I'll send over your order via PM. * I have the right to refuse requests. * Maps may take longer than expected to make, depending on real life situations. If for some reason I cannot finish your request, you will be refunded. * Once the map is completed, you must pay me for my work. I'll be happy to make some tweaks to the map if you'd prefer, but you can't simply decide not to pay. * You may use commissioned maps however you see fit, so long as it follows the terms of the resources used. * I reserve the right to use any maps commissioned. * If you use a commissioned map, please credit me as Vis_Mage. * By commissioning me, you accept that you are above the age of 18, or are doing so with permission of someone over the age of 18. * By commissioning me, you accept all above terms of service. If you have any questions, please don't hesitate to ask!
  5. i am creating a very complex and mixed game where you can create a house -inside- , work [a.ka the sims] , missions,arena,horse racing and many more... here is the request. and sorry if someone has requested this before.. 1] in Skyrim the shopkeepers have money ex 5000 gold so they cant buy from you when you sell an item who costs 5100 gold.. can this be done?? shopkeeper money grows when you buy from she/he to. 2]driffrent items and prices every 10 days yes i know it can be done with events but with script it will a lot easier. 3]in Digimon World -psone- there is a Monocromon who allow you to be the shop vendor. is a quest who other digimons come by to buy stuff from you.. 4]in skyrim a tavern shopkeeper cant buy weapons from you because he dont want them. believe me i can ask more but those 4 are to hard so i will stop here and if someone makes a shop script for theese i will ask for more.... tnx
  6. Hey all, I've cross posted this on Steam as well, but I was hoping someone could help me with a step by step of how I might event and implement an ordering system for shopping in my game. Rather than simply using a shop process, I'd like my PC to be able to order and pay for items and then have them become available for pick up with an NPC at a later time. Say my PC is running a shop and needs to restock 2 Bread and 3 Cloaks, they would order them with the NPC and pay at that time, then a day later the items come in and may be picked up with the NPC. How would I event such a thing? I know I need a time system, and I need to use a wait function, but I can't figure out how to pull it all off the way I want. Thanks.
  7. Graphic Shop

    Plugin for RPG Maker MV - Graphic Shop by: Soulpour777 DOWNLOAD Description of the Plugin: This graphic shop allows you to create a graphical type of shop instead of the boring default shop scene. Instruction for Use / Help File: To start with, each window is set up to be in 0 opacity, so you can see the full potential of the plugin. One more thing that I have to say about this plugin is that it’s more flexible than my Scene Shop Skuld in so many ways. Each plugin parameter is well explained in it’s description. I advise that when changing them, you also read the description so you can discern which is which that you’re changing. ACTIVE | X all tagged active are the ones used when the command is active or selected INACTIVE | X all tagged active are the ones used when the command is inactive or not selected X | VALUE all tagged X denotes the x dimension of the command / graphic / window. Y | VALUE all tagged Y denotes the y dimension of the command / graphic / window. W | VALUE all tagged W denotes the width of the command / graphic / window. H / Height | VALUE all tagged H / Height denotes the height of the command / graphic / window. O | VALUE all tagged O denotes the opacity of the command / graphic / window. PLUGIN COMMANDS: GraphicShop Portrait x where x is the desired new portrait used. for example: GraphicShop Portrait Akja this will show Akja’s portrait as the new merchant when shopping. GraphicShop Background x where x is the desired new shop background used. for example: GraphicShop Background Steampunk this will show the image named Steampunk as the new background when shopping. All images used should be in PNG format and inside img / graphicshop folder.
  8. bm BM MV Shop

    BM MV Shop Author: Blackmorning Changelog * Version 1.21: 2018-Apr-01 * - fixed error with parameters * Version 1.20: 2018-Mar-16 * - compatibility with EIS Shop System * - updated for RPG Maker MV version 1.5.0 * Version 1.10: 2017-Feb-23 *- added information from YEP-ShopCore * Version 1.00: 2016-Jun-03 * - Finished plugin! Download * - Decide what parameters to show/compare (using symbols in table below) * - parameter percentage added directly to comparison * - Customize layout of shop * - added information on items, equipment * - choose between special single actor or group comparison Screenshots Terms of Use Any scripts made by Blackmorning is free for use with both free and commercial RPG Maker games. Donations are welcome if using for commercial games, but I will not ask for royalties and such if you choose to use my scripts in your commercial games (NOTE: I would love to be able to get a free copy of your game:-). Credit with Blackmorning84 and a link to http://bmscripts.weebly.com/. Editing these scripts is perfectly okay as long as you still provide proper credit. (good luck with that, maybe throw me a line to let me know what you changed, it might be beneficial for others)
  9. mrts Menu Music

