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Found 30 results

  1. Oozarts

    Re-Breeze, RMMV Tiles Set.

    Hello! In this thread I'll be sharing resources I create for practice. These are all free to use unless stated otherwise. Comments are welcome! I take commissions and request btw This set is inspired by Greenraven's Breeze Revolution Tilesets from back in the day (RMXP), I absolutely loved those and didn't see anything similar in RMMV so I decided to create them. By inspired, I simply mean used similar color palettes as that was what made Breeze special for me. Also tried to make a map mixing in some RTP stuff, and whaddaya know, the RTP house work beautifully with this tileset! Some of the vegetation too actually ♥ ('tis just a test, I'm no mapper obviously lol) And here's the Tileset : 28/07/2019: ADD ON Doodads Preview with everything included: (you have to place them on the tilesets yourself since these don't make up a whole tileset obviously) TILED: For those interested, here's the autotiles in TILED format: I hope you like them! If you have any criticism, please don't hesitate to share! I'm new to the tileset making business ahah. RULES for using: - If you use any of this, please credit me as : Oozarts. - If you use these, please send me a link (via this post or PMs) to your project, even if it isn't released yet (if and when you chose to present your project to the community), this is mainly because I'd really like what you make of it! xD
  2. Hi there, In Ace, the dark blue transparent color was very convenient, but the white one is a pain (some tiles I can't even see!). Is there any easy way to change that color?
  3. robotronas

    Looking for map designer

    Looking for a person to build map tiles from Ancient dungeon asset packs, provided by me. But not restricted to Ancient dungeon only. https://pixanna.nl/tag/ancient-dungeon-tiles/ Examples of finished tiles attached. Total amount of required tiles: Winter theme: 10 Jungle theme: 10 Park theme: 10 Castle theme: 10 Town theme: 20 Underwater sci/fi theme: 10 Amount to be paid: 150$ You may contact me mrcdgroup@gmail.com
  4. 4/5/2017 - I've finally gotten some of these assets formatted for use with Yanfly's Grid Free Doodads plugin. The books aren't done yet, sorry, they're time consuming, but I'm getting there and will post them soon. I'll update the link when the books are ready. The books are included in the zip file, which is now updated, and reformatted to include subfolders for easier organization. A zip file of the assets ready for use as doodads can be grabbed from here: Point's Doodads Terms of Use: *Always credit Enterbrain or Kadokawa for any RTP resource, including recolors, resizes, etc.* Commercial projects: Yes, no credit to me required Non-commercial projects: Yes, no credit to me required Funded projects: (kickstarter, gofundme, etc., whether commercial or not) Yes, no credit to me required Reposts: Yes, no credit to me required. Please do not claim you made them though. *You must include these terms of use if you repost these on another site!* Edits: Yes, no credit to me required. If you use any of these resources, feel free to send me a screenshot if you want. I'm always happy to know they were useful to someone. This is not required however. I'd like to give a quick thanks to Sharm and Celianna, as their work, both past and present, is what inspired me to start doing this in the first place, and is often the inspiration for what I attempt to create. I've also learned a lot from looking at their art and watching Celianna as she creates hers. All of my current resources are designed for use with MV. If you have requests related to anything I create (e.g. recolors, resizes, different styling, etc.) please feel free to ask. Indoor Tiles and Parallax Files Outdoor Tiles and Parallax Files Weapons for Side View Battlers Windowskins and Cursors
  5. So I'm starting a new project and I put in the Ancient Dungeons tiles to use, imported them. and then tried to set up a cliff. All went well until I tried to place a tree, which caused weird graphical glitches, like a tile was being shoved beneath it.. Around the corners of my cliff, there is the same tile being projected underneath it. While I can work around it for now, I would appreciate any help in solving the issue. I included a screenshot in case that helps.
  6. Once again, I need help with my resources... So I found some tiles that I love, and I was so excited to use them since I've been looking for the perfect ones for so long. I put them into my graphics folder and start to create my map, but the tiles end up looking like this: As you can see I'm trying to use the grass. Can anyone tell me why this isn't working? I'm pretty sure it's only an issue with the ground tiles since the building, wall, A, B, and C tiles come out perfectly fine. If I have to edit them, could anyone help me out there...? I love using RPG Maker, but I hate dealing with resources haha I wish I could just stick to events/progressing the story. (The tiles are from here)
  7. Well, I have spend weeks working on this game, and now I am playtesting from the beginning to make sure everything is in order and not I tried going up some stairs that I placed to keep going uphill and they are no longer passable. I checked the resources, I reset the tile to simple passable, I tried moving the stairs, and it seems impossible to go up! It was working fine a while back. I am not sure if using the same tiles for other maps affected it somehow, but it's so frustrating. aprob.bmp aprob2.bmp
  8. Hello! Long story short, I'm in search of some nice desert tilesets. I had originally fell in love with Kaus' desert tiles, but seeing how that panned out... I'm looking for some replacements. One of the continents in my game is ~90% desert/savanna, so having a variety of tiles to use would be ideal. I'm using Ace, but I do also have XP, so either format should work. Thank you!
  9. Hey, Starting out using this and I have not been able to find an answer for this in the documentation or elsewhere on the site. I am trying to edit the 4-way direction passage setting for tiles, but I am not able to edit them for some tiles in the tileset (I am using the standard tilesets that came with the program) If you look in the screenshot, you'll see that all the tiles near the top do not have the arrows and dots needed to specify 4-way passage for them, but the ones on the bottom do, and I can edit them just fine. I am not even able to click on or interact with the ones that do not have the dots/arrows in 4-way passage mode. I have marked them as walkable/passable tiles in the "Passage" setting, too, but I'm still not able to interact with them in 4-way mode. There are plenty of tiles what are set to impassable in "Passage" mode that I CAN edit in 4-way passage mode. What am I missing? Is this a bug? Any help is greatly appreciated because this is extremely frustrating.
  10. I'm trying to place a TV on top of this table, like in this picture: But I can't seem to do it, as seen in this gif: http://i.imgur.com/EXbsT31.gifv Come to think of it, I can't seem to actually replicate any of these scenes, as the placing is off, combined with the issue above.
  11. Don't know if this is the right place to post this but uh.. anyway~ I'm having trouble in searching these tileset, does anyone know what this tileset is called or how to get a hold of it? I really need those type of buildings so bad All I know that it's used in xp.. but no luck, maybe I'm searching for the wrong word/phrase.. Perhaps a little help?
  12. Howya lads, I've loaded a few pre-made maps to mess with and have noticed a significant difference between how they are already mapped and my edits. As you can see, in the default mapping the grass goes right to the edge, but when I try and lay down some grass of my own it is slightly different. Same with the swamp water. The merge with the wall below makes it look as though it's going under the wall. However mine ruins the perspective. Is there any way to get that seamless look with my own mapping? Thanks from Ireland!
  13. AeghtyAteKees

