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Found 5 results

  1. That One NPC

    [VXA] Seeking Team For N.C. Project

    (Willing to release under different name, or no name, if a good team comes together) Greetings, RPGMaker Central, my fellow game developers, players and enthusiasts alike. I am Angry Choco, or Mike for short. I have been messing with RM titles since RPG Maker 95 for the Sony Playstation, but never released anything, even during my time on 2000 and 2k3. I took a long break from RM, but my passion for story telling has never left me. After just over a decade of creative writing on RP boards, I have returned to RM to hammer out several story concepts in JRPG format. The first of these concepts is Legacy Frontier. This game draws inspiration directly from - and pays homage directly to - Square's SaGa Frontier. I am sure more than a few of you are intimately familiar with this game. It's certainly no stranger to me, as I have spent (and still spend) hours playing this title. I want to be clear about the nature of Legacy Frontier. It takes place in a unique universe, on a unique world, with unique characters. By all rights, Legacy is a stand alone game that has nothing to do with any game from Square's SaGa franchise. It just has properties and elements which are reminiscent of SaGa Frontier. It is a tasteful love letter to one of the greatest rpgs to come out of the 90s. It was rough, messy, and imperfect, and yet somehow it got away with every last bit of it. The goal with this project is to recreate some of the aspects that make SaGa Frontier so timeless, in a different setting with new aspects and features to tell an original story with an original cast of characters. The cosmos is a vast and ever-expanding labyrinth of burning stars and spinning planets. This swirling orchestra of energy and matter plays home to innumerable variations of life. But the cosmos has a secret...she hides both wonders and horrors alike. . . 'Acosta' is a smuggler from the Angora star system who makes her living trading weapons, medical supplies, food, and technology between planets and star systems. She leads a lonely life on the razor's edge. We find her on a space station in the middle of a financial quarrel with a crew of fellow smugglers. Acosta has an outstanding debt and it's finally caught up to her. Betrayed and set up by her current employer, she makes a hasty escape. Her foes give chase and just as a deep space dogfight is about to ensue, Acosta's ship is sucked into an anomalous void of energy. When she reemerges from the void, her tiny ship is cutting through the atmosphere of Terra, a small planet with cultures ranging from late medieval, to post-industrial, to post-modern. As her ship careens toward the surface, so too does a meteor of unknown origin. Distance between them is created during descent, but they both land in Hedoras Region, a quiet, post-industrial area of the Karakus Nation. Terra is a world in turmoil. Her cultures and peoples are divided by war, politics, and resistance to the growing influence of technology, and the Karakan stink that always seems to follow it. Karakus has occupied and assimilated most of the continent, threatened only by the vastly superior technology of the Tanis Region. Primitive kingdoms such as Lagira struggle to maintain independence and identity in an ever-changing world that seeks to industrialize everything. Acosta crashes in a wooded area north-east of Mosberg, a small, cozy town tucked into a sleepy forest. The mysterious meteor crashes south-east of Hedoras City in a large forest. The impact blast shakes the region of Hedoras to the core, and leaves a massive crater in Hedoras Forest. Faris Hogerdy and Jean Deckland are acquaintances from around the streets of Mosberg. Faris is a well educated young man who is yet to find his path in life. On the morning of his 21st birthday, his mother has sandbagged him with an eviction notice. It's time he spread his wings and find that aforementioned path. Jean is a rough customer with a reputation for having a questionable past. To those who know him, he is merely a complicated man. Sierra Petrova is a Special Agent for the Karakus Intelligence Bureau. She has been assigned to investigate the incidents in Hedoras. She is a dedicated, loyal, no-nonsense Agent who is determined to figure out exactly what transpired in Hedoras. The paths of these four individuals will collide, forming an unlikely bond of friendship. They will embark on a journey to navigate the political and militaristic waters of Terra, and discover what secrets this mysterious meteor may hide. Genre: [JRPG] Hybrid (Fantasy/SciFi/Modern) Characters: 21 (22 if you wanna get technical ) Depth & Flow: So far, there are no plans to give certain characters individual quests. Instead, it is one massive quest with many optional side characters who expand player access as they are recruited. In true SaGa fashion, Legacy has a main quest line, and it will be beefy and long enough to satiate the average palette. In addition to that main quest line, there will be many sub, side, secret, and character quests. The world of Terra will be ripe with secrets, easter eggs, and optional content for the player to explore and discover. The 22nd character for example. Someone has a secret! Features: Large, diverse cast of obtainable characters that both challenge and reward the player. Skills and magic are learned by preforming skills and magic on enemies. Combo attacks pair skills and magic to deal major league damage. Characters have bonus features like item crafting, lock picking, and mini quests. Automobile vehicle that can travel overworld roads to quickly switch regions (vs the standard airport travel), as well as transition into cities and towns. Radio stations for vehicle. [Your ideas here!] Screenshots: All I really have right now are some drafts I did of a few key Karakan Regions. I was mainly giving some texture to the World of Terra, and testing some tile set combos. They are by no means final drafts or concepts I'm married to. I'm not even a mapper by trade. I am looking for just about every position on this one but there are a few which are in high demand. STORY WRITERS It's not that I won't be writing a lot of the story, but there are many characters, many side quests, etc. Some help is always a welcome dynamic. PROGRAMMERS Balancing the actors, classes, enemies, skills, items, and gear. I will make the templates and concepts for every last one of them, that's never an issue. EVENTERS Pretty straight forward. Eventers, you know who you are. MAPPERS I am looking for individuals accustomed to and skilled at parallax mapping. Interior, exterior, dungeon, and overworld maps. Fantasy, Modern, Sci-Fi, and Steam Punk themes required. ANIMATORS I need some skilled animators to manage, even create skill animations for use with skills, magics, and even Eventing. This is huge because I suck at animating. In addition, Script Coders, Graphic Designers, and Composers are welcome too. Goes without saying I will need a fleet of game testers. Lord knows, I'll need testers. ^-^' You can find me on Discord: Loco Choco #6154 I've set up a server for the game developers. Thank you all so much for your time, I hope to hear from someone, at some point.
  2. Greetings, Everyone! I am relatively new to the game making world, but have been working on taking an old story of mine and converting it into what I believe to be a fun and interesting story. While I am new to this, I have been looking up details and getting the hang of the program to make sure the ideas and system I envisioned can come out well. My plans are to make this idea into a game worth making a profit off of. One thing I feel has to be mentioned is that this game idea contains mature content. Nothing straight up porn-like, but some partial nudity at most and realistic events to actions you make. Title: N/A The name is still a work in progress since that has always been a hard part for me when it came to my ideas. Genre: fantasy, RPG strategy, adventure Plot: The division of 'dark' and 'light' have kept the world in a continues separation among the races and tribes spread across the lands. Many have grown to accept this difference while those that think differently are considered heretic to the goddess. You play a young man from a rather normal life who comes in contact with a fragment housing the soul of a long forgotten deity. Unlock the truth behind the past and gain more power to unite the world under one rule. The story follows along that mystery of the past and the individual stories behind each race as the main character seeks to bring about change and unite them under one rule. In doing so he has to solve the issues each have (racism, lack of resources, slavery, etc.) to ensure a better world. Or at least one he believes is better. Gameplay: The gameplay itself is so far split in two. There is the traditional four character party for when you are exploring the regions at your own accord. But in bigger scales events the battles are with the characters having forces instead. The health bar equaling how many units they lead. Apart from the battle system, there is also a system to increase the loyalty and boost the characters you have at your aide. Not to mention the one thing any ruler character needs, to be able to build and grow your kingdom. Still working on the systems themselves, but those are the details i am aiming for. Characters: So far the characters are being worked on. Apart from the main character, I'm planning to have 1-2 characters for each of the races thay number 15 so far. As mentioned before, each one has loyalty events to help deepen the bond with the protagonist while the females can have a deeper sort of bond if you know what I mean. Plus, being a ruler with the soul of a deity, it will come with some perks for those harem route fans. Positions: Artist: When it comes to artwork, I'm seeking two categories. First are the characters. Now the main detail to mention is that there are a variety of races. So someone that isn't restricted to only human design would be best. Another detail is that since this will be a mature game, they should be alright with the characters in partial nude at most. Granted that isn't the focus of the game so it won' take most of the artwork. Secondly is artist for visuals. For the main menu, backgrounds in citizens, etc. So this will be focused on scenery and visuals. Sprites: While I have been going through already existing sprites for this, there will be some details that will need sprites made specifically for this game. So someone able to make those sprites for battles, characters, and maps. Sound: Like the artwork, there are two details to this as well. The actual soundtrack to the game for bgm and scenes is one. Some able to give that musical sound to a moment. The other is sound effects. While most are already in the program, there are some sounds in mind I want to make for it. Writing: While I do have the story idea in my head, someone else to assis with this is very much appreciated. I always believed an extra head in creativity is a good thing.
  3. Lord Vectra