    Name: Menu Music Version: 1.0 Author: Mr. Trivel Created: 2016-05-16 About the plugin: Don't want default map music playing in Menu? Shop? Crafting menu? This plugin allows to change their music to something you'd like instead. Maybe some calming music for menu so players can relax from a difficult dungeon or something uplifting for shopping. Video: How to use? Set BGM for Menu and Shop in Plugin Parameters. You may as well add Bgm to custom scenes (E.g. Crafting), to do that, open up this plugin in your favorite text editor and scroll down to: *EDIT HERE*, it'll have a couple sample entries you can look at, add custom entries there. Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  10. Name: Disable Items To Sell Version: 1.0 Author: Mr. Trivel Created: 2016-04-21 What does it do? Disables specific items or groups of items from being sold in shops. Video: How to use? Everything is managed using plugin commands: To disallow specific items from being sold use the following commands group: ItemLock Disable Item ID (ID) ItemLock Disable Weapon ID (ID) ItemLock Disable Armor ID (ID) For plugin commands above, if you specify 2nd ID, it'll disable all items in that range. 2nd ID is optional. E.g.: ItemLock Disable Item 10 13 will disable items with IDs 10, 11, 12, 13. To allow specifically disabled items to be sold again use this commands group: ItemLock Enable Item ID (ID) ItemLock Enable Weapon ID (ID) ItemLock Enable Armor ID (ID) For plugin commands above, if you specify 2nd ID, it'll enable all items in that range. 2nd ID is optional. E.g.: ItemLock Enable Armor 5 9 will disable armors with IDs 5, 6, 7, 8, 9. To quickly clear all specifically disabled items, use the following group: ItemLock Clear Items ItemLock Clear Weapons ItemLock Clear Armors ItemLock Clear All To disable/enable whole groups of items to be sold use the following groups: ItemLock Disable All Items ItemLock Disable All Weapons ItemLock Disable All Armors ItemLock Enable All Items ItemLock Enable All Weapons ItemLock Enable All Armors Plugin: <Link: Github> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  11. [CLOSED] Raymi's Windowskin Shop

    Hi guys! I've decided to open my own windowskin shop where people can request windowskins. It's best to request cutesy type windowskins, because that's pretty much all I know how to create XD • No inappropriate things (not sure how you could put that on a windowskin, anyway...) • Be patient. I have a life, and it sometimes might take a while for me to get to your windowskin. • Be kind. If you don't like an aspect of your windowskin and would like me to change something, please say so in a kind manner. I don't mind constructive critism, just please don't be a jerk! Anyway, here's the form for you to fill out: I'll get your request to you ASAP! Here's my You can find examples of my work at this thread. ---REQUEST SLOTS--- This shop is closed until further notice as I do not have time to make windowskins anymore.
  12. mrts Unlock Shop Items

    Author: Mr. Trivel Name: Unlock Shop Items Created: 2016-03-16 Version: 1.1 What does it do? Unlock new items in shop by selling or plugin commands. Screenshots: How to use? Setting up Recipes: Items tagged with any of these tags will be available in the shop. <InShopByDefault: [sHOP_ID]> - Will always appear in shop. <InShopByCommand: [sHOP_ID]> - Will appear once unlocked with plugin command. And the last is little longer, it takes multiple lines: <InShopByRecipe: [sHOP_ID]> [TYPE] [iD] [QUANTITY] </InShopByRecipe> [sHOP_ID] - ID of the shop [TYPE] - Item type, i, a, w - i:item, a:armor, w:weapon [iD] - ID of the item in database [QUANTITY] - How many have to be sold in total There can be any number of lines with item requirements. Examples: <InShopByRecipe: 1> i 5 100 i 2 50 </InShopByRecipe: 2> <InShopByRecipe> a 12 1 w 2 1 i 15 10 </InShopByRecipe> Plugin Commands: DynamicShop Enter [sHOP_ID] - Enters the shop of this plugin so there's normal shop still available. DynamicShop Unlock [sHOP_ID] [TYPE] [iD] - Unlocks item to be permanently available in the shop. [sHOP_ID] - ID of the shop [TYPE] - i, a, w - i: item, a: armor, w: weapon [iD] - ID of the item in database Examples: DynamicShop Unlock 1 w 55 DynamicShop Unlock 2 a 15 Plugin: <Link: Github> How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for non-commercial projects. For commercial use contact Mr. Trivel.
  13. Talking in shops

    Hello! I have wanted to make a shop system that is quite different than default. Is there some sort of script that allows the shop system to have a huge graphic in the background instead of the text box taking up the whole screen? like if I want to go to a shop, i get a graphic on the whole screen of the store clerck and "buy" and "sell" are all in a smaller box along the bottom or a corner. Also, i would like some sort of "chat" feature that gives me multiple options of what topic i can ask to the NPC? If there are any scripts out there that can do that, or if someone can make a script that can do that, I would gladly appreciate it.
  14. Heya! It's been awhile since I touched Ace.But in other news, I would like to sell goods as a shop keeper, as it is the only way for the PC to obtain money. If this was already utilized and created, I apologize. Thanks so much!
  15. mrts Simple Shop Tax

