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Showing results for tags 'tile'.
Found 12 results
Pathway: Desire Resources
Blue Cobblestone Tile
Vis_Mage posted a topic in RequestsHello! I was hoping someone could help me out with making a path/ground tile. Essentially, I'm looking for a deep aqua stained cobblestone tile. I'm hoping to base it off of Prismarine. Here's an image of what prismarine looks like in Minecraft, which is pretty much spot-on to what I'm looking for: I'm guessing that it could be a re-color of an existing cobblestone tile, with a few tweaks. As for size, I am using VxAce.
Check if the tile is passable before jump
Tesaigo posted a topic in Editor Support and DiscussionHello guys! I've created a skill in my game to be used on the map that calls a common event, making the player jump 7 tiles in one of the four directions (based on the player's current direction). The problem is that the RMVX Ace jump command sends the player to unpassable tiles. So I would like some help to check if the tile is passable before jumping to it. I saw someone in a topic telling a guy to use the '$game_map.passable?($game_player.x, $game_player.y, 2)' script call, but I don't know how to use it. I would like to be able to make the player jump the max possible tiles before the unpassable tile, but I imagine that would be harder to make, so at least being able to disable the jump if the tile is not passable would be fine to me for now. Anyway, thanks in advance!
Need a sheet of 12 of these
Purple Phantom posted a topic in Requests - ArchivesHello! I'm in need of your help! I need the attached picture to be put on a sheet with either 12 of them or enough room for 12 of them. It's basically a pizza cooker. XD Thank you in advance!
Mouse pointer coordinates as variable data
DangerZone posted a topic in ProgrammingI propose a plugin that takes the current tile x and y coordinates of the mouse pointer and loads them in to a variable, that can then be called for conditional branches and such. Useful applications could be creating entire clickable HUDS using parallel processes and pictures, custom mouse pointers using pictures, hidden buttons on the screen(or even regular buttons I suppose XD)
Arc Engine Specific TileSets
HavenEdwards posted a topic in Theory and DevelopmentSo I looked around and couldn't find anything about it, So I decided to throw this out there. After browsing a couple sprite website I came across complete maps that were in square segments! (96 x 96 actually rmvx ace uses 1/3 that) So I downloaded it, opened up my handy dandy photoshop and got to work and created this: I threw it over a TileSet and kept the 32 x 32 formula going. That's when I realized, could people start making and uploading Arc Engine Specific TileSets?! I mean 100% sidescrolling TileSets! I pieced this together imported it into a game, then built a sample level (if thats what you wanna call it) to see what others think. Now I threw this together under 1 hour so it's not perfect and I only used a single tileset, but you get the point. Here it is: https://www.mediafire.com/?vm17y0d85qc7opl Any feedback on this at all would be appreciated, who knows we may even be able to build a library full of these specific maps! HavenEdwards
First Ever Grass Tile. Screenshot.
Dr. Delibird posted a topic in Artwork GalleryHi everyone, how ya going? Not sure if this is the right place but I am pretty sure it is. So I just finished my first tile ever. It is a grass tile. I am looking for criticism and possibly a way to fix the possible grid effect (I can't really tell so can someone confirm/deny?) Thank you in advanced for your thoughts and opinions UPDATE: Is this a good fix?
how to activate an event when another event is on a specific tile?
Denisowator posted a blog entry in Questions about my gameThe player escaped from the ghost and went into a room, there is a big crate that he can use to block the door. The problem is that I don't know how to make an event with the knoking sound activate when the crate event is on a specific tile. I know I could do set move route and "player: move up x4, move left x1" so he would be behind the crate and then somehow make him push the crate to the door,and after that event command put a switch, but I want the player to be able to control the character and be able to push the crate on his own. P.S. I already have the crate event that's pushable in all directions.
Chrystalyne posted a topic in Theory and DevelopmentHas anyone thought of making pets for their game? What kind of pets would you have? How would you use them in your game? (as a character, pet follows main character around, taking care of pet as part of the game, pet helps main character when battling, ...) What are your ideas? Would this be interesting?
Rope tile appearing when using item?
Denisowator posted a blog entry in Questions about my gameSo I have this square hole and a dresser next to it, when you open the dresser you get a "rope" item, now, I want to know how do I make it so that I can only item trigger the comment event that appears the rope if I'm clicking on that item when next to that poticular tile. If you don't understarnd any parts of the questions just ask me to be more specific.
Real Life Graphics
HavenEdwards posted a topic in Theory and DevelopmentSo just throwing it out there, but if someone wanted to bad enough, could they take detailed pictures from real life and create a real life tileset or character graphic? O.o I mean a lot of work, but is it technically possible?
It's a Tree
charlesthehurst posted a topic in Artwork GalleryYeah, so I made this tree. Is it any good? Mainly does it look like a usable part of a tileset in game? And would it mix well with the RTP at all?