    Alchemy/Potions Tiles and Icons

    Hello! I'm looking for/requesting some 32x32 tiles of cauldrons, scales, and test tubes to use on the map, along with 24x24 icons of them for menu use. I've found some resources online, but none of them are very good; either the size is wrong and/or the quality is poor. If anybody has some decent ones to share or link, that'd be great, or if somebody wants to add some original resources, I (and I'm sure others) would appreciate it. These graphics seem like they should have gotten a bit more attention in a fantasy-setting RPG program...
  14. LLDeathworm

    Need a Horror Tileset

    Hi everyone, I'm planning to make a Horror RPG, relatet to Silent Hill. Therefor I need a good horror tileset. Something that looks like the Silent Hill fog world, dreary, grey and creepy, with things like run-down buildings, cracked asphalt, nailed and broken windows, ashes, abandoned cars and so on... And I need some textures that look like the otherworld, dark, cruel and terrifying as hell, containing rusty metal, ventilators, barbed wire, bodyparts, walls that look like human skin, several bloody objekts and stuff like that. I tried to add some pictures for those of you, who don't know Silent Hill, but it didn't work, so you'll have to use the links instead, sorry. This is about Fog World: http://silenthill.wikia.com/wiki/Fog_World Klick here to see the Silent Hill otherworld (there are some good screenshots): http://silenthill.wikia.com/wiki/Otherworld If anyone knows a tileset like that for RPG maker vx ace, please send me a link. It would also be really nice, if you could make one for me and everyone who needs it, or if you could show me a program, I can use to design one by my self. Thanks everybody!
  15. *Apologies in advance if this doesn't go here, but I couldn't find another place in the forum to ask this* I recently downloaded a custom tileset pack. I also added the interior tileset that came with the game with the custom tileset so I could have flooring. When I added a chair from a custom tileset, it added the chair, but around the chair, it was see-through. Here is a picture of what it looks like Someone please tell me there is a solution to this. It is driving me absolutely mad
  16. raymi100

