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https://insydnis.itch.io/the-legend-of-relic The Story involves Relic whom like the others in his village, have been plagued by nightmares. Relic's nightmare comes true, and thus his journey for revenge sets out in the most perilous outcome. Screenshots: Features: I may make the game longer depending on request. Credits: Hp menu by Ventwig And last but not least, I hope you enjoy the game and music as much as i have making it!
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*reads last blog entry oh my... that's a lot. Anyway, I'll keep it short this time. I'll be recreating all 3 of my not-so-great-hits TOD the Grim Reaper, TOD the Grim Reaper 2 and TOD the Grim Reaper 3 into actually fully developed big Projects. I'll aim for the first Game to come out this year, if my Composer is fast enough. I had the same things in mind for the first 2 Games: -They are (still) going to be liniar -Because of the liniarity, I made up for it in some unique and twisted ways. I.e. You can miss your Party Members, but they will still join you regardless later on. You can miss out on great Treasures that will make it easier for you to go from area to area. Areas change dramatically after the Boss is defeated and opens up new paths for some other secrets. -Literally had 7 modes (of which 3 are basically just copy pasted) in mind for additional Challenges once you beat the Game, since they are so short and mind as well. In addition to Normal and Hard mode, the new modes are going to be - Lvl 1 (Normal) - Lvl 1 (Hard) - Time Attack (Normal) aka. Speedrun this under 1 hour - Time Attack (Hard) aka. Speedrun this under 45 minutes - Lvl 1 Time Attack (Normal) aka. Speedrun this under 45 minutes on Lvl. 1 - Lvl 1 Time Attack (Hard) aka. Speedrun this under 30 minutes on lvl. 1 - Ultimate Mode All are pretty self explanatory, except for Ultimate which I won't spoil the surprise for. (Which is probably the only thing I won't spoil from the Games) Since TOD 3 is another thing entirely, It won't have these fancy things at all, since it's multiple path based and this could just be an enourmous amounts of work, considering I'm planning to make sometihng even better than all these modes combined. But yeah, TOD 3 is basically just going to be another choose your own adventure with twists and turns and yadda. And it's also going to be the regular formula of "There's towns in this game you can chill out in!". ^^^^^^^^ if this is my definition of "I'll keep it short", then I will be hopeless in the future...
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Okay, my friend and I cooked up an idea for the follower issue. What if when person 1 follows person 2, the system automatically makes person 2 follow person 1. And then, you just rename "follower" to "friends"? I really hate the follower system and prefer the friending system XD
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The title "Lord" that is in my name; you are not obligated to call me that. Lord is there because of the lore of Vectra himself. I don't, in any types of seriousness, would call myself Lord. Meaning, I will always say it in a joking matter, so if you dislike it, I'm sorry. What I don't like it being falsely accused of being arrogant. And I find it very funny that, because I don't like being called arrogant, I'm arrogant. So, what you are basically saying is I can't defend myself. PM me ONE TIME where someone didn't call me Lord and I got mad? Lemme help you out, you won't find one. I will respect people as I always have. What I am NOT going to allow is for you to disrespect me because if I RESPECT YOU, I am expecting the same back. If you're going to totally disrespect me and disregard my feelings because of the word, Lord, then apparently we weren't friends to begin with because Lord been in my name for years and never had I taken it seriously, so I don't see why you are.
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TOD The ("Nobody cares") grim ("Shut up!") Reaper ("Boo!") Series ("Thumbs down") Update... ("Boo!")
