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Found 1 result

  1. PoorCollegeGuy

    A Test Game (Day 1 with Commentary)

    I spent all day fiddling around with elements of RPGMaker and learning how to make some quests, and FINALLY I got around to getting some real gameplay done. Of course, none of it is finished, but it will give you a peek at my creative process. And as you will soon learn, I am dying to share whatever I can. Even if it is silly and clunky. Yay for airing dirty RPG laundry! This is the title screen. It's brilliance is in its lack of brilliance.There will be more here eventually, but for now I think there's actually something charming about having the default start screen. Reminds me of how far I have to go until I have anything that could be called a 'functioning game'. One of the joys of working with RPGMaker VX Ace is that you don't have to worry about spending money on stupid ideas. I've been feeling more free to try things that just sort of pop into my mind. For example, Tutorial Girl just sort of spawned from my desperation to have an opening cutscene. But then after the scene was finished, I reworked entire chunks of the game I had drafted out to include Tutorial in whatever way I could. Plus, I could put zingers in her mouth like this one. Look at that quality of writing! It's like whoever wrote that was very very very tired and needed to go to sleep. I was so excited that I was able to make my characters walk from one part of the screen to the other that I hadn't really worked out 'what they are walking around'. I've got a door to a pub and some NPC's that spew quests, but that's about it. Speaking of the pub though... Right now it's the most complete area in the game. It's still rough working, but all of the NPC's are interactable, and you can even dance for money. The drunk pirate pays in gold for you to dance. You can keep on dancing until he runs out. This is one of (hopefully) many activities that players can take part in once the game is finished. My plan is that if a player doesn't want to get into the combat, they don't have to. Like, at all. They can just do dumb stuff around town and the dungeons and still be able to get through the story. And that's all I really have to share for now. I'm actually quite proud of how much progress I was able to make in a day. The tone of the game is really starting to form in my mind, and this is a really nice light-hearted project to start with. You know, before I try and tackle something heartwrenching and emotional. That'll be next! Stay tuned for more random updates and thoughts! If you guys have thoughts or comments feel free to share them! I'm trying my best to learn the basics of making a game, so any input (even the insanely negative) is helpful.
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