    Name: Simple Shop Tax Version: 1.1 Author: Mr. Trivel Created: 2015-11-26 What does it do? Allows easy way to change prices for whole shop items at once. Screenshots: Nothing to really show here. How to use? Use the following Plugin Commands: SetTaxTo Buy [TAX] SetTaxTo Sell [TAX] Examples: SetTaxTo Buy 50 SetTaxTo Buy -75 SetTaxTo Sell 25 SeTtAxTo Sell -50 Plugin: <Link: Github> How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  16. More Sounds While Shopping Version 1 This script replaces the default sounds in Shop with specified ones. ● Customize sounds played in Shop ● Set 11 different sounds for various actions Paste below '▼ Materials' and above '▼ Main Process' Easy configuration; Plug & Play. What happens when clicking stuff in shop: FREE for both, COMMERCIAL and NON-COMMERCIAL projects as long as credit will be given to me. (Rikifive) More Sounds While Shopping (version 1) [Pastebin Link] ===[ Version 1 (08-11-2015) ] '-[ Initial Release ] "Eric Approves!" Certificate given to high quality products Written by: Rikifive
  17. What does it do? Allows buying special items which give multiples. E.g. "Arrows (x64)" item would give 64 arrows. Author: Mr. Trivel Name: Shop Items in Stacks Created: 2015-10-26 Version: 1.0 Screenshots: Instructions: Use the following tag in item note fields: <stack: type, ID, Amount> Script: <Link: Github>
  18. Hello!! I've looked around a bit but cannot find a script what allows you to buy multiple items for say 1 gold, Like a stack of arrows. Has anyone seen a script that can do that?
  19. As requested by Brackev, this is a very minimalist shop. You can only buy (not sell) only one item at a time. That is, no status window, no "how many" dialog box, nothing. Only the item, the price, and your money. I figures someone else might benefit from this, so there'd be no harm on putting it here as well. Free to use in commercial & non-commercial games. But please credits to Sughayyer. Usage is simple - call a shop. Like you normally would. Compatibility is probably very low... I mean, it only affects Scene_Shop, but it most scripts that deal with shop won't like this. Then again, why would you use several shop scripts, right?
  20. Purchase only shop

