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Found 6 results

  1. Hey everyone! I am Christoph Jakob, a German composer most known for my work on the award-winning twin-stick roguelite Revita. I have also released several personal projects, ranging from 16-bit chiptune to all sorts of experimental music. I do not limit myself to one genre only. 2022 Showreel Discography / Portfolio Bandcamp: https://bit.ly/3NWrnqD SoundCloud: https://bit.ly/3avgzlV YouTube: https://bit.ly/3nT6Vwt Royalty-Free Music & Asset Packs Unity: https://bit.ly/39XGJg9 itch: https://bit.ly/3LKQtrn GameDevMarket: https://bit.ly/3LMuwZ3 pond5: https://www.pond5.com/artist/disomikron#1/2064 Contact Mail: DisOmikron@gmail.com Twitter: https://twitter.com/DisOmikronCJ
  2. Scythuz

    Scythuz Music & Sound Effects Design

    Hello, I'm Scythuz and I am a professional freelancer who specialises in music and sound effects and ambience design. I have been working as one for roughly 5 years and have worked on games in various engines from RPG Maker & Gamemaker to Unity & the Unreal Engine. I've worked on everything from small game jam entries to fully fledged steam releases with over 100k copies sold. If you want to bring your game's audio to life, I'm your guy. I will take on pretty much any type of reasonable work within the above fields and you can hear some of my work right here! Music Portfolio: Sound Design Portfolio: Coming soon! Past commissions/projects: Please check out my soundcloud sets page to see the projects that I am currently allowed to share work for, feel free to ask for examples in specific styles. https://soundcloud.com/you/sets If you like what you hear, please consider hiring me! My prices are as follows: $20 per hour for all music, sound design and audio related work. OR alternatively: $100 per minute for music. Revision charges will apply, please detail what you want properly and provide references that closely match what you want. Example hourly pricings: Most simple pieces of 2 minutes long music will usually take 4 to 6 hours. More complex themes, or themes longer than 2 minutes will cost more due to taking longer to create. Sound design work takes a lot less time, it's not unusual to see me do 5-15 sounds in an hour. Menu sounds are even quicker than this. Budgeting, inquiries and free sample tracks If you're not sure whether you can afford me or not, or simply want to compare my prices to other people more easily, please feel free to approach me with a budget, track list and specific style in mind (youtube links are great for this). Work can be spread out over many months or taken on all at once. I will happily help with any inquiries you might have and I may even have time to give you a short sample track snippet. Be aware that this would be an incomplete track of a short length (less than a minute) and only serves to give you a taste of what it's like to work with me, how good a fit I will be for your game and a way to gauge pricing more accurately if there is uncertainty. Thanks for checking me out, I look forward to working with you!
  3. Hello there! I'm an independent sound designer / music producer who creates audio for games, animations, films and also works as a ghost producer. If you ever need anything audio-related (Music / Sound Design / Audio Integration / Adaptive Music / VO / Audio Editing etc) please feel free to message me. I would be happy to contribute! Demoreel : Website SoundCloud e-mail: contact@chirpchirpsounds.com These are some of my works: - Onward Internet (Sound Design & Music) - Brick Shot 2 (Sound Design) - Fast Track (Sound Design) - Wobblers (Music & Sound Design) - Magic Mountains (Sound Design) - Tower of Beauty (Music & Sound Design) - Tummy Slide (Sound Design) - M U R M U R ( Sound Design) chirp-chirp!
  4. (Title Unknown) Basic Rundown:: Game Engine:: RPG Maker MV Genre:: Fantasy, RPG, Comedy, Crushing Drama Release:: Commercial Graphic Style:: Two different styles to reflect the real world and the fantasy world. The "real world" will be shown through simple animations, with a semi-realistic art style. The "fantasy world" is to be portrayed in the traditional pixel art form. Synopsis:: A child is diagnosed with cancer. As his family crumbles around him with stress, fading hope and unanswered prayers, you, a young doctor, see the pain on this child's face every day. He knows nothing of what his illness is, only of what it's taking. He knows not that it's not his fault, but the impurity inside him. He needs a friend, but all he has is hurt. Until you. You