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Found 11 results

  1. RetroExcellent

    A Rat's Journey - Homeward

    A RAT'S JOURNEY - HOMEWARD SYNOPSIS IMAGES/SCREENSHOTS DOWNLOAD LINK CHARACTERS STORYLINE/PLOT SETTING AND/OR WORLD DEVELOPMENT
  2. Question: How many Nitro Brains do you need to deliver the world's best present? Hint number one: You are Quidget, wiener dog slash genius inventor slash science ninja. Hint number two: You and your assistant Beatrize just build a Lightning Oven. Hint number three: You have the feeling that setting up this Secret Brain Chamber was an extraordinarily good idea... Quidget is Team Tailnut's entry to the Degica IGMC2017 game jam. It's a spin off of our current game in development, Peninja - The Funky Sexy Love Ninja RPG. Genre: Adventure Playtime: About 20 minutes of scienterrific fun! The game is completely playable in it's current state. Due to the short time frame in which it was completed, you might find so boogielicious bugs though Click on the picture to go directly to the itch.io download page! For science! Have fun playing and don't you punch the Electric Igor! ---- Game goal: You forgot to bring your package to the post office. Animate a hunky hulk to deliver it for you! Characters: Quidget the Wonderwiener ist a genius inventor and an inventive genius. For him, animating the dead is as easy as chewing out the filling of a stuffed pig! Beatrize is Quidgets trusty assistant, quick with her wits and even quicker with her tongue. Don't let her make you mad - you are not, repeat NOT a mad scientist! Credits: Team Tailnut: Dezue - Story and Art OniGiri - Programming Plugins: Sound: Known issues: If you finish the last quest and want to pull the Big Bony Lever, please do so from below, so the ending cutscene can roll smoothly. Grab your Nitro Brain NOW!
  3. Tsarmina

    Sugar Sweet

    unreasonably proudly presents.... Story: 95% Characters: 90% Graphics: 20% Eventing: 02% Databasing: 30% Mapping: 30% Overall progress: Getting tougher :< Welcome, welcome! I’m Tsarmina, resident redhead and confuzzled game designer. Sugar Sweet is meant to be a short, cute, and completely adorabilus game! And of course, it’ll be sweet. As always, tankyas for supporting me in my endeavour! I love you all! XOXOXOXO "There’s a tale from a long, long time ago. Yes, it’s one of those ancient tales that people think never happened." "May I see your IDs?" "Look look look! It’s beautiful!" "These boxes full of…um…prawn-a teeth. What are these??" "You have to understand the connection." "A spoon full of sugar…brightens my day!" "You're making me blush! Stop it!" "…Thank you." ♥ Support me (and Spec hehe) and Sugar Sweet! Here's a fair share of support bars which you can pick from. (Or you can pick ALL of them!) Just highlight, Ctrl-C and Ctrl-V into your signature.
  4. Echoes of Creoya Download: https://www.mediafire.com/?sbi6v567zrbemtr Hello everyone! Thanks for clicking here! This project I am working on is still really new, and actually my first attempt at making a game. But I feel like I've put a decent amount of time into it so far, mostly learning how to use RMAce. The main purpose of posting this demo for you all is I really want some feedback. It would be nice to hear the opinions of others whether or not I should continue with this project and get more serious with it. I don't want to waste my time on garbage, haha. Don't be afraid to hurt my feelers! Abstract: An orphan lives in a world constantly at war between two main powers: the Ecelan Empire and the Paxaeba Kingdom. With his childhood friend, he embarks to find out more about his past and where his place is in a world that is controlled by an unknown influence (cliche, eh?). An old-school style rpg influenced by many popular ps1 rpgs. Game Progression: Overall this is probably 1-5% complete. Haha. I have a lot of ideas for the story line, and I have ideas for introducing ~8 characters total. This would hopefully end up being a full scale rpg, and I would shoot for something like 30-40hrs of gameplay. So far, knowing exactly where to go, the demo takes me 20 minutes to finish, even less if I run from all random encounters. One thing I haven't done is skills, so although there isn't an ending to the demo, leveling up doesn't really do much for ya. Story/Setting/Purpose: The main character is awoken by his childhood friend so that they may attend a festival in their small town of Goldmund on the continent of Ecelan. They must enjoy their time together, as the following morning, the main character will ship off to fight a war against the rival kingdom of Paxaeba. As the story progresses, it becomes clear that their country is corrupt and they must set off, with the help of comrades met along the way, to try and find what exactly pulls the strings of their world. I have a decent idea of where the story will go, but I have been changing it quite frequently as I actually make it. I hope this is enough. Don't really want to spoil it. It's a short demo Characters: -Zane- An orphan with a kind heart trying to find his place in the world. -Erika- Zane's childhood friend (maybe more than friends). She sticks close by to Zane as he always protects her. Screenshots: Features: Side battlers, non-vanilla game musics (some), lockpicking minigame Features Planned: Sidequests initiated by bulletin board, a sort of crafting system Credits and Acknowledgements!!!
  5. A puzzle-exploration game with horror elements Angela the high school girl is having a recurring dream... but what does it mean? The answer can only lie in going deeper... --- Game status: Completed (with placeholder graphics), possibility for minor mechanical edits. (p.s. asdjhagsk I know I tagged this wrong, I can't figure out a way to edit tags if there is a way at all? Sorry. Could I request movement to 'masterpiece theatre'.) Testing status: v100 tested by multiple people, major bugs should be removed now. (Bug reports always welcome, though!) Length: ~1hr Content warnings: religious themes; some blood/death; dark themes (abuse, insanity (although strictly non-explicit)). Some mild-moderate scares. Very mild language. --- Gameplay: Mostly takes place inside a recurring dream, where gameplay revolves around puzzles. The story is hints-based, so exploration is recommended. A complete walkthrough is included for if you get stuck. There are also a couple of chase scenes where reaction time will be your biggest asset. Highlights: Original, thematic puzzles + creepiness. --- Screenies: Minor issues/Credits: At present if you backtrack from the swimming pool to the balcony, the stairs will appear not to work anymore. Misc credits given in the readme. Download: ~*~*http://www.mediafire.com/download/1rl47c7nbsz1dbu/Josephs_Farm101.zip*~*~ (Note the vx ace RTP isn't included) (VX Ace RTP: http://www.rpgmakerweb.com/download/additional/run-time-packages) --- Thank you so much if you consider playing this game! - Clovejar
  6. Luiishu535

