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The Timed Challenge ​​The Goal of My Challenges: To give new and long time devs a short project to stretch their creative muscles on. I want you to actually FINISH a game and have it in your portfolio. The Theme of the Timed Challenge: Firstly: the game has to FINISH within 30 minutes. It can end earlier, but a Victory/Failure condition must occur at the 30 minute mark. Secondly: The game must feature some kind of timer - up to you what that means. The Rules: ​You can use the built in timer in MV, or modify it anyway you want. YOU CANNOT use someone else's timer plugin or event. Anything to do with the timer, must be done by you through eventing or coding. ​Must be a new project started and finished within the time scope of the project. Number of devs on 1 project is limited to 1. Not to say you can't get advice/critques from other people before turn in day.) All resources, plugins etc used in the project must respect terms of use, but you may use anything you can pull together. ​I'll be posting this contest in number of locales; however, I will manage the contest from a discord server. https://discord.gg/rZPyy4y ​The Timing: ​​February 17th, contest first posted; Updates and changes to the parameters expected until contest start date. ​March 5th, 12AM GMT: Contest starts. ​March ,18th 1145PM GMT: Contest Ends. All games must be linked and shared on this thread by this time. ​March 23, Judging will finalized and results posted here. ​The Judging: ​​I'll be judging. Obviously it will mostly be my personal subjectivity - but I'll try to keep it as objective as possible. I will play the game for up to 30 minutes, or until a game crashing bug. There will be a total of 50 points. ​Use of Timer (15 points) - creativity, design, completion ​Thematic elements (10 points) - ​How unique was your vision?, How cohesive were the game elements in relation to the theme of the game? ​​Execution (10 points)​ - Bugs, spelling/grammar, game balance ​Overall fun (15 points) - how driven was I to finish your game ​Single tier bonus points (​up to 5 total) - Art, music, eventing, etc - did any of these one elements stand out and if so bonus points. This can't take your score over 50. The Prizes: ​I'd like to have more prizes; however am limited by own resources. I have a couple of people who said they'd donate to the cause. If you want to help out, PM me and let me know. Officially, the winners and prizes will be rewarded as follows. ​There will be 4 winners total; Only one unique winner per category. ​All top prizes will be shown on my stream separate from my judging. (​Don't get too excited, my stream has a pretty low audience.) Overall (wins $20.00 worth of RPG Maker resources of their choice) - ​Grand Prize winner with the highest objective score ​Honorable Runner up ($10.00 worth of RPG Maker resources of their choice) - ​ Second place winner with the second highest score ​Best Story - (Choose one of the following game keys) goes to the most moving or creative story. Best Art -​ (Choose one of the following game keys) the standout for non-map art of the game, (battlers, character design, icons, etc) FAQ: ​Can I enter after the start time? Absolutely! As long as you start and finish your game within the parameters, your entry will be allowed. Please leave a comment here so we have an idea how big this has gotten! More exciting that way! Do we have to make a game within 30 minutes? ​--The length of the game should be capped at 30 minutes. The game can have a victory condition or failure condition that is less than 30 minutes if you like, but the game itself should last no more than 30 minutes as per the rules. --The time it takes you to dev it merely has to be within the two weeks. You can take 1 hour, 10 minutes, 2 weeks. Put as much love and work into that 30 minute game as you want. Does the game have to contain a timer? Is the timer the main theme? ​-- Yes. How prominent the timer is in your game is up to you. Where its located - also up to you. BUT the game must feature a timer. AND 15 points of the judging will be based on your use of the timer. ​Can I use other people's resources? ​-- As long as they are free to use and ARE NOT timer related. ​Is this a commercial project? -- umm...? I don't think so? Does contest = commercial? If you plan on selling your entry or using it as part of a commercial project I guess it would, but otherwise I think you're ok on terms of use for non-commercial resources. Don't know exactly. Maybe someone else can clarify for us. ​​This contest brought to you buy Fusegu Productions and Gamers Incoming - if the mods will allow it here are the links.