ShinNessTen posted a blog entry in You walked into Shin's Room
If you've been wondering what happened to me and my Soul Effect Project that i published a million years ago... well i kinda gave up on it and worked on a little game Series called TOD the Grim Reaper. Basically i gave each game (except for the 3rd Game) 1 Week to get finished and published. The Results, as you would figure, went catastrophic and nobody liked the games... (except the game i gave a little bit more of dev time... that game got some likes) Now i wanted to basically clean up the mess i've created by re-working the games until they became either good or acceptable at the very least. The first game got done and is ready to get downloaded... some say it's still shitty, but i say it significantly improved on the gameplay. What about the Story, you say? What Story? Anyway, now i'm at the second Game and if you didn't know, the second Game is basically a copy paste of the first. My Goal for the second Game is to make it not so samey. So i made a diverged path and an alternate ending. It's soon to be finished. NOW, for the third game, that people say is my best game yet! (Soul Effect doesn't count, because it's not finished) I want a HUUUUGE revamp of this game in particular... or maybe not. I basically want to add Conversations/Interactions with enemies a la Persona 2/Undertale style. For that, i'll be needing a good Writer and maybe some more other people, i dunno. I know it's too much to ask, because TOD is a not so beloved series, but... I really want to make this game shine positively! And for that, i need to not make it shitty. Hope you understand. Anyway, what's this all about again? A blog to write things on? This can only go well, i assume... ~Shin the Grim Soul Effect Cheater -
Alright! It's been a while since I've come to ask for some opinions on things, and I've been trying to help a lot for other people. But before I cut to the chase, let me ask, how many elements do you believe there is in any given time? (This is my "opinion of the time" question, don't kill me.) Alright now, I have these elemental enemies you face after defeating one of the five celestial dragons (hell in a bottle unless you have a lvl 10 handy), and these are balanced around their respective elements. I'll have a group of descriptions below. Continuing on, there's a total of 16- yes, you heard me right, sixteen- different elements in my game, ranging from Fire to Water, Earth to Lightning, Nova and Spirit, and so on. Now, before I bore with details, let's showcase these elementals. Fire Elemental This elemental has even stats, all sitting at 40, with 1000 HP and 500 MP and 50 AGI. Now, the elemental matches its element with basic to strong fire spells, like Fire, Lucky Flame, and it's signature, Eruption. Now, Eruption deals massive damage to a target, but it's wild in terms of hitting the target. With damage ranging from 90 to 250, it can potentially, given that it lands, one hit kill any character you have early on. Strategy wise, it's purely offensive. It'll also normally be seen with either Air or Water Elementals for support. (Water Elementals focus on healing while Air Elementals make its allies immune to Earth.) Strong Against: Nature, Earth, Ice Weak Against: Water Resisted By: Nova, Fire Air Elemental Second up is the supportive, yet magically aggressive, Air Elemental. It comes to really torture magic users, as its trademarks come from its high MAT and MDEF, resting with 49 AGI, 1000 HP, and 500 MP. It uses Gust, a basic wind spell, to attack enemies while using Aero Field, making all allies immune to Earth for a short while. It also loves to cover enemies in extreme pinches, so take caution to work evenly on its allies. Strong Against: Nature, Spirit Weak Against: Lightning Resisted By: Air, Lightning Ice Elemental Ever heard of a sharp anger? Well, this Ice Elemental uses annoying AoE spells that can make and break the battle. Much like the Fire Elemental, the Ice Elemental has balanced stats, ending with the same HP and MP as the other two. This Elemental uses Fallen Bliss, a destructive Ice spell that can deal tons of damage if not contained, and has a small chance of landing a critical hit. It also attacks from time to time, so try and base your strategy around that. Another note to keep in mind is that the Ice Elemental will always stay on offense, so try and force to attack physically. Strong Against: Air Weak Against: Fire Resisted By: Water, Spirit Water Elemental This elemental works well with healing its allies, and debuffing enemies with Bubble, lowering the target's possible damage by 20 for a turn. (Which can be stacked multiple times) The Water Elemental uses Recycle (Which I'll it to you to find the pun in that) to heal its allies and remove any kind of Silence on them. If you go on a spell canceling spree, target this thing first. Stat wise, it only has 500 HP and 20 AGI, but can get really good results with 50 LUK. Strong Against: Fire Weak Against: Lightning Resisted By: Earth, Water Craft Elemental Craft Elementals use weapon-based attacks to really hammer in the target in their sight. They're also non-elemental, so you're free to hammer on them with elemental attacks. Having 500 HP and 200 MP, you'd think this elemental is easier to hit, but its defenses have something to say to that. Be wary of the elemental's Swing Blade, as it can cause party members to lose MP and TP over time. Strong Against: None Weak Against: None Resisted By: None Spirit Elemental The elusive Spirit Elemental has draining-based tactics, ranging