    Letter From Hell

    Full Game Downloads: After SWAP Event Edition aka "GRS' Marginally Less Buggy Edition!" SWAP Event Edition aka "grs did you even balance this edition" Mr. Dinkles has a job for Mail Gal Candy and Mail Milf Tequila: Deliver a letter to B.J Bottomheart at Upperhill Estate! However nothing in the Mail Industry is ever that easy and thanks to a Magic Mushroom addiction the direct route has been closed. Candy and Tequila will have to brave the monsters of the Dankalong Caverns and the mail thieves of the Forest of No Return and a Mail Gal's most dreaded foe: A dog! Letter From Hell is a game made for the Swap In the Middle With You gamedev event started by Luiishu535 and completed by GreatRedSpirit. It is a short RPG featuring less dangerous scenarios than real postal workers experience. Can you get the mail delivered on time? no because it is already late! Screenshots: Features: - Mother and daughter duo! - Free Turn Battles! - Mystery men! - A puzzle! - Survive by consuming various alcoholic beverages! - A crafting santa! - FU**ING KAZOOS! Length: About 30-45 minutes.
  7. Lord Vectra

    Too long dialogue?

    How long do you think is too long? I'm making a conversation between main character and the King but I don't know how long would be considered too long.
  8. Which answer did you pick and why? Want to know before I start making cut scenes on my game.
  9. I'm also covering SIC on my blog at Pixel Brady Pixel Brady: Scima Invasion Crew, lazily titled by breeding Sci-Fi and fantasy magic into the system, is a short repeatable game based around a small crew of specialists who invade a rebel base to save the world or some such. Truthfully there's not really much of a story! Play now? v1.2 is out now and can be downloaded from Mediafire. Playtime? Each playthrough clocks around 30~40 mins on average (at least during the test runs) but with three routes to the end and ten classes to pick from (as well as passwords to unlock extra features after completing a run) it's designed to be playable more than once! Features, you ask? Sci-Fi & Magic! Handguns, grenades, combat specialists and magicians all wrapped up together in a mission to punch through an evil base! Simple maps, simple graphics, simple story. It's a simple game with simple mechanics. Sounds boring maybe, but that's part of the point; to just be able to dive right in and play with class combinations! No free recovery points or Inns to stay at. You need to rely entirely on your crew and any supplies you find. You begin with plenty of supplies but they start running out as the enemies get stronger! Conservation is key! No levels! Your crew is always stronger and better than any baddies you find (except bosses!) so your only worry is supply attrition; can you save all your best stuff for the bosses? Ten available classes to mix, match and combine into your crew. With eight common skills between everyone and four unique skills per class, there's plenty of tactical differences between using each class. All skills have unique and varied damage calculations which are shown in the descriptions for you to accurately and tactically decide which skills are best used at any given time. Permanent death! Losing someone hurts your chances of completing the mission, but airlocks across the base allow you a chance to request backup from four other crew members waiting to aid you! Three different paths leading to the bases inexplicable core. Each path can be backtracked and taken (if you want) to give you different bosses and paths to take when trying different class combos. Unlockable Boss Rush Mode! Fight every boss in the game in direct succession with no ammo refills, no backup calls and no breathing time between! Unlockable Survival Mode! Fight an endless supply of baddies with random bosses mixed in! Three optional bosses who make even the General look like a miniboss! Oh no! Screenies? Oh, it was Details you wanted? It's a simple game based off a simple concept I wanted to try implementing. There's literally more tutorial textboxes than there are dialogue/story, as that was never really a part of it. I liked the idea of seeing sci-fi and fantasy magic put together (which is something I rarely see) but wasn't as interested in story as the concept itself. It also helped with the skills, as I mixed together "tech points" (a victor script) and