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Found 16 results

  1. hiromu656

    Hiromu's Art Shop

    I am a Character Artist/Animator looking for work. I'm generally quite reserved when it comes to my characters, but am willing to change things up depending on the request. Pricing: Prices for Character Art done in the Style shown here. These Characters here all represent the Bust Sprite option. Head Shot : $15 Bust Sprites : $20 Waist Level Sprites : $25 Full Body Sprites : $40 These prices will have the character Rendered unshaded, like the character on the far Right. General Shading (all Sprite Sizes) : +$5 3 Additional Emotions : +$5 Things I Draw Poorly (but can attempt) : Very Young Characters Very Old Characters Sparkly Things NSFW Things More Examples Coming Soon.
  2. blackmorning84

    BM MV Shop

    BM MV Shop Author: Blackmorning Changelog * Version 1.21: 2018-Apr-01 * - fixed error with parameters * Version 1.20: 2018-Mar-16 * - compatibility with EIS Shop System * - updated for RPG Maker MV version 1.5.0 * Version 1.10: 2017-Feb-23 *- added information from YEP-ShopCore * Version 1.00: 2016-Jun-03 * - Finished plugin! Download * - Decide what parameters to show/compare (using symbols in table below) * - parameter percentage added directly to comparison * - Customize layout of shop * - added information on items, equipment * - choose between special single actor or group comparison Screenshots Terms of Use Any scripts made by Blackmorning is free for use with both free and commercial RPG Maker games. Donations are welcome if using for commercial games, but I will not ask for royalties and such if you choose to use my scripts in your commercial games (NOTE: I would love to be able to get a free copy of your game:-). Credit with Blackmorning84 and a link to http://bmscripts.weebly.com/. Editing these scripts is perfectly okay as long as you still provide proper credit. (good luck with that, maybe throw me a line to let me know what you changed, it might be beneficial for others)
  3. charlesthehurst

    Charles' Creation Corner

    Hey folks, welcome to my corner! From here on out I will be open to take commission requests. I work mainly with pixel art (sprites). Sprites/pixel art Pricing will generally range from $1-$3 depending on the sprite. Pricing is subject to change at my discretion. More complex styles will increase in price, simpler styles will decrease I will do bundles if you order a certain number of sprites at a given time I will cut you a deal price wise Pricing is subjective and I want to work with customers so that way we both are satisfied with the deal. PAYMENT WILL BE PROCESSED THROUGH PAYPAL ONLY. NON-NEGOTIABLE CURRENTLY. FOR LARGER ORDERS $20 OR MORE I MAY REQUIRE A DEPOSIT BEFORE I WILL BEGIN WORK. YOU ARE FREE TO MAINTAIN CONTACT WITH ME THROUGHOUT THE PROCESS. Recolors/revisions needed on any piece I've done can be requested free of charge. (Free resources not included.) Please pm me if you are interested or have any questions.
  4. charlesthehurst

    I'm Back, mostly.

    For those that aren't aware I've been inactive on the forum for a while. I'll hopefully be getting the ball rolling again with some cool stuff. Got to get back into game dev after a long hiatus. Also, keep an eye out for a shop I'm opening in the forums. Soon, no ETA.
  5. Vis_Mage

    Mapping Shop of Dreams

    Hello, and welcome to my humble mapping workshop! Whether you're looking for one map,or one hundred, I've got you covered! I specialize in VxAce mapping, although I can accept MV commissions as well. To order a commission, either leave a post below, or send me a PM with the details of your request. We'll figure out the details through PM's. All prices are in US Dollars. Small maps ( >20x20 ) $5-$10 per map (Discounted if bought in bulk) Medium maps ( 30x30+ ) $15 per map Large maps ( 45x45+ ) $20 per map Giant maps ( 60x60+ ) $25-$35 per map Massive maps ( 90x90+ ) Can differ greatly depending on complexity. Provide me some details, and I'll give you an estimate. These are my base rates, although they may vary slightly depending on the complexity of your request. I do offer discounts for bulk orders, the amount of this discount will depend on a number of factors, including the amount and sizes of maps ordered. I do accept rush orders, although they will cost extra. As for payment, I typically work by a "pay half up front, pay the rest at the end" method. Once we figure out the details of the order, I'll send you my paypal email. Half of the agreed price must be payed upfront before I'll start working on your order. The other half will be payed after you are shown the maps, and I'll send over your order via PM. * I have the right to refuse requests. * Maps may take longer than expected to make, depending on real life situations. If for some reason I cannot finish your request, you will be refunded. * Once the map is completed, you must pay me for my work. I'll be happy to make some tweaks to the map if you'd prefer, but you can't simply decide not to pay. * You may use commissioned maps however you see fit, so long as it follows the terms of the resources used. * I reserve the right to use any maps commissioned. * If you use a commissioned map, please credit me as Vis_Mage. * By commissioning me, you accept that you are above the age of 18, or are doing so with permission of someone over the age of 18. * By commissioning me, you accept all above terms of service. If you have any questions, please don't hesitate to ask!
  6. raymi100

