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Found 2 results

  1. So... do you guy know that we could play games made by ACE on Android now. I was thinking that why Enterbrain doesn't support some function as Exporting Project to Android, may be it's quite complex or something but nowaday smart phone is taking PC's place, playing RPG games on smart phone while lying on bed is a sweet feeling, RPG ACE just don't perfect without exporting to Android function. But then i found this: https://play.google.com/store/apps/details?id=net.kernys.rgss Cool! Now i can test my projects & others' demo while lying on bed before sleep time, yay
  2. *waves* My team and I are working on our first project, and here's our basic idea. You can put ideas or critiques and help us develop it better. The Basic "Plot" In this world we imagine up (a fictional location), the inner-self of a human is called a Shade. People of this world project this internal aura/sense of real self as separate beings much like visible spirits. They are an extension of the person's soul, but with a look of their own that reflects who the person is inside. Some Shades have a voice, and can communicate with other Shades and more, and some can even manipulate things in the physical world. The player plays as a character who has yet to find themselves in the world. Through interacting with the small cast of characters and their Shades, the player's Shade begins to take form reflecting of the choices the player makes. The Hero The player has some control over how their main character looks and acts, but the hero is not a silent character. The hero the player gets to play as depends on a series of choices they make near the beginning. This sets up which hero they start with. It'll be something like Brash, Optimistic, Dark, and Timid for the male heroes and Tomboy, Hyper, Mysterious, and Sweet for the females. (player can choose gender) Each personality sways certain dialogue events in the game. (the player can make further choices, then) Each personality also comes with its own character graphic. This won't only determine the look of the character, but the look of the child/ren the character can have depending on what love interest they pursue. It may also determine the Shade of the child/ren. What mechanic/main simulation "skill" would best fit this game? Please, don't say farming/pet raising. XD Too many of those. We're originally intended this to be a more point-and-click with Visual Novel-like interface and not a game where the animated character walks around on the screen, but we're open to maybe doing a hybrid of the two as long as it is kept simple. With all that in mind, how appealing does this game sound? Note: We didn't plan on having a battle system in place for the game. It was to be a pure simulator game, but open to adventuring elements. We were trying to come up with a main simulation focus (such as farming in Harvest Moon etc.) revolving around the Shades as the player develops them. We didn't plan to go on a "collecting" route either (like Pokemon), but rather in how the one Shade interacts with the other characters and environment. I guess a "ghostly partner" simulator. Hehe If anything "battle", it would be in the form of events.
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