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Found 4 results

  1. Why I created this tool: Games made with Rpg Maker 2000 have the full screen function, as this method we cannot: Open windows of other programs in front that work in "Alway On Top" Quickly switch to another process window (Alt+Tab) This happens because RPG_RT.exe changes the monitor's resolution to 320x240 when in focus, even though the video doesn't have that option, as this was how machines with operating systems prior to Windows 7 worked : Many current computers when opening a game made with Rm2k can generate a DirectDrawn error, I think it was the DDERR_UNSPORTED error. This could be resolved by the player changing the compatibility mode or even forcing the game to start in windowed mode. But this frustrates the player, so I thought of a way to do this without having to change the RPG_RT.exe source code. This tool is exclusively for use with Steam version RPG_RT.exe (1.6.1). I didn't prepare this to work through the editor because I think it's unnecessary, the focus is on the player having the experience Just like Rm2k Tools I made this tool because I love this version of RPG Maker and because I would like to keep it on the official website without violating the EULA, it was made as a gift for other users of this editor, so please, instead of complaining just download it and if you like it, at least react positively to the topic and the video, something that doesn't take any work. How to install in game: Just copy Game.exe to your project folder and run it directly. Default settings are: Aspect ratio Cannot switch to stretched mode Game.exe uses RPG_RT.ini to store and save settings. To force the game to start in Stretched Mode just insert this line: Stretched=1 To allow the player to toggle between Stretched and Aspect ratio with the F3 key enter this line: F3Enabled=1 Every time you press the key the configuration will be automatically saved in RPG_RT.ini, so the player will not need to press the key again the next time he opens the game. Change screenshot key or to disable: ScreenshotKey=F7 The available options are: F1, F2, F6, F7, F8, F9, F10, F11 and 0 or any other value to disable If no key is defined, the [F2] key will be defined automatically. If you disable the Screenshot folder it will not be created at game startup. Changing the path to the screenshots folder, examples: ScreenshotPath=%UserDocs% Available options are: %UserDocs% → C:\users\{User folder}\Documents\{Same name as game folder} %UserPics% → C:\users\{User folder}\Pictures\Screenshots\{Same name as game folder} %UserRoaming% → C:\Users\{User Folder}\AppData\Roaming\{Same name as game folder} Set the folder name: ScreenshotFolder=Snapshot You cannot use symbols, see some examples: ScreenshotFolder=Snapshot ScreenshotFolder=_Screenshot ScreenshotFolder=Photos ScreenshotFolder=Screenshots If you try to use the "%" sign, this will happen: ScreenshotFolder=%WinDir% → C:\users\{User Folder}\Documents\WinDir How it works: When starting Game.exe it will automatically open RPG_RT.exe which is in the same folder in windowed mode, remove the title bar, maximize (forced) to the current resolution size and apply transparency of "1" to make it invisible . It will then create two GUIs: The background GUI will show the black bars on the sides in case of using FullScreen in Aspect Ratio mode. The other GUI will be the mirror of the game, which used the Gdip.ahk API to mirror the transparent window. The hardest part was making the window that mirrors the game restore after being minimized along with the RPG_RT.exe process. As the tool is linked to the RPG_RT.exe PID, there is no risk of being confused with another game open at the same time. Download: https://www.mediafire.com/file/iuv9m0vhwiglzin/Rm2k-FakeFullScreen.zip/file Password: rpgmaker2k If there is a virus alert please do not try to run it, copy the alert information and show it here. For some reason some anti-viruses have a false-positive alert, but for security reasons it is better to check.
