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Found 4 results

  1. Chigoo

    How To Make An Open World RPG

    How To Make An Open-World RPG *Required items* rpg maker MV | Alpha ABS| Everything else is optional and will be linked when used in the videos THE GAME WE WILL BE MAKING Welcome To The Island Of Hearth Story It was 10 decades ago when the portal opened and from it evil so old, that only old and ancient magic forgotten to the world can defeat It. Many have fallen to this great new threat. Adventures from all over the world have come to hearth looking for fame and glory. But in the end. Only them who has protected Hearth for a 1000 years can protect it yet again. From evil old or new they shall fall by their blades. Your family has protected all of hearth for centuries Now is no acceptation. Defeat the evil. This new evil can only be defeated with the Eye of Gore find and retrieve it. Then free the land once again. But do not fear for even if you fall, your Ancestor will take your place. About Open-world dungeon-crawling Zelda like Skyrim type RPG. Classes Noob -Starting off like everyone else Adventure – You’ve earned the right to venture through the dungeons. Warrior -You fancy a strong fighter · WarKnight – A warrior like no other in battle and war Magi – You dabble in the Arcane arts · WarMage – You use your learning to devastate any battlefield Thief – You don’t fight like the others but you get it done. · WarNinja – Using the shadows now one can see you coming in battle features Open-world Explore the exciting Island of Hearth, discover the hidden mystery of the dungeons and the ancient evil. Crafting Craft potions, armor, and weapons. The best gears can only be crafted. RPG Progression! The more you use an action the better it comes. You can train different weapon types, armor, and skills. You can also add stat points as you level up! Action Battle system No waiting for turns, plunge yourself straight into the heat of battle. Visible Gear See what your character is wearing. Endless loot! Tones of loot from weapons to potions, spells, and other valuable items. Mini-Games Enjoy many mini-games from the casino in town to the other random game across the map. Guilds Four guilds to join, and rank up in with exclusive gear and benefits for joining. Time Progression Things happen as time pass. SETTING UP THE WORLD LETS MAKE AN OPEN WORLD RPG DEARHEART EP 0 LETS MAKE AN OPEN WORLD RPG DEARHEART EP 1 LETS MAKE AN OPEN WORLD RPG DEARHEART EP 2 WATCH ME MAKE THE GAME!
  2. Chigoo

    Dear Hearth

    Welcome To The Island Of Hearth Story It was 10 decades ago when the portal opened and from it evil so old, that only old and ancient magic forgotten to the world can defeat It. Many have fallen to this great new threat. Adventures from all over the world have come to hearth looking for fame and glory. But in the end. Only them who has protected Hearth for a 1000 years can protect it yet again. From evil old or new they shall fall by their blades. Your family has protected all of hearth for centuries Now is no acceptation. Defeat the evil. This new evil can only be defeated with the Eye of Gore find and retrieve it. Then free the land once again. But do not fear for even if you fall, your Ancestor will take your place. About Open-world dungeon-crawling Zelda like Skyrim type RPG. Classes Noob -Starting off like everyone else Adventure – You’ve earned the right to venture through the dungeons. Warrior -You fancy a strong fighter · WarKnight – A warrior like no other in battle and war Magi – You dabble in the Arcane arts · WarMage – You use your learning to devastate any battlefield Thief – You don’t fight like the others but you get it done. · WarNinja – Using the shadows now one can see you coming in battle features Open-world Explore the exciting Island of Hearth, discover the hidden mystery of the dungeons and the ancient evil. Crafting Craft potions, armor, and weapons. The best gears can only be crafted. RPG Progression! The more you use an action the better it comes. You can train different weapon types, armor, and skills. You can also add stat points as you level up! Action Battle system No waiting for turns, plunge yourself straight into the heat of battle. Visible Gear See what your character is wearing. Endless loot! Tones of loot from weapons to potions, spells, and other valuable items. Mini-Games Enjoy many mini-games from the casino in town to the other random game across the map. Guilds Four guilds to join, and rank up in with exclusive gear and benefits for joining. Time Progression Things happen as time pass. CREDITS: SRD Engine Alpha ABS YEP Engine Hime works Galv MORE TO ADD! WATCH ME MAKE THE GAME!
  3. RaZORex11

    Open World RPG (WIP)

    I'm currently making an Open World Sandbox RPG. Its name is Cryme CIty. I have worte down the story and want your help and suggestion to continue I would be posting the work in progress soon. I'll be like GTA and Skyrim. I'm sure you'll love the maps. The game takes place in early 80's. Sorry if I posted in wrong section, as I'm new here Reserved For Progress Showcase
  4. LordSquirrel

    Concerning focus...

    I have recently begun re-playing Skyrim, and Dragon Age: Origins, while at the same time starting a first play through of FF13. It was while playing these three RPG's that I realized just how much the focus in all of them varies. In Skyrim you are the only person who can stop the fulfillment of an ancient prophecy that say that a dragon will destroy the world (real original, by the way), but you can completely ignore this responsibility by wandering around the wilderness catching butterfly's, and killing bunny wabbits. This game, like most sandbox games, lacks a certain amount of focus on the story, and goal of the game by allowing this, but gives the player the ability to do almost anything they want to do. Meanwhile in Final Fantasy 13 the party has been cursed by some great magical being, and have to complete a certain goal in order to keep from turning into terrible creatures, this is what you spend the entire game doing. This game is very focused, but at the expense of player choice, there are no dialogue choices (that I've seen so far), no optional path, no NPC interaction outside cutscenes, and you are constantly being pushed down an annoyingly long hallway. And in Dragon Age: Origins your character is part of an ancient order of warriors who are the only ones who can save the world from the evil creatures known as the darkspawn (yes, that really is what there are called, and again, real original), this is the primary goal of the game, but on the way to accomplishing this goal you run across a number of snags. Your entire order is betrayed by a general who then plunges the kingdom into a civil war, the only way to stop the darkspawn is if the land is united against them, so you have to start a recruitment drive for your own army to take on the general's army. This simple sounding goal leads you across the entire kingdom to haunted forests, a giant tower that is overrun by demon, a massive underground city, and so on. Whil you do this you can also choose to help towns with bandit troubles, food shortages, and acquiring armaments to to protect themselves with. This game is, once again very focused, and has a very clear goal, but that goal is constantly getting side tracked by other goal that lead to the main one, along with various side quest's, and fairly open maps. My question to all of you is this: Do you prefer a game that is very focused like FF13, a game that lacks much focus in favor of player choice like Skyrim, or a game like DA:O that is a mix of the two? Leave your opinions below.
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