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Greetings dear utopic people . I was wondering something , what do you think about time-limited games ? Just like the title says indeed . Like , you have a story line , and during brief moments you have a certain amount of time to find specific objects and once the time is up , you are led to different endings depending on the items you had enough time to find . ( Like a bad ending , a true ending and a good ending .) Let's say you have to find a rose , a fruit and a cat . If you had enough time to find a rose and a cat , you have a good ending . If you had enough time to find a rose and a fruit , you have ending number one . If you had enough time to find only the cat , you have a bad ending . And etc ... So . What are your thoughts ?
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- time limited
- games
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So I always wanted to do a event where, if you remain still for a set time, another event is triggered (common for video game easter eggs where you have to stare at something long enough). But, how to do that in RPG Maker? I could just add 1 event with a timer, and add a ring of events around that to cancel the timer if you move but I'm wondering if there's another way?
- 4 replies
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- darkness void
- timer
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I have an event where the player talks to an NPC, then a lengthy timer starts. After the timer expires, the player can revisit said character for a reward. Things were going fine until I discovered during testing that the game automatically ends battles if the timer hits 0. I can't be having that, especially since this particular timer has no relationship with game progress, but I haven't been able to come up with a functional solution. Common events don't run during battle, so I can't use them to stop the timer, nor can I use them as a makeshift timer with variables. Battle events don't activate with enough precision to trigger immediately when the countdown hits :01 to stop the timer before the battle is aborted. The only solution I've been able to come up with is putting some kind of warning of the issue in the game so the player knows to be wary around triggering battles as the timer his closing in on 0, but that's just sloppy. The only possible solutions I can think of now are either a way to make it so either timers don't abort battle, or common events run during battle. Assuming scripts or methods of those exist however, those would pose problems of their own because I have other timers that do benefit from aborting battles (i.e. those tied to game overs), as well as common events that depend on not running during battle (i.e. those that passively control certain variables). Therefore, those possible fixes would need to be capable of specifying themselves to individual circumstances. It seems like a hopeless endeavor, but if anybody has any helpful advice I'd certainly appreciate it.
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In RPG Maker, you can present players with a set of choices to select. However, by default, they can wait as long as they want to make a selection. Using this plugin, you can automatically force a selection, to create a mechanic where the player has a limited amount of time to make a decision. Once the allotted time has expired, the game will automatically make a selection for the player, and the event will continue as you have designed it. More information and downloads are available at HimeWorks Free for commercial and non-commercial use
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So the premise of my current project is this: the player begins with a full "mood" bar, but as time goes on and the game is played, the mood bar steadily decreases. Once it hits the bottom, the sprite has become so depressed that he commits suicide in a gruesome and creative fashion. Game over. My intentions were to set a variable, called "mood," at 450 (which is the Y-coordinate of the icon that marks the player's level on the meter) and then set a conditional branch, so that every 1 second (or some interval of time) the variable decreases by 4.5 and makes the icon fall steadily lower on the meter. But it isn't working. The conditional branch will end as soon as the second is over, but if I set it to loop, the game crashes immediately upon starting. How do I accomplish this? Thanks for your help.
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I'm having some trouble with timers. I've looked at a few tutorials and forums but no one seems to be asking quite the right questions for me, so this is my problem... (Set scene) The player walks over to an event and interacts with it, thus triggering the switch "Chase" - which triggers a monster to chase them through the room and when they leave the room, begins a timer for them to find a hiding spot. If the timer runs out before they trigger "Chase" to be off by finding a hiding spot, it's supposed to Game Over. The monster works, the hiding spots work... But the timer either doesn't count down beyond 29 seconds, or (from me fiddling with it to try to get it work) breaks the game if they leave the room... I've never used timers before...help? (Screenshots below)
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So my game that i need help for is time based i need to have something that lowers the timer the settings i found set it to a time like even if it was 12:00 it there is no way to make go to 2:00 so that it goes down even if it is 4:25 so it would need to be 2:45 so how can i make it go down by a set number
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NEW screenshots of my game (Project Platypus)
lobitogajardo posted a topic in Screenshots and Mapping
I hope you like it... pd: Thnx to moghunter by his scripts