  2. Hello Here my last rpg maker VX ACE creation, its is a very powerful REAL TIME BATTLE SYTEM. the main purpose of this system is not only give some tools and defeat enemies. this script has extraordinary game play. including an unique party system. This script is so damn easy to use (probably a lot of peoples gonna love for this), it has a Universal tool graphical presentation which means any character from your database or from the character generator can use the tools(swords, bows, axes masos, orbs, staffs, polearns, etc. Also a realistic tool using pose is displayed without graphics requirements. Pearl v3 change log - Injected Pearl abs path - Fixed dead posses issue - Implemented respawn timer for enemies - Fixed vehicle issue - Enemies cannot longer attack you while in vehicle - fixed stuck issue when borading a a vehicle while a follower is deadposing - added low hp switches for enemies - Added item quantity to enemy drops - Fixed enemy touch damage issue - Fixed custom graphics display issue ## New Notetags!## ** Enemies Enemy Respawn Seconds = x - Time in seconds the enemy can respawn Enemy Respawn Animation = x - Respawn animation id Enemy Knockback Disable = true - Make enemy unable to be knocked back Enemy Lowhp 75% Switch = x - when enemy hp is below 75% turn on switch id x Enemy Lowhp 50% Switch = x - when enemy hp is below 50% turn on switch id x Enemy Lowhp 25% Switch = x - when enemy hp is below 25% turn on switch id x Enemy Lowhp 10% Switch = x - when enemy hp is below 10% turn on switch id x # Enemies characters notetags now you set up more than one tool at the time for enemies. this will make the enemies less repetitive, this simple commands work as follows. it pick up one random tool id from the list each time the command is executed. the list can be infinite. rand_skill(x,x,x) ramdom skill ids the enemy going to use rand_item(x,x,x) ramdom item ids the enemy going to use rand_weapon(x,x,x) ramdom weapon ids the enemy going to use rand_armor(x,x,x) ramdom armor ids the enemy going to use * Item notetags Exclude From Tool Menu = true - Exclude item from tool selection menu Drop Quantity = x - Enemy drop item quantity (item, weapon, armor) Liquid V2 change log and features - Anime speed Enchanted - New dead poses for actors and enemies - Combo feature now support infinite combo chains (rather than 2) - Added compatibility with bigger characters actors, - New Universal molde provided for bigger characters and normal ones - added more configuration to the modules - Hp and Mp bars now has the option to display pictures instead script drawing - New single player option (disable the M Key and K is used to call tool menu) - Added TP display to the damage pop mechanism - Fixed minor bug when allowing tool usage while using the shield - Added new note tag for actors and enemies, Hit Voices = se, se, se - Added new note tag to avoid battler voices when using specific skills - added new notetag for enemies, Enemy Dead Pose = true , use it if you want the enemy to show the knockdown pattern when die rather than erase it - Hidden note tags revealed (read the documentation manual ^^) - Added new stage Falcao son (just to show up how to create debasting tools) Here the main features - Full and easy to use ABS engine - Create any tool from your imagination most easy than ever - Universal anime graphics, any character can use the graphics including enemies - Advance Projectile system - Knockdown feature enable (you give the tool a chance to knockdown a target) - Tool casting time enabled - Tool Cooldown enable (the time you have to wait before use the tool again) - Cooldown coutdown displayed on the toolbar - Ammo system - Tool special movements (able to load a moveroute from a common event) - Tool multiprojectiles enable, you can load upto 8 projectiles at the time - Bombs, axes, hooshots, magis, shields, boomerangs, anything can be created - States animation enable (up to 5 icons displayed on map) - Buffs and debuffs enable (up to 5 icons displayed on map) - You can assign up to 8 tools to the skillbar (overpowered dont?) - Input module, default keys are no used by this system - Area, ranged, spin attacks, target selection enabled - Invoke skills for weapon and armors enabled - Interactive enemies with knockdown, sensor enabled - Enemies use any tool that the player or follower does - Enemy battler enabled, so you decide if you want display the battler graphic - Enemies are able to heal themselves, have allies enemies etc - Enemy die commands, collapse animations etc. - Party system! your followers have a command to start fighting - Followers are able to heal allies, player etc - Smart targeting system, followers choose an individual enemy to attack - Agro system, followers and player have a chance to get the agro of the enemy - Token system (you tag any event to start when was hit by a tool) - Tool targeting system, autotarget, etc - Player selection scene enabled - Quick skill bar enabled - Item pop up enabled - Antilag enabled - Lag free - Summon system. you can command the tool to use tools by using a common event move route as manager action. - Enemies states, buff and debuff display - Combo system for the tools ( you can create an epic combo chain) - Mouse support! you can trigger tools by clinking the skill bar icons! Installation The script comes with a full documentation. read