    Team skills?

    In World of Chaos, I came up with an interesting idea. Team skills are combos done by two or more party members. I plan on eventing this in my game so no script needed. In my project, I currently don't use TP because it's useless, but with this, I'll have something to use it for. You can already strategize and come up with combos done by multiple members but you can't do it within one turn. Right now, in order to do combos successfully, you have to hope that, during the duration of the combo, nothing interferes with it. If you're fighting multiple enemies, this can be very difficult to pull off. In the script request section, I asked for a substitution skill script: Link I will no longer be needing it because I found a way to event it. I got tired of looking so I'm eventing. Therefore, a script is no longer needed so script suggestions are not wanted With that being said, I will try to combine that with the team skills system to make an great combination of evented systems. What you think?
  4. Seriel

    Solo or Team?

    Heyyyyy, So, while in the process of moving on to my actual project, what should I do? A solo or a team project? I've seen lots of successful games made with both methods, but i'm not sure. What are thr Pros and Cons? The risks? The rewards? I'm not the kinda guy who writes huge opening topics so i'll leave it here. What do you think? ~Kirikaz
  5. Hey all, thanks for stopping by. I loved rpg games since i was little, starting out from ff5/6 and chrono trigger to beyond. I've always dreamed of working on a game and sharing the things i loved from previous works of art to the newer generation. Not just another rpg game, but more like a "new experience" kind of thing. I love putting ideas together, making game lore and deciding on what a game should and should not have. But that alone wont make a game, so i'm here seeking friends and 'to be' comrades in a quest to make something that we can be proud of. To make something we can have fun from, and learn from. Thank you, and hopefully we can be friends at least
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