    [CLOSED] Raymi's Windowskin Shop

    Hi guys! I've decided to open my own windowskin shop where people can request windowskins. It's best to request cutesy type windowskins, because that's pretty much all I know how to create XD • No inappropriate things (not sure how you could put that on a windowskin, anyway...) • Be patient. I have a life, and it sometimes might take a while for me to get to your windowskin. • Be kind. If you don't like an aspect of your windowskin and would like me to change something, please say so in a kind manner. I don't mind constructive critism, just please don't be a jerk! Anyway, here's the form for you to fill out: I'll get your request to you ASAP! Here's my You can find examples of my work at this thread. ---REQUEST SLOTS--- This shop is closed until further notice as I do not have time to make windowskins anymore.
  7. Hey all, I've cross posted this on Steam as well, but I was hoping someone could help me with a step by step of how I might event and implement an ordering system for shopping in my game. Rather than simply using a shop process, I'd like my PC to be able to order and pay for items and then have them become available for pick up with an NPC at a later time. Say my PC is running a shop and needs to restock 2 Bread and 3 Cloaks, they would order them with the NPC and pay at that time, then a day later the items come in and may be picked up with the NPC. How would I event such a thing? I know I need a time system, and I need to use a wait function, but I can't figure out how to pull it all off the way I want. Thanks.
  8. Plugin for RPG Maker MV - Graphic Shop by: Soulpour777 DOWNLOAD Description of the Plugin: This graphic shop allows you to create a graphical type of shop instead of the boring default shop scene. Instruction for Use / Help File: To start with, each window is set up to be in 0 opacity, so you can see the full potential of the plugin. One more thing that I have to say about this plugin is that it’s more flexible than my Scene Shop Skuld in so many ways. Each plugin parameter is well explained in it’s description. I advise that when changing them, you also read the description so you can discern which is which that you’re changing. ACTIVE | X all tagged active are the ones used when the command is active or selected INACTIVE | X all tagged active are the ones used when the command is inactive or not selected X | VALUE all tagged X denotes the x dimension of the command / graphic / window. Y | VALUE all tagged Y denotes the y dimension of the command / graphic / window. W | VALUE all tagged W denotes the width of the command / graphic / window. H / Height | VALUE all tagged H / Height denotes the height of the command / graphic / window. O | VALUE all tagged O denotes the opacity of the command / graphic / window. PLUGIN COMMANDS: GraphicShop Portrait x where x is the desired new portrait used. for example: GraphicShop Portrait Akja this will show Akja’s portrait as the new merchant when shopping. GraphicShop Background x where x is the desired new shop background used. for example: GraphicShop Background Steampunk this will show the image named Steampunk as the new background when shopping. All images used should be in PNG format and inside img / graphicshop folder.
  9. Glasses