it. Terms and license - Do credit me Falcao as the creator of this ABS system - You can modify anything you want - You are allowed to distribute this material in any webpage - Do not remove the header of any scripT shelf - You are free to use this script in non-comercial projects, for comercial projects contact me falmc99@gmail.com Credits and thanks Script created by Falcao Demo http://falcaorgss.wordpress.com/category/pearl-abs-liquid/ Resources and Add-Ons (optionals) Here and add-on for displaying the followers Hp and Mp on the screen http://falcaorgss.wo...rty-hud-add-on/ ,Resource pack, it contains swords, staffs, magics, military graphics etc. http://www.rpgmakerv...0200#entry70200 MedIA Here a video of the Liquid v2 Falcao son showing some debasting tools Here a video of the game play Here some pictures, i took few pictures because i already provide two videos Pearl V3 Pictures Enemy low hp feature Enemy Respawn Tool samples Tp skill Lighburst that destroy everything New dead poses for followers and enemies a party battle Buff states and debuffs display Enemy buff states display check below the HP bar Tool selection Player selection
  3. Jonnie91

    music academy Music Software Tools

    Music Software Tools Something I've not actually written up about yet is tools that are useful for you to use when writing and creating music for RPG Maker. Some of these pieces of software are free other aren't. If you have any other useful stuff that you'd suggest any budding musician to use than reply below and I'll add them on DAW: Digital Audio Workstations DAW's is the MUST HAVE software for musicians. If you are wanting to take Music Production seriously then you need to invest/use one of these babies, with it you can create almost ANYTHING that your heart can have. Avid ProTools: Description: An Expensive Audio Production Center for Windows and Mac. I will openly admit knowing FA about Price: £550.80+ Cubase Description: A industry Standard DAW for Mac and Windows Only however, due to this is rather pricy... Price: £244 Apple Logic Pro: Description: The MOTHER of all DAW's only available for mac sadly, I personally don't like it as much, but it's what most modern day producers use. Price: $199.99+ FL Studio Description: A DAW that I know a little about, and is actually used by quite a few of the other RPG Maker Musicians! Price: From $99- $299 (Not including VAT) Sonar X3: Description: Another DAW in the countless end of DAW studio, is good for a medium sized budget, has a larger feature set than Reaper and LMMS and is what I currently am using now. Comes in three different flavours: Standard, Studio and Producer, each offers more effects/instruments etc for use in your tracks. You can also get it on Steam...if that floats your boat Price: From £119-499 (direct from Cakewalk) LMMS Description: A freeware DAW designed for simple day to day use with VST Instrument support available on ALL platforms Price: Free Reaper: Description: A GREAT value for money piece of software that is as quality as EVERY OTHER SINGLE DAW but is at a fraction of a price. You can download a DRM free trial version, (you are asked to purchase a licence after 60 days though) Price: Personal/Small Business Licence: $60,Large Business Licence: $225 Propellerhead's Reason: Desciption: I once again no very little about this software, it's not bad, but for me abit restricive, and the price tag is pretty high but provides a good amount of "Rack's" which have instruments bundled in on them. Not bad DAW. Price: $400 Finale Notepad Description: Powerful notation software that will, essentially, get your ideas onto actual sheet music that you can print out. The samples that come with it aren't the best, but I find it can be more useful than a DAW at times. Price: Free (there are paid options available if you need more powerful features! VST's (Virtual Studio Technology) Instruments and Sample Libraries Once you've finally got yourself one of the DAW's up there you'll have access to a wide variety of expensive and not so expensive VST Plugins. These work alongside your DAW's and are key for Music Production. Most DAW's come with their own VST instruments and samples but these give you more alternative choices. DSKMusic I love their series, and without them I wouldn't be able to have got this far, all of their VST instruments are FREE for commercial and Non Commercial use, and some of my earlier pieces used all of DSK instruments, you can get everything from Piano's to Choirs and then to Classical Guitars and even Sitar and Tablas. Price: FREE! Cakewalk Dimension Pro Description: A recent, accidental purchase of mine, and I really don't regret it. Over 3.5GB of instruments are located in this beautiful VST. Everything from Ghost Pianos to full Orchestral Ensembles. I don't normally sing the praises of more expensive VST's but this is BRILLIANT value for money, and it actually comes with three free expansion packs! I wasn't complaining that's for sure. Price: £69.00 EWQL Description: Oh holy hell. this is the BEST of the best, It is used by the best Music Producers in the industry, If you can afford it. GET IT. It's ridiculously HQ and sounds EPIC. Price: $199+ (that is it in it's current sale price ) LA Scoring Strings Description: Another one of the beautiful string libraries out there, it's also quite pricey too, if you afford