Search the Community
Showing results for tags 'tactical'.
Found 4 results
By: Ixfuru (J3I Games) Most Recent Update: November 24, 2017 Original Post: January 26, 2017 Current Demo Version: 0.83b Current Playtime: up to 90 hours, dependent on depth of exploration INTRODUCTION THE STORY PLAYABLE CHARACTERS THE WORLD FAMOUS FACES SCREENSHOTS THE DEMO CREDITS
I have attempted to have this script made before but perhaps the promise of a monetary reward will urge people to work with me on this. I need a custom battle system made that mimics a similar style of the Lunar games. The following videos will demonstrate what I mean. I will need whoever takes this job to work with me as to how the system should work, how its mechanics and features will be set up and be in open contact with me in case there are any changes that I need made or additional features to be added. PM me here or message me on skype (let me know who you are and remind me of the topic so that I do not dismiss you as a bot) and we can discuss our potential dealings, costs and whether or not you will be able to take on the job. Thank you for your time.
Adventurer_inc. posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.In a normal RPG, the Protagonist in the story gains a great power in which he/she uses to accomplish a great deed and becomes a hero. The Reluctant Hero Series aims to do the exact opposite. Reluctant Hero is a series where the Protagonist has strong disadvantages that puts him/her behind the average person; however, through strategy, planning, and raw will power, he/she achieves the status of hero nevertheless and against all odds. Divinity's theme is "last in line". Type: Tactical Genre: Fantasy + Science Fiction Rated: Recommended 13+ for theme and animated violence. Average Playtime: 15+ hours of custom parties and randomly generated battles with an end goal. Notes: - The game is relatively difficult, but not impossible. You just have a wide array of tools in your belt to solve the problem. - The game's battle system is Gubid's GTBS complimented by Yanfly's scripts and will most likely not work for your game. The scripts were interwoven. Patches: Known bugs: Divinity's Lore: Divinity's Characters: Divinity's Story: Divinity's Screenshots: Divinity's Credit: Divinity's Features: Game Download: I will not add anymore features to this game so saved files will be relatively safe, unless a major game breaking bug shows up. I will, however, keep supporting it as long as possible. This game as taught me quite a bit about design, so I hope you'll learn something from it also. - Adventurer_inc
Demo Link: RHD Demo v0.6 (~2 hours) Changelog Game Overview Red Hand of Doom is a turn-based strategy game based on the Dungeons & Dragons pen-and-paper campaign of the same name. In it, you must try to stop the legions of the Red Hand from conquering the Human, Elf and Dwarven cites and settlements of the Elsir Vale. The legions of the Red Hand are too powerful to be fought directly, however - you'll have to find other ways to thwart their plans. Story History and Geography Controls You play the game mostly with your mouse: Left Click: Confirm Right Click: Cancel However, there are several useful keyboard shortcuts: F3: Quicksave F5: Fullscreen F6: Toggle screen scaling F7: Quickload F12: Restart Game C: Character Sheet (Status Menu) I: Inventory / Equipment Screen R: Rest F: File Menu (Save / Load) O: Options Menu ESC: Quit Game Number Keys (0 ~ 9): Configurable Hotkeys Space: End Turn (during combat) This is a point-and-click game, so gamepads are not supported. Gameplay Features Turn-Based Tactical Combat The game uses a set of rules derived from Dungeons & Dragons 3.5e. If you're not familiar with those, in practice this means that it plays as a tactics game, similar to Fire Emblem or Final Fantasy Tactics. It mostly follows the D&D standard rules, though I've modified a few things here and there to make the game easier to understand and more fun to play as a PC game. Character Customization You can create your own party of up to 4 characters using the game's character creator and strengthen them in whatever way you desire as you progress through the game. No characters have set abilities or classes - it is up to you to decide how your party behaves. The game provides a flexible and powerful customization system which allows for a myriad of character builds - from a traditional spell-casting Wizard to a horn-blowing, battle-singing orcish Barbarian/Bard, who defeats enemies through the power of his voice. If you're having trouble getting past an encounter, consider using different character builds or party setups. Passage of Time Time plays a major role in the game. As you play, the time of day changes, and all external areas will visually reflect this. Whenever your characters rest, several hours pass. When travelling to other locations on the world map, time will pass relative to the distance traveled. Time passes even when in combat - the longer you fight, the more time goes by. As the days and weeks pass, various events will happen in-game. Several events can only occur during fixed time frames, as the armies of the Red Hand march along the Elsir Vale.Your primary task is to stop them before it is too late; there are a number of secondary tasks which will divert you from this path. If you arrive at certain locations early enough, you may be able to save characters that would otherwise die. Whatever the case, the story will continue. Should you move on ahead of the horde and warn unsuspecting cities of their approach, or stay behind to save the wounded and get stragglers to safety? Spend your time wisely - losing in battle is not the only way to get a Game Over! Widescreen Resolution By default, the game runs at 1366x768 resolution. The Game.ini file can be edited to change the game's resolution from 1024x768 (better performance, smaller screen) to 1440x900 (more screen space, a bit more demanding on your PC). The game's UI repositions and adjusts to your resolution. All screenshots and videos below were taken at the default resolution. House Rules At the start of the game, several options regarding game difficulty can be changed. Instead of having fixed "Easy / Normal / Hard" difficulty modes, you can toggle individual options on an off, creating your own difficulty modes. Screenshots Videos Credits