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Showing results for tags 'sideview'.
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I made some grayscale resources for my indie in a week game Pathway Desire and while they are somewhat limited and i'm no expert spriter... I thought: why not share them? This is how they look (if you're too lazy to click on my signature): These tiles are formated for RM VX/ACE. As for terms of use: you're free to use them both commercially and non comercially credit would be appreciated. Also, since I'm kind of free these days so if you want me to add a little something to the tileset (except maybe water, I have no clue how to do it) I'm taking requests. NOTE: This will contain some small spoilers about the game (bosses, mostly). So, if you ever want to play it, consider giving it a whirl before checking these out. Tiles: Characters: Faceset The character with the hat is inspired by RMW's Scinaya's female healer from Restaff june 2012 Icons: For icons I used mostly Crazy_Leen's http://forums.rpgmakerweb.com/index.php?/topic/31274-crazy_leens-crazy-resources-retro-resources/ (Turned to grayscale of course) But her iconset lacks armor and a few other icons I needed, so I had to create those myself. Though they're not on the same level as hers: Battlers: They're for sideview and are sort of inspired by Milano cat's battlers: http://www.geocities.co.jp/Milano-Cat/3319/muz/002.html Well I hope someone finds this useful and thanks for checking out my thread. If you don't like anything about the sprites, advice is also appreciated.
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Error with the sideview actors plugin... can anyone say me how can i solve it?
Cazadragones posted a topic in Programming
Im tried use enemy-actors with the SV Battlers system of the plugin "YEP_X_AnimatedSVEnemies" and i can get my enemy appear in screen with his animated battler, but when im going to attack. The game crash with the error: "TypeError: Cannot read property 'height' of undefined." If the system dont dettect the height of an undefined thing... How will I know what I have to correct? Any help in this regard? Thanks in advance. ^-^ Im forgot say im using RPG Maker MV. surely if you can help me, you know about this, but... im said anyway... Im actually solved the problem of the plugin replaced it for other. (Im replaced the YEP_X_AnimatedSVEnemies for VE_BattlerGraphicSetup) -
Can someone help me how am I exactly supposed to use this? because I really need it to stop the animation of stepping when an actor has death state. # These are state-based sprite changes. If the actor has one of these states # then the game will search for a sprite of the character's regular sprite # name with the special state tag appended to it. So if Jimmy's sprite # name was $Jimmy, and he had poison inflcted on him, and poison's id was # listed here as ["_poison", 0], it would change Jimmy's in-battle sprite # to $Jimmy_poison at the first sprite index. STATE_SPRITES = { 1 => ["_Death", 0], 2 => ["", 0]
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- jets sideview
- jets sideview battle
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Hello, I've noticed that every time an enemy that has a sprite (like <sprite: char.png, 0>) dies by counter the game crashes and it shows this error.. any idea on how to fix it?
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- jets sideview
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So yeah, I have a request. In my newest project, one of my character got caught in a situation where he must fight without any weapon in his hand. And then, his senpai, who is known as a badass user of improbable weapons come in and throw an awl/ice breaker to him, while she fought with her trusted gas pipe. While MV already has the pipe icon and weapon, there's no awl. That's why I'm requesting this XD It's the usual awl/ice breaker, with wooden handle and metal point. It is used as a stabbing weapon, so it should be on the thrusting motion. It shouldn't be too large, probably a little bit longer than the default dagger. I'm mostly looking for the sideview weapon, although an MV-styled Icon would allso be nice XD As for appearance, it kinda looks like the screenie below, but with a wooden handle and more "mundane" look.
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I know this request is kinda out there, but I'm looking for someone to create a sideview weapon sprite (in the same style as the 3 default weapon sheets, if possible) of a battle fan. A good example would be Yukiko from Persona 4, and either "thrust" or "swing" style would be fine for it. I can provide picture examples if need be, and I'm also willing to tip through paypal or gift a smaller game through Steam, if that would be preferred. Feel free to PM me if you're interested and wish to discuss terms!
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Hi guys! I noticed the lack of battler templates, especially more simple ones, so I decided to try and emulate the old Final Fantasy style sprites, using VX/VXAce assets. Here you go: Poses 1. Idle & Victory Pose 1 2. Defend 3. Attack Wait 4. Right Hand Attack Preparation 5. Right Hand Attack 6. Left Hand Attack Preparation 7. Left Hand Attack 8. Magic 1 9. Magic 2 10. Magic Use & Victory Pose 2 11. Injured/ Low Health 12. Death Hope this helps!
