Search the Community
Showing results for tags 'style'.
Found 5 results
-
Well, that's it. Which RPG style would you - or are you interested in - playing?
-
MENTALMETAL [XP] Game Type: Crawler, conflicts and psychopaths clashes. Hello, I'd like to present my game titled Mentalmetal. All the imagery is hand drawn by myself using mouse. Those are linearts. In the surrounding enviroment will dominated by two colours only. We impersonate the character of Machuka, we're some sort of godlike being, astral soul.The game doesn't have plot per se, although there's one main motif (Releasing the 666 beast), but asides we will just have the possibility to parcitipate in 30 missions/adventures which we can attend to in non-linear fashion. The adventures are triggered by going to certain location at certain time or after comlpeting preceeding task. Also, our choices can influence further gameplay or even block other adventure. We're using Machuka's calendar. Obtained artifacts are destined for construction of planets-New setpieces. machuki home: Protagonist with bad karma: Alchemy and frontflip: https://youtu.be/GmBpHDfP5Qc Adv #3: https://youtu.be/drHpH9_GeYw Adv #5: https://youtu.be/vyfL0gUBt3M Adv #8: https://youtu.be/8KvvmqoRdGk Adv #10: https://youtu.be/UFMqU8D8yfU Adv #20: https://youtu.be/n3jTgiDgAms Five element crafting: https://youtu.be/VAIxtKfDJqQ Standard RM battle https://www.youtube.com/embed/59Z6oKXmT6I Protagonist (machuki) Male Female Main occupation of Machuka's exploring the cosmos. Participating in adventures. Which is, usually, going from one place to another, completing the dialogue section, sometimes to create soething, just wait, or eliminate an enemy. Chaos is the part of my game and I do know that that at first it'll be hard to grasp anything. We're thrown into vortex of the cosmos, we start in our native solar system, the access to the rest of cosmos is available at hand. We can venture wherever we want. My game's Style. All of my graphics, and there's roughly over 3000 are made by hand. They're linearts-colouring them on my own would've been an insanity. Two colours prevail in the game. This is a balance and it's explained in two sentences at the beggining of the game. Mental metal it's typical representant of 'dungeon crawler' genre. I'd like you to notice the way our caracter is navigating the map. It's an ingenious solution, which I came up with, and it's using about 60% of this system. Most of the maps are interactive. The epoch of games made using titlesets is coming to an end. Battle system- classic straight out of RPG Maker, albeit there are few modifications made by me, as charging special, inputting certain combinations to increase the damage dealt. As you can see, I haven't used any scripted actions in the game. It's a kind of ''essential RPG Maker''. In the options you can change navigation method from d-pad to 8 directions. Motor isn't only vehicle for hastened movement but surely the most efficient one. As you can see, I am not putting a great deal of attention to char-sets animation because, simply, I haven't got enough time for this. Our character can tumble, pivot (but he can also: Give Voice ), look around the map (if it's bigger than 640x480) The release date is anticipated at the end of 2015 (It might change without notice). The game will be PEGI18+ rated Youtube.com & Mentalmetal.tk
-
I'm making a game called Man of Blood. It's battle system is solely based on combos. It has states. Stun, In-air, and Bound. This fighting style is similar to Tekken(The Game). Is it good or bad? I have vids of the fighting style but it's the old version of the game... Main Character: https://www.youtube.com/watch?v=Qj4yJdiWtZc Boss that you was going to get to play as for one mission: https://www.youtube.com/watch?v=Qj4yJdiWtZc What do you think of this type of fighting style? Would you play a game like this?
-
Yay for my first post~ So me and my team: CodeCarousel have been working on a game called Dusk (A dystopian society game with a slice of time travel and genetic manipulation). We're all newbies in the rpgmaker scene so I took the liberty to make this post and see what people think about the style of the game so far. [Edit: 5/22/2014] -- I added some character concept art to see your opinions on the character designs. I could also tell you a brief description of the character you're curious about so just feel free to ask. (I would put the description right there but I'm afraid that would be taking too much space with the image in the spoiler ;A;] Title Screen: [Art by Abby C.] Please do excuse the quality of the screenshot. It was hard to take one since that title screen is animated and RPG Maker kept on hanging when I used the clipping tool. Pixels [soleil Region]: [Art by Me] Character Concept Art: [Note: The characters' bio, personality and basic physical appearance were made by my friends. Their final looks in the concept art were made by me based on their preferences. Also do note this is just a teaser for what is really in the game. The characters here have more designs than the ones I've chosen to show you all below] Please excuse the messiness I only made these for random refs for Abby. Maybe I'll show you neater ones next time. Main Characters: *still incomplete* Delta: *still incomplete* Bourgeoisie: *still incomplete* Underground/Conduits: *still incomplete*
-
There are so many different ways to map, that I thought it might be fun to discuss the styles you prefer or techniques you like to use. You can talk about using the editor, tiles, parallaxing, using events to map, etc. I'll start off first. For starters, these are the most common map styles that I've seen: However, there is this trick where you can make transparent front walls like this: All you need is the fixed pictures script, and the mapshot script is recommended.


