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Found 4 results

  1. I've made tiny changes to how reactions are displayed in the status updates. So far it was like this: The remove reaction button was at the end of the list. Also, there was a bug (I think?), where that button was available even if you haven't reacted - basically removing your reaction, that does not exist. Personally I prefer the way it works in topics (posts): So- I've modified the reaction display in status updates, to behave similarly to how it is in topics: I also have fixed that bug - now you cannot (try to) remove a non-existing reaction. These changes apply only to the default theme, "Sky", at least for now. I plan to get rid of the other themes in the future, partially because of the fact, that I have to perform exactly the same changes in each theme one by one. It's simply harder and less convenient to maintain. I also have more modifications planned for the default theme, mainly auto day-night cycle in background, as well as changing the background itself etc.. If for some reason you don't like these changes, feel free to express that below and state why.
  2. A new item has been added to your inventories! THEME SKY (NIGHT) Changes your theme to the dark one with clouds, stars and of course, the Moon. 34.5% reduced overall brightness 63% reduced background noise 100% reduced wind 29% increased amount of stars stars have 4 additional shapes stars have 3 additional colors 14% increased Moon size 100% Moon visibility Cannot be discarded, sold, nor traded "Looking at the Sun may hurt after a while, if you have enough of that, extinguish it." You can set the theme at the very bottom of the page. Now this one was a little bit tricky, because the build-in color editor is heavily limited, or I'm just blind. Unlike with the bright theme, where pretty much everything was left by default, here I had to change these to make them darker - and I noticed, that not much can be changed to be honest. With that being said, I had to modify things manually via code. I had to browse forums here and there to locate things, that needed to be changed and then add/edit/remove some properties to/in/from these objects. I tried to cover everything, but there may be still some things left, that I could overlook. If you'll notice any terribly-looking whiteness or something else, that makes things unreadable, please let me know. So.. consider this theme as experimental for now. Please report any issues in this thread. NOTE: Text Editor / Posts / Typing Fields are kept white on purpose. I was thinking, that it will be better to just leave them without any colors. For example some colored text in posts (especially ones with blue content) could be kind of unreadable if there would be a blueish background. It would be even worse, if there would be a black background - making invisible text in default theme would give a totally different result in the darker one. That's why it's just better to keep the very default, white background. TRIVIA: The 'overall brightness' mod's value is actually not a random joke. I've took screenshots of the same page with the day and night themes, then scaled them down to 1x1 and compared the pixel's color value. It's a somewhat accurate comparison of how much darker it is than the bright theme. Enjoy the calm night!
  3. Because members kept asking about changes regarding the theme (to at least bring the previous look back), there's a new theme available for science purposes. It's bad I know, but always something for now. You can set the theme at the very bottom of the page. The very default skin is still available, so if any problems would arise, you can abandon ship and have fun with the default skin. Enjoy the bright new day!
  4. JaiCrimson

    Hubris

    Since the game I am currently working on will be considered as my first rpg maker game (VXA ofc xD) I figure I should go with something simple and light. The bare idea for the story is easy - monsters are tired of being hunted and treated like the root of all evil so they rise up against humans. The only complex part of this game (besides CREATING IT) is that the human parts of the world are based on one theme. Hubris. What would you all consider to be real life examples of Hubris? The official definition of Hubris is, "excessive pride or self-confidence; arrogance." But as humans we all generally have an inherent, intuit idea of what Hubris is seperate from the mechanical term. So far some places I've created based on this are; -Glamour, a town full of people obsessed with self-image. -Gildenvale - A town full of merchants whom believe that money makes them more important than anything. -and Pride - A town full of combatants of all types, knights and mages and more whom believe they are all fated to be the single greatest warrior to ever exist and that all are completely pathetic compared to them. Of course not all the characters in all the towns will be megalomaniacs, some will be generally good people. But for the main portion this is what I'm creating the in game world based on. I will send love to anyone who helps!
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