from TP to HP, to even draining stats to benefit itself. However, as threatening it may be, the elemental will never attack, leaving you prey to the other enemies. It's the only elemental to be higher in average stats, ranging from 2000 HP to 60 AGI. Also, a small Easter Egg deals with this elemental, so have fun finding out what it is. Strong Against: None Weak Against: Shadow, Darkness, Spirit, Nova Resisted By: Nova, Darkness, Shadow That's all of the elementals that are finalized as of right now. Now, I leave it to you, audience, to help me determine further balancing. Also, there's three things to keep in mind: Elementals start as semi-rare encounters, normally in clusters of 2 to 3. The game has a few NPCs that talk about "strange beings" plaguing the halls of an old shrine where you first encounter them. Save points heal your party entirely, but there are considerable gaps between them. (Which starts once you get on Scalliea)
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Legacy of the World [Demo v1.0]
TerraCaveman posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
LEGACY OF THE WORLD OP latest update: 03/31/16 Developers: PowerBurger & TheMisterLuigi (Special thanks to our friend, Miku Boy, for being a regular playtester for us) Genre: Turn-Based RPG Game Progression: 1/8th of the game is completed. Game resources are subject to change. Aiming for Summer/Fall 2016 release for Demo v2.0. Average Game Length: The demo averages around 7-11 hours. This includes various sidequests in the game, in addition to the main story events. Recruitment: N/A Story & Setting: Legacy of the World takes place in a fictional Earth, set over 1000 years in the future. Technology appears to have regressed to a point of becoming scarce to non-existent. The story begins with a semi-retired mercenary named Kurtwood Okerson who lives in the little town of Oaksville. The day seems to be rather ordinary as he goes out to meet an old friend, but then he is given a message from the king of Elsnoire. He assumes it is just another call for work from the king, but upon his arrival to Elsnoire, he encounters a mysterious group of hooded individuals and is eventually wrapped into far bigger events than one could imagine. Events that could very well concern the entire world. Playable Characters: There's quite an ensemble of characters in the game already. These are just the player characters! Credits: We have used a very large amount of resources made by others, alongside original resources made by us, to the point that it may be a bit too large to put everything here. This includes scripts, graphics, music/BGMs that are used in the game. The biggest of which being the game's scripts and music. A .txt file will be posted of the credits page that will also be provided in the download of the game: http://dl-web.dropbox.com/get/Public/Credits%20%5BDemo%20v1.0%5D.txt?_subject_uid=102951146&w=AACLlkzVrqFLOzOxa7dP6Chls5U38SIf2a1Z6TknO-hzNg NOTE: Please let us (TheMisterLuigi and/or PowerBurger) know if you find something of yours in our game and we failed to credit you! It is very possible that we may have missed some things in our credits, and we don't want you to go without being credited for work! p.s. If we need to provide a little more, in terms of credits, please let us know about that as well! Screenshots: Features: - Many custom portraits drawn by TheMisterLuigi (who is still very critical of himself and wants to continue improving the portraits for the next demo, haha). - Lots of non-RTP themes to help immerse you into the game! - Easy enough to get into for newcomers to RPG games, but with challenging aspects present even for veteran players! - Playable character individuality. One character in a certain class can be quite different from another character using the same class! - Distinct boss fights that will require the player to use all of the classes/skills you are given to succeed! - Enjoyable dialogue throughout the story! Possible Bugs: - An apparent issue with the Arrow Keys not working for movement with a playtester. It has happened one time with that single playtester, and we have not been able to replicate it, but it may be something to keep in mind. The Number Keys on the "Num Pad" can be used for controlling character movement as well though. - A few graphical glitches? The events seem to "twitch" for a brief moment when entering new areas. It is mostly just one area where it sticks out (a roof in the "Elsnoire" area). - A shutdown might happen on the World Map, possibly? Still trying to find out which troops cause it if any. Just take caution and save often when on the map! Definitely Bugs: - The well in Oaksville turns off item popups. Item popups also disappear after doing the Phillip's Nightmare Side-Quest. - A "ghost Yvonne" talks to you if you examine her house door in Oaksville! Thankfully, it doesn't do much more than that. - Some unspawned enemies have their HP bars appear. - Around 10 typos. Not an actual bug, but it bugs the developers... heheheh... (yeah, starting to wonder if I'm suitable for the writing job... xD). - The "Underground Passage" area attached to Oaksville becomes available early at some point. Some bosses can be refought down there. Seemingly does not cause crashes. Probably not recommended? - Talking to the NPC in the Snowy House area will force a shutdown because of a missing sprite. This area is not required and not accessible until the demo's last boss is defeated though. - Don't talk to the enemy closest to the reaper in the unlockable scenario, as a missing theme in the game forces a shutdown. LotW v1.0 Demo Link: http://db.tt/eZNIo2MX -
