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Found 5 results

  1. Takeo212

    Just Some Overview For ToE

    Hey nosy blog reader~ Just found my old concepts for one of my main charries from Tales of Eadris and wanted to give you all a laugh. This also shows my lack of creativity... ToE is a medievil-esque fantasy genre RPG. This was my first ever concept for Leina, a quiet girl. Very meh. Okay, yea, bad design haha. My next design was; I like this design to be honest, but considering the game type/genre... this outfit doesn't really fit in... Also, can you tell I like Tomb Raider? xD My final design was; Her entire design changed, as well as her race. She originally was a simple human, but became an Elven hunter/thief. I also had a similar... phase... with Faeona. Her original design was stupid. I don't have the old file anymore, but trust me on it. She looks better now. Marina's design came so nicely. I got her design pretty well based for her first design and her final was just a detailing of the original. I love Marina <3 What similar stages did you guys come across? Are you still developing your characters? What characters are you having most trouble with? Is there a favourite amongst your cast you just can't help but like more than the rest? Find out next time, on Dragon Ball Z!
  2. Full Game Title: Tales of Eadris: The Shattered Crystals Genre: Fantasy/RPG Completion Time: N/A yet Creator: Takeo Games Distribution: Non-Commercial Availability: None yet Completion: 5% System: RPG Maker MV Summary: [WIP] .:Crystals:. Fire Crystal Nature Crystal Water Crystal Wind Crystal Earth Crystal They're also rumors of a Corrupted and Holy Crystal, a balance of night and day, however no one has seen these Crystals, only read of them in a ancient library guarded by the Al'Furians. Vessel Crytals .:Races:. Humans Elves Kiminoneko Al'Furians Dwarves Hands are really cold, so will update this over time haha. My boilers broke so there's no heating... Feedback or discussions are welcome! This is the story/lore of my current game, so any improvements or ideas are welcome!
  3. Fixed some minor issues with Demo V1! Demo V1.2 is being updated as we speak. Again, sorry for the lack of Mac support; I will have it up shortly.
  4. I know I've been quiet but I've been working on the demo still ^^; I completely finished the fishing system, but it won't be usable until Demo V.2 For those curious, here's my plan: Demo V.1: Complete up until Phlegethon Caverns event + Battles are playable + Cooking system briefly usable + CONVO system active Demo V.2: Complete up until Wolfsbane Forest event + Fishing system added! + Shindo, Meloni, and Pirro are playable Demo V.3: TBA I know it doesn't look like much, but keep in mind all of the custom content like Mack sprites, battle sprites for characters and enemies, and other things like custom sprite movements. ^^; You'll see what I mean~
  5. Okay, so this is kind of a narrow question... A system I'm using in my game involves the Titles system in Tales of Graces to give stat boosts and teach skills. You earn SP from enemy mobs, which raise the "title level". Upon reaching the title level, you gain the specified bonus. The issue is that it makes regular leveling somewhat awkward because they both should do the exact same thing--make a character stronger by giving them stats and skills. How should I fix this problem? Tales of Graces also seemed to have this issue. Instead of having growth rates like this... <mat growth: +0.400> <mdf growth: +0.440> <agi growth: +0.425> <luk growth: +0.350> Should I instead make it so that the player gets to choose one attribute point to increase every time someone levels up? Or what if I took out Leveling Up entirely, and gave the Titles system top priority for increasing stats and teaching skills? But if I did that, wouldn't it remove the game's sense of "progress" in leveling and promote grinding, as title levels are easier to get? Need opinions.
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