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Demon Hunter
Fernyfer775 posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
DEMON HUNTER SYNOPSIS and STORYLINE Demon Hunter is an old-school Turn-Based styled RPG game mixed with "monster capture" elements similar to games like Pokemon and Persona. The game features a simple, yet effective alchemy/crafting system with 50 different recipes to learn and master. The game also features a weapon/armor randomizer, where each drop can roll randomized stats, ranging from very common items to super rare legendary items with boosted stats. The game features 65 capturable demons. Demon Hunter's story revolves around a young boy by the name of Alex, who is chosen by the Holy Order, the Demon Hunters to partake in the Demon Hunter Trials, where youth from around the world are sent on a journey to defeat the evil entities known as "Legion". Alex soon finds out that there is much more to his mission than just destroying demons and saving towns...will he succeed in liberating the world of the Legion, or will he fall like so many before him...? CHARACTER BIOS CREDITS SCREENSHOTS FEATURES Download Links RTP http://www.mediafire.com/download/b981cmjs6st9pty/Demon_Hunter_RTP.exe Non-RTP (Media Fire) http://www.mediafire.com/download/5im8tabyi8iywau/Demon_Hunter.exe Non-RTP (Google Drive) https://drive.google.com/open?id=0B5hczwo7E-Z0R05DODhNUU1DVzg&authuser=0 KNOWN BUGS N/A DISCLAIMER I do not intend to go commercial with this project, I am making it completely for fun, and for friends who have always told me I had a knack for storytelling and that I should put those stories into a real life project. Many characters depicted in the game are not of my own creation (example: Final Fantasy character sprites, names, etc, and all sources are credited in the credits). That Being said, please enjoy! Development Status 99% Complete! Currently in beta for balancing and bug testing. -
Tankentai Sideview Battle System v1.0 - Wish English Translation v1.2d
Wishdream posted a topic in Completed Scripts/Plugins/etc.
Tankentai Sideview Battle System v1.00 Wish English Translation + Improved Demo v1.1 Original Script and Author: Enu (http://rpgex.sakura.ne.jp/home/material/) Translator: Wishdream (http://wishdream.org/) Version: Script v1.00 / Translation v1.2d Type: Battle System / Battle Engine WARNING: This script is not for beginners. I will try to support though if there are problems in the system. This script is not plug-and-play. Advanced users only. If you are new to RMVXA, please use Theo SBS instead. No instructions will be provided on how to install. I AM WELL AWARE OF THE JOURNEY SBS THREAD. This is a separate translation from there, you can choose either one. I will not support Journey here though. This thread is for my version of the translation and improved plugins, skills and demos. Exploiting it's advantages and possible techniques. Also incoming patches to existing systems as well. This also keeps many of the original formatting and a bit extended documentation for clarification, formatting to be easier in the eyes and small tweaks has been added. Introduction: Greetings and salutations, I'm Wishdream. You may know me before as Issa from my Tankentai Animation Shop, or probably Xeol from my old projects. I've been wondering for quite a while why there isn't any actual translation of the Tankentai system, all I've seen is instructions to make it work. So I did what I did, a 100% translation of the system. Not exactly useful without documentation, so I took my time to translating this. I understand that this script is also not translated because it is recognized for it's ease of use but a lot of those people cannot use it to the extent of using it on it's fullest potential. For that, I shall be releasing support of this IMMEDIATELY. So I will repeat my warnings, advanced users only. Otherwise, I hope this proves to be helpful to the users who are still interested in this. It is not required that you credit Enu, but for those who are using my translation please at least credit my work. Along with Enu most likely if you are using the system. Important Note: This is a sideview battle system, sideview as in any direction sideview. See examples of this in the screenshots. Features: Custom animated battler per character In-Battle script execution Free format battler sprite Built-In Damage Counter Sequential pattern or single cell battler sequence Battle camera Image transitions Background, foreground, sound programming The rest, check it out for yourself. Changelog: v1.1 - All Actions, Programs, Full Actions, Skills and Animations Translated v1.0 - Start of Project, All Documentation Translated Screenshots: Demo Version Original Japanese Version Video: Coming Soon... Currently Editing Scripts: Script Dropbox Folder Demos: Basic Demo: Download Here Improved Demo (Re-created Basic + Tweaks): Coming Soon... Extra Demo (Improv +Different Battle Templates[Not Kaduki] + Skill Improvements): Coming Soon... Wishdream Demo (Wishdream's Skill Demo + Extra): Coming Soon... FAQ: Author's Note: Before I leave you guys, if you are new and really want to use this, I encourage you to test, debug and experiment. Otherwise, well... check out Theo's instead, it's much more better to understand and easier to use so go try that out. Have fun! - Wishdream- 7 replies
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[Alpha] Phantasy Quest: The Prologue
Monydragon posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Phantasy Quest: The Prologue Alternative Name : PQ, PQ:P Engine: RPG Maker VX Ace Genre: Fantasy RPG Playtime: Around 2 Hours Expected Release: Spring 2015 Character Bios: Game Screenshots: Game Features Credits & Special Thanks: Download Links [Recommended] Game Install (downloads Game + Updates) (330 MB*) *Full game size is 400 MB Website http://DragonLensStudios.com Changelog Known Bugs/Issues-
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Hello folks! Welcome to my TSBS dev journal. In this entry I will write my thought about my TSBS development. It could be random thought, update log, or anything related with my TSBS. Today, I released a new script addon for TSBS. A Casting pose. What does it looks like? This one was inspired from Breath of Fire 4 and also Tankentai. When you have selected a command for actor, it will instantly changed to casting stance. It best used in default turn rules. See this video below Grab the script addon here : https://github.com/theoallen/TSBS/blob/master/Addons/Casting%20Pose%20(English).rb Don't forget to put it below Implementation part
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Inspired from six pages feedback I got from my friend. He complaints that the battle flows of my game is somewhat too fast and he couldn't follow. Hence, I got the idea to add new feature for my battle system script. A slow motion effect! (it was named "stop motion" until I realized it was a wrong name). Take a look at this video It might be hard to notice. But if you look at it a little closer, you might notice that when Stella shot her cannon, the FPS is slightly dropped. This feature soon included in upcoming update list in TSBS version 1.3b
- 6 comments