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Hiya, I've been stewing on a story setting for a game that I wanted to share to iron out some kinks, and then work on other things like how the game would play, etc. Here's a small summary of the premise along with the characters just for a start. You have woken up in a musty cell. The echoing of pained murmuring is all you can hear. As you inspect your cage, smoke seeps in through the walls, and manifests as a cloaked figure, it's face masked, body ethereal, and not fully solid. "Are you confused, young one? You must have many questions." the figure speaks out, "But first, I have one I must ask of you...Do you remember how you died?" You do not want to believe your ears, but the gaping hole where your heart should be forces you to accept the truth. The figure melts the iron bars of your cell away with a wave of it's hands. "I can fill you in on the details later, but now we must escape." So the basic premise of the story is that you are a lost soul imprisoned in Purgatory, the void between life and death. You are neither fully dead, or alive. How did you end up here? That's your decision. All you know now is that you have to escape! You choose between dialogue options that carve your backstory as you go, these decisions decide your alignment, the path you will take to escape, who will join you, and who will oppose you. The early decisions will determine your class, your class will form your appearance (maybe, still in doubt on that). The classes and their brief backstories are as follows: The setting of the landscape of Purgatory is very dark-fantasy. Gritty and mysterious, the "twilight" to the black and white settings associated with Heaven and Hell. The undead however, include figures from many timezones. Samurai, Modern soldiers, barbarians, School-boys, and medieval knights alike all wander the void. Some may help you, others may hinder. The enemies vary depending on the class you play as, some have unique mid or final bosses, but there are 6 main bosses that are universal. But the main goal is always to slay The Gatekeeper, who guards the entry/exit between Purgatory and the living world. That's as far as I have really, I'm very bad and very slow with world-building, but the idea itself intrigues me. What do you guys think?
Knighterius posted a blog entry in The Daily AppleSalutations to anyone reading my first entry to my new clean blog! This is the game that I have currently been devoting my time on and have been loving every minute of it. I did, however, way back when, stop my progress and stumped myself in a hole of nothingness as year 11 got the best of me and drowned me in literary metamorphosis, cell division, half life (not the game lol), calculus and redox reactions. Although now, now I come baring gifts from all this hardship, I am as though depicted as Daenerys Targaryen and through the fire I bare with me powerful Rpg mayhem! Id, Ego and Super-ego My game loosely follows Sigmund Freudâ€™s concept of the three parts of the psychic apparatus. Id: This represents our innate comprehension, our natural reasoning, our instinctual actions that originated before our tabula rasa. Ego: This is the balance, itâ€™s the ability to articulate both Id and Super-ego and then rationalise a decision using the two. Wikipedia actually worded it very beautifully â€œmediates between the desires of the id and the super-egoâ€. Super-ego: This is our sense of whatâ€™s good and distinguishing it from the bad; this counterbalances the Id, as is the reason why it is seen as critical as I will prove shortly if you decide to keep reading. Since Id closely follows who we are in nature it can be defined with the story of The Scorpion and the Frog. Once there was a scorpion that needed to get across a river. He asked a frog nearby if he would take him across on his back. â€œI canâ€™t do that!â€ the frog cried, â€œHow do I know that when we are half way across you wonâ€™t just sting me?â€ With this the scorpion replied, â€œThat would be foolish, silly frog, then weâ€™d both drown,â€ this statement made the frog agree and with that the frog began to take the scorpion across the river only when they made it half way across, the scorpion stung the frog. â€œOWWW! Why did you do that the frog criedâ€ as they slowly began to sink. Solemnly the scorpion replied, â€œIâ€™m sorry...itâ€™s in my nature.â€ Now, it can be proven that the scorpionâ€™s Super-ego was weighed out when his Id became overbearing and in turn this proliferated the exceeding events which lead to the death of both of them. The Ego was unable to balance between the two and it can further prove that nature could in fact be stronger than what is perceived as morally right. So if there isnâ€™t a consistent balance of each then the consequences can be dire. Doppelgangers Most of you would already know what a doppelganger is, however, I shall just state that a doppelganger is an apparition of a person. If these â€œapparitionsâ€ were to exist, perhaps they could be defined as the split between the three parts of the psychic apparatus... Applying these Theories My game follows the basis of these two components and links them together. Abbadon, the demon with a dagger in his smile and angel eyes has sought refuge in his final chamber eons before where the game takes place. Little did he know that this chamber was in fact his own living hell to suffer in for eternity. Accompanied by his lover, Sheol, they devise a plan to increase their strength and unshackle the magic that keeps them locked inside their tomb. Through insanity they watched their reflections and their shadows and finally realised the way to experience an evolutionary divergence into more powerful, superior beings. Using blood magic from a human sacrifice they found a way to split their Id, Ego and Super-ego into their reflections and more so into their shadows, taking a piece of their strength. However, Abbadon and Sheol knew that by giving these creations life they would grow stronger individually without the usual impact of each other and then when they were strong enough they would merge again and overcome the powerful magic that sealed them in. So these shadows and reflections become their â€œdoppelgangersâ€ in a sense, as the chamber slowly begins to degrade and the three main characters have to stop Abbadon and Sheol before they merge. So thatâ€™s the basis of my game! Thereâ€™s lots of other cool stuff in there as well which Iâ€™ll explain in other entries. This includes, parallel universes, character back stories and definitely some battle teasers!!