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Found 5 results

  1. Hello, my dear reader! ♥ I hope this is a managable request. I have two scripts here, which are used for creating special states. Especially for interesting skills, these states are very useful. The first one I'm speaking of is the mana shield script by Kingsofrpg. It basically turns HP damage to MP damage when hit. The second one is the protect skill script by Kal. When the state is inflicted on an ally, the person who did that receives all the damage that is targeted to the ally. These scripts on their own work pretty good, but using both of them in an project will cause rather nasty problems. As far as I can tell, the mana shield works perfectly fine, but it somehow seems to mess with the protection skill. When using the protection skill, the ally that is inflicted with the protect-state (note: NOT the one, who inflicted this state on the ally) is taking MP damage. Yup, that's not a typo, I really mean MP damage and not HP damage. Furthermore, the ally can't even get inflicted with the protect-state, when he/she has no MP left. In addition, the ally also can't get inflicted with the protect-state, when he/she already is inflicted with the mana shield state. Maybe it's worth noting that the protection skill-script is placed below the mana shield-script. Changing that order causes even nastier problems, which include error messages. Oh! And because it probably matters, I want to mention that I'm also using Tankentai. I hope I didn't left out some crucial information. If there are any more questions, I'll gladly answer them! Here are the scripts I'm talking about - - Mana Shield by Kingsofrpg - - Protect Skill by Kal - So... That's it! Thank you very much for your attention...! (o_ _)o
  2. Greetings! I have a problem with Hanzo Kimuras Lifeline System, which is kinda hard to explain, but I’ll try anyway! The script itself is actually working pretty well, since I’m only using it in battles, but there is an issue with sparkyg13s Large Party Addon for Tankentais SBS. First of all let me explain what each system does: The Lifeline System shows a lifeline for each actor which visualizses how many HP an actor has left. The graphics are changing when a. the actor is poisoned b. the actor has less than 75% of max HP left c. the actor has less than 25% of max HP left and d. the actor has 0 HP left/the actor is dead. When the actor has less than 25% of his/her max HP left, there’s a chance for him/her to get a special state, which you can set in the database. I guess what the Tankentai SBS does is generally known. KGCs Large Party-script enables the player to add more than 4 characters to the party. If the player has more than 4 characters in the party, he/she can choose which 4 characters he/she wants to use in a battle by scriptcall. The other characters are sort of… set on stand-by or something. In addition, the addon I mentioned earlier adds a very cool feature: You can switch fighting actors with stand-by actors in-battle. And that’s causing the problem. Switching actors in-battle works perfectly fine, but the lifeline isn’t updating correctly. Instead of showing the lifeline of the new character, it’s still connected with the HP of the old character. Imagine you’re starting a battle. You’re immediately switching Ralph with Ulrika. Ralph (who wasn’t hit even once) is set to stand-by, while Ulrika is participating in battle now. BUT when Ulrika was hit a few times and she has less than 75% of her max HP left, the lifeline is still showing the same graphic as when she had more than 75% HP left. But when you’re switching Ulrika back to Ralph and Ralph has less than 75% HP left after some hits, the lifeline is updating correctly. I guess that’s because the lifelines are always connected with the actors who were fighting when the battle started. That’s why I’m asking… Could someone please correct it? Like, with fixing the lifeline-scripts or something? I don’t know anything about scripting, so I’m not even sure if that’s possible. Also I’m not sure which scripts are needed to solve this, but I put the lifeline-scripts (3 in total + a readme), KGCs Large Party-script and the Tankentai/Large_Party-addon in a .rar-file. If you need any other scripts like all of the Tankentai scripts or something that has to do with it (like ziifees spin command or something), just tell me. I’ll add them right away. Thank you! edit: I can't upload files here, so I uploaded them here: http://s000.tinyupload.com/index.php?file_id=91944428113815722028