begin to visit him, during your breaks at first, then after work. Soon enough you spend whole days with the young boy when most would be resting after the long week. You conjure up amazing tales of bravery in which both yourself and the boy fight monsters and save princesses, marrying them sometimes (often multiple, as bigamy means nothing to the child). The stories do nothing to help the child physically. He grows weaker with every day. But every once in a while, when the day has been saved once again, you see a smile on that young boy's face, and you know that this whole thing is worth it. One day you know you won't be able to go into that room, and you won't be able to recite another story, and you won't be able to see that smile again. It'll kill you, but you tried your hardest up to that point. Wherever that child is, he'll remember everything, especially the young doctor who took what little time they had and spent it making this broken child whole once more. The Amazing People I Need:: Writers:: The focus of this game is the relationship between the doctor and sick child. While much of the game will take place in a hyper-fantastical world where there are no serious limits, the relationship between the protagonists needs to be grounded in reality. I need a writer (or a few) that would be able to switch between the hyper-fantasy and the real world to give the player a sense of the world these two come from, that the fantasy is an escape, but one that can't be simply used as a cover-up. Concept Artist:: I need someone, or a few people, with the creativity to design environments, creatures and concept images for the rest of the team to build off. Sound Effects Design:: A game wouldn't be complete without sound effects. I need someone talented to create the physical environment of the game through the use of ambient effects, as well as active effects (opening of doors, cries of mystical dragons, etc.). "Real World":: Artists/Animators Much of the style of the real world is less blatantly cartoon/pixel art styled as the fantasy world. So I'm looking for people whose prominent style, or are proficient, in this area. Furthermore, as the game progresses, the use of grey and black tones will be especially important. Animation is not a necessity, but would bring an extra dynamic to the game. "Fantasy World":: Pixel Artists (Characters/Tilesets/etc) The fantasy world is very much a pixel world, full of color, happiness, hope, and life. I need creative pixel artists to not only portray this in the world, but to also create unique environments for the characters, through the use of art. Still Artists/Animators Cut-scenes within the fantasy world would use a similar pixel style to the game-play. Again, this will also be brightly colored and innocent. As with the real world, animation would only bring an extra dynamic to the game and is not a necessity. Scripter For the full game to stand out, I need someone to find/create the necessary scripts to have the game function to its best possible potential. Eventers Sometimes we can't always find that event solution to a certain problem, so more than one eventer would be useful so that we don't get too crazy stuck with a problem. Housekeeping:: Compensation:: "I never carry a wallet while I'm working; ruins the lines of my suit... But how about a crisp high-five?" - Deadpool Of course, I'd totally credit you in the final product, and if it makes money there's that sweet revenue share! (which would then have to be discussed). And I can always help with a project of yours! Other than having this wonderful face, I'm a great composer~ Communication:: Yes. Probably through Discord, e-mail, and PMs. I do pay attention to my messages! There'll also likely be a google drive/docs things going for notes and file sharing. If you wanna help, let me know! I'll pay attention to all my PMs. Or e-mail that works too~ TransitionDivided@Outlook.com
  5. Hi, I am Benedict. Composer Do many genres, including singing. Am a cellist and studied at the Sydney Conservatorium of Music. Also a sound designer. Have created music and sound design for Adidas, EU Commission, Vice, German Tourism Board, for Cirque du Soleil and many others. I also produced and composed music for a Nintendo game on the NDS, using closed-source proprietary technology.
  6. Chirp-Chirp Sou

    Magic Mountains - Sound Design

    Hi guys, Just wanted to show you the sound design I'm working on for the upcoming game "Magic Mountains". What do you think?
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