Talking about this really breaks my heart sometimes. It's absolutely devastating to see someone say 'All men/women are the same." That's like saying all Muslims are terrorist. I want 3 kids when i get older and I NEVER want them too feel that way. That is a form of sexism no matter how you put it. I don't care for the reasoning behind it. People hate Muslims because they are assumed terrorists but is it right? Of course it's not but neither is "All men/women are the same." It truly makes me sad because it's hatred and/or pre-judgement. You looking for roses but steady picking dandelions and then you get mad when the dandelion doesn't magically become a rose. In my entire life, I got rejected by 15 women and never heard "yes." I could just as easily say "All woman are snobs." When have you ever heard me say "All women are snobs."? I'll wait............ Oh yeah, because I never did. It makes you unattractive so when the right guys comes, he's going to walk away. If I said "All women are snobs." I would become a bitter old man preaching to other lonely guys and now they are believing what I say is true. That is how racism, sexism, and ageism is born. How about we preach about understanding, love, and forgiveness so that we can change the world. It takes one person to start it, but it take multiple people to keep it going. "If he truly loves me, he'll deal with me." EVERYONE has a limit no matter the motivation. At some point, they'll break down and give up. Yes, it is her/his job to show you different BUT it's also your job to give them a chance to show you different. What if you were on the receiving end of it? What if a perfect guy was looking at you but he stopped looking at you once you said "All guys are x." He's going to say "She's going to definitely say no so I'm not going to try to date her." Life isn't about the amount of breathes you take, it's about the amount of moments that takes your breathe away.
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Firstly, I apologize for neglecting to post an entry here. I focused more on posting all my updates on Twitter. Secondly, Beyond the Dark is officially finished and you can play the DEMO here: http://www.mediafire.com/download/3a3f55c6zpxr6vo/Beyond_the_Dark_DEMO.exe Watch the official trailer here:
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I created a GoFundMe account to raise money to support all the money that goes into making video games. Not just this one but many more in the future that I plan to make. The money also helps me pay my bills so that I may focus full heartedly on this production. Support me on GoFundMe: https://www.gofundme.com/ztxyc8
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Welcome to Reach The Finish Line! I got the idea for this game in my dream... (strange isn't it? xD) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Green number is the ball position, orange number is the finish line *Color for green: green **Color for orange: dark orange ***The peach-y color (?): light salmon Here's the rule 1. Move the ball to the finish line. 2. Each turn is done by 2 posters. The commander and the executor. 3. There are 2 commands available for the commander: FORWARD BACKWARD (only available on 13th line onward) 4. The executor will execute the movement based on the commander's posting hour (in executor's timezone) Here's the example of how to play the game Additional rule: The ball needs to be placed exactly on the finish line. If it goes past, it'll go back to start and move from there. Example: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Move forward 7 step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 6 7 1 2 3 4 5 ****The gray numbers doesn't exist in the actual gameplay. It's just a guide. I think that'll be pretty challenging. How long will it take to reach the finish line? Let's find it out! First command: FORWARD! *If the topic goes into the 4th page, and level 1 still unfinished, consider it game over. xD
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Would you play as the bad guy?
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In one of my games, I'm thinking of giving the player the ability to use the environment. Examples... You're in an Ice Cave, you have a skill in the "Environment" category that allows you to throw ice. You're in a building, like a bar or something, and you're able to throw a bottle. You're at the docks and you shoot a rope, that when shot, a big bag of whatever just drops on the enemy. You're in a factory, and you can shoot acid barrels, that when shot, the enemy now has acid on them. And then, what about you being able to climb on things to increase your evasion and critical rate? Of course, these will go away eventually, and when a field spell is used, the throwing the bottle and stuff is gone. What you think?
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A working 'Cover' for the project. A working 'Back of Box' for the project. Details: Fun fact: STORY SYNOPSIS: Adam & Co.: SCREENSHOTS: BATTLE SYSTEM: FOOTAGE: Footage of my project in the works. https://www.youtube.com/watch?v=AhllT5iwZYM Battle/Boss footage. World map footage. DEMO: http://www.mediafire.com/download/nnq1cen8d5zai47/PUBLIC_DEMO.zip Public Demo. There are some issues I haven't dealt with yet, but I will be focusing on some animation work for awhile, so I wanted to release what I had so far as I am taking a break. http://www.rpgmakerweb.com/download/additional/run-time-packages Download the VX ACE RTP.