mp use. Between the ten classes who have their own skilltrees, everyone has a various mix of skills utilising both of them to different degrees. By then putting unique damage calcs to each skill that involved a mixture of stats, and then limiting ammo boxes and mp tonics, it forces you to tactically decide which skills to use when, so you always have some left over for the boss. These classes include a Marine who uses firearms to attack. These weapons do very strict damage that's modified only by an enemies defence. They target single enemies, while Grenadiers will use explosives that target everyone. There's also a Healer who uses magic that heals based both on their magic attack, but the targets own magic stats as well. Healers use magic to heal whole groups at once, while Medics use single target heal and buffs that (non-magically) deal strict amounts rather than stat based. The rest of the game? The mapping is uninspired visually, although the game as a whole is mapped out in such a way that there are three separate routes to the boss (with backtracking possible) so I just spent more time actually planning routes than trying to prettify it. I kept one tileset throughout the whole game, but made an effort to change the basic visual look after every couple of bosses. But besides that; you can save anywhere, death is a permanent feature so you have to conserve even peoples lives, but every so often you'll find an airlock where you can request up to four more people to come and help you. Most importantly is just the cute, chibi battle appearance! So harmless looking, but I think it goes well Anyhoo, blether over. Credits?
  10. Astatine Adventures is a short about a girl named Astine, who's secretly a witch. Credits Artist Melody Brown Writer & Level Designer Jake Caro Music Composition & Synchronization Martin Barreby Character Spriter amicableAggressor ​Environment Artists Ayene-chan Lunarea Voice Cast Astine Emily Koch Asta Jake Caro Narrator River Kanoff __________ Artwork Astine~ Asta~ __________ FULL SHORT ~Comments from the creator~ The name Astatine comes from the chemical of the same name, Astatine is a highly unstable radioactive chemical element. Astatine derives from the Greek word for unstable "astatos. " When the title is translated it literally means "Unstable Adventures" a good sign for the relationship between Astine and her (sometimes) out of control magic. The names Asta, and Astine, are both taken from each half of the word "Astatine". I hope everybody liked our short, please take these two wallpapers of Astine if you'd like~ __________
  11. DOWNLOAD HERE! DISCLAIMER! This game was created for the 2013 Cleveland Summer Game Jam in less than 48 hours. It's pretty (slightly intentionally, though) unbalanced, very short, and not very pretty in some aspects. However, unless there's a game breaking bug, I won't be working on this again unless I truly feel like it. I'd like to get back to work on my main project. Without further ado... Average Game Time: 5-15 minutes Story: What if there was a world where all battles in a war where fought out via violent tug of war matches? Well, this game (kind of) answers that question. A squad of three knights must suit up to fight for the Right Kingdom, and finish the fight once and for all... Gameplay: Fight in turn-based RPG battles and abuse enemy weaknesses and resistances! Use the rope to your advantage! The higher your rope number, the better the bonuses. Be careful, enemies can these bonuses as well... Buy items, weapons, and rings from Donny the Salesman to up your strategy! You can change equips in the middle of battle! Five battles in different biomes - each biome has a different effect you must overcome! Characters: Sasha - The strongest physically. Specializes in debuffing enemies. Dylan - The main healer of the group. Specializes in buffing the party. Trixie - The mage of the group. Specializes in dealing out magic damage to enemies. Screenshots: (THE ONE EVERYONE SCROLLS TO IMMEADIATELY) DOWNLOAD HERE! Credits: Avvy/Miroku - Level design, database, events, graphical work, scenario, testing, etc. Etolier - Character & enemy designs Enterbrain (RMDS) - Tile graphics Yanfly, Galv, Regendo, Moghunter, Dekita, Tsukihime - Scripts Aaron Krogh, Enterbrain, Panic Pumpkin - Music & Sound ~STUDIO ZEVERE~
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