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This is a method using a helper program, see working in this video: First download the program through this link: Rm2k-Game-Windowed Password: RpgMaker2000 I have tested on Windows 8/8.1 and Windows 10, still plan to test on Windows 7 and Windows XP. If there is a virus alert or any problem, please don't run the program, take a screenshot of the error, delete the program and let me know here. Now follows a brief tutorial of the options you can use with this program. You should put this program inside your game folder, and instead of starting RPG_RT.exe, you should start Game.exe. You can change the program name to the title of your game. Through this program the game will run in windowed mode with a resolution of 640x480 and you cannot switch to full screen with F4 or 320x240 with the F5 key. To enable any of the keys, customize the settings in RPG_RT.ini. Enable Function-Keys: Enable F4 Key (Toggle fullscreen/windowed): F4Enabled=1 Enable F5 Key (Window size 1x/2x): F5Enabled=1 Enable F12 Key (Restart Game/Goto TitleScreen): F12Enabled=1 Fullscreen Mode: To enable full screen, if you want the player to never switch to windowed mode, just include this in the RPG_RT.ini: Fullscreen=1 Dynamic Change Icon: The Game.exe will dynamically replace the icon in the window and taskbar without affecting RPG_RT.exe. If you prefer to place a custom icon, just copy your own icon into the game folder and rename it to RPG_RT.ico. If you prefer the game to have the default icon, enable in RPG_RT.ini: Icondefault=1 Splash Image: To make a splash image appear before starting the game place a PNG format image in the folder and rename it Splash.png. The image doesn't need to be transparent, just include the #000 color in all the points that the executable itself will make transparent.
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A while ago I came across this handy script that provided a simple unified way to read things in notes. It had some problems but I worked with Syvkal to fix up some things. But Syvkal hasn't really been that active and I kept adding and changing things in my version until it really didn't resemble Syvkal's version, so since Syvkal doesn't seem around much anyway and I added some new features, I thought I would release my version. Edit: The old emoticon bug seems to have struck this post at one point, so I fixed it. Also: Now can load notes from a file.
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FeniXCLI - Open source RPG Maker MV plugin development tool
LTNGames posted a topic in Developing Tools
FeniXCLI - Open source RPG Maker MV plugin development tool FeniXCLI is a lightweight, easy to use RPG Maker MV plugin development CLI that helps you generate and setup entire project with no configuration required, just an easy to follow guided setup. It helps you develop plugins for RPG Maker MV by combining necessary development tools. These tools help with the building of all your plugins and serving files to a server for easy testing and streamlined productivity. Project Website | Gitlab Repository | Guide Features Project Setup Generate and entire project, download an MV demo game and automatically install and configures packages Live Server Start a live development server and reload when changes have been made to your plugin source code. Modern JavaScript Start writing with next generation JavaScript, split code into modules and import packages, no setup required! Roadmap Babel support Auto configuration for all packages in setup nwjs live reload support Live package install (install packages simply using the import keyword) Frontend GUI (For those who are terminal illiterate) Quick Start Create a new directory and open the terminal(Linux) or command prompt(Windows) and run the following commands. Install npm install -g fenix-engine-cli Setup a new project fenix Run the development server fenix dev F.A.Q Q: Is it ready? A: Yes and no! However, I only say no because it is in no way ready for a child to pick up and use, but it is ready for any developer that feels like giving it a try! Q: How will this make plugin development easy? A: It provides a consistent and easy to follow workflow and environment so that every plugin is developed in the same manner and with the same standards as any other developed using FeniXCLI. It also makes things easier by letting you develop your plugins in separate files which are bundled together to create a production ready plugin. Q: How can I get started? A: Follow the getting started guide Q: What is FeniXEngine? A: FeniXEngine is the name of the project which includes tools like FeniXCLI and FeniXTools. This open source project's mission is to make plugin development easy enough for a child, powerful enough for a developer.-
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Sinathor's Design Tools (Side-missions and dungeons!)
Sinathor posted a topic in Theory and Development
Hey guys! Are you totally hopeless when coming up with side-missions? Do you have trouble keeping your brain in check and constantly having to double-check what you've done and what you haven't done when it comes to side-missions? Is your brain generally a clusterfuck to work with? Are you also totally hopeless when it comes to balancing your dungeons and game as a whole? Do you forget what status effects you've already used and what you haven't? What elements are over- and under-used? If you're like me and answered "yes" to all of the above questions, I have good news to you! Here are 2 tools I made mainly for myself, but they are made in a way that everyone can use them easily. SIDE MISSION GENERATOR Using this simple graph you can generate a huge amount of side-missions on their bare bones level. Knowing who you're working for, what you're doing, and why -before- you start writing anything, can help you tremendously to come up with new and exciting little stories. Next up, balancing multiple dungeons over the course of your entire game can be tricky. If you use the following tool and write down to each of your dungeons all the bare bones information from the tool, you can easily see what features you've already used and what features are under-used. DUNGEON BALANCING TOOL These are probably not for everyone, but I hope some of you find these little tools useful. I find it so much easier to have something small like this to kick me forward on the design table. Leave comments below if you found this interesting or helpful.