    Menu Music

    Name: Menu Music Version: 1.0 Author: Mr. Trivel Created: 2016-05-16 About the plugin: Don't want default map music playing in Menu? Shop? Crafting menu? This plugin allows to change their music to something you'd like instead. Maybe some calming music for menu so players can relax from a difficult dungeon or something uplifting for shopping. Video: How to use? Set BGM for Menu and Shop in Plugin Parameters. You may as well add Bgm to custom scenes (E.g. Crafting), to do that, open up this plugin in your favorite text editor and scroll down to: *EDIT HERE*, it'll have a couple sample entries you can look at, add custom entries there. Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  10. Name: Disable Items To Sell Version: 1.0 Author: Mr. Trivel Created: 2016-04-21 What does it do? Disables specific items or groups of items from being sold in shops. Video: How to use? Everything is managed using plugin commands: To disallow specific items from being sold use the following commands group: ItemLock Disable Item ID (ID) ItemLock Disable Weapon ID (ID) ItemLock Disable Armor ID (ID) For plugin commands above, if you specify 2nd ID, it'll disable all items in that range. 2nd ID is optional. E.g.: ItemLock Disable Item 10 13 will disable items with IDs 10, 11, 12, 13. To allow specifically disabled items to be sold again use this commands group: ItemLock Enable Item ID (ID) ItemLock Enable Weapon ID (ID) ItemLock Enable Armor ID (ID) For plugin commands above, if you specify 2nd ID, it'll enable all items in that range. 2nd ID is optional. E.g.: ItemLock Enable Armor 5 9 will disable armors with IDs 5, 6, 7, 8, 9. To quickly clear all specifically disabled items, use the following group: ItemLock Clear Items ItemLock Clear Weapons ItemLock Clear Armors ItemLock Clear All To disable/enable whole groups of items to be sold use the following groups: ItemLock Disable All Items ItemLock Disable All Weapons ItemLock Disable All Armors ItemLock Enable All Items ItemLock Enable All Weapons ItemLock Enable All Armors Plugin: <Link: Github> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  11. Author: Mr. Trivel Name: Unlock Shop Items Created: 2016-03-16 Version: 1.1 What does it do? Unlock new items in shop by selling or plugin commands. Screenshots: How to use? Setting up Recipes: Items tagged with any of these tags will be available in the shop. <InShopByDefault: [sHOP_ID]> - Will always appear in shop. <InShopByCommand: [sHOP_ID]> - Will appear once unlocked with plugin command. And the last is little longer, it takes multiple lines: <InShopByRecipe: [sHOP_ID]> [TYPE] [iD] [QUANTITY] </InShopByRecipe> [sHOP_ID] - ID of the shop [TYPE] - Item type, i, a, w - i:item, a:armor, w:weapon [iD] - ID of the item in database [QUANTITY] - How many have to be sold in total There can be any number of lines with item requirements. Examples: <InShopByRecipe: 1> i 5 100 i 2 50 </InShopByRecipe: 2> <InShopByRecipe> a 12 1 w 2 1 i 15 10 </InShopByRecipe> Plugin Commands: DynamicShop Enter [sHOP_ID] - Enters the shop of this plugin so there's normal shop still available. DynamicShop Unlock [sHOP_ID] [TYPE] [iD] - Unlocks item to be permanently available in the shop. [sHOP_ID] - ID of the shop [TYPE] - i, a, w - i: item, a: armor, w: weapon [iD] - ID of the item in database Examples: DynamicShop Unlock 1 w 55 DynamicShop Unlock 2 a 15 Plugin: <Link: Github> How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for non-commercial projects. For commercial use contact Mr. Trivel.
  12. Name: Simple Shop Tax Version: 1.1 Author: Mr. Trivel Created: 2015-11-26 What does it do? Allows easy way to change prices for whole shop items at once. Screenshots: Nothing to really show here. How to use? Use the following Plugin Commands: SetTaxTo Buy [TAX] SetTaxTo Sell [TAX] Examples: SetTaxTo Buy 50 SetTaxTo Buy -75 SetTaxTo Sell 25 SeTtAxTo Sell -50 Plugin: <Link: Github> How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects.
  13. Tsukihime

    Shops and event pages

    The Shop Manager currently handles shops on a per-event basis. A shop is uniquely identified by two keys: a map ID, and an event ID. This does not allow you to have multiple shops in a single event, especially if you want the shop to sell different things under different conditions (for example, a shop sells beginner equips at the start of the game, but near the end of the game sells advanced equips) I am tempted to add the page number of the event to the key as well, but will have to evaluate the consequences. As long as you are not explicitly trying to grab a shop using `ShopManager.get_shop`, it should not be much of a problem, but there may be cases where you actually want to get a specific shop using script calls. In any case, the next version of the shop manager will add the page number to the shop key. This change should not affect any existing shop plugins.
  14. HyperFlash

    A Shop Keep game

    so before i try my hand on shopkeep kind of game thats like Recettear: An Item Shop's Tale is there anything i need to know to get started on one? because i have no idea how to set up items on a shelf to display
  15. Tsukihime

    Shop Options

    The next version of the Shop Manager will come with a new set of "shop options". These options influence the shop and shop goods. All options are set through script calls before the shop processing command. In particular, it will support the following options: 1: Hidden. You can attach a condition to a shop good to hide the good from the list. If the condition is met, then the shop good will not appear on the list. 2: Disabled. You can attach a condition to a shop to disable a good from the list, even if you have enough money to buy it. If the condition is met, then the shop good will appear on the list, but will not be selectable Additional options will be added in the future if they are useful. Shop options apply to all shops that inherit from Game_Shop, which should be all shops.
  16. Tsukihime

    Common event shop

    http://yanflychannel.wordpress.com/rmvxa/menu-scripts/common-event-shop/ Going to write a common event shop that does something similar to this for the Shop Manager. Some usage and implementation details 1: Shop type = "CommonEventShop" 2: In the Items tab in the database, users will create some "common event" items. The name, icon, description, price, and other shop-related information will be specified using the database. No more comments for these things 3: The common event will be set up as an effect. When the item is purchased, the common event will be executed. I have not decided whether the shop scene will close or not. 4: Setting up the shop is a matter of selecting these "common event" items in the shop processing editor. The only purpose of the shop is to allow you to sell items that trigger common events. Anything that you want each item to do will be done in the common event. It shouldn't matter what you want to do. If anyone has any requests regarding this common event shop idea or things I should consider let me know.
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