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STORY After a brief yet unforgettable experience with the police, during an illegal activity, you awake one day to find your best friend has gone missing, the police are swarming the city and an important end of year exam of which you never studied for is set to take place in only a few hours! The world will shape shift around you as you journey through this choice driven narrative experience, which will have you jumping, from character to character inorder to gain complete insight behind the mysterious missing person case. Each individual character will show a level of depth and humanity, wildly inspired from the video game "The Last Of Us" In an effort to decipher the secrets beyond this disappearance, what you will discover will change your way of thinking forever. CHARACTERS IN A EFFORT TO AVOID PLOT SPOILERS, MINIMAL CHARACTERS/INFO WILL BE ANNOUNCED. Jessie Jessie Is a young teenager, with blonde hair and blue eyes. With a gentle, yet rebellious heart, his actions will cost him dearly. Frank Frank is another young individual who demonstrates strong leadership and passion, however much like Jessie, Frank has a dark heart which will take him further, than he could ever imagine! Matthew Matthew is a young police officer who shows potential in his career, yet has a lacking attitude. However as he digs deeper than he should in this missing person case, he finds himself dealing with a situation ​no rank could constitute. Thomas Thomas is an experienced law officer, who works in conjunction with his partner, Matthew. However at times Thomas can display questionable behaviour, thus leading to frequent comic relief moments between serious segments of "The Parasite Day" More Characters/info coming very soon! CREDITS TILESETS: -Arabian nights tileset -Zombie survival tileset -Mythos Horror tileset -High Fantasy tileset -Futuristic tileset -Modern shop tileset -RPG MAKER resources -RPG MAKER default SPRITES: -Arabian nights tileset -Zombie survival tileset -Mythos Horror tileset -High Fantasy tileset -Futuristic tileset -Modern shop tileset -RPG MAKER resources -RPG MAKER default Everything else as of far, is either personally created or RPG MAKER VX ACE default. SCREENSHOTS BEDROOM SCHOOL CITY ???CITY Thank you for taking the time to visit my page, please feel free to leave any questions regarding the project. A demo version of the game, showcasing a scenario that will introduce players to the ideas and concepts behind "The Parasite Day" will be released in due time. However please take note, that this demo segment will NOT be featured in the final product. And will only be available to the public for a "limited time" only, thank you.
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rmvx-ace Spread the Love! Character Cross Over!
Atleast6char posted a topic in Theory and Development
I absolutely love cross overs in just about anything, you name it. So now, I would like to do my own! Nothing too huge, something short and sweet. In Tainted, I am currently designing the pub in the castle town. If you enter from the front entrance, it's just a normal pub with some drunkards and hooligans. However, if you enter through the secret entrance in the back... A whole bunch of main characters from various games just relaxing and having a good time. Some will tell you about their story, some about their life, and those who would rather keep to themselves, well, they will do just that. Do you want your character to show up in this Easter egg pub? If so, these are the only requirements: Upon releasing the next update for Tainted, I will add anyone who is down with this to my credits list with a link to their game page. I think I might be done the next update in 4 days, give or take. -
Hello everyone, today, I have a theory. Have you ever thought about making a game where you don't need to walk or do anything else? WAIT, don't close this topic already. Well, it's like this, Your character will move automatically, this means that the move route is already set for you so: Sometimes you will be able to choose (using the Choices Menu) where to go first in certain parts of the game. The only thing you have to do is participate of the other parts of the game, like the battles and maybe other minigames. In certain parts of the games you'll also be able to choose what to say during dialogues. Example: Person: "Hi! How are you?" Dialogue Box: What do you want to say? 1. "Hello." 2. "..." 3. "I'm fine, and you?" There would be no problem in choosing which character of the game do you want to be, since all you have to do is participating of the fights and other things.Does this kind of RPG sound like a good idea for you?
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The Shard of Urth.
