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Found 3 results

  1. A little project that's been bugging me awhile. The title is named after a small idea I thought up in five minutes (hence Impromptu, and has nothing to do with Chopin's composition whatsoever). I was somewhat inspired by Mass Effect, so if you find the story familiar, feel free to slap me. So far, I've got a few plot bits sorted out, but the rest might need a little expansion. The Basic Premises Well, it's an RPG game. Whaddaya want. It's 2D, following the standard format. Screenshots to come when I've completed some sprites and maps. The theme is fantasy/steampunk, and involves magic and technology together. The main elements involve cheap shots at satire, involving mocking typical JRPG elements, while retaining darker elements such as the corruption of man into avarice and wrath, the collapse of social order and the player observing the flaws of various forms of governance. There will be penguins. The Plot The Characters The Game Features The Non-Stolen Original Artworks The People I've Shamelessly Ripped Off
  2. Introduction Lords of the Wasteland is an RPG with elements from a variety of styles. The world in which the story takes place, Mundi, is a world of many cultures and each area reflects that visually, by the actions of the residents, and by their interactions with other areas. My goal in creating this game was to explore the interactions of the characters and cultures more than to drive the plot forward. I have intentionally left out a lot of exposition and hand holding in order to create a more "in the moment" experience for the players. Ultimately, I want the entire game to reflect that from the visuals to the gameplay. I have also attempted to inject humor where I can (my sense of humor will become apparent rather quickly), and make this a game that knows what it is. I am aware that there exist some shortcomings and I hope to overcome those with the help of your critiques and my own hard work. So I would like feedback to be very honest, and as specific as is reasonable. Now, on to the nuts and bolts. Setting Characters Features Screenshots Future Updates/Known Issues Credits I hope you enjoy the game and please be specific and critical. I'm attached to this project and I want to see it grow. Without further ado, the demo!: Demo Download Version 1.02: Smaller file size Fixed bugs with followers (for real this time!) There are a few scenes where I've used the Pop Message system. I may go to this for the whole game. Not sure yet. ​I know there are issues in these scenes with faces fitting on the screen. Any other issues, please let me know. Version 1.01: Improved NPC followers so I didn't have to disable dash. Corsair town completely redone. Belly of the Beast map reduced in size and made less...tedious Other graphical fixes New checkables and such Minor bug fixes ​In the next update: Even more checkables Some condensing of a few maps Anything else pertinent that comes up from comments Maybe Pop Messages... Link: http://rpgmaker.net/games/6082/ This is a non-RTP download of the game. For the RTP go to: http://www.rpgmakerw...n-time-packages Thank you all!
  3. Welcome to our first large ReStaff release. Unlike the previous two, this one will include all of the active Resource Staff, Nicke, pjcr, Andinator, and Jonnie91. So let's get to the point the goodies...This months theme is Steampunk. Please remember that this release is strictly for this site. DO NOT REDISTRIBUTE TO OTHER SITES. A link to this page is the only thing allowed. I'll be uploading a RAR file with all of the past releases shortly. It will also give more details on the requirements for using the resources. The basics are to credit the respective artists if you use these resources and also VXA.N (this site) So Nicke's up first this week with an awesome script that adds sound to footsteps. GRAB IT HERE I'm sure you may have seen many scripts like it, but this one has yet another feature! You can customize different sounds for different events and players! So regular people can have normal noises, but a tank or car could have an engine noise! Also, be sure to grab his core XS script. You'll need to place this above any of his XS scripts for them to work GRAB IT HERE Next up is my release for this month. First off here's a track I've made to show the darker side of steampunk. So close your eyes and be careful not to burn yourself in your visit to my Steaming Wonderland I've also made a few SFX noises to go with Nicke's footstep script, including a Robotic Noise! You'll see why that's important in a bit Footsteps.rar And then comes Andinator and pjcr with yet another Battler + Sprite combination! Here's Andi's battler: And here's pj's matching sprite: We'll see you next month with our new release...Keep your eyes out for more details
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