    Raymi's Bedroom Tileset Edits

    Hello! I made a bedroom tileset that has RTP edits. It took me quite a while to make. It unfortunately has no original content (because I can't draw to save my life XD). I may make more tilesets later on, but for now I only have these. I hope you enjoy. Terms of Use: Here's the tileset for you to download: I also made a few couch and bed recolors: The recolors aren't the best, but I hope they'll suffice to your needs~ Edit: Oh, and I have a fire graphic that fits in those fireplaces that are nudged to the side (on the bottom of the 1st tileset sheet). If you want me to post it, let me know and I will Here's the fire graphic: Download link (doesn't include the fire graphic): Click here
  17. So I was using this http://rmvxace.wikia.com/wiki/Combining_Tiles_in_Gimp in order to mash together two Inside A2 tilesets I want to use. I did make it taller than 512, because the other tileset would end way past that. Only once I imported it into the resources, it just shows the original A2 tiles, and not the added tiles.
  18. Need more refinements but its almost done I've been working for 8 hours with this tileset from scratch, most of the lab apparatus is done just need some tiles, a few more tiny objects, windows and doors and its done! what do you think guys?
  19. At the Moment I am Developing a Horror game, But I've Noticed something that is really annoying. On some of the default Tilesets (Tileset:- Dungeon_A4, Inside_A4) almost all of the textures seem to act exactly the same, as if they are floors. I have gone into most of the settings i understand like the tilesets window under database, But nothing I try seems to work. Does anyone have any way of solving this? I would very much appreciate it.
  20. joori

    Few Graphics!

    I realized that it takes so much time to make a game by myself, so I gave up. Here are my graphics that may or may not be useful to this community. It should be in the attached thumbnails... ======== Credits: ======== Default RPG Maker VX ACE (edited) Me.
  21. Hi! This is my first post other than the “Nice to meet you!†post, so forgive me if I’m doing something incorrectly. Previewing this post, the pictures look tiny. Yikes, I'm trying! EDIT: Oh, I see, you click on the tiny picture and it gets big! Whew. I am new to editing graphics but I’m slooowly figuring it out. I’m using Game Character Hub and basically making more variety of the stuff I find myself wanting more variety of. I don’t want every house to have the same bed etc. I tweaked the beds and furniture to fit against the walls better. I made some floor mattresses because I feel like there should be something in between a nice wooden frame bed and a ratty, filthy mat on the floor. So my idea was a sack full of hay type mattress. I also tried making some smaller kid beds, making big bookshelves with ladders, and filling the crates with more varied stuff. It looks like the crates are full of… brussels sprouts, mac and cheese, and… pepto bismol? Anyway. I’m sure all these ideas have been done before fifty times but my goal is to learn how to do it myself… These are edits of the Inside_B tileset but I was sticking the file in the Inside D slot which was empty so I could still access the regular B stuff. Is that alright, or a bad idea? I’m not sure what the purpose is of the D and E slots. Please suggest any ideas for improvements. Thanks!!
  22. I have been working on the tilesets to make the game look old and in black and white, but I am not sure if it looks good enough or even okay. I am working on the clothes shop things, so I need to know before I go further on the project. I am not sure if the places look empty or with to many things, since it is a modern days style game, I have to paint a lot. I will appreciate honest feedback and critics since this is the first time I do something like this.
  23. Lazzamore

    advice on my tileset work

    I've been practicing making tilesets, and this is what i have come up with: I would welcome any and all critique on my work, if you would be so kind!
  24. Would it be possible and good on the eyes to make a rpg maker vx ace game with parallax mapping using 3d images, im working on an entire chipset right now using only 3d models textured with Photoshop, and the maps are put together with gimp, anyways im just looking for opinions, for example do the realistic trees look okay or do the toon trees blend in better? Also I'm trying to figure out the best way to make these images where I can put them together seamlessly which is proving most difficult!