The Second posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Genre: Fantasy RPG Progression: Story: 90% Maps: 10% Dialogue: 5% Cutscenes: 1% Database: 50% Recruitment: I wouldn't say no if anyone were to donate sprite assets, pixel art, or music. This is purely a passion project, not something I'm hoping will make me rich and famous, so my budget for such things is precisely nil. If you would like to support The Shard of Urth, please feel free to slap this banner in you signature, on your blog, on your forehead; you know, places it might get noticed. Thanks. (I am not responsible if anyone actually does put this banner on their forehead.) The Demo In which you try out the game and tell me incredible it is. Or is not. Most likely the latter, at this point. A demo is available, though it's more of a walkabout than anything. Random encounters are implemented, but are most likely not balanced. You can also chat with numerous NPCs, and explore the Haunted House (If you can find your way inside), but except for skills, not much else is implemented yet. Also, many script driven menu options may not function properly, or at all, as most of the scripts have yet to be fully integrated. The demo requires the VX ACE RTP, which you can find here if you don't already have it, or RPG Maker VX ACE, installed. Of course, feedback is desired, and will be very much appreciated. The demo can be downloaded here (Mediafire). Now, on to the important bits. The Story Characters Screenshots Credits In which I list people more talented than I. Credits: Game engine: Enterbrain Music: DJMasque, No Place (Haunted House theme) Ludwig van Beethoven, Sonata Pathetique Enterbrain Art: Soramani Kagome Kagome (å¿ è—¤ã„ã¥ã‚‹ @ http://soramani.kagome-kagome.com/) : * Character portraits (Leo, Mia, Rachel, Succubus #1, Succubus #2, Goddess) * Character sprites (Leo, Mia, Rachel, Succubus #1, Succubus #2, Goddess, Misc extras) * Battler Sprites (Rachel, Goddess, Misc extras) Thalzon, Battler sprites Mack: http://www.tekepon.net/fsm, Tilesets Indrah, Tilesets Scinaya, Misc tiles Liberty, Misc tiles Reverie, Misc tiles Canas, Misc tiles Crazy Leen, Misc tiles Palsa: http://metalraptor.deviantart.com/, Misc tiles Enterbrain Sound Effects: Pinkyfinger, Piano notes Enterbrain Scripting: Yanfly: Yanfly Engine Ace and various plugins Yami: ATB Battle System JV Master: 8 Direction Movement Lemony: Follower's commands Galv: Move route extras, ACE Save Engine Confirmation Add-on, Substitute Functionality, Map Postitons Jet10985 : Cache Optimization Ru/ã‚€ã£ãRu, Elemental Crisis: Volume Control Tsukihime: Map Screenshot Enterbrain Fonts: Robert E. Leuschke, Great Vibes artmaker, Banana Brick Philippe Cochy, Pecita LatinoType Limitada, Sophia Enterbrain Special Thanks: To my boss, for putting up with my antics. To Mama Rosa, for the mini pizzas that prevent my starvation wile I attempt to bash this ugly pile of scripts, art, and music into something that might be, one day, mistaken for a game. To my significant other, for buying the pizzas, and for always believing I can do anything. Except maybe take out the trash. To Enterbrain, for many obvious reasons, the least of which is that they released a pretty good game engine and gave me the privilege of trying to make an RPG. Of course, the most important reason is for all those wonderful assets. To you, gentle passer by, for taking a moment or three to stop and read the nonsense I just spent all day typing.- 26 replies
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Solum / Solumsoft TM 2012 This series contains fictional violence. This series contains fictional politics. Homeward is a trilogy of fantasy chronicling the life events of an alchemist and his apprentice, a witch and her lover, and a phantom who has lived for a thousand years, and their travels and adventures to find where they belong and what their purpose is in the world. All installments revolve around the same overworld and its' inhabitants as the nations are torn from war, conspiracy and chaos. FEATURES MISC WORLD RECRUITMENT STAFF The details of these installments, including plot, backstory arcs and characters are subject to change until I'm completely comfortable with the finished result. Of course any noticed changes will be few and far between, nothing absolutely game-changing. After I've finished making any forms of revisions, I will remove this message from the thread. Much appreciation to any one in the community who takes an interest in this project compilation, as it is my first of many and also my first production. During the development phases I will slowly begin to add updates for each thread, including more in-depth details about the world and its' habitants as well as artifacts and lore from the separate installments. These releases will be non-commercial, which means free to play. If I have somehow misread the development post rules, do not have proper or detailed information, or have done something else wrong in this post, please alert me and I will tend to the error immediately. -Solum
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