  3. THE TANKENTAI FOR ACE GUIDE/ERROR COLLECTION TANKENTAI FOR VX ACE created by: Enu CURRENT VERSION: 100 COMMERCIAL USE: Available (click here for proof!) Click here to download this script from Enu's Site! ****This page has been UPDATED as of January 18th, 2013**** (I TAKE NO CREDIT FOR Enu's Tankentai SBS for RMVXA and NEITHER DO I TAKE CREDIT FOR ANY OF THE USER'S GUIDES OR WORK THAT I LINK TO OR PRESENT IN THIS POST EXCEPT FOR, OF COURSE, MY OWN.) Hello there curious developer! You have just stumbled upon the Tankentai for Ace Guide/Error Collection! What does that mean? That means that this page will be updated to contain links to everything related to Tankentai for Ace errors and frequently asked questions, its customization capabilities, add ons, and more! Everyone give a big thank you to those crazy developers who spend the time to find the solutions to these tricky situations. This post is really a community creation, so make sure to stay active. Have an error to report? Post it here! Found a way to do something cool with the script? Post that here also! Just make sure you take a look through everything that exists already so that you know your info is new and relevant. I'll handle the rest with adding your info into the database. So what are you waiting for? Get to developing! Your friendly neighborhood, Passive Lion ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Still need to install Tankentai into your VX ACE project? Don't worry! There is a lovely guide complete with a video tutorial in the link just below! How to Install Tankentai for VX ACE (Fully Functioning English Version, not translated): Tutorial Creator: The Passive Lion Just click on a link below and be re-directed to the exact post containing the information! Pretty neat huh? (Thanks to Mr. Bubble for showing me how to do this) All credits to Tut Creators in the spoilers. Tankentai ADD-ONS and WORKAROUNDS: How to Add Guns to Tankentai for Ace While Still Keeping Melee Weapons! How to Add Skills to Tankentai for Ace! (Scroll to the bottom of the post!) How to Add Transformations and Combos! How to Equip Weapons to Charsets! How to Add Holder's Battlers (or any battlers for that matter) into Tankentai! How to Add Animated Battlers! Yanfly Compatibility Patch Add-Ons How to Customize and Edit Cut-In Graphics! How to Put a Basic ATB System into Ver. 100 How to Extend the Battlebacks to see more of the Sky (Keep Scrolling Down to See ALL PARTS of Tutorial!) Tankentai FAQ and Common Errors: So I made a custom skill that makes the actor go towards the enemy and play a certain animation. The animation works but the damage won't appear. How do I fix this? Click Here for the Answer! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Direct Quotation: Click Here for the Answer! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Why does my animated enemy charset flip position or turn his back on my party when he has reached critical hp? Is there a fix for this? There are currently two methods for solving this error: Method 1 Method 2 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Is it possible for me to add weapons to my animated battlers in Tankentai? Click Here for the Answer! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- How to fix the "Script 'Battle_Camera' line 300: NoMethodError occurred. undefined method '*' for nil:NilClass" error: This error will most likely occur if you are using Ver. 099 of Tankentai as the Battle Camera script remains separated in that one. At any rate, to fix this error, simply Specify your Battleback. To do this, right click on the map containing the battle and select MAP PROPERTIES, then check the box that says SPECIFY BATTLEBACK and then set it to your desired battleback. Do this for every map that contains a battle. If you are using Ver. 100, the error may look like this: Script Sideview line 3452: NoMethodError occured undefined method * for nil:Nilclass: If this is the case, don't worry, the fix is still the same! So get to specifying those Battlebacks! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- How to fix the "Script 'Sideview' line 1517: NoMethodError occured undefined method 'frame_max' for nil:NilClass" error: This error occurs when you have not properly copied and pasted the animations.rvdata2 file from Tankentai's Data folder into YOUR PROJECT's Data folder. If you are using Ver. 100 of Tankentai for Ace, this method will not work. Instead, you need to use Ver. 099's animations.rvdata2 file. Here is a link to where you can download only this file for use in solving this error: Click Here to Download the Ver. 099 animations.rvdata2 File! But I COPIED and REPLACED the file in my own project and I still receive this error every time someone uses magic or a skill! What do I do? Don't give up! There is still hope! You can try VenomTDA's method of solving this error. Click Here for the Answer! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Is Tankentai for Ace available for commercial use? The answer is currently unknown. No one knows for 100% sure but recent evidence suggests that Tankentai may be in fact available for commercial use. Want to learn more about this "recent evidence?" Check it out and join the discussion by clicking on the link below! [RMVXA] Tankentai Commercial Use Status (Have our questions been answered!?) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I just added a new weapon type into the database and I wanted that specific weapon type to have the same animation as sword weapons. When I make my character with the new weapon type attack, it doesn't move at all. Is there a way to fix this? Click Here for the Answer! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- What happened to my battle transitions? Why does it just cut to a battle instead of fading and such? There are two solutions to this: A) Eliminate the last script out of the Tankentai for Ace line-up (only recommended if you are using Ver. 099) or Remove this section from the テストプレイ高速化 script or the last script of the Tankentai Engine: #-------------------------------------------------------------------------- # ◠戦闘å‰ãƒˆãƒ©ãƒ³ã‚¸ã‚·ãƒ§ãƒ³å®Ÿè¡Œ #-------------------------------------------------------------------------- def perform_battle_transition Graphics.transition(2, "Graphics/System/BattleStart", 100) Graphics.freeze end Once it is removed, your battle transitions should be back to normal. Credit to: Miltix for this fix. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- When I create new skills, it plays the wrong animation. Is there a solution? Click Here for the Answer! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Why is the number 001 Monster (Slime) playing the wrong animation? Click Here for the Answer! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- My weapons don't match with my sprites! Their animations are below my actors hands! How do I fix this? (i.e. How do I adjust the position/orientation of weapons) Click Here for the Answer! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- When ever the actor attacks, the HP automatically shifts down but then returns and stays the same. How do I fix this? Click Here for the Answer! *Think something should be added to one of these lists? Contact The Passive Lion and let him know!*
  4. ***If you liked the old guide better, you can still download it here! Keep in mind it is made for version 099! ***RMVXA Forum Post for Tankentai.doc How To Install Tankentai v.100 in English A Step-by-Step Guide for Beginners by The Passive Lion Have an error to report? Looking for Add-Ons for this Script? Click Here! TANKENTAI FOR VX ACE created by: Enu CURRENT VERSION: 100 COMMERCIAL USE: Available (click here for proof!) (check out the video tutorial that goes with this guide!) Getting Started: Make sure you have all of the following materials before proceeding with this tutorial: Takentai v.100 from Enu's Site v.099 Animations.rvdata2 File STEP 1: Download the Script STEP 2: Copy/Paste the Scripts STEP 3: Insert Custom Graphics STEP 4: Replace Animations File STEP 5: Test your Game Only five steps? Really? Yes ladies and gentlemen, it is that simple. However, there is still so much more you can do with this script as the guide provided here just barely scratches the surfaces of the basics. For example, what about adding guns or animated enemies? Is that even possible? You'll have to follow the link below to find out! By the way, if you encounter any errors with the program, make sure to post below or to post in the error/add-on collection guide page. If I can't assist you, I'm positive another very well versed member of this excellent community will. Your friendly neighborhood, Passive Lion Dream. Develop. Deliver. THE TANKENTAI FOR ACE GUIDE/ERROR COLLECTION TANKENTAI FOR VX ACE created by: Enu CURRENT VERSION: 100 COMMERCIAL USE: Available (click here for proof!) Click here to download this script from Enu's Site!
  5. cirucat

    Constellation Battleback

    Here is a quick snapshot of a battleback I made for Constellation. The battle system I have chosen is Tankentai! If you have any comments on my battleback please feel free to let me know! Credits: Parallax materials by Celianna Today's plans: Work on mapping heroine's hometown Work on mapping a forest
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