it it's another one you could get Price: $999.00 Vienna Symphonic Library Description: Another library that is similar to EWQL, but is argued to be better uses Kontakt as well. Price: Varies SSO Description: Is EWQL too expensive for you? Then this sample library is beautiful enough to create some pretty damn good music with, i use it myself and it can sound amazing! Price: Free Kontakt 5 Description: Kontakt 5 is a VST that is, for the most part, extremely powerful in its versatility. It offers several articulations for a wide variety of instruments and styles, ranging from orchestral to band to full-blown choirs. One of the biggest issues I have with it is its... Price: $399. I have purchased this myself Also, there are discounts available for you if you purchase a Kontakt Player instrument LUMINA A sample library from Project Sam in their Symphobia series. I cannot say enough good things about this library, the newest in my collection. The expressive possibilities, the articulations...it's all first rate. This library is particularly suited for writing fantasy type game music. You've got pretty much everything you'll need for that in one library! Price: $699 (Current Price direct from ProjectSam) 8dio Description: They have everything you could think of in their beautiful VERY detailed libraries. However personally, they're useful once you've got the basics cause they really are very detailed and useful in certain situations unlike things like Kontakt, EWQL and others. Price: Various Orangetree Description: Value for money, but beautifully sampled instruments, I love their Angelic Harp! Price: Various SYNTHESIZERS: Massive Pretty much everyone's favourite commercial synth, this baby has three oscillators, two multimode filters, mappable modulations and various modulation types (from envelopes to LFOs to direct control via MIDI CC or velocity, or even macros within the VST). It can make some great leads, basses, and everything in-between, but its interface is not very beginner-friendly despite how sleek it is. Oh, and it has some nice in-built effects, though the EQ is kind of crap because it only has 3 bands and you can't control where they lay and what their width is. Price: $199, but you save a lot of money getting it in Komplete, which I recommend doing as I believe this synth is a tad overpriced compared to some other offerings which have similar capabilities. FM8 An FM synth with a lot of character, it has 6 normal operators, a filter, and a noise generator. Loads of other parameters and built-in effects make up the rest of this almost modular synth but it is NOT beginner-friendly AT ALL. However, once you learn how to use it, you'll be making everything from classic PC-8801 sounds to modern dance basses or chord pads. A lot of people dig this synth and I love it too, but it takes a while to learn how to use it, and even veterans will have to put up with a little bit of a learning curve. It comes with an insert effect version that you can use to process other sounds, but I don't really use that. Price: $199, but I believe it comes with Komplete so you'll save money just getting that bundle to get these synths, Kontakt, and the next entry in this list. Reaktor 5 Not really a synth so much as a somewhat simplified software synth development tool and runtime environment. Synths made with Reaktor 5 can only be used by other users with Reaktor 5, and making your own synth is a bit of a challenge. Fortunately, Reaktor 5 comes with a decent lineup of great user-made synths and Lazerbass, which is fantastic. Some of NI's other synths require Reaktor, or come with an install of the free Reaktor 5 player, which allows you to play Reaktor synths but not modify them or make your own. Price: $399. Get Komplete instead and save the money, because in my opinion this VST is only really worth it for a few of the synths that come with it (particularly Lazerbass) but they don't add up in value to $400 for me personally. So getting it in a bundle with a bunch of other stuff would be a better idea. Absynth 5 A semi-modular synth I haven't used much. Has some nice in-built effects and comes with an insert effect version you can drop into your mixer, but I don't really use that. Has some great presets and a soft, configurable randomizer you can use to give yourself a slightly weirder variant of any sound you pick or make yourself. Price: $199. Get this with Komplete. Z3ta+ 2 A hell of a powerful synth with 6 oscillators, two multimode filters, loads of mappable envelopes and LFOs, waveshaping, built-in effects, a huge modulation matrix that allows you to map envelopes, LFOs, MIDI controls, and more to either parameters or functions in varying ranges, and visual representations of just about every main part of the synth. The GUI is great, the presets are good, and there's so many options that you can make pretty much any sound you can think of. There's loads of included waveforms and you can even use your own! This is my personal choice for a commercial synth—there's so much you can do with it you'll be able to use this baby in most situations. Oh, and the built-in EQ is actually very good, as it shows you at least which frequency band you're affecting and it has multiple modes. Price: $99. A pittance compared to other commercial virtual synths, and for how much it does it is very cheap. DRUM SAMPLERS: Battery 