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This is a method using a helper program, see working in this video: First download the program through this link: Rm2k-Game-Windowed MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere. I have tested on Windows 8/8.1 and Windows 10, still plan to test on Windows 7 and Windows XP. If there is a virus alert or any problem, please don't run the program, take a screenshot of the error, delete the program and let me know here. Now follows a brief tutorial of the options you can use with this program. You should put this program inside your game folder, and instead of starting RPG_RT.exe, you should start Game.exe. You can change the program name to the title of your game. Through this program the game will run in windowed mode with a resolution of 640x480 and you cannot switch to full screen with F4 or 320x240 with the F5 key. To enable any of the keys, customize the settings in RPG_RT.ini. Enable Function-Keys: Enable F4 Key (Toggle fullscreen/windowed): F4Enabled=1 Enable F5 Key (Window size 1x/2x): F5Enabled=1 Enable F12 Key (Restart Game/Goto TitleScreen): F12Enabled=1 Fullscreen Mode: To enable full screen, if you want the player to never switch to windowed mode, just include this in the RPG_RT.ini: Fullscreen=1 Dynamic Change Icon: The Game.exe will dynamically replace the icon in the window and taskbar without affecting RPG_RT.exe. If you prefer to place a custom icon, just copy your own icon into the game folder and rename it to RPG_RT.ico. If you prefer the game to have the default icon, enable in RPG_RT.ini: Icondefault=1 Splash Image: To make a splash image appear before starting the game place a PNG format image in the folder and rename it Splash.png. The image doesn't need to be transparent, just include the #000 color in all the points that the executable itself will make transparent.
A while ago I came across this handy script that provided a simple unified way to read things in notes. It had some problems but I worked with Syvkal to fix up some things. But Syvkal hasn't really been that active and I kept adding and changing things in my version until it really didn't resemble Syvkal's version, so since Syvkal doesn't seem around much anyway and I added some new features, I thought I would release my version. Edit: The old emoticon bug seems to have struck this post at one point, so I fixed it. Also: Now can load notes from a file.
Sinathor posted a topic in Theory and DevelopmentHey guys! Are you totally hopeless when coming up with side-missions? Do you have trouble keeping your brain in check and constantly having to double-check what you've done and what you haven't done when it comes to side-missions? Is your brain generally a clusterfuck to work with? Are you also totally hopeless when it comes to balancing your dungeons and game as a whole? Do you forget what status effects you've already used and what you haven't? What elements are over- and under-used? If you're like me and answered "yes" to all of the above questions, I have good news to you! Here are 2 tools I made mainly for myself, but they are made in a way that everyone can use them easily. SIDE MISSION GENERATOR Using this simple graph you can generate a huge amount of side-missions on their bare bones level. Knowing who you're working for, what you're doing, and why -before- you start writing anything, can help you tremendously to come up with new and exciting little stories. Next up, balancing multiple dungeons over the course of your entire game can be tricky. If you use the following tool and write down to each of your dungeons all the bare bones information from the tool, you can easily see what features you've already used and what features are under-used. DUNGEON BALANCING TOOL These are probably not for everyone, but I hope some of you find these little tools useful. I find it so much easier to have something small like this to kick me forward on the design table. Leave comments below if you found this interesting or helpful.