    I'm trying to make all shops purchase only shops, and they sell only in qty 1. no selling. I checked the default scripts in VXAce for shops but I can't get my head around how to do this without breaking everything. I've tried for several hours already and don't feel I'm all that much closer. My knowledge of scripting is very very basic at this moment. This is what I want to do: When shop processing is called -> go directly to purchase menu without having to select buy. When things are bought, qty 1 is assumed, no need to select qty 1. This number menu shouldn't pop up. When the back button is pressed, exit shop processing. There are no UI scripts in my project yet, just assume vanilla VXAce.
  21. Think pokemon. Buying for example: Buying 10 potions would reward you with an extra potion. Buying 5 iron swords would reward you with an iron great sword. or Buying 10 potions would lower the cost of the purchase by 10%, etc. Anyone know how to implement this or a script?
  22. First thing... I'm not new to this forum, though it's been a LONG time since I've posted anything (& I can't remember my old account or even the email it had, so I had to make a new one). Second, please don't give me any flak about not searching for a topic if this topic / post looks familiar to anyone. If there's anything I'm REALLY OCD about, it's researching things meticulously... &... not asking for help unless I REALLY feel like I need it. Alright... on to the task at hand. Let me first say that in addition to pouring through hundreds of Google searches, forum topics & scripts, I've also spent numerous hours tinkering with various common event, "if-then-else" / conditional branches, script calls & numerous other combinations to achieve what I'm trying to do...... all with no success. I'm quite familiar with most everything in the RMVXA engine, & a little scripting, but not enough to accomplish what I'm trying to do, (or I'm just missing something, maybe?). Here's as much detail as I can think to give in what I'm trying to do, (& I am already quite certain it's going to take a script to do it). Yes, I know that what I'm about to explain can be done through a common even &/or conditional event, but that would require an INSANELY large conditional string of "else" branches, (you'll see what I mean in a sec.)................... New items should become available as the actors level up (& trigger / unlock shop events at specified levels)... but I need the event / script to check ALL of the actor's levels, for the highest one. I'm sure there's a script (or call) that can be used here to do a check for the highest actor level (in the party), but I can't find it. I've even searched through Yanfly's "Enemy Level" script to see what was used to check the actor with the highest level against the enemy's level, without success. This seems like a simple thing, but I just haven't had any luck. Here are some other details of things I've tried &/or misc. details: Item Shop L1+ (this is the first shop that actors can access at level 1) = L1 Potion, L1 item, L1 ingredient, etc. Armor Shop L1+ = L1 Armors Weapon Shop = L1 Weapons Item Shop L10+ (this shop level would ONLY become visible to the actors at level 10+) = L10 Potion, L10 item, L10 ingredients, etc. Armor Shop = L10 Armors Weapon Shop = L10 Weapons etc., etc. Now..... here are some the things I've tried (all with undesirable results, without listing each one) > A conditional common event where a level check is done of each actor to see if the minimum lvl is present, "else" the lower tier shop is used. > A script call (using $game_party.members[0].level>=10), which only checks for the min. level requirement of the 1st actor I either run into having to make a conditional event with an INSANE amount of conditional "else" branches (checking the level of EACH actor, for EACH level tier; this means that, with 10 actors total, & a total of 10 shop tiers, a single shop event would have 100 "else" branches.... that's a bit much)............. or........... I use the script call above to check only the actor in the party's lead position for the correct level, but STILL run into a problem with higher levels, (see example below): Conditional Branch: Script $game_party.members[0].level<=10 Control Switches [001: L1 Shop Unlock] = ON Else Conditional Branch: Script $game_party.members[0].level>=10 Control Switches [001: L1 Shop Unlock] = OFF Control Switches [002: L10 Shop Unlock] = ON Of course, the problem here is that once the L10 shop condition is met, any condition I set higher than 10 won't matter because of the ">"... & that L10 condition will be met & be used. This is why I feel like I need a script... so I can have level "ranges". Shop Level 1 to 9 Shop Level 10-19 Shop Level 20-29 & so on. Creating a conditional branch (even one with a variable, or using game data) can't accomplish this, from what I've found. Any help with this would be GREATLY appreciated............ & I'm pretty familiar with the RMVXA engine already & am pretty comfortable with script "lingo", so even just pointing me in the right direction would be GREAT!! Thanks guys (& gals). Sorry this was so lengthy, but I wanted to make sure that I made clear what I'm trying to do, (since it seems that ppl rarely give enough detail when describing what they want / need).
  23. i have a few questions that i'm hoping someone could help me with, i know in some games people manage to make items that can do incredible things. like in the aveyond games (if you know them) the player can get an aditional outfit which, when selected they can change into, or the player can get a crystal which when selected makes the player go faster, or boots that when worn do the same thing. i also want to know if its possible to make an item buyable from a normal store list but only once, im sure it has to be possible but i'm not sure how. i suppose there is also the method of placing an item down and when clicked say somthing allong the lines of "this item is worth 100 coins, buy it?" and when yes is selected you get the item the coins are removed and the image dissapears, however i learned that when that happens for some reason it works even if you dont have enough coins. i really need some help fixing that problem. im sure i will have more questions in the future, but these are the ones i need help with right now. if you can help me i would really appriciate it.
  24. mrts Variable Shops

    What does it do? Allows shops to have variables as currencies. Shops can take multiple currencies. Author: Mr. Trivel Name: Variable Shops Created: 2014-12-17 Version: 1.1 Request by: Kayako Screenshots: Instructions: Set up module below and call the shop by using call_var_shop(ID, [CURRENCY_IDs]) ID being the Shop ID from the module below. CURRENCY_IDs being what currencies does the shop take. Example: call_var_shop(2, [1, 2, 5]) That would mean to call a shop of ID 2 which takes currencies 1, 2 and 5. Script: <Link: Github> Blog: <Link: On blog>
  25. Shop using variables

    Note: This is a request, not a code, the screenshots are mockups and the instructions are me trying to explain a possible way to set it up while having zero knowledge of code. The thread name pretty much says what I am looking for, I have searched for quite a bit but didn't find quite what I wanted, so I decided to try my luck in this section (I feel like I'm a bit greedy with my requests, I'm a horrible person!) But yes, what I was looking for was pretty much a shop, that rather than using gold for your shopping needs used Variables to do such, and represents them by icons, as shown in the mock screenshot below: The things I'd most likely want to see defined is: Currency 1.[variable id].[icon id] Currency 2.[variable id].[icon id] Currency 3.[variable id].[icon id] Sold wares [item type] [item id].[Currency number].[Amount] Thus defining the currencies and how they are represented at first, followed by the wares and how much of each currency they cost For example: "Currency 1.2.3" Would result in the shop seeing variable 2 as currency number 1 for this shop and tells it to represent this variable by the third icon "shades/blind" from the default system graphic. "Sold wares :Item 1.1.2" Would then result in the shop knowing it sells an "Item" with id 1 (Potion) using Currency 1 as payment, and needs 2 of this currency. I hope I was clear enough in my explanation, and that someone would be willing to pick up a task like this, I imagine a lot of games with "collect" quests would profit from a script like this one!
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