4 A very good drum sampler which has built-in effects and an internal mixer. You can map drums to external outs as well if you'd rather mix them in your DAW instead. The included kits are varied and extensive, and mapping is very simple and logical. The interface is also very intuitive. It's my personal choice for a drum sampler, but it's probably because I've only used FPC and Drumaxx before and am not a fan of those as compared to this. Price: $199. In my opinion, worth it on its own but if you want to get other NI stuff, get it in Komplete. Geist Looks good, though I don't have experience with this one. A bit flashy for my tastes and a little pricey, but it does have time manipulation effects, envelopes, multi-output internal mixer buses, and a sample browser... much like Battery. Price: $249 FREEBIES: Synth1 I haven't used it before but I've heard good things and pretty much everyone loves it. For a free synth (or for a synth in general) it's quite powerful, and includes a few mappable LFOs as well. The GUI is cluttered and dated, though. Crystal The other free synth by which all free synths are measured. This thing is... really complicated. However, if you can master it, it's very good for making all kinds of noises, right up to absynth-style soundscapes. This is because it includes built-in effects and practically anything can be modulated, directly from the synth itself. The GUI is not the best, but it's intuitive enough and things are organized into tabs and the like. You could say this is like Absynth's free (possibly older? No idea) cousin, and it's certainly as capable. You might like it more! Other Useful Software Audacity: Freeware Audio Editing Software, also useful for looping OGG Files TinyWav Editor Useful for looping WAV files for IG Maker If you have any others that you find useful then add them below using this format:
  4. Tsukihime

    How to Create your own MV Tool

    This article was originally posted on HimeWorks and may not be completely up-to-date. For more articles or plugins, consider visiting my website. You can also follow me on Twitter @HimeWorks for the latest updates. In the previous article, I went over the basics of MV tools. In this article, I’ll be going over the process of creating your own MV Tools. Why Create Your Own? MV Tools add extra shortcuts to the editor, and will pass the current project's path to the application that the user launches. The application could be a GUI application, or it could be a console-based application that simply performs some data processing using the current project's information. It's mostly for user convenience, but it also makes your tool feel more official since it actually appears in the editor! Anyways, let's go through the process to creating your own MV Tool. MV Tool Anatomy MV Tools are actually quite simple: There’s an exe file There’s an “identification” folder. And that’s really all there is to it. Executable Application This is the executable that will be launched when you press the icon in the editor. It can’t be any name though; it must be one of the following: WindowBuilder.exe TilesetBuilder.exe SceneBuilder.exe This is hardcoded into the editor, so it only expects one of these filenames. You can see it in the RPGMV.exe Anyways for testing purposes, simply create a blank text file and rename it “WindowBuilder.exe”. Identification This what the editor uses to get information about your MV Tool. In this folder, there’s a file called “app” (no extension) and a folder called “toolbar” which basically holds a 32×32 pixel icon that will be displayed in the editor. The “app” file is just a text file that has three lines of text: NAME VERSION DESCRIPTION Anyways so let’s set up a sample “app” file and add an icon to the toolbar folder. You can just use notepad to create the “app” file, but make sure you have file extensions enabled in your file explorer. Now, when you go and add it to the editor, it’ll find your tool with the details you entered And finally, once you confirm, it will appear in your editor, like the official MV tools! The hime app itself does nothing because it’s just an empty file called “WindowBuilder.exe”, but you can actually add any executable app to RPG Maker MV as long as it has the identification folder, and the exe is a valid name For example, I went and added notepad++ to it, which is my text editor of choice that I use for all my MV plugin development and other programming When you click on the notepad++ icon, the editor will launch notepad++, and it will actually open something This is the Game.rpgproject file which sits in the base directory of your project folder! So basically RPG Maker MV sends the path to your project file to the application, which you can use to automatically load some data in the project for example. Some Thoughts So now you’ve learned how to create your own MV Tools. What can you do with it? Anything really. It’s just a regular application, so you can do whatever you can think of. Of course, your application ideally should be able to run externally, but integrating it with the editor means that users who may not be as tech-savvy will be able to run your tool on their current project without having to go and open it from outside of the editor, which might